Search found 16 matches
- Thu Dec 06, 2018 2:31 pm
- Forum: Suggestions
- Topic: Skins related suggestions
- Replies: 0
- Views: 6782
Skins related suggestions
With car skins selected by AI more suggestions come in mind :grimacing: Skin suffix used as display name for AI cars You could append skin suffix to car name so you can have unique car name for each skin so you can recognize them easily and add more diversity, this will work in race only and won't a...
- Mon Nov 26, 2018 1:01 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Wheel Bug
- Replies: 2
- Views: 4554
Re: [RVGL] Wheel Bug
Same issue here: in frontend sometimes I can't see wheels, other times I can't see the whole car. Also in frontend stat bars seems wrong. When I start a race cars appears without wheels and usually map is not loaded properly (cars falling into void, start with a star pickup). I think there is a prob...
- Mon May 07, 2018 1:07 pm
- Forum: Suggestions
- Topic: Per Game Mode settings
- Replies: 0
- Views: 7466
Per Game Mode settings
Keeping the "RVGL as a platform" in mind I thought about move single Game Settings in Start Race menu so that, in the future, custom game modes could feature custom settings too. Also not needed setting could be automatically hidden. - Game Mode [game mode names] (the default game mode sel...
- Mon May 07, 2018 12:39 pm
- Forum: Suggestions
- Topic: Preserve random car/track on race restart
- Replies: 0
- Views: 7110
Preserve random car/track on race restart
Since we have the shining new "Next Track" feature would be awesome to restart a race and keep the same random car or track. The "Next Track will pick new car and track instead.
- Wed May 02, 2018 10:29 am
- Forum: RVGL News
- Topic: RVGL Roadmap
- Replies: 3
- Views: 27368
Re: RVGL Roadmap
While I'm in love with the actual idea of "RVGL as a Platform" with backward compatibility with stock content I thought about certain features that are not needed in the Platform version: progression, unlockables. I think the best way to go is to fork the actual RVGL project: the basic ver...
- Thu Apr 26, 2018 1:26 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Score menu missing during championship
- Replies: 0
- Views: 7044
[RVGL] Score menu missing during championship
Ok that's pretty easy to reproduce: - Finish a race in championship mode - Spectate AI, front camera - AI reposition itself, the screen goes back - Skip with Pause key - Score is missing (there are sounds still) You have to press a key until the pause menu appears to go to the next race. To reproduc...
- Fri Apr 13, 2018 11:02 am
- Forum: Suggestions
- Topic: Tags, tags, tags!
- Replies: 3
- Views: 5820
Re: Tags, tags, tags!
I fully support the idea of adding new custom parameters, but it's another suggestion that gives other advantages. Using tags insted than new parameters have the advantage that you can do it client side only, having to edit paramenters.txt will give anticheat issues if the car is not updated, I guess.
- Thu Apr 12, 2018 12:48 pm
- Forum: Suggestions
- Topic: Tags, tags, tags!
- Replies: 3
- Views: 5820
Tags, tags, tags!
A tagging system could be usefull to manage tons of re-volt content. Using this system you could add more information to a car or a track without having to actual edit them. You could also search through tags and use them as a filter. Tags could appear during car and track selection. There could be ...
- Thu Apr 12, 2018 12:05 pm
- Forum: Suggestions
- Topic: More CatchUp values
- Replies: 1
- Views: 6015
More CatchUp values
So if I recall correctly before the CatchUp setting was release there was a discussion about how catch up actually works and that there is an hardcoded, harder catch up in championship mode based on the cup. Why not extend "harder" catch up in single race too? CatchUp = 0 (no catch up in s...
- Wed Apr 11, 2018 3:02 pm
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 2107532
Re: RVGL Localization
This is a full remade Italian localization that I was doing with MarraX99 (the original one is pretty bad), after enough feedback from italian players it could be included in RVGL as is. https://drive.google.com/file/d/1n4ZrWaViIbEc-tXj7MXX2k8cujBcN9Ui/view?usp=sharing Just copy italian2.txt in your...
- Wed Apr 11, 2018 2:24 pm
- Forum: Suggestions
- Topic: Skins mechanic in RVGL
- Replies: 6
- Views: 9214
Re: Skins mechanic in RVGL
Talking about skins, there is no skin during saved replay at the moment.
- Wed Apr 11, 2018 1:19 pm
- Forum: Suggestions
- Topic: [Done] Discord's Rich Presence integration
- Replies: 3
- Views: 7435
[Done] Discord's Rich Presence integration
As title sais there is this "new" Discord feature that helps players stick together using Discord. With this feature you can: - Show current game stats directly in player profile like current gamemode, track preview, car selected, current record and so on - Create lobbies and invite player...
- Sat Apr 07, 2018 8:11 pm
- Forum: Suggestions
- Topic: [Mobile] Press to flip, longpress to reposition
- Replies: 4
- Views: 6362
Re: [Mobile] Press to flip, longpress to reposition
0.5s can be enough to make difference without waste so much time, also I don't think you can be such competitive with overlay controls anyway.
- Sat Apr 07, 2018 8:46 am
- Forum: Suggestions
- Topic: [Mobile] Press to flip, longpress to reposition
- Replies: 4
- Views: 6362
[Mobile] Press to flip, longpress to reposition
As title says it would be nice to have the ability to flip your car using overlay controls: pressing the actual repos control should flip your car, pressing it for longer time will reposition the car. This could give issues in battletag mode, but setting a low longpress timer should be enough (0.5s ...
- Sat Apr 07, 2018 8:09 am
- Forum: Suggestions
- Topic: Mod Directory
- Replies: 3
- Views: 6966
Re: Mod Directory
I know you don't have to delete the track, but I wish to keep only the content I want plus the content I NEED.
- Fri Mar 30, 2018 6:28 pm
- Forum: Suggestions
- Topic: Mod Directory
- Replies: 3
- Views: 6966
Mod Directory
Hi there (and sorry for my bad english) Since the skin update I have bad times managing re-volt content because you're mostly going to add custom skins in stock folders changing their date. I used to sort folders by date in order to better manage them and keep stock content somewhat away from the cu...