Search found 17 matches
- Sun Jun 05, 2022 9:35 am
- Forum: Help & Bug Reports
- Topic: very low CoM cars gives red X on certain tracks (mainly lego)
- Replies: 2
- Views: 17360
very low CoM cars gives red X on certain tracks (mainly lego)
hello i'd like to report a "bug" regarding track zones/car centre calculation. it has been known for this game to have variety of custom content, both tracks and cars. in rare times, sometimes there are few people who created something that is outside of what considered "normal" ...
- Thu May 02, 2019 2:25 pm
- Forum: Help & Bug Reports
- Topic: RVGL Startup speed
- Replies: 10
- Views: 11316
Re: RVGL Startup speed
from my experience, may be worth noting that only the first time that the game is started has slow startup times. subsequent startups from the same executable has faster startup times. it took me 20-30 secs when i start up my heavy custom content executable, then subsequent startups only takes about...
- Fri Mar 22, 2019 1:23 pm
- Forum: Suggestions
- Topic: Redbook variations
- Replies: 7
- Views: 11757
Re: Redbook variations
this suggestion i have is a more hassle on the user-side. rather than a path to single folder, which then the game randomizes the music selection inside said folder, what about having multiple ‘MUSIC’ paths in the track's .inf file? for example, rather than [MUSIC 'music/rvio'] which there are multi...
- Sat Feb 09, 2019 12:19 pm
- Forum: RVGL News
- Topic: [RVGL Release] 19.0210a
- Replies: 4
- Views: 27247
Re: [RVGL Release] 19.0210a
https://cdn.discordapp.com/attachments/367009801999351818/543766089490890753/unknown.png i like the mouse steering, but there is something missing to make it more viable it is possible to add a some kind of visual slider bar on the HUD? this is to know how much analog steering is applied and how mu...
- Fri Jun 15, 2018 10:27 am
- Forum: Suggestions
- Topic: Menu exclusive controls
- Replies: 1
- Views: 3521
Re: Menu exclusive controls
upon more testing and experimentation, the controls just refuses to work as evidenced by these images. original discord message here https://cdn.discordapp.com/attachments/150259287497637888/457127447100522496/unknown.png https://cdn.discordapp.com/attachments/150259287497637888/457127481846005780/u...
- Tue Mar 27, 2018 3:31 pm
- Forum: Suggestions
- Topic: Menu exclusive controls
- Replies: 1
- Views: 3521
Menu exclusive controls
there is a problem when the "select controller" option in the controller options menu is changed to somehing else, which causes the inputs to only read from that selected controller. for example, when the controller is set to a gamepad, then the controls only work on the gamepad, including...
- Sun Mar 18, 2018 12:58 am
- Forum: Suggestions
- Topic: Custom Folder works for cars.
- Replies: 1
- Views: 3879
Re: Custom Folder works for cars.
if you want a col moss with a new body, you can just create a new car folder and make it as a new different car than the stock col moss, or edit the parameters of the stock col moss to use the new body (this still requires an edit of a stock file, thus you may need to backup) i think most of the asp...
- Fri Mar 09, 2018 3:18 pm
- Forum: Suggestions
- Topic: Music customisation
- Replies: 4
- Views: 6485
Re: Music customisation
wont a seperate music file for outros make them transition abrubtly? like, when a player crosses the finish line, then the outro music file starts playing and abrubtly cuts whatever the race music is on whatever part it is currently in. i personally think the music should still play after crossing f...
- Tue Mar 06, 2018 6:52 am
- Forum: Suggestions
- Topic: A few suggestions
- Replies: 12
- Views: 15069
Re: A few suggestions
i think i get the gist of the random car thing. as he said, when we choose random car mode, other AI will have the same cars as the randomizer picked. i might be wrong, but i think this is what he wants: - a random car option ONLY for the player. AI cars still use the usual algorithm to pick cars fo...
- Tue Mar 06, 2018 6:43 am
- Forum: Suggestions
- Topic: Multiplayer AI
- Replies: 3
- Views: 6137
Re: Multiplayer AI
for this, there is also the problem of not being able to choose which cars the AI will drive. Whitedoom's session usually has AI cars with higher classes than what the player is allowed for more challenge, he even has a custom "super-pro" car pack for his AI to use. sometimes, my sessions ...
- Thu Mar 01, 2018 9:28 am
- Forum: Suggestions
- Topic: A suggestion regarding Electro Pulse
- Replies: 14
- Views: 22105
Re: A suggestion regarding Electro Pulse
at this point, we can have a pickup parameter modifier for every pickup and change them the way whatever we wish. this would be very controversial though.
- Sat Feb 24, 2018 11:59 pm
- Forum: Suggestions
- Topic: A few suggestions
- Replies: 12
- Views: 15069
Re: RVGL suggestions
it probably means have the AI to be able to pick a car that the player selected.
the ghost time trial is a nice suggestion though, tho i rather have the ghosts as "per session" rather than "always best time"
the ghost time trial is a nice suggestion though, tho i rather have the ghosts as "per session" rather than "always best time"
- Sat Feb 24, 2018 11:36 pm
- Forum: Suggestions
- Topic: Pickup weight changes
- Replies: 2
- Views: 7899
Re: Pickup weight changes
while the item generation is mario kart based, in mario kart, you get weaker items if you're in the front. in RVGL, you have higher chances of getting one of the most devastating items in the first place (electro zap), which is not mario kart would have. while it rewards people who fights for first ...
- Sat Feb 24, 2018 1:38 pm
- Forum: Suggestions
- Topic: A suggestion regarding Electro Pulse
- Replies: 14
- Views: 22105
Re: A suggestion regarding Electro Pulse
to me, zap is like a "passive" pickup that cuts down other's engine when they're near. you can activate it and wait/reach for others to get zapped. by reducing the zap duration, it becomes an "active" type pickup, which means you enable it when you're near someone to offset its s...
- Sat Feb 24, 2018 12:42 pm
- Forum: The Bar
- Topic: Planning All's Fair IV
- Replies: 3
- Views: 8381
Re: Planning All's Fair IV
we had 3 individual-based All's Fair competition, which is getting stale in my opinion.
for the next AF, what about a team based All's Fair competition?
people might make more creative cars based on this, similar to Bobby Bros in AF3.
for the next AF, what about a team based All's Fair competition?
people might make more creative cars based on this, similar to Bobby Bros in AF3.
- Sun Dec 17, 2017 4:44 pm
- Forum: Help & Bug Reports
- Topic: [Closed | RVGL 17.1124a] Junior RC effects are gone when car is refreshed with -dev mode
- Replies: 3
- Views: 8859
[Closed | RVGL 17.1124a] Junior RC effects are gone when car is refreshed with -dev mode
this only applies in -dev mode, which is probably the mode that was not meant to be normally used. if you start a race in junior RC mode, the "speed limit" is gone when you change car midrace. the speed limit is also gone when you refresh the car with ctrl+r. this can get troublesome if so...
- Sun Dec 17, 2017 4:21 pm
- Forum: The Bar
- Topic: Broken Picture Telephone: Round #12
- Replies: 20
- Views: 48718
Re: Broken Picture Telephone: Round #12
yeyo i want to be in.
did you not take account of people who already signed up for the game in discord?
did you not take account of people who already signed up for the game in discord?