Search found 291 matches

by ZipperZbieracz
Fri Jun 17, 2022 12:52 am
Forum: Help & Bug Reports
Topic: Locked Custom Cups
Replies: 1
Views: 370

Re: Locked Custom Cups

I think custom cups may have certain prerequisites necessary to be met to unlock them, just like silver/gold/plat cups? Ask under the cup uploads why they are locked or find a readme for those locked cups if there are any.
by ZipperZbieracz
Thu May 12, 2022 12:52 am
Forum: The Bar
Topic: Re-Volt is back on GOG
Replies: 7
Views: 1170

Re: Re-Volt is back on GOG

They are looking for Re-Volt NFT's? Well that really stinks.
by ZipperZbieracz
Mon Feb 21, 2022 1:55 pm
Forum: Help & Bug Reports
Topic: Oil issue – time between dropping and having effect has increased
Replies: 2
Views: 444

Re: Oil issue – time between dropping and having effect has increased

I tested it a bit more and indeed the FPS (60 vs high) on 1.2 and RVGL versions makes a difference in how fast oil takes effect, so it explains some of the difference (lower fps » oil takes effect faster, at lower speeds), like the difference between 40kph and 48kph when driving backwards with Toyec...
by ZipperZbieracz
Sat Feb 19, 2022 11:15 pm
Forum: Help & Bug Reports
Topic: Pickup changing last second glitch
Replies: 0
Views: 354

Pickup changing last second glitch

There is a glitch that some people experienced for a couple of months already, but supposedly Huki experienced this in all Re-Volt versions. When players look at the pickup window, they often do it when the pickup wheel slows down to a halt just before the pickup is usable. Then the player expects t...
by ZipperZbieracz
Sat Feb 19, 2022 11:05 pm
Forum: Help & Bug Reports
Topic: Oil issue – time between dropping and having effect has increased
Replies: 2
Views: 444

Oil issue – time between dropping and having effect has increased

There were (at least) two measurable changes in how fast a dropped oil would have it's effect on cars behind or the car dropping the oil when driving backwards. In other words, there were 2 changes – 2 increases in the delay between the moment of drop (pickup use) and it's effect of making wheels sl...
by ZipperZbieracz
Tue Feb 08, 2022 9:11 pm
Forum: Help & Bug Reports
Topic: Bomb not exploding
Replies: 1
Views: 392

Bomb not exploding

Bomb sometimes doesn't explode (meaning the bomb instead of turning the car black and starting the fuse just disappears from the weapon slot) for some reason. I think this glitch was present in the base game on Museum1 (at least it did on my copy of the original game), but now it can happen randomly...
by ZipperZbieracz
Tue Feb 08, 2022 9:03 pm
Forum: Help & Bug Reports
Topic: Door desynchronisation
Replies: 0
Views: 407

Door desynchronisation

The sliding doors (like on SM2), that open and close can get desynchronized between players. One player sees the doors being fully opened while another sees them fully closed and that can be sometimes visible how two players with such issue go through them, where the player who sees doors fully &quo...
by ZipperZbieracz
Tue Feb 08, 2022 8:58 pm
Forum: Help & Bug Reports
Topic: Tumbleweed, cone teleporting
Replies: 0
Views: 414

Tumbleweed, cone teleporting

Tumbleweeds and cones can teleport on player's screens and cause a collision with them. They can either teleport and obstruct the player car or just disappear from the screen to somewhere else. No information on other objects teleporting, but the tumbleweed one is the most infuriating, sometimes cau...
by ZipperZbieracz
Tue Feb 08, 2022 8:51 pm
Forum: Help & Bug Reports
Topic: Multiple players exploding from the same clone
Replies: 0
Views: 398

Multiple players exploding from the same clone

A very obvious and well-known one, two or more players are exploding from the same pickup because on their screens other cars are not driving through the pickup due to lag smoothening/netcode management, making one clone a multi-use tool. Glitch also is problematic as a player that drove through the...
by ZipperZbieracz
Tue Feb 08, 2022 8:40 pm
Forum: Help & Bug Reports
Topic: Rocket targeting glitch
Replies: 6
Views: 1557

Re: Rocket targeting glitch

Dolo: by wanting to rectify this kind of malfunction, it will recreate a [new] problem... it's an endless chain, it was not necessary to optimize the netcode because in 56k it did not lag a lot, just synchronization problems but which were perhaps necessary... go reset back netcode to beta ! and rem...
by ZipperZbieracz
Sat Feb 05, 2022 10:47 am
Forum: Help & Bug Reports
Topic: Rocket targeting glitch
Replies: 6
Views: 1557

Re: Rocket targeting glitch

The situations and videos above happened on the latest rvgl_21.0930a-1 version. Can't confirm or deny whether it's happening in rvgl_21.0905a-1 version or the earlier rvgl_21.0125a version.
by ZipperZbieracz
Tue Feb 01, 2022 12:31 am
Forum: Competitions & Online Racing
Topic: RV House News
Replies: 47
Views: 76570

Re: RV House News

Cause it's broken so nobody uses it anymore
by ZipperZbieracz
Wed Jan 19, 2022 9:13 pm
Forum: Help & Bug Reports
Topic: Rocket targeting glitch
Replies: 6
Views: 1557

Re: Rocket targeting glitch

Another proof of the rocket targeting glitch: https://streamable.com/bq9504 Here Laggerok fires his first rocket at me and hits it (on my screen I was targeted by the rocket), but his second and third shots went straight to the air, because on my screen I wasn't targeted by his rockets with the red ...
by ZipperZbieracz
Tue Jan 18, 2022 11:33 am
Forum: Help & Bug Reports
Topic: Rocket targeting glitch
Replies: 6
Views: 1557

Re: Rocket targeting glitch

Proof this glitch is real and not some RVRc imaginations: On the 3rd lap Wurzel tries to hit me with his 3 rockets, but two rockets go to the air and hit nothing, while his 3rd rocket instead of hitting me (I was in front of him), hits Mmud who was even further ahead, mmud was ahead of me. All that ...
by ZipperZbieracz
Tue Jan 18, 2022 10:55 am
Forum: Help & Bug Reports
Topic: Host leaving to spectate glitch
Replies: 0
Views: 446

Host leaving to spectate glitch

This bug happened to me when 2 players were in the lobby: I don't know if it still happens with 3 or more players. When host launches up the race, and after being put on the starting grid goes into spectate (leaving one driver on the grid), the race and the timer starts, but for that one player that...
by ZipperZbieracz
Tue Dec 28, 2021 12:49 am
Forum: Suggestions
Topic: Add new difficulty type for tracks
Replies: 2
Views: 904

Re: Add new difficulty type for tracks

Re-Volt stock track ratings are a little bit all over the place. Museum 2 and Botanical Garden are more difficult than TW1 and TW2 and imo should be rated Hard or Medium rather than Easy, while out of 3 hardest stock tracks (Hood2, SM1 and Mus1), 2 of them are rated Hard rather than Extreme. In the ...
by ZipperZbieracz
Wed Nov 24, 2021 2:01 pm
Forum: Help & Bug Reports
Topic: Brightness and contrast settings change nothing
Replies: 1
Views: 736

Brightness and contrast settings change nothing

Brighthness and contrast sliders in "video settings" change nothing, they have no effect on the graphics no matter whether they're at 50%, 0% or 100% or anything in between. Video Renderer: OpenGL 4.6 (Shader) GPU: GeForce 940M/PCIe/SSE2 Nvidia driver version : 460.91.03 System: Kernel: 5....
by ZipperZbieracz
Tue Nov 23, 2021 12:17 pm
Forum: Help & Bug Reports
Topic: Rocket targeting glitch
Replies: 6
Views: 1557

Rocket targeting glitch

There might be a serious glitch with the rocket targeting system in RVGL. Let's imagine there is a player A that has 3 rockets from a pickup and a player B who is targeted by the player A. The glitch is that even though player A sees the player B as his target (green circle on player B) and shoots a...
by ZipperZbieracz
Wed Aug 04, 2021 11:30 pm
Forum: Creations
Topic: RVGL-UBER - AI-upscaled HD textures for all game assets
Replies: 4
Views: 2947

Re: RVGL-UBER - AI-upscaled HD textures for all game assets

After some testing the line version might be better on cars, as it generally is more detailed, sharper, but i'm not an expert on cars. Where the line version shines is also texts and generally detailed decorations on the tracks and track parts that look like marble or basalt. The line version on oth...
by ZipperZbieracz
Wed Aug 04, 2021 7:07 pm
Forum: Creations
Topic: RVGL-UBER - AI-upscaled HD textures for all game assets
Replies: 4
Views: 2947

Re: RVGL-UBER - AI-upscaled HD textures for all game assets

uff, I thought at first this was some RVGL uberbug discovery (trackmania bug)
by ZipperZbieracz
Sun Jul 11, 2021 9:16 am
Forum: Suggestions
Topic: Game mode
Replies: 8
Views: 3051

Re: Game mode

Yea can just ue the cheat code and randomize cars before the race and the host may just pick cars during the game or can just randomize cars through the game mode. What's the cheat? The option in options will give everyone the same car instead of everyone a different car. JOKER. Wiki says it's been...
by ZipperZbieracz
Fri Jul 09, 2021 10:04 am
Forum: Suggestions
Topic: Game mode
Replies: 8
Views: 3051

Re: Game mode

Yea can just ue the cheat code and randomize cars before the race and the host may just pick cars during the game or can just randomize cars through the game mode.
by ZipperZbieracz
Mon Jun 14, 2021 11:27 pm
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 1
Replies: 38
Views: 28279

Re: Time Trials: Toys in the Hood 1

Cougar Pro improvement
► Show Spoiler
by ZipperZbieracz
Fri May 07, 2021 12:28 pm
Forum: Help & Bug Reports
Topic: Problems during installation on Linux Mint
Replies: 1
Views: 1649

Re: Problems during installation on Linux Mint

I asked Huki about this in December 2020 and what he answered me: "RVGL optionally uses fluidsynth 1 to play midi files. Most distros have switched to fluidsynth 2, which is not backwards compatible and the game doesn't support it. But the error is harmless. It shouldn't prevent the game from r...