Search found 306 matches

by ZipperZbieracz
Sun Jan 21, 2024 7:15 pm
Forum: Suggestions
Topic: New collision mode idea
Replies: 2
Views: 26264

Re: New collision mode idea

Nah, that would be extremely weird to race against
by ZipperZbieracz
Mon Oct 30, 2023 4:46 pm
Forum: Help & Bug Reports
Topic: Game doesn't reset time in TT if start-line is behind spawn
Replies: 0
Views: 114399

Game doesn't reset time in TT if start-line is behind spawn

On sprint tracks, if the start line is behind the starting position, timer during the race starts immediately when the race is started on GO! . In that case, in Time Trial, timer starts immediately when the track is loaded as in TT you immediately have control over your car. Repositioning the car in...
by ZipperZbieracz
Mon Oct 30, 2023 4:01 pm
Forum: RVGL News
Topic: [RVGL Release] 23.1030a
Replies: 3
Views: 90390

Re: [RVGL Release] 23.1030a

Not sure what can be his problem, I never had problems with failed-to-join popups or alt-tab on Linux Mint.
by ZipperZbieracz
Fri Oct 27, 2023 12:12 pm
Forum: Suggestions
Topic: Blue flag for lapped cars
Replies: 2
Views: 72378

Re: Blue flag for lapped cars

Strange, in the races I play there never have been any rules in regards to racing and in-race behaviour. You must have been playing in some weird lobbies.
by ZipperZbieracz
Fri Oct 27, 2023 12:09 pm
Forum: Suggestions
Topic: Suggestions for Battle Tag
Replies: 1
Views: 66336

Re: Suggestions for Battle Tag

First of all, Re-Volt was not designed for 16-player lobbies. The original player cap for lobbies was 12 players. 16 player lobbies were introduced to RVGL to make it easier for more players to join in without having to play a second lobby, so less players would be excluded from playing if they join...
by ZipperZbieracz
Fri Oct 27, 2023 11:30 am
Forum: Help & Bug Reports
Topic: How to import .tdf files in RVGL?
Replies: 1
Views: 64570

Re: How to import .tdf files in RVGL?

I guess not too different when you'd make a track from scratch. First thing would be importing the track into Blender, and then going forward with the guide and using the Re-Volt export plugin for Blender, and then doing the MakeItGood stuff for the track. https://re-volt.gitlab.io/content-tutorial/...
by ZipperZbieracz
Fri Oct 27, 2023 10:56 am
Forum: Help & Bug Reports
Topic: Constant stuttering in multiplayer
Replies: 4
Views: 83213

Re: Constant stuttering in multiplayer

That's a "game freeze" issue, screen locks up for a short while and you continue driving afterwards from the place where you froze. Appears quite randomly, it's hard to pinpoint the issue (RVGL? CPU? RAM?). Lager (he uses a low-end machine) experiences/experienced it too. I actually had th...
by ZipperZbieracz
Sat May 20, 2023 9:30 pm
Forum: Help & Bug Reports
Topic: SADIST + Replay = unintended bomb fusing
Replies: 1
Views: 67679

SADIST + Replay = unintended bomb fusing

When using SADIST and scrolling through weapons not fast enough, replay of that race thinks the bomb was activated and starts fusing the car. The car in the replay can even pass that bomb to another car and that car explodes on video, although not in reality. Not a dealbreaker glitch, but something ...
by ZipperZbieracz
Tue May 09, 2023 7:15 am
Forum: Help & Bug Reports
Topic: Alt+tab lap/radar glitch on spec
Replies: 2
Views: 15100

Re: Alt+tab lap/radar glitch on spec

Nice, I noticed the lap counter bug on the first game I ever joined on the new patch, but couldnt replicate a specific issue causing it, it was alt tab
by ZipperZbieracz
Wed May 03, 2023 8:51 am
Forum: Help & Bug Reports
Topic: DRINKME weapon effects on cars are normal size
Replies: 2
Views: 18021

DRINKME weapon effects on cars are normal size

Only since the version 23.0501 i found out about the DRINKME cheat, and I immediately spotted something, bug or not: The weapon effects that appear on the car itself (zap, battery, car preparing to explode) are not shrunk with the car, they are of regular car size. battery https://i.imgur.com/MxGoyF...
by ZipperZbieracz
Tue May 02, 2023 10:57 pm
Forum: RVGL News
Topic: [RVGL Release] 23.0501a
Replies: 8
Views: 50125

Re: [RVGL Release] 23.0501a

Finally, now test & hopefully fun & better gameplay time :re-volt:
by ZipperZbieracz
Tue Feb 28, 2023 11:52 am
Forum: The Bar
Topic: Nvidia's Racer RTX inspired by Re-Volt
Replies: 5
Views: 31711

Re: Nvidia's Racer RTX inspired by Re-Volt

From the looks, it looks a bit more like RC Cars, or a hybrid between RC Cars and ReVolt. Not necessarily bad, but it's not the first moderrn RC racer, other fell into relative obscurity or arent actively developed. I wouldnt be surprised if the project was scrapped.
by ZipperZbieracz
Fri Nov 11, 2022 12:13 pm
Forum: Creations
Topic: The Green J's Track Idea Lounge
Replies: 8
Views: 40286

Re: The Green J's Track Idea Lounge

lol just grab blender, put the re-volt plugin into it and start shaping your ideas into reality. Then if you will have made something somewhat decent you can continue it and make a full track and/or make a collaboration with somebody and/or give the assets for the public to use and eventually maybe ...
by ZipperZbieracz
Wed Oct 19, 2022 1:57 pm
Forum: The Bar
Topic: Arcade vs Console mode: What’s the difference?
Replies: 3
Views: 18126

Re: Arcade vs Console mode: What’s the difference?

Arcade mode has regular collisions between a car and a wall, but creates a boxy hitbox when cars hit each other. Handling and top speed of cars is the same as in Simulation. In Console mode, collision against walls is simplified. Collisions between cars are even further simplified, preventing excess...
by ZipperZbieracz
Mon Aug 22, 2022 11:02 pm
Forum: Help & Bug Reports
Topic: Music folder on Android Version?
Replies: 1
Views: 14716

Re: Music folder on Android Version?

Regular Re-Volt music (14 tracks, from track 02 to track 15) is stored in the redbook folder, which is located in the game folder.
by ZipperZbieracz
Fri Jun 17, 2022 12:52 am
Forum: Help & Bug Reports
Topic: Locked Custom Cups
Replies: 2
Views: 17758

Re: Locked Custom Cups

I think custom cups may have certain prerequisites necessary to be met to unlock them, just like silver/gold/plat cups? Ask under the cup uploads why they are locked or find a readme for those locked cups if there are any.
by ZipperZbieracz
Thu May 12, 2022 12:52 am
Forum: The Bar
Topic: Re-Volt is back on GOG
Replies: 7
Views: 24522

Re: Re-Volt is back on GOG

They are looking for Re-Volt NFT's? Well that really stinks.
by ZipperZbieracz
Mon Feb 21, 2022 1:55 pm
Forum: Help & Bug Reports
Topic: Oil issue – time between dropping and having effect has increased
Replies: 2
Views: 11577

Re: Oil issue – time between dropping and having effect has increased

I tested it a bit more and indeed the FPS (60 vs high) on 1.2 and RVGL versions makes a difference in how fast oil takes effect, so it explains some of the difference (lower fps » oil takes effect faster, at lower speeds), like the difference between 40kph and 48kph when driving backwards with Toyec...
by ZipperZbieracz
Sat Feb 19, 2022 11:15 pm
Forum: Help & Bug Reports
Topic: Pickup changing last second glitch
Replies: 0
Views: 59545

Pickup changing last second glitch

There is a glitch that some people experienced for a couple of months already, but supposedly Huki experienced this in all Re-Volt versions. When players look at the pickup window, they often do it when the pickup wheel slows down to a halt just before the pickup is usable. Then the player expects t...
by ZipperZbieracz
Sat Feb 19, 2022 11:05 pm
Forum: Help & Bug Reports
Topic: Oil issue – time between dropping and having effect has increased
Replies: 2
Views: 11577

Oil issue – time between dropping and having effect has increased

There were (at least) two measurable changes in how fast a dropped oil would have it's effect on cars behind or the car dropping the oil when driving backwards. In other words, there were 2 changes – 2 increases in the delay between the moment of drop (pickup use) and it's effect of making wheels sl...
by ZipperZbieracz
Tue Feb 08, 2022 9:11 pm
Forum: Help & Bug Reports
Topic: Bomb not exploding
Replies: 6
Views: 30556

Bomb not exploding

Bomb sometimes doesn't explode (meaning the bomb instead of turning the car black and starting the fuse just disappears from the weapon slot) for some reason. I think this glitch was present in the base game on Museum1 (at least it did on my copy of the original game), but now it can happen randomly...
by ZipperZbieracz
Tue Feb 08, 2022 9:03 pm
Forum: Help & Bug Reports
Topic: Door desynchronisation
Replies: 0
Views: 59594

Door desynchronisation

The sliding doors (like on SM2), that open and close can get desynchronized between players. One player sees the doors being fully opened while another sees them fully closed and that can be sometimes visible how two players with such issue go through them, where the player who sees doors fully &quo...
by ZipperZbieracz
Tue Feb 08, 2022 8:58 pm
Forum: Help & Bug Reports
Topic: Tumbleweed, cone teleporting
Replies: 0
Views: 59912

Tumbleweed, cone teleporting

Tumbleweeds and cones can teleport on player's screens and cause a collision with them. They can either teleport and obstruct the player car or just disappear from the screen to somewhere else. No information on other objects teleporting, but the tumbleweed one is the most infuriating, sometimes cau...
by ZipperZbieracz
Tue Feb 08, 2022 8:51 pm
Forum: Help & Bug Reports
Topic: Multiple players exploding from the same clone
Replies: 0
Views: 59040

Multiple players exploding from the same clone

A very obvious and well-known one, two or more players are exploding from the same pickup because on their screens other cars are not driving through the pickup due to lag smoothening/netcode management, making one clone a multi-use tool. Glitch also is problematic as a player that drove through the...