Search found 299 matches
- Sat May 20, 2023 9:30 pm
- Forum: Help & Bug Reports
- Topic: SADIST + Replay = unintended bomb fusing
- Replies: 1
- Views: 810
SADIST + Replay = unintended bomb fusing
When using SADIST and scrolling through weapons not fast enough, replay of that race thinks the bomb was activated and starts fusing the car. The car in the replay can even pass that bomb to another car and that car explodes on video, although not in reality. Not a dealbreaker glitch, but something ...
- Tue May 09, 2023 7:15 am
- Forum: Help & Bug Reports
- Topic: Alt+tab lap/radar glitch on spec
- Replies: 2
- Views: 574
Re: Alt+tab lap/radar glitch on spec
Nice, I noticed the lap counter bug on the first game I ever joined on the new patch, but couldnt replicate a specific issue causing it, it was alt tab
- Wed May 03, 2023 8:51 am
- Forum: Help & Bug Reports
- Topic: DRINKME weapon effects on cars are normal size
- Replies: 2
- Views: 561
DRINKME weapon effects on cars are normal size
Only since the version 23.0501 i found out about the DRINKME cheat, and I immediately spotted something, bug or not: The weapon effects that appear on the car itself (zap, battery, car preparing to explode) are not shrunk with the car, they are of regular car size. battery https://i.imgur.com/MxGoyF...
- Tue May 02, 2023 10:57 pm
- Forum: RVGL News
- Topic: [RVGL Release] 23.0501a
- Replies: 8
- Views: 4571
Re: [RVGL Release] 23.0501a
Finally, now test & hopefully fun & better gameplay time 

- Tue Feb 28, 2023 11:52 am
- Forum: The Bar
- Topic: Nvidia's Racer RTX inspired by Re-Volt
- Replies: 5
- Views: 1872
Re: Nvidia's Racer RTX inspired by Re-Volt
From the looks, it looks a bit more like RC Cars, or a hybrid between RC Cars and ReVolt. Not necessarily bad, but it's not the first moderrn RC racer, other fell into relative obscurity or arent actively developed. I wouldnt be surprised if the project was scrapped.
- Fri Nov 11, 2022 12:13 pm
- Forum: Creations
- Topic: The Green J's Track Idea Lounge
- Replies: 8
- Views: 1987
Re: The Green J's Track Idea Lounge
lol just grab blender, put the re-volt plugin into it and start shaping your ideas into reality. Then if you will have made something somewhat decent you can continue it and make a full track and/or make a collaboration with somebody and/or give the assets for the public to use and eventually maybe ...
- Wed Oct 19, 2022 1:57 pm
- Forum: The Bar
- Topic: Arcade vs Console mode: What’s the difference?
- Replies: 3
- Views: 2528
Re: Arcade vs Console mode: What’s the difference?
Arcade mode has regular collisions between a car and a wall, but creates a boxy hitbox when cars hit each other. Handling and top speed of cars is the same as in Simulation. In Console mode, collision against walls is simplified. Collisions between cars are even further simplified, preventing excess...
- Mon Aug 22, 2022 11:02 pm
- Forum: Help & Bug Reports
- Topic: Music folder on Android Version?
- Replies: 1
- Views: 1205
Re: Music folder on Android Version?
Regular Re-Volt music (14 tracks, from track 02 to track 15) is stored in the redbook folder, which is located in the game folder.
- Fri Jun 17, 2022 12:52 am
- Forum: Help & Bug Reports
- Topic: Locked Custom Cups
- Replies: 2
- Views: 2239
Re: Locked Custom Cups
I think custom cups may have certain prerequisites necessary to be met to unlock them, just like silver/gold/plat cups? Ask under the cup uploads why they are locked or find a readme for those locked cups if there are any.
- Thu May 12, 2022 12:52 am
- Forum: The Bar
- Topic: Re-Volt is back on GOG
- Replies: 7
- Views: 2400
Re: Re-Volt is back on GOG
They are looking for Re-Volt NFT's? Well that really stinks.
- Sat Mar 05, 2022 6:18 pm
- Forum: Help & Bug Reports
- Topic: Getting several pickups in a short period of time / without using previously taken pickups
- Replies: 1
- Views: 499
Re: Getting several pickups in a short period of time / without using previously taken pickups
Ah yes, "multiple pickups grabbing" glitch, I thought I posted it but didn't.
- Mon Feb 21, 2022 1:55 pm
- Forum: Help & Bug Reports
- Topic: Oil issue – time between dropping and having effect has increased
- Replies: 2
- Views: 480
Re: Oil issue – time between dropping and having effect has increased
I tested it a bit more and indeed the FPS (60 vs high) on 1.2 and RVGL versions makes a difference in how fast oil takes effect, so it explains some of the difference (lower fps » oil takes effect faster, at lower speeds), like the difference between 40kph and 48kph when driving backwards with Toyec...
- Sat Feb 19, 2022 11:15 pm
- Forum: Help & Bug Reports
- Topic: Pickup changing last second glitch
- Replies: 0
- Views: 752
Pickup changing last second glitch
There is a glitch that some people experienced for a couple of months already, but supposedly Huki experienced this in all Re-Volt versions. When players look at the pickup window, they often do it when the pickup wheel slows down to a halt just before the pickup is usable. Then the player expects t...
- Sat Feb 19, 2022 11:05 pm
- Forum: Help & Bug Reports
- Topic: Oil issue – time between dropping and having effect has increased
- Replies: 2
- Views: 480
Oil issue – time between dropping and having effect has increased
There were (at least) two measurable changes in how fast a dropped oil would have it's effect on cars behind or the car dropping the oil when driving backwards. In other words, there were 2 changes – 2 increases in the delay between the moment of drop (pickup use) and it's effect of making wheels sl...
- Tue Feb 08, 2022 9:11 pm
- Forum: Help & Bug Reports
- Topic: Bomb not exploding
- Replies: 6
- Views: 1536
Bomb not exploding
Bomb sometimes doesn't explode (meaning the bomb instead of turning the car black and starting the fuse just disappears from the weapon slot) for some reason. I think this glitch was present in the base game on Museum1 (at least it did on my copy of the original game), but now it can happen randomly...
- Tue Feb 08, 2022 9:03 pm
- Forum: Help & Bug Reports
- Topic: Door desynchronisation
- Replies: 0
- Views: 820
Door desynchronisation
The sliding doors (like on SM2), that open and close can get desynchronized between players. One player sees the doors being fully opened while another sees them fully closed and that can be sometimes visible how two players with such issue go through them, where the player who sees doors fully &quo...
- Tue Feb 08, 2022 8:58 pm
- Forum: Help & Bug Reports
- Topic: Tumbleweed, cone teleporting
- Replies: 0
- Views: 789
Tumbleweed, cone teleporting
Tumbleweeds and cones can teleport on player's screens and cause a collision with them. They can either teleport and obstruct the player car or just disappear from the screen to somewhere else. No information on other objects teleporting, but the tumbleweed one is the most infuriating, sometimes cau...
- Tue Feb 08, 2022 8:51 pm
- Forum: Help & Bug Reports
- Topic: Multiple players exploding from the same clone
- Replies: 0
- Views: 787
Multiple players exploding from the same clone
A very obvious and well-known one, two or more players are exploding from the same pickup because on their screens other cars are not driving through the pickup due to lag smoothening/netcode management, making one clone a multi-use tool. Glitch also is problematic as a player that drove through the...
- Tue Feb 08, 2022 8:40 pm
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 1732
Re: Rocket targeting glitch
Dolo: by wanting to rectify this kind of malfunction, it will recreate a [new] problem... it's an endless chain, it was not necessary to optimize the netcode because in 56k it did not lag a lot, just synchronization problems but which were perhaps necessary... go reset back netcode to beta ! and rem...
- Sat Feb 05, 2022 10:47 am
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 1732
Re: Rocket targeting glitch
The situations and videos above happened on the latest rvgl_21.0930a-1 version. Can't confirm or deny whether it's happening in rvgl_21.0905a-1 version or the earlier rvgl_21.0125a version.
- Tue Feb 01, 2022 12:31 am
- Forum: Competitions & Online Racing
- Topic: RV House News
- Replies: 47
- Views: 80518
Re: RV House News
Cause it's broken so nobody uses it anymore
- Wed Jan 19, 2022 9:13 pm
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 1732
Re: Rocket targeting glitch
Another proof of the rocket targeting glitch: https://streamable.com/bq9504 Here Laggerok fires his first rocket at me and hits it (on my screen I was targeted by the rocket), but his second and third shots went straight to the air, because on my screen I wasn't targeted by his rockets with the red ...
- Tue Jan 18, 2022 11:33 am
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 1732
Re: Rocket targeting glitch
Proof this glitch is real and not some RVRc imaginations: On the 3rd lap Wurzel tries to hit me with his 3 rockets, but two rockets go to the air and hit nothing, while his 3rd rocket instead of hitting me (I was in front of him), hits Mmud who was even further ahead, mmud was ahead of me. All that ...
- Tue Jan 18, 2022 10:55 am
- Forum: Help & Bug Reports
- Topic: Host leaving to spectate glitch
- Replies: 0
- Views: 859
Host leaving to spectate glitch
This bug happened to me when 2 players were in the lobby: I don't know if it still happens with 3 or more players. When host launches up the race, and after being put on the starting grid goes into spectate (leaving one driver on the grid), the race and the timer starts, but for that one player that...
- Tue Dec 28, 2021 12:49 am
- Forum: Suggestions
- Topic: Add new difficulty type for tracks
- Replies: 2
- Views: 1154
Re: Add new difficulty type for tracks
Re-Volt stock track ratings are a little bit all over the place. Museum 2 and Botanical Garden are more difficult than TW1 and TW2 and imo should be rated Hard or Medium rather than Easy, while out of 3 hardest stock tracks (Hood2, SM1 and Mus1), 2 of them are rated Hard rather than Extreme. In the ...