Search found 291 matches
- Fri Jun 17, 2022 12:52 am
- Forum: Help & Bug Reports
- Topic: Locked Custom Cups
- Replies: 1
- Views: 196
Re: Locked Custom Cups
I think custom cups may have certain prerequisites necessary to be met to unlock them, just like silver/gold/plat cups? Ask under the cup uploads why they are locked or find a readme for those locked cups if there are any.
- Thu May 12, 2022 12:52 am
- Forum: The Bar
- Topic: Re-Volt is back on GOG
- Replies: 5
- Views: 702
Re: Re-Volt is back on GOG
They are looking for Re-Volt NFT's? Well that really stinks.
- Sat Mar 05, 2022 6:18 pm
- Forum: Help & Bug Reports
- Topic: Getting several pickups in a short period of time / without using previously taken pickups
- Replies: 1
- Views: 406
Re: Getting several pickups in a short period of time / without using previously taken pickups
Ah yes, "multiple pickups grabbing" glitch, I thought I posted it but didn't.
- Mon Feb 21, 2022 1:55 pm
- Forum: Help & Bug Reports
- Topic: Oil issue – time between dropping and having effect has increased
- Replies: 2
- Views: 365
Re: Oil issue – time between dropping and having effect has increased
I tested it a bit more and indeed the FPS (60 vs high) on 1.2 and RVGL versions makes a difference in how fast oil takes effect, so it explains some of the difference (lower fps » oil takes effect faster, at lower speeds), like the difference between 40kph and 48kph when driving backwards with Toyec...
- Sat Feb 19, 2022 11:15 pm
- Forum: Help & Bug Reports
- Topic: Pickup changing last second glitch
- Replies: 0
- Views: 248
Pickup changing last second glitch
There is a glitch that some people experienced for a couple of months already, but supposedly Huki experienced this in all Re-Volt versions. When players look at the pickup window, they often do it when the pickup wheel slows down to a halt just before the pickup is usable. Then the player expects t...
- Sat Feb 19, 2022 11:05 pm
- Forum: Help & Bug Reports
- Topic: Oil issue – time between dropping and having effect has increased
- Replies: 2
- Views: 365
Oil issue – time between dropping and having effect has increased
There were (at least) two measurable changes in how fast a dropped oil would have it's effect on cars behind or the car dropping the oil when driving backwards. In other words, there were 2 changes – 2 increases in the delay between the moment of drop (pickup use) and it's effect of making wheels sl...
- Tue Feb 08, 2022 9:11 pm
- Forum: Help & Bug Reports
- Topic: Bomb not exploding
- Replies: 1
- Views: 299
Bomb not exploding
Bomb sometimes doesn't explode (meaning the bomb instead of turning the car black and starting the fuse just disappears from the weapon slot) for some reason. I think this glitch was present in the base game on Museum1 (at least it did on my copy of the original game), but now it can happen randomly...
- Tue Feb 08, 2022 9:03 pm
- Forum: Help & Bug Reports
- Topic: Door desynchronisation
- Replies: 0
- Views: 322
Door desynchronisation
The sliding doors (like on SM2), that open and close can get desynchronized between players. One player sees the doors being fully opened while another sees them fully closed and that can be sometimes visible how two players with such issue go through them, where the player who sees doors fully &quo...
- Tue Feb 08, 2022 8:58 pm
- Forum: Help & Bug Reports
- Topic: Tumbleweed, cone teleporting
- Replies: 0
- Views: 330
Tumbleweed, cone teleporting
Tumbleweeds and cones can teleport on player's screens and cause a collision with them. They can either teleport and obstruct the player car or just disappear from the screen to somewhere else. No information on other objects teleporting, but the tumbleweed one is the most infuriating, sometimes cau...
- Tue Feb 08, 2022 8:51 pm
- Forum: Help & Bug Reports
- Topic: Multiple players exploding from the same clone
- Replies: 0
- Views: 306
Multiple players exploding from the same clone
A very obvious and well-known one, two or more players are exploding from the same pickup because on their screens other cars are not driving through the pickup due to lag smoothening/netcode management, making one clone a multi-use tool. Glitch also is problematic as a player that drove through the...
- Tue Feb 08, 2022 8:40 pm
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 1425
Re: Rocket targeting glitch
Dolo: by wanting to rectify this kind of malfunction, it will recreate a [new] problem... it's an endless chain, it was not necessary to optimize the netcode because in 56k it did not lag a lot, just synchronization problems but which were perhaps necessary... go reset back netcode to beta ! and rem...
- Sat Feb 05, 2022 10:47 am
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 1425
Re: Rocket targeting glitch
The situations and videos above happened on the latest rvgl_21.0930a-1 version. Can't confirm or deny whether it's happening in rvgl_21.0905a-1 version or the earlier rvgl_21.0125a version.
- Tue Feb 01, 2022 12:31 am
- Forum: Competitions & Online Racing
- Topic: RV House News
- Replies: 47
- Views: 75179
Re: RV House News
Cause it's broken so nobody uses it anymore
- Wed Jan 19, 2022 9:13 pm
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 1425
Re: Rocket targeting glitch
Another proof of the rocket targeting glitch: https://streamable.com/bq9504 Here Laggerok fires his first rocket at me and hits it (on my screen I was targeted by the rocket), but his second and third shots went straight to the air, because on my screen I wasn't targeted by his rockets with the red ...
- Tue Jan 18, 2022 11:33 am
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 1425
Re: Rocket targeting glitch
Proof this glitch is real and not some RVRc imaginations: On the 3rd lap Wurzel tries to hit me with his 3 rockets, but two rockets go to the air and hit nothing, while his 3rd rocket instead of hitting me (I was in front of him), hits Mmud who was even further ahead, mmud was ahead of me. All that ...
- Tue Jan 18, 2022 10:55 am
- Forum: Help & Bug Reports
- Topic: Host leaving to spectate glitch
- Replies: 0
- Views: 339
Host leaving to spectate glitch
This bug happened to me when 2 players were in the lobby: I don't know if it still happens with 3 or more players. When host launches up the race, and after being put on the starting grid goes into spectate (leaving one driver on the grid), the race and the timer starts, but for that one player that...
- Tue Dec 28, 2021 12:49 am
- Forum: Suggestions
- Topic: Add new difficulty type for tracks
- Replies: 2
- Views: 806
Re: Add new difficulty type for tracks
Re-Volt stock track ratings are a little bit all over the place. Museum 2 and Botanical Garden are more difficult than TW1 and TW2 and imo should be rated Hard or Medium rather than Easy, while out of 3 hardest stock tracks (Hood2, SM1 and Mus1), 2 of them are rated Hard rather than Extreme. In the ...
- Wed Nov 24, 2021 2:01 pm
- Forum: Help & Bug Reports
- Topic: Brightness and contrast settings change nothing
- Replies: 1
- Views: 638
Brightness and contrast settings change nothing
Brighthness and contrast sliders in "video settings" change nothing, they have no effect on the graphics no matter whether they're at 50%, 0% or 100% or anything in between. Video Renderer: OpenGL 4.6 (Shader) GPU: GeForce 940M/PCIe/SSE2 Nvidia driver version : 460.91.03 System: Kernel: 5....
- Tue Nov 23, 2021 12:17 pm
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 1425
Rocket targeting glitch
There might be a serious glitch with the rocket targeting system in RVGL. Let's imagine there is a player A that has 3 rockets from a pickup and a player B who is targeted by the player A. The glitch is that even though player A sees the player B as his target (green circle on player B) and shoots a...
- Wed Aug 04, 2021 11:30 pm
- Forum: Creations
- Topic: RVGL-UBER - AI-upscaled HD textures for all game assets
- Replies: 4
- Views: 2747
Re: RVGL-UBER - AI-upscaled HD textures for all game assets
After some testing the line version might be better on cars, as it generally is more detailed, sharper, but i'm not an expert on cars. Where the line version shines is also texts and generally detailed decorations on the tracks and track parts that look like marble or basalt. The line version on oth...
- Wed Aug 04, 2021 7:07 pm
- Forum: Creations
- Topic: RVGL-UBER - AI-upscaled HD textures for all game assets
- Replies: 4
- Views: 2747
Re: RVGL-UBER - AI-upscaled HD textures for all game assets
uff, I thought at first this was some RVGL uberbug discovery (trackmania bug)
- Sun Jul 11, 2021 9:16 am
- Forum: Suggestions
- Topic: Game mode
- Replies: 8
- Views: 2899
Re: Game mode
Yea can just ue the cheat code and randomize cars before the race and the host may just pick cars during the game or can just randomize cars through the game mode. What's the cheat? The option in options will give everyone the same car instead of everyone a different car. JOKER. Wiki says it's been...
- Fri Jul 09, 2021 10:04 am
- Forum: Suggestions
- Topic: Game mode
- Replies: 8
- Views: 2899
Re: Game mode
Yea can just ue the cheat code and randomize cars before the race and the host may just pick cars during the game or can just randomize cars through the game mode.
- Mon Jun 14, 2021 11:27 pm
- Forum: Time Trials
- Topic: Time Trials: Toys in the Hood 1
- Replies: 38
- Views: 27820
Re: Time Trials: Toys in the Hood 1
Cougar Pro improvement
► Show Spoiler
- Fri May 07, 2021 12:28 pm
- Forum: Help & Bug Reports
- Topic: Problems during installation on Linux Mint
- Replies: 1
- Views: 1564
Re: Problems during installation on Linux Mint
I asked Huki about this in December 2020 and what he answered me: "RVGL optionally uses fluidsynth 1 to play midi files. Most distros have switched to fluidsynth 2, which is not backwards compatible and the game doesn't support it. But the error is harmless. It shouldn't prevent the game from r...