Search found 17 matches

by Adamodell
Mon Feb 03, 2025 12:17 am
Forum: The Bar
Topic: In the memory of Dave-o-rama
Replies: 8
Views: 69880

Re: In the memory of Dave-o-rama

Well, that's just awful. I didn't know anything about any of this from the beginning to the very end. Also wasn't aware he was a fellow musician (I'm really bending that word for myself), too. That's what I get for staying out of the loop. I've definitely had experience with quite a few of his track...
by Adamodell
Thu Aug 29, 2024 8:55 pm
Forum: The Bar
Topic: Re-Volt and preservation
Replies: 3
Views: 46758

Re: Re-Volt and preservation

I do feel like Re-Volt World's infrastructure and QoL improvements make it the best place to actually work toward preservation. I do care about preservation of both tracks and cars- cars for obvious reason, but tracks because tracks are just more interesting, take more effort and are much more immer...
by Adamodell
Sun Feb 05, 2023 7:10 pm
Forum: Creations
Topic: Honda CR-X SiR NFS4 Conversion
Replies: 1
Views: 46457

Re: Honda CR-X SiR NFS4 Conversion

I'm done posting cars on this forum for now. I don't want to spam the forum and there appears to be no interest or other activity to offset my own (on here at least). My site has an RSS feed if you'd like to stay in the know of its updates and releases. I'm also slowly going to get cars updated on R...
by Adamodell
Mon Jan 30, 2023 7:32 pm
Forum: Creations
Topic: Honda CR-X SiR NFS4 Conversion
Replies: 1
Views: 46457

Honda CR-X SiR NFS4 Conversion

https://i.postimg.cc/L8wqDmBs/honceerx.webp ^Click Me^ (requires relatively recent build of RVGL) A car from an era where I was starting to figure out a few things but still had much room for improvement (still have room for improvement today...). Textures re-converted, colors added Shadow and hull...
by Adamodell
Sun Jan 29, 2023 5:14 pm
Forum: Creations
Topic: Ford F-250 Lowrider 4x4 Evo Conversion
Replies: 0
Views: 167458

Ford F-250 Lowrider 4x4 Evo Conversion

https://i.postimg.cc/Nj59RKXV/f250rideslow.webp ^Click Me^ (requires relatively recent build of RVGL) My first 4x4 Evo conversion from over a decade ago, updated. It's in much better shape than it used to be. It benefits greatly from RVGL's increased texture resolution support, and I can't take cre...
by Adamodell
Wed Jan 25, 2023 5:33 pm
Forum: Creations
Topic: Nissan Skyline H/T 2000GT-R NFS4 Conversion
Replies: 0
Views: 165299

Nissan Skyline H/T 2000GT-R NFS4 Conversion

https://i.postimg.cc/xCyc9Mrk/nisht2000gt-r.webp ^Click Me^ (requires relatively recent build of RVGL) A rework of one of my earliest conversions (late 2007). My "v2" attempt in 2008 was still terrible, haha. Textures re-converted, colors added Shadow and hull generated Scaled 88% from or...
by Adamodell
Mon Jan 23, 2023 8:29 pm
Forum: Creations
Topic: Ford Focus 1.8i GT2 Conversion
Replies: 0
Views: 167731

Ford Focus 1.8i GT2 Conversion

https://i.postimg.cc/FRQYtG65/foc1-8igt2.webp ^Click Me^ (requires relatively recent build of RVGL) Another long held-off GT2 conversion I started over a few years ago. I've done the finishing touches on it. This also uses GT2 Car Viewer's exporting functionality. It did require a minor texture edi...
by Adamodell
Mon Jan 23, 2023 8:24 pm
Forum: Creations
Topic: Oreca Viper GTS-R GT2 Conversion
Replies: 0
Views: 165374

Oreca Viper GTS-R GT2 Conversion

https://i.postimg.cc/C5c5q0xS/viporecgt2.webp ^Click Me^ (requires relatively recent build of RVGL) A long held-off GT2 conversion I started a couple/few years ago. I've recently improved it to see release. This uses GT2 Car Viewer's exporting functionality, so I didn't have to butcher the UV mappi...
by Adamodell
Mon Jan 23, 2023 8:15 pm
Forum: Creations
Topic: Murciélago Pursuit NFS4 Conversion
Replies: 0
Views: 166403

Murciélago Pursuit NFS4 Conversion

https://i.postimg.cc/GpD4S6qx/lamurpur.webp ^Click Me^ (requires relatively recent build of RVGL) This conversion was my first attempt to use Blender as an in-and-out solution for NFS4 conversion. I did import and export with Dummiesman's plugins. To be fair, I kept the wheels (scloink) and general...
by Adamodell
Mon Jan 23, 2023 8:02 pm
Forum: Creations
Topic: Toyota bB NFS4 Conversion
Replies: 0
Views: 165018

Toyota bB NFS4 Conversion

https://i.postimg.cc/h4sfwLb6/toyobbub.webp ^Click Me^ (requires relatively recent build of RVGL) A re-do of my abysmal "Scion xB" conversion (partially due to Ryuji Kainoh's model, must've been one of his first?). Has no more issues with broken vertex welds or weird bad projection normal...
by Adamodell
Thu Jan 19, 2023 4:50 am
Forum: Work in Progress
Topic: Persona 5 Morgana Van (Now Released)
Replies: 1
Views: 48148

Re: Persona 5 Morgana Van (Now Released)

[redacted]
by Adamodell
Wed Jan 18, 2023 4:10 pm
Forum: Creations
Topic: GJ's and I Spy's Workshop
Replies: 39
Views: 1227476

Re: GJ's and I Spy's Workshop

These tracks are excellent. Thank you for all your hard work, guys!
by Adamodell
Wed Jan 18, 2023 2:16 am
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 257090

Re: POD: Re-Volted Project

This is neat. I wonder what it is with Re-Volt and POD? RiffRaff got in on this, and then Aeon got in on this, too. There's seemingly a desire to re-create POD at least on some level in Re-Volt. This looks like the most full-on attempt yet.
by Adamodell
Tue Jan 17, 2023 9:23 pm
Forum: Suggestions
Topic: Multiple parameters?
Replies: 7
Views: 83228

Re: Multiple parameters?

Well, that's exactly what I suggested in the first place. Have parameters.txt, parameters2.txt etc., just like car skins are handled now. Greetz, Ato What's fascinating is I had the same idea of using up and down arrow on the car select to choose between different params. It'd be somewhat like a ka...
by Adamodell
Tue Jan 17, 2023 9:18 pm
Forum: Suggestions
Topic: Per-car custom treadmarks
Replies: 1
Views: 47885

Per-car custom treadmarks

Like TSHADOW and TCARBOX before it, maybe a TTREAD could be introduced. Treadmark textures are processed the same way as shadow maps, so this doesn't seem TOO far-fetched to implement.
by Adamodell
Tue Jan 17, 2023 9:15 pm
Forum: Suggestions
Topic: Increase texture limit and use numbers and/or letters to accomodate
Replies: 2
Views: 50127

Re: Increase texture limit and use numbers and/or letters to accomodate

The GZDoom (even the original IDTech) engine does not specify how many textures a map can load, even it can use a custom name (seems unlimited). Meanwhile RVGL is limited to around 64 textures. Can it be expanded to around 128/256? For most of us we seem to have a minimum of 1GB VRAM with our GPUs....
by Adamodell
Tue Jan 17, 2023 6:46 pm
Forum: Work in Progress
Topic: Persona 5 Morgana Van (Now Released)
Replies: 1
Views: 48148

Persona 5 Morgana Van (Now Released)

Image
^Click Me^ (requires relatively recent build of RVGL)

Feeling like a cat yet? :cat3:
This is a conversion of Morgana's Van form in Persona 5. I did not convert this mesh out of P5.
Credit for that, here!