Search found 25 matches

by mrroblinx
Sat Aug 06, 2022 12:31 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

The split path trigger is for the roads at either side of the highway at that point, maybe it is a bit weird, it's not meant for the long cut though.

I didn't notice a camera issue, maybe because I use a different FOV... I need to check, thanks!
by mrroblinx
Fri Aug 05, 2022 12:45 am
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Back for some more. Beltane: [/b] https://i.imgur.com/5a6Q01q.png https://i.imgur.com/ogRa2Qw.png https://i.imgur.com/pJg59f6.png https://i.imgur.com/MZ6ZM1M.png Really simple track, fitting for the first track of POD. I didn't want to mess with it by adding anything new as I view this one as the mo...
by mrroblinx
Fri Oct 08, 2021 1:43 am
Forum: Suggestions
Topic: Ability to activate triggers with physics objects in addition to cars
Replies: 1
Views: 7657

Re: Ability to activate triggers with physics objects in addition to cars

I agree with this wholeheartedly.

There's quite a few maps that I wish to make in the future that would benefit from that; such as destroyable objects in Twisted Metal.
by mrroblinx
Sun Mar 14, 2021 9:59 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

I'm back... again, sorry about disappearing like that. Anyway, here's a track! ZED: [/b] https://i.imgur.com/TYLAyDz.png https://i.imgur.com/v59ZMNm.png https://i.imgur.com/dI5y5Ol.png https://i.imgur.com/b2MUbII.png Many things seem to have changed since I left. One of those changes is the new webs...
by mrroblinx
Thu Mar 11, 2021 3:58 pm
Forum: RVGL News
Topic: [RVGL Release] 21.0125a
Replies: 18
Views: 36765

Re: [RVGL Release] 21.0125a

It was possible for long time now, but it requires renaming the track you want to play with a track that is played with the cup (E.g. i'd replace toys in the hood 1 with rooftops, i'd have to rename the rooftops files to toys in the hood1 files etc.). I think the default cups are hardcoded so this ...
by mrroblinx
Wed Mar 10, 2021 6:06 pm
Forum: RVGL News
Topic: [RVGL Release] 21.0125a
Replies: 18
Views: 36765

Re: [RVGL Release] 21.0125a

Wow, I've been gone for so long and now we got custom cups?! That's really amazing!

Just wish you could edit the default cups... (or maybe you can and I don't know?)

I also really like the idea from the previous comments, about not forcing you to arrive over 3rd to continue.
by mrroblinx
Wed Aug 05, 2020 10:11 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Aww thanks for that! I'll for sure keep them coming :)

I also may do more MMV4 tracks one day, not in a while though.
by mrroblinx
Mon Jul 27, 2020 6:58 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Just wanted to say that Kitaro98 offered their help in creating music AND sound effects for the game! This is truly a great turn of events.

Also added a new section on the main post, the Credits.
by mrroblinx
Tue Mar 10, 2020 2:47 pm
Forum: Work in Progress
Topic: Urban-X - WIP Track
Replies: 8
Views: 21726

Re: Urban-X - WIP Track

Looks incredible, as expected from one of your tracks. Can't wait to see more of it! :D
by mrroblinx
Mon Mar 09, 2020 10:09 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Aha! Why, I wonder? I liked trying out new tracks and new cars in combination, and for the past few tracks there have not been new cars to use on them. And I assume that when the car pack is released, there won't be enough upcoming tracks to try them on anymore. :P Oh trust me the cars will come be...
by mrroblinx
Sat Mar 07, 2020 9:08 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Edit: Are more cars coming as well?
I'll release all the cars when they're all done, as a pack.
by mrroblinx
Sun Mar 01, 2020 3:08 am
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Very nice to see tracks form another game seeing second life in Re-Volt, that shows this game has great possibilities. It sure does. If it wasn't for the custom animations update, I don't think I would make this project a reality. But so much more things are possible with that update now... it's in...
by mrroblinx
Fri Feb 28, 2020 1:51 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Galleria: https://i.imgur.com/EKIok8k.png https://i.imgur.com/QYsgv4g.png https://i.imgur.com/HxZZV4V.png https://i.imgur.com/wgTrgCg.png RVZ Page: http://revoltzone.net/tracks/46446/POD:%20Galleria Direct link: http://revoltzone.net/sitescripts/dload.php?id=46446 Been really busy recently, I don't...
by mrroblinx
Mon Feb 17, 2020 1:28 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Special: https://i.imgur.com/pCoVvHK.png https://i.imgur.com/3O4claH.png https://i.imgur.com/UHih6Js.png https://i.imgur.com/IwxV7wd.png RVZ page: http://revoltzone.net/tracks/46309/POD:%20Special Direct download: http://revoltzone.net/sitescripts/dload.php?id=46309 Break is finally over! Sorry for...
by mrroblinx
Mon Feb 10, 2020 7:29 pm
Forum: RVGL News
Topic: [RVGL Release] 20.0210a
Replies: 9
Views: 17482

Re: [RVGL Release] 20.0210a

Oh my God this update is freaking amazing! the modern editor looks crazy, can't wait to try it out.

Really nice job on this!
by mrroblinx
Fri Jan 31, 2020 4:20 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

607 wrote: Fri Jan 31, 2020 4:09 pm I'm loving your use of custom 3D animations! Were these in the original game as well?
Some are, the crane in particular wasn't in the original, I added that to give more life to the track :)
Also thanks haha
by mrroblinx
Thu Jan 30, 2020 4:19 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Spin WIP Image Image Image After this track is done, I may take a really short break from POD to try something different, but don't worry, it will be super short.
by mrroblinx
Sat Jan 25, 2020 9:04 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Thank you very much for your works Kiwi. :D
You have no idea how much that helps me find motivation!!! Not that I didn't have any motivation, 'cause POD is my favorite game ever and there's no way I could get tired of it, haha.

Really hope you like them whenever you play them.
by mrroblinx
Thu Jan 23, 2020 1:26 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

Re: POD: Re-Volted Project

Cocoon WIP Image
Image Wasp animation test https://youtu.be/EV6m0Bo98J8

Special thanks to Ray Koopa of the POD discord server for providing me with a BL4 plugin for blender that they made. Really made my day a lot easier!
by mrroblinx
Tue Jan 21, 2020 12:18 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74272

POD: Re-Volted Project

Hey there forum peeps. This is my second post in here, hope you'll forgive any noobness in regards to using it. I decided to create this post to document the progress of my conversion project - POD: Re-Volted . https://i.imgur.com/H8zEn7p.png POD: Re-Volted is a total conversion of the 1997 racing g...
by mrroblinx
Thu Apr 18, 2019 11:23 am
Forum: Help & Bug Reports
Topic: Changing the amount of laps in championship
Replies: 2
Views: 6204

Changing the amount of laps in championship

Hello, I'm new at posting here. I just wanted to know if there's any way (either with a hex editor or something else) that we can change the amount of laps in championship mode. The reason I want to do this is because I'm trying to change the default tracks with my own, and I would like to decrease/...