Search found 27 matches
- Tue Jun 16, 2020 12:40 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 29
- Views: 110477
Re: Stock track graphic bug
They aren't and probably won't be included. Read this: viewtopic.php?f=10&t=31.
- Mon May 11, 2020 10:44 am
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 35
- Views: 868870
Re: GJ's and I Spy's Workshop
Apart from the tracks, I have to say that your post design is actually awesome. That's what RVZ should look like!
- Tue May 05, 2020 4:11 pm
- Forum: Creations
- Topic: I built a 24-hour RVGL AutoServer for East Asians.
- Replies: 6
- Views: 23490
Re: I built a 24-hour RVGL AutoServer for East Asians.
Doh! :x Cool indeed, but I have a similar idea for... half a year, maybe... Still even on this quite unpopular field some Asian guy already beat me to it. :shock: Don't know what's your overall plan, but from what I've seen I have more general ideas to this thing (I won't share them with you, though...
- Thu Aug 22, 2019 6:44 pm
- Forum: Help & Bug Reports
- Topic: Hull Breach 3000 teleporter problem with 19.0819 update
- Replies: 8
- Views: 7767
Re: Hull Breach 3000 teleporter problem with 19.0819 update
https://rvgl.re-volt.io/posts/imgs/breach3_ncp.png Hmm, interesting... So this teleport actually doesn't move you to some random place, but to another level instead. Reminded me of teleportation rings from Stargate. So why actually " You cannot use certain BBCodes: [ hide ]. " (which come...
- Thu Aug 22, 2019 6:20 pm
- Forum: RVGL News
- Topic: [RVGL Release] 19.0819a
- Replies: 4
- Views: 18004
Re: [RVGL Release] 19.0819a
Doh! I guess that's why I can't join the lobby...
TBH, the message "Connection rejected by the host" is not very descriptive. Can you make its reason more clear?
Thanks for update anyway!
TBH, the message "Connection rejected by the host" is not very descriptive. Can you make its reason more clear?
Thanks for update anyway!
- Wed Jul 17, 2019 9:09 pm
- Forum: Competitions & Online Racing
- Topic: Thoughts on current online scene
- Replies: 3
- Views: 17461
Thoughts on current online scene
I've played Re-Volt online for a few months already and there is also a friend of mine which I've been trying to encourage playing with me as well. It's cool that now you maintain a schedule of races and try to get people together, it was really missing a few years ago, but there are a couple of iss...
- Sun Jul 14, 2019 10:31 am
- Forum: Help & Bug Reports
- Topic: [Closed | INVALID] [RVGL 19.0430] Car doesn't change when late-joining in multiplayer
- Replies: 1
- Views: 2967
[Closed | INVALID] [RVGL 19.0430] Car doesn't change when late-joining in multiplayer
Yesterday I was playing in multiplayer. After finishing I get Back to lobby and changed my car, but by that time I was a bit late and a host already changed the track. In a Waiting room I've pressed Tab to join, connected before the race started and was able to race, but the car didn't change.
- Sun Jul 14, 2019 10:03 am
- Forum: Suggestions
- Topic: Text navigation support
- Replies: 1
- Views: 3186
Text navigation support
Can you please add a support for navigation keys in all text fields? I mean: Home to go to the beginning of a text; End to go to the end; Left/Right arrow to step one symbol at a time (maybe also Ctrl+Arrow to step by word); Delete to remove symbol to the right. It's mostly missing when entering a h...
- Mon Jun 24, 2019 5:01 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
- Replies: 3
- Views: 17989
Re: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
I know and I've fixed it, but that is not the case.
- Sat May 18, 2019 8:15 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
- Replies: 3
- Views: 17989
[Closed] [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
Don't know if you'll consider it a worthwhile bug, but I'll report it anyway. :roll: If some tracks' .inf file contains an ENVSTILL / ENVROLL parameter pointing to a non-existent image, on legacy renderer cars and some other objects will have a very bright glow (looks like the game uses some pure wh...
- Thu May 16, 2019 6:28 pm
- Forum: Suggestions
- Topic: [Done] Custom .prm files?
- Replies: 8
- Views: 60279
Re: Custom .prm files?
Thanks guys.
- Tue May 14, 2019 7:34 pm
- Forum: Suggestions
- Topic: [Done] Custom .prm files?
- Replies: 8
- Views: 60279
Re: Custom .prm files?
Ok, thanks for the info.
- Mon May 13, 2019 6:26 pm
- Forum: Suggestions
- Topic: [Done] Custom .prm files?
- Replies: 8
- Views: 60279
Re: Custom .prm files?
\levels\frontend\podium.prm
\levels\garden1\palmtree.prm
for example.
\levels\garden1\palmtree.prm
for example.
- Sun May 12, 2019 9:09 pm
- Forum: Suggestions
- Topic: [Done] Custom .prm files?
- Replies: 8
- Views: 60279
Re: Custom .prm files?
I've tried to separate modified files from original ones, without replacing them to be able to simply turn off a mod. I've placed mod's .prm files in track's /custom folder, but the game doesn't load them.
- Sun May 12, 2019 8:30 pm
- Forum: Suggestions
- Topic: [Done] Custom .prm files?
- Replies: 8
- Views: 60279
[Done] Custom .prm files?
The game doesn't load custom .prm files, simply renaming to .m doesn't help either.
Can you add a support for custom .prm-s? Looks like it's the only extension which is still not supported.
Can you add a support for custom .prm-s? Looks like it's the only extension which is still not supported.
- Sun May 12, 2019 3:16 pm
- Forum: Help & Bug Reports
- Topic: [RVGL 19.0430] Missing glass on shader renderer
- Replies: 2
- Views: 11381
Re: [RVGL 19.0430] Missing glass on shader renderer
Sorry, can't find any mention of that. Good to hear it is known already.
Thanks for an explanation.
Thanks for an explanation.
- Sun May 12, 2019 10:04 am
- Forum: Help & Bug Reports
- Topic: [RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on
- Replies: 3
- Views: 11879
Re: [RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on
I have some more info here: the problem only appears when using Frame Buffer Objects. If I turn them off I can switch V-Sync in real time even with AA on.
I've also checked another game in OpenGL mode and it doesn't have such issue.
I've also checked another game in OpenGL mode and it doesn't have such issue.
- Sun May 12, 2019 9:41 am
- Forum: Help & Bug Reports
- Topic: [RVGL 19.0430] Missing glass on shader renderer
- Replies: 2
- Views: 11381
[RVGL 19.0430] Missing glass on shader renderer
Ok, some more serious bugs here. Toys in the Hood 2: when I use shader renderer somebody stoles my glass. :( The glass effect is missing, the window and doors are completely transparent! http://screenshotcomparison.com/comparison/135503 However, I can see some glassy effect on the other side of the ...
- Fri May 10, 2019 6:16 pm
- Forum: Creations
- Topic: 32-bit textures for all stock tracks that need it (Urne's mod repost)
- Replies: 0
- Views: 16159
32-bit textures for all stock tracks that need it (Urne's mod repost)
:!: This is a repost of Urne's thread from ORP . Since both ORP and links are dead I'm reposting it here with fixed links. Ever since Re-Volt 11.0525, Re-Volt has had support for 32-bit textures. They have this advantage that you can keep part of a texture semi-transparent, for example a window. Pre...
- Thu May 09, 2019 6:53 pm
- Forum: Help & Bug Reports
- Topic: Description of autokick feature for track files
- Replies: 5
- Views: 13159
Re: Description of autokick feature for track files
Doh! I should've searched better... (or at least look above...)
So *.w and *.inf files are not checked as well?
I am asking because I wanna use Urne's 32-bit Textures mod (I still have it if someone is interested).
So *.w and *.inf files are not checked as well?
I am asking because I wanna use Urne's 32-bit Textures mod (I still have it if someone is interested).
- Thu May 09, 2019 5:50 pm
- Forum: Help & Bug Reports
- Topic: Description of autokick feature for track files
- Replies: 5
- Views: 13159
Description of autokick feature for track files
There is a description in a changelog about how autokick feature works for cars and DEV mode. However, there is no one regarding track files: 17.1012a: Add: [Multi] - Server-side cheat verification is now extended to cover level data files. Mismatching players are kicked when "-autokick" i...
- Wed May 08, 2019 5:20 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL 19.0430] Shader lighting differs from legacy renderer
- Replies: 6
- Views: 11054
Re: [RVGL 19.0430] Shader lighting differs from legacy renderer
Ok, thanks.
I really like what you guys doing, no offense intended.
I really like what you guys doing, no offense intended.
- Tue May 07, 2019 6:42 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL 19.0430] Shader lighting differs from legacy renderer
- Replies: 6
- Views: 11054
Re: [RVGL 19.0430] Shader lighting differs from legacy renderer
Hmm, I never thought of that... I thought the goal was to re-write a code and make Re-Volt cross-platform, but preserve its look and feel as close as possible. :roll: But that was a 1.2 goal, I guess. With RVGL and total content replacement it won't be like that, it will be the whole new ball volt g...
- Tue May 07, 2019 5:36 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL 19.0430] Benchmark mode is FPS-dependant
- Replies: 3
- Views: 8014
Re: [RVGL 19.0430] Benchmark mode is FPS-dependant
Well yes it does, but there is only a single measure, not a series of them.
I understand that the benchmarking is more or less pointless in such a game, but it can be used to compare impact of different settings on performance.
I understand that the benchmarking is more or less pointless in such a game, but it can be used to compare impact of different settings on performance.
- Sun May 05, 2019 8:02 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL 19.0430] Benchmark mode is FPS-dependant
- Replies: 3
- Views: 8014
[SOLVED] [RVGL 19.0430] Benchmark mode is FPS-dependant
I don't know if it's by design or not and it's been like this for a long time, but that's not how benchmarks are supposed to work IMO... :roll: 1. Turn off V-Sync (like people usually do when measuring performance); 2. Turn off anti-aliasing; 3. Run a game with -gamegauge command line. The whole rep...