Search found 14 matches
- Mon Apr 19, 2021 12:54 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
Not dead yet, I still work on it time to time, with a slowed down rhythm for sure. The mistake I've made is introducing the project way too early I guess. I just take my time, do as many refactoring as needed to increase development comfort and maintainability. As I've stated before, I aim to do a s...
- Fri Oct 23, 2020 6:43 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
Hi 7wells, Thank you for the interest you give to Open-Volt! :) I'm still working on the project, but way less than several months ago. From the last time I've given an update about it, I've focused on technical stuff, and didn't give visibility about it because I think it's not the most interesting...
- Sun Sep 15, 2019 5:43 pm
- Forum: RVGL News
- Topic: [RVGL Release] 19.0907a
- Replies: 14
- Views: 44672
Re: [RVGL Release] 19.0907a
Updated, sirBlack-Revolt001 wrote: ↑Sun Sep 08, 2019 12:38 pm How do we do for this track? Thank you
http://revoltzone.net/tracks/4821/Canyo ... 0(1%20Lap)
http://revoltzone.net/tracks/4821/Canyo ... 0(1%20Lap)
- Fri Aug 23, 2019 5:00 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
@Konrad Yes, I will try to include it, maybe with an option to toggle it. I will investigate on this curious bug, you provided the car you used so it will help a lot, thanks :) @r6te Well seen, it could be linked to that. I made a method to parse floats with the invariant culture but maybe I forgot...
- Sun Aug 18, 2019 4:11 pm
- Forum: The Bar
- Topic: Your Re-Volt Collection
- Replies: 15
- Views: 73551
Re: Your Re-Volt Collection
I've received my first copy of Re-Volt for PC in 2001 or 2002 from a french magazine called "PC Collector". The magazine is very interesting because it gives you a lot of information about the game such as how to use it, how to mod it, where to find additional content, and where to find ac...
- Sun Aug 18, 2019 2:38 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
Here are the news! I have considered some feedbacks and made the following updates: Addons are now isolated. They have their own "workspace" so the base content and the addon content are not merged anymore. In the car editor, you can now take car screeshots with a transparent background In...
- Sun Aug 04, 2019 9:55 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
An alpha release and the installation instructions are now available here
I have updated the first post too.
I have updated the first post too.
- Tue Jul 30, 2019 11:40 am
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
Ok, I think I see why it doesn't really behave as expected. I think it's the way I apply gravity . I will fix that :) Edit: I've directly edited the parameters.txt file and don't have the same result. So, it's the way the values are updated that is wrong when live editing. Some parameters depend on ...
- Tue Jul 30, 2019 8:58 am
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
Thanks
No, the physics run at 120fps, like Re-Volt (the constant is 1/120 ~= 0.0083 if I'm right?).
Maybe you refer to when I increased the car speed and mass which made it look like it was running at twice the speed?
No, the physics run at 120fps, like Re-Volt (the constant is 1/120 ~= 0.0083 if I'm right?).
Maybe you refer to when I increased the car speed and mass which made it look like it was running at twice the speed?
- Tue Jul 30, 2019 8:46 am
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
Hello everyone! A quick update to illustrate Open-Volt as a tool. Here is a demo of the WIP car editor which exclusively use the SDK. The car editor is easier to create than the track editor, that's why I started to work on it :) https://www.youtube.com/watch?v=QnsIaWBL_iw I will probably make a pub...
- Tue Jul 23, 2019 8:11 am
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
@Skarma Didn't know about this feature in RVGL (probably because I haven't created any car so far :lol: ) @ZipperZbieracz Two reasons: Because of the source code of Re-Volt. I have already tried to work on it, but I came to the conclusion that you will spend way more time trying to get rid of all h...
- Mon Jul 22, 2019 12:57 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
@r6te Thanks for your feedback! :) I partially agree with what you said about the audience though. To give more details about what I would like to achieve in a first time: The audience I want to target in priority is Re-Volt players. I think they are more likely to stick with Re-Volt, which I can u...
- Sun Jul 21, 2019 8:52 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Re: Open-Volt Project
Thanks!
Yes, I have been working on it alone since the beginning, mainly during my spare time after work and during weekends
Yes, I have been working on it alone since the beginning, mainly during my spare time after work and during weekends
- Sun Jul 21, 2019 4:51 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286414
Open-Volt Project
Hello everyone! I'm back after years of inactivity to introduce Open-Volt, a project I've been working on for about 2 years. https://i.imgur.com/yf924N5.png GitLab page For short: Open-Volt is to Re-Volt what Garry’s Mod is to Half-Life. Open-Volt is a framework and a sandbox. Its development aims t...