Search found 4 matches
- Thu Jun 04, 2020 3:47 pm
- Forum: Suggestions
- Topic: Max number of cars per track
- Replies: 3
- Views: 3257
Re: Max number of cars per track
I think that people making new tracks always take 16 cars into account, and old tracks won't have this track property. 12 definitely shouldn't be the default for tracks not having the property, as in that case old tracks wouldn't be playable with 16 cars anymore despite almost all of them (even mos...
- Mon Jun 01, 2020 6:24 pm
- Forum: Suggestions
- Topic: Max number of cars per track
- Replies: 3
- Views: 3257
Max number of cars per track
I remember I read that the problem with increasing number of cars is that the starting position is usually built for 12 cars, so adding cars can cause problems with starting pos in some tracks. So is it make sense to make it one of the track properties, when the default is 12 (or 16.. whatever)? May...
- Sat Apr 25, 2020 5:33 pm
- Forum: The Bar
- Topic: Status of WeGoI
- Replies: 3
- Views: 16670
Re: Status of WeGoI
Thanks for your resonses! I just thought that releasing source code will fasten the development.
- Thu Apr 23, 2020 11:00 pm
- Forum: The Bar
- Topic: Status of WeGoI
- Replies: 3
- Views: 16670
Status of WeGoI
Hello everyone, it's my first post here. I read in the forum that the status of WeGo Interactive, which has the rights of Re-Volt, has strict implications on the development of the game. By look at their social media and on Google Play they seem to be bad, but maybe not totally. Can someone give mor...