Search found 8 matches
- Sun Jan 10, 2021 3:31 pm
- Forum: Help & Bug Reports
- Topic: Something is wrong with the in game ai
- Replies: 1
- Views: 2458
Re: Something is wrong with the in game ai
Edit: seems like somethign did change but I can get a workaround for the ai steering I use for online via the parameter edit mod. It might be the 'standard' isn't that much changed and that it might jsut be the current ai steering setting I had that was heavily effected. If I notice strange behaviou...
- Sun Jan 10, 2021 3:01 pm
- Forum: Help & Bug Reports
- Topic: Something is wrong with the in game ai
- Replies: 1
- Views: 2458
Something is wrong with the in game ai
Since the latest version update it seems that the ai is more unstable then before. This counts for all ai versions. The cars often suddenly tend to shake very quickly. Alot of ai cars like humma, rc san, adeon etc. are hugely effected by it and are far from as decent as they normally are in previous...
- Sat Oct 03, 2020 1:54 pm
- Forum: Help & Bug Reports
- Topic: Bug: RVGL 20.0930a introduced slow ai recovery again
- Replies: 4
- Views: 3971
Re: Bug: RVGL 20.0930a introduced slow ai recovery again
Yes, when it comes to the re-volt forum Im pretty newbie so sorry for that one, will keep that in mind for new bug reports :grimacing: I just did a few tests and it seems the test version fixes the issue again from the racing perspective. I can't really test if battle tag works correctly though as I...
- Fri Oct 02, 2020 12:12 am
- Forum: Help & Bug Reports
- Topic: Bug: RVGL 20.0930a introduced slow ai recovery again
- Replies: 4
- Views: 3971
Re: Bug: RVGL 20.0930a introduced slow ai recovery again
Appreciate the quick response Huki and glad to hear this might not be that big of an issue to fix! You can hit me up in discord whenever you want me to test these stuff out
- Thu Oct 01, 2020 10:21 pm
- Forum: Help & Bug Reports
- Topic: Bug: RVGL 20.0930a introduced slow ai recovery again
- Replies: 4
- Views: 3971
Bug: RVGL 20.0930a introduced slow ai recovery again
Hey there, I wanted to let you guys know that when using the gazzasaicar method for online play the ai behaves slow with recovery cases again. When the car is for example up side down it takes again 3 seconds to recover again instead of the supposed 1 second when having it put on difficulty 3. In ve...
- Sat May 30, 2020 12:17 pm
- Forum: Suggestions
- Topic: [Done] ai rubberbanding in online should be an option (or at least a part of it)
- Replies: 4
- Views: 8490
Re: ai rubberbanding in online should be an option (or at least a part of it)
When you launch the game without editing profile setting it normally is disabled in single player games. Only in championship it is added. As for online I think having the option to have it on or not would be justified as you got alot of different session types. My biggest complaint currently though...
- Mon May 11, 2020 6:48 pm
- Forum: Suggestions
- Topic: [Done] ai rubberbanding in online should be an option (or at least a part of it)
- Replies: 4
- Views: 8490
Re: ai rubberbanding in online should be an option (or at least a part of it)
It was in before update 20.0325a but for some unknown reason they turned it off for online mode sadly it automatically also seems to turn off the faster recovery rate and perhaps also the more precise shooting although the latter is not confirmed yet lol. If battle tag is the reason then it should o...
- Sat May 09, 2020 3:18 pm
- Forum: Suggestions
- Topic: [Done] ai rubberbanding in online should be an option (or at least a part of it)
- Replies: 4
- Views: 8490
[Done] ai rubberbanding in online should be an option (or at least a part of it)
Hello guys, As most of you probably know I often host online sessions where I use ai (in particular via the -gazzasaicar command) as filler or as a part of a specific challenge. I noticed rubberbanding was put off for the ai in online since the rvgl RVGL 20.0325a update. So I did a test today with v...