Search found 21 matches
- Sat Sep 30, 2023 3:14 am
- Forum: Help & Bug Reports
- Topic: Graphical Errors in Menu & Game
- Replies: 2
- Views: 213
Re: Graphical Errors in Menu & Game
Is this only in RVGL? Or in other games too?
- Sun Aug 13, 2023 4:00 am
- Forum: Suggestions
- Topic: Suggestions
- Replies: 6
- Views: 1398
Re: Suggestions
19. ability to change antenna hue color and size. As you may know, when a car is speeding, its antenna has a semi transparent red dash, now it would be cool to change that to different color and size The dash applies to AERIAL (the black part) and AERIALT (the red top), so there should be two strin...
- Thu Jul 13, 2023 2:31 pm
- Forum: Suggestions
- Topic: Suggestions
- Replies: 6
- Views: 1398
Re: Suggestions
I also have a suggestion. 1. Delete or make it possible to disable the "Bomb" weapon, because this is the meanest and most unpleasant weapon that will work against you if you do not get rid of it, and you can only get rid of it if you touch to opponent for transmit the bomb to him, but in ...
- Thu Jul 13, 2023 1:34 pm
- Forum: Suggestions
- Topic: Suggestions
- Replies: 6
- Views: 1398
Re: Suggestions
I also want to tell about some of my suggestions. They mainly regarding the creation of cars and tracks. 1. As JC has already said, add more than 4 separate wheels, springs and axles and more than 1 spinner for cars. 2. More than 1 "Piano" trigger for tracks. 3. It would be good to add a ...
- Thu Jul 13, 2023 1:12 pm
- Forum: Suggestions
- Topic: Suggestions
- Replies: 6
- Views: 1398
Re: Suggestions
Suggestions: 1. ability to store hud and all its details in replays via -replayhud command, now i think the replays will weight a tidy bit more but now you can see more accurate info about pickups, player distance etc 2. ability to use multiplayercpu of any class u choose (u put thisFor the rear-vi...
- Sat May 27, 2023 3:50 am
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 64
- Views: 134529
Re: Russian language
For a 512x512 resolution, each letter must be 16x32 (for the normal font) and 32x32 (for the title font). With a width of 16 pixels there is a nuance. I was able to fit the letters "Ж" and "Ш" within these limits. But with the letters Щ, Ъ, Ы, Ю, Ђ, Љ, Њ, the proportions will be...
- Sat May 13, 2023 8:30 am
- Forum: Suggestions
- Topic: custom classes
- Replies: 2
- Views: 1730
Re: custom classes
Is it necessary to use numerical values for additional classes? And what if we also apply the names of the custom classes. Then in the game the order of classes should be:
Rookie
Amateur
Advanced
Semi-Pro
Pro
Super-pro.
Further in alphabetical order.
Rookie
Amateur
Advanced
Semi-Pro
Pro
Super-pro.
Further in alphabetical order.
- Sat May 13, 2023 8:12 am
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 64
- Views: 134529
Re: Russian language
Moved and merged the topic, wasn't correct sub-forum either. It was previously explained with non-latin languages: Theoretically you could do it to some extend, but you will have to edit existing font.bmp file and make a "hackjob" by redrawing existing characters and then editing strings ...
- Thu May 11, 2023 7:39 pm
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 64
- Views: 134529
Re: Russian language
Moved and merged the topic, wasn't correct sub-forum either. It was previously explained with non-latin languages: Theoretically you could do it to some extend, but you will have to edit existing font.bmp file and make a "hackjob" by redrawing existing characters and then editing strings ...
- Mon May 08, 2023 4:03 pm
- Forum: Suggestions
- Topic: Playlist of tracks for hosting multiplayer.
- Replies: 0
- Views: 703
Playlist of tracks for hosting multiplayer.
It would be nice to be able to pre-set a tracks list for multiplayer, and even with settings for the direction of move (N\R\M\RM), number of laps, Pick-Ups (On\Off). The playlist have start at the command of host, starting with Lobby, which is how you normally start a race if you are host. For start...
- Mon May 08, 2023 10:34 am
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 64
- Views: 134529
Re: Russian language
Hi there! There are enough languages in your game, but I would like it to be Russian as well. This language is also common :roll: Moved and merged the topic, wasn't correct sub-forum either. It was previously explained with non-latin languages: Anything with latin characters is up to other people...
- Sun May 30, 2021 5:09 pm
- Forum: Help & Bug Reports
- Topic: Self-detonation by trap on the track "Toy World EX".
- Replies: 1
- Views: 1392
Self-detonation by trap on the track "Toy World EX".
Yes. I informed the author of this track about this bug, but he himself was surprised by this and it is not known how to fix it. Somehow, in some parts of the route, you can explode yourself by placing these traps :re-volt: . https://youtu.be/ss_jm1-O2Gk https://streamable.com/32fppp I also checked ...
- Sun May 30, 2021 3:46 pm
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 10761
Re: Any Good Re-Volt custom car tutorials
All you ever need to create a car is Blender 2.79b with the RV plugin, you won't require the use of any archaic tools. Any image editor that you feel comfortable with can be used to make textures but I wouldn't recommend Paint. For editing parameters, you only need Notepad, Notepad++, whatever you ...
- Sat Apr 10, 2021 6:05 am
- Forum: Suggestions
- Topic: The question about support for other scripts in the game.
- Replies: 0
- Views: 2515
The question about support for other scripts in the game.
Hello. Is it possible to implement support for other scripts so that it is possible to support languages that do not use the Latin alphabet? If so, how difficult is it? As far as I know, the game takes fonts from a bitmap.
- Wed Feb 10, 2021 3:45 pm
- Forum: Help & Bug Reports
- Topic: The problem and misunderstanding of loading a car in the Re-volt Zone.
- Replies: 6
- Views: 2308
Re: The problem and misunderstanding of loading a car in the Re-volt Zone.
Removed 3 of 4 textures. I reduced one to 512x512. I tried to download again. I didn't immediately realize that the car was uploaded. The procedure for downloading files is somehow not very informative. Thank you for your help.
http://revoltzone.net/cars/59029/Dusya
I'll edit the description later.
http://revoltzone.net/cars/59029/Dusya
I'll edit the description later.
- Wed Feb 10, 2021 2:02 pm
- Forum: Help & Bug Reports
- Topic: The problem and misunderstanding of loading a car in the Re-volt Zone.
- Replies: 6
- Views: 2308
- Wed Feb 10, 2021 10:49 am
- Forum: Help & Bug Reports
- Topic: The problem and misunderstanding of loading a car in the Re-volt Zone.
- Replies: 6
- Views: 2308
Re: The problem and misunderstanding of loading a car in the Re-volt Zone.
Everything corresponds to the "cars / [carname] / (car files)" scheme. https://lh3.googleusercontent.com/zPcfNvSTlwKMImwzHevuNOpdi3Hsrlab95BGWGaFvye3OuC2CxSsNzxsKmANvqqBbAMGBiQS7TaYdK9YwJtcZ-WMHsZFF41BiSs47un_2dAdvFC97mcXkuHE79UAlQZv4ygQC_Q29w8hpmJrveDG60l8gaUn4Zn2O_vq9jkp_cIQu3dIm-6NV9dav...
- Wed Feb 10, 2021 8:44 am
- Forum: Help & Bug Reports
- Topic: The problem and misunderstanding of loading a car in the Re-volt Zone.
- Replies: 6
- Views: 2308
The problem and misunderstanding of loading a car in the Re-volt Zone.
Hello. I wanted to upload my first car to the Re-Volt Zone. However, I didn't succeed. Showed about incorrect packing of files, then nothing at all. Maybe I'm doing something wrong? Or something I don't understand? https://media.discordapp.net/attachments/723747417346015253/808643780969365504/unknow...
- Mon Feb 01, 2021 3:36 am
- Forum: Creations
- Topic: Tips and Tricks for car texturing and carbox making
- Replies: 3
- Views: 10131
Re: Tips and Tricks for car texturing and carbox making
Interesting topic, but can you tell me how to make a mesh texture for headlights and side lights?


- Wed Dec 30, 2020 2:55 am
- Forum: Suggestions
- Topic: RVGL Launcher
- Replies: 25
- Views: 7418
Re: Automatic updates for the main rvgl binary
A good idea. In my subjective opinion, this will facilitate the update procedure for an ordinary user, however, as I expect, there will be some nuances with the implementation of this function.
- Sun Oct 25, 2020 6:34 pm
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 64
- Views: 134529
Re: RVGL Localization
No more languages planned yet?