Search found 13 matches
- Mon Sep 13, 2021 6:35 pm
- Forum: The Bar
- Topic: Re-Volt development/prototype discs, PC & Dreamcast
- Replies: 12
- Views: 33261
Re: Re-Volt development/prototype discs, PC & Dreamcast
This is an amazing discovery! If these are indeed archive disks, they certainly contain a lot of old files, maybe even some unreleased and never before seen content. We uncover old models, textures, concept sketches, etc each year, so your disks might contain a treasure trove of "historical&quo...
- Mon Dec 07, 2020 12:51 am
- Forum: Suggestions
- Topic: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb
- Replies: 6
- Views: 10738
Re: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb
That's a nice question - I assume the Shield could work as a "ghost" effect, in which the cars would simply phase through such obstacles.
I dont know how easy or feasible it is to draw such behaviour from the Time Trial Ghost for example.
I dont know how easy or feasible it is to draw such behaviour from the Time Trial Ghost for example.
- Sun Dec 06, 2020 5:56 pm
- Forum: Suggestions
- Topic: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb
- Replies: 6
- Views: 10738
Re: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb
The way I see it, if you use the Shield after getting zapped, the effect of the zap remains (since you were zapped before triggering the immunity effect). As for the rest of the interactions, the Shield would basically nullify all other effects on your car - in case of oils, you'd probably still be ...
- Sun Dec 06, 2020 12:37 pm
- Forum: Suggestions
- Topic: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb
- Replies: 6
- Views: 10738
New Pickup Idea: Shield / Ballon + Water Interaction with Bomb
I've discussed this with Ciccio along with some other guys, and reached the conclusion that the optional introduction of a brand new pickup would spice up the game and bypass some of the unbalanced pickup drop rates, long effect times (looking at you, zaps), and other random rng chaos that tends to ...
- Sun Dec 06, 2020 12:23 pm
- Forum: Suggestions
- Topic: Visible feedback for starting boost
- Replies: 3
- Views: 8677
Re: Visible feedback for starting boost
I've seen in some old pictures from when Marv was working on the source code some sort of "boost" effect, a smoke trail coming off the back end of the car.
Maybe that can be used as visual cue?
Maybe that can be used as visual cue?
- Sat Dec 05, 2020 2:08 pm
- Forum: Suggestions
- Topic: Pickup changes summary
- Replies: 3
- Views: 13067
Re: Pickup changes summary
I agree with all points except the fourth one - limiting how many items can be at a certain time during a race also limits response and "fights" betweern players. I'll take zaps as an example because they're often the most frustrating pickup: I often find myself catching up to a racer ahea...
- Tue May 05, 2020 10:54 pm
- Forum: Creations
- Topic: Personal Stock Pro's Skin Pack
- Replies: 28
- Views: 166351
Re: Personal Stock Pro's Skin Pack
Hey Sting, not sure whether this skin fulfills the pack's purpose, but it's a skin made by Kiwi for another 1vs1 tourney.
It was ManDX's personal Cougar skin.
https://garage.re-volt.io/s/ZtszPp5dRtFnEAT
Cheers!
It was ManDX's personal Cougar skin.
https://garage.re-volt.io/s/ZtszPp5dRtFnEAT
Cheers!
- Sat Apr 04, 2020 5:56 pm
- Forum: Creations
- Topic: Re-Volt Sponsors
- Replies: 12
- Views: 41590
Re: Re-Volt Sponsors
Mine are completely free to use, hope you guys feel inspired by them.
- Mon Sep 16, 2019 9:03 pm
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 35
- Views: 800560
Re: GJ's and I Spy's Workshop
Hey guys, welcome to this hub of the Revolt Community! I have to say I'm pretty impressed with this first track of yours. Really neatly done, takes a little bit to get used to the little traps you'v set along the way, but overall makes for a decent challenge for both new and experienced players! :) ...
- Sun May 20, 2018 2:40 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Stock track bugs / BossVolt wheels
- Replies: 3
- Views: 5635
[RVGL] Stock track bugs / BossVolt wheels
Hey guys, I noticed some mishaps in stock tracks recently that I think could be adressed in future RVGL versions. These are most likely present since the original Re-volt (and probably some of them were adressed in Milkfix a couple years ago), but I thought I might as well mention the ones I spotted...
- Mon May 07, 2018 11:40 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Ball bearing pickup icon
- Replies: 1
- Views: 4085
[RVGL] Ball bearing pickup icon
Guys, I know that this is a very minor bug that's been present since about 1999, but can we have a non cropped version of the ball bearing icon in future RVGL versions?
Thanks in advance.
Thanks in advance.
- Fri Mar 30, 2018 3:28 am
- Forum: Suggestions
- Topic: Add Rotor to the roster of AI/Championship cars
- Replies: 3
- Views: 5306
Add Rotor to the roster of AI/Championship cars
With the latest RVGL patch (thank you for the hard work guys, its an outstanding achievement!) and the introduction of the DC Cup mode, I realized that there's one thing missing that I'm sure many Revolters would like to see - Rotor. I have previously brought this subject up in similar circunstances...
- Tue Mar 13, 2018 1:47 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL 18.0310a] Car not starting when trying to Calculate Car Stats
- Replies: 0
- Views: 6381
[SOLVED] [RVGL 18.0310a] Car not starting when trying to Calculate Car Stats
As per Marv's suggestion I decided to post this bug I found. When trying to calculate car stats of one of my new cars (Bendor - http://revoltzone.net/cars/28150/Bendor), the car simply wouldn't start. After a bit of investigation Marv figured that in order for the car to start, it must be refreshed ...