Search found 5 matches

by Reptillian
Thu Dec 23, 2021 9:02 pm
Forum: Suggestions
Topic: A new node mode for RVGL
Replies: 3
Views: 412

Re: A new node mode for RVGL

Ok, I was thinking of a new property instead, but I forgot that word for a minute. My problem is that cars slide off a path in slope when going uphill. No property or fixes to path would solve it as in there's zero solution. A theoretical property in which cars keep accelerator on would solve this p...
by Reptillian
Thu Dec 23, 2021 5:18 am
Forum: Suggestions
Topic: A new node mode for RVGL
Replies: 3
Views: 412

A new node mode for RVGL

Hi, I have been trouble getting AI to avoid spinouts, and it is because the ramp is noticeably inclined, but not too inclined, and it is quite long. I would like to have a new property that means "Only acceleration". Basically, this means only acceleration. Thank you for your consideration...
by Reptillian
Tue Dec 21, 2021 3:21 pm
Forum: Work in Progress
Topic: Supersonic RC Track
Replies: 3
Views: 764

Re: Supersonic RC Track

Almost officially done with the graphics of the track:

Image
by Reptillian
Mon Dec 20, 2021 2:43 am
Forum: Work in Progress
Topic: Supersonic RC Track
Replies: 3
Views: 764

Re: Supersonic RC Track

Could this thread be moved to WIP section? I'm having trouble making a working set of node. What am I supposed to do to get this part working? https://cdn.discordapp.com/attachments/880256029705773099/922318146260586496/screenshot_2021-12-19_21-42-15.png The longer path works, but the shorter does n...
by Reptillian
Sun Dec 19, 2021 12:48 am
Forum: Work in Progress
Topic: Supersonic RC Track
Replies: 3
Views: 764

Supersonic RC Track

Hi guys, This is something I wanted to have a bit when I found out that Supersonic RC Tracks has been ripped, so I went to attempt to convert it into Revolt. It will be my only track for it since I'm quite not a fan of working with polygons (I prefer NURBS, but that's offtopic). The collision is don...