Search found 7 matches

by Keyran
Tue Mar 12, 2024 8:19 pm
Forum: Help & Bug Reports
Topic: Custom animation trigger flag high cannot be set to -1
Replies: 0
Views: 243

Custom animation trigger flag high cannot be set to -1

Hello, While reading the documentation about custom animations for something not related to this issue, I have noticed that it should be possible to trigger a custom animation only during the last lap, by setting the flag high of the corresponding trigger to -1. Flag high: The lap to trigger in (0 =...
by Keyran
Tue Aug 23, 2022 9:52 pm
Forum: Help & Bug Reports
Topic: AI nodes issue
Replies: 4
Views: 15426

Re: AI nodes issue

Hello!
Is the whole area covered by only one track zone? If yes, split it into smaller zones and make sure the zone on the bottom path is different from the zone on the top path.
I 'm not sure a difference of 1 between the IDs will solve your issue, but with a difference of 2 it should work.
by Keyran
Mon Aug 22, 2022 8:19 pm
Forum: Help & Bug Reports
Topic: Rain goes though custom animations
Replies: 0
Views: 49729

Rain goes though custom animations

I have tried to create a periodic rain effect with a static custom animation that is placed above the track and appears and disappears from time to time. Despite a huge NCP, it doesn't stop the rain. Is it planned to fix this? Is it a known issue? I know there are other ways to make rain start durin...
by Keyran
Mon Aug 22, 2022 7:37 pm
Forum: The Bar
Topic: Tracks with non-default gravity?
Replies: 3
Views: 18021

Re: Tracks with non-default gravity?

Isivolt 2 has a slighlty lower gravity which allows Pro cars with a battery and Super Pro cars to take a shortcut when entering the virtual reality section (they can jump over the wall with enough speed). But the main reason behind this is to make the cars fall slower from the plane at the start lin...
by Keyran
Sun Dec 26, 2021 2:29 pm
Forum: Suggestions
Topic: Add new difficulty type for tracks
Replies: 2
Views: 7400

Add new difficulty type for tracks

Some custom tracks are insanely hard compared to the stock tracks rated Extreme (and Museum 1). Why not add a new difficulty type above Extreme? Future tracks as hard as Cliff Mountain Trail, Spa-Volt 1 or Fairground 2 could have it. I know the difficulty depends on the feeling of the player, but fo...
by Keyran
Sun Dec 26, 2021 1:40 pm
Forum: Help & Bug Reports
Topic: Wrong texture displayed when a texture animation is above a mirror plane
Replies: 1
Views: 2868

Wrong texture displayed when a texture animation is above a mirror plane

A screenshot is better than any explanation.
https://drive.google.com/file/d/1G4LWso ... 8Z7h4/view
The walls with the lights are a texture animation, and the ground is a mirror plane. The reflexion shows the texture that indexes the texture animation instead of the texture animation.
by Keyran
Sun Dec 26, 2021 1:26 pm
Forum: Suggestions
Topic: Show spark effects when player doesn't look directly at them
Replies: 1
Views: 6668

Show spark effects when player doesn't look directly at them

My first suggestion here! While making a custom animation with some spark effects, I figured out the spark effects are not always generated, it happens when the player doesn't look at them. It is annoying when you want that the particles stay for a long amount of time. In my case, I want to generate...