I'm sure this can be implemented for the next update.
Thanks for the suggestion.
Search found 24 matches
- Tue Feb 11, 2025 12:49 pm
- Forum: Suggestions
- Topic: -nodonnie launch parameter
- Replies: 1
- Views: 13333
- Tue Feb 11, 2025 12:44 pm
- Forum: Suggestions
- Topic: New implementations for the Android port
- Replies: 1
- Views: 261408
Re: Race time is not displayed in the mobile version
Hi there, I replied to an Android suggestion a few minutes ago that was written by you too. Would you mind editing your original topic to include all the suggestions you have? It will be easier for me to track them that way. ref: https://forum.rvgl.org/viewtopic.php?t=1695 Thanks for the suggestions.
- Tue Feb 11, 2025 12:41 pm
- Forum: Suggestions
- Topic: New implementations for the Android port
- Replies: 2
- Views: 9684
Re: New implementations for the Android port
The Android port needs some attention, I agree.
I think the most important aspect that is missing is the online chat.
I will try to see if some progress can be made towards improving the experience on Android devices.
I'll post an update here if I get somewhere with it.
I think the most important aspect that is missing is the online chat.
I will try to see if some progress can be made towards improving the experience on Android devices.
I'll post an update here if I get somewhere with it.
- Tue Feb 11, 2025 12:39 pm
- Forum: Suggestions
- Topic: [Multi-player] Clockwork Carnage Online?
- Replies: 2
- Views: 7259
Re: [Multi-player] Clockwork Carnage Online?
This is possible, however we are not planning on implementing this anytime soon.
- Tue Feb 11, 2025 12:38 pm
- Forum: The Bar
- Topic: RVGL on iOS?
- Replies: 1
- Views: 3282
Re: RVGL on iOS?
This is currently not in-scope, but we would also like to see it happen some day.
- Tue Feb 11, 2025 12:37 pm
- Forum: Help & Bug Reports
- Topic: Progress gone
- Replies: 3
- Views: 13652
Re: Progress gone
This can happen sometimes if the game closes unexpectedly due to a crash/power outage.
Have you resolved this problem, or does it still happen un a regular basis?
Have you resolved this problem, or does it still happen un a regular basis?
- Tue Feb 11, 2025 12:35 pm
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 14
- Views: 21371
Re: Re-Volt world website currently down
Hi,
The website has been fixed and is currently up at https://www.revoltworld.net/
Thank you for your patience.
The website has been fixed and is currently up at https://www.revoltworld.net/
Thank you for your patience.
- Fri Jan 24, 2025 2:43 am
- Forum: Help & Bug Reports
- Topic: Pressing F4 to use F3 camera causes game crash
- Replies: 4
- Views: 12800
Re: Pressing F4 to use F3 camera causes game crash
Hello, I have been able to reproduce the bug consistently and I have identified the root cause of the problem. Thanks to Kilabarus for mentioning ALT+TAB. That is indeed the issue. Steps to reproduce: Start a new Multiplayer race. Press TAB to start the race, and then use ALT+TAB to focus out of the...
- Sun Nov 05, 2023 5:24 am
- Forum: Suggestions
- Topic: Blue flag for lapped cars
- Replies: 2
- Views: 174784
Re: Blue flag for lapped cars
Hello there, Re-Volt, in and of itself, doesn't have any special etiquette about racing online. In fact, Re-Volt, in its original setting, doesn't have any rules that apply during the race other than following the track so that you don't get an "X" for racing in the wrong direction. These ...
- Sun Nov 05, 2023 5:09 am
- Forum: Help & Bug Reports
- Topic: Fake exploding you if placed when another car is very close behind
- Replies: 1
- Views: 153886
Re: Fake exploding you if placed when another car is very close behind
I'm pretty sure we can tackle this sometime soon. I'll update you here if we make any progress.
- Mon Oct 30, 2023 3:16 pm
- Forum: RVGL News
- Topic: [RVGL Release] 23.1030a
- Replies: 3
- Views: 239520
- Mon Oct 30, 2023 4:34 am
- Forum: RVGL News
- Topic: [RVGL Release] 23.1030a
- Replies: 3
- Views: 239520
[RVGL Release] 23.1030a
RVGL has been updated to 23.1030a1 ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download macOS [ dmg ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamca...
- Thu Sep 21, 2023 3:41 am
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 2345077
Re: RVGL Localization
That would be nice to have if you could translate the strings to arabic. All the base strings can be found here: https://gitlab.com/re-volt/rvgl-assets/ ... type=heads
- Thu Jul 27, 2023 5:08 am
- Forum: Help & Bug Reports
- Topic: Battle Tag + DRINKME = Body Glitch
- Replies: 1
- Views: 154375
Re: Battle Tag + DRINKME = Body Glitch
I'll fix this. Thanks for reporting.
- Thu Jul 13, 2023 5:57 am
- Forum: Suggestions
- Topic: [Battle Tag] Add Best Tag Time, Current Tag Time and Total Game timer?
- Replies: 1
- Views: 137862
Re: [Battle Tag] Add Best Tag Time, Current Tag Time and Total Game timer?
If I get around to implement this suggestion, then I will keep this thread in mind.
Thanks for sharing your ideas.
Thanks for sharing your ideas.
- Thu Jul 13, 2023 5:55 am
- Forum: Suggestions
- Topic: Being able to change laps without going back to lobby
- Replies: 2
- Views: 159071
Re: Being able to change laps without going back to lobby
This idea has been going around for a while... I'll look into implementing it when I get the chance!
- Sat May 06, 2023 4:24 pm
- Forum: Help & Bug Reports
- Topic: ABC Block: Initial positions bug
- Replies: 2
- Views: 37234
Re: ABC Block: Initial positions bug
Hello G_J,
We have addressed this problem and it'll be fixed in the next release.
Thanks for using the forums to report it!
We have addressed this problem and it'll be fixed in the next release.
Thanks for using the forums to report it!
- Sat May 06, 2023 4:20 pm
- Forum: Help & Bug Reports
- Topic: DRINKME weapon effects on cars are normal size
- Replies: 2
- Views: 47597
Re: DRINKME weapon effects on cars are normal size
As mentioned by Seb, this issue has been around forever.
I'm glad to say that this has been addressed and will see a fix in the upcoming release.
Thanks for using the forums to report it!
I'm glad to say that this has been addressed and will see a fix in the upcoming release.
Thanks for using the forums to report it!
- Sat May 06, 2023 4:18 pm
- Forum: Help & Bug Reports
- Topic: Alt+tab lap/radar glitch on spec
- Replies: 2
- Views: 42208
Re: Alt+tab lap/radar glitch on spec
Hey Nick!
This issue has been addressed, and will be fixed in the upcoming release.
Thanks for using the forums to report it!
This issue has been addressed, and will be fixed in the upcoming release.
Thanks for using the forums to report it!
- Tue May 02, 2023 10:33 pm
- Forum: RVGL News
- Topic: [RVGL Release] 23.0501a
- Replies: 8
- Views: 121874
- Tue May 02, 2023 3:56 am
- Forum: Suggestions
- Topic: RVGL Launcher: Split external downloads away from local to a new folder.
- Replies: 1
- Views: 29167
Re: RVGL Launcher: Split external downloads away from local to a new folder.
I will keep this in mind, thanks for the idea
- Thu Mar 16, 2023 11:37 am
- Forum: Suggestions
- Topic: RVGL Custom Cups - finish 1st/2nd/3rd to advance limitation
- Replies: 7
- Views: 49622
Re: RVGL Custom Cups - finish 1st/2nd/3rd to advance limitation
Hello there, A small update on this. I was able to modify the position required to qualify in cups and I've made it configurable from cups' txt files, as follows: ;=============================================================================== ; RVGL Cup File ;=======================================...
- Thu Mar 09, 2023 6:20 am
- Forum: Suggestions
- Topic: RVGL Custom Cups - finish 1st/2nd/3rd to advance limitation
- Replies: 7
- Views: 49622
Re: RVGL Custom Cups - finish 1st/2nd/3rd to advance limitation
This has caught many people's attention lately. I'll post another reply when I get to take a look at it...
- Sat Oct 15, 2022 2:19 am
- Forum: Suggestions
- Topic: Save keybindings settings for both controller types
- Replies: 2
- Views: 50120
Re: Save keybindings settings for both controller types
hm... I may be able to look into this