Search found 56 matches
- Tue Jul 01, 2025 7:12 am
- Forum: The Bar
- Topic: Re-Volt Zone is going offline
- Replies: 2
- Views: 89
Re: Re-Volt Zone is going offline
This will still be a big loss to the community, though, I think, as RVZ is a lot easier to navigate than XTG and has a lot more (older) content than RVW0. but re-volt xtg has been out of date since January. Do you know why? After 12 years, Re-Volt Zone is going offline. Thank you for 12 years (alth...
- Thu Jun 26, 2025 9:42 am
- Forum: The Bar
- Topic: Lego track editor water help
- Replies: 5
- Views: 336
Re: Lego track editor water help
the blue effect you're talking about is created by the water box.
Obviously, there's a problem with it because it won't give you a "splatch" (sound and visual) either.
Let's focus on that.
Have the x, y and z functions been filled in correctly?
you need to get a cube the size of the pool.
Obviously, there's a problem with it because it won't give you a "splatch" (sound and visual) either.
Let's focus on that.
Have the x, y and z functions been filled in correctly?
you need to get a cube the size of the pool.
- Wed Jun 25, 2025 12:11 pm
- Forum: The Bar
- Topic: Lego track editor water help
- Replies: 5
- Views: 336
Re: Lego track editor water help
The water surface was created using 3d software for the two tracks you mentioned ((I checked it).
There is no difference in gravity with the waterbox. You'll need to use force fields to do this.
There is no difference in gravity with the waterbox. You'll need to use force fields to do this.
- Wed Jun 25, 2025 11:14 am
- Forum: The Bar
- Topic: Lego track editor water help
- Replies: 5
- Views: 336
Re: Lego track editor water help
you seem to be doing it right. makeitgood's waterbox is used to create a splash and a water noise when you walk through it. The x,y,z co-ordinates should cover the whole area. The water object can't be modified (or with 3d software), you'll have to find some tricks to work with. I don't know what ol...
- Wed Jun 25, 2025 11:01 am
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 17
- Views: 133219
Re: Track Creator: How to ?
I can't see the images you post.
Repeat the operation to be sure
- Reopen your hotelrooma.bmp in your image software.
- Export it as hotelrooma.png in your hotelroom folder.
- Rename it hotelrooma.bmp.
Does this still not work with blender?
Repeat the operation to be sure
- Reopen your hotelrooma.bmp in your image software.
- Export it as hotelrooma.png in your hotelroom folder.
- Rename it hotelrooma.bmp.
Does this still not work with blender?
- Sun Jun 22, 2025 4:59 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 17
- Views: 133219
Re: Track Creator: How to ?
your images must be exported from your image software in png. Once this has been done, rename them to bmp.
Repeat this operation each time you use your image software.
Export png / rename to bmp
Repeat this operation each time you use your image software.
Export png / rename to bmp
- Tue Jun 17, 2025 4:01 pm
- Forum: Work in Progress
- Topic: Work in progress on a first track
- Replies: 2
- Views: 2632
Re: Work in progress on a first track
Cool,
It was a good idea to open a topic on the making of your first standard track.
I'll be following it with interest!
It was a good idea to open a topic on the making of your first standard track.
I'll be following it with interest!
- Sat Jun 14, 2025 5:19 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 17
- Views: 133219
Re: Track Creator: How to ?
@ sinaosal * How do i add an AI nodes (using makeitgood mode)? you can find this information here: https://re-volt.gitlab.io/content-tutorial/makeitgood/ai-nodes/index.html and other important information (pos nodes and track zone .../...): https://re-volt.gitlab.io/content-tutorial/makeitgood/index...
- Mon May 19, 2025 4:15 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 17
- Views: 133219
Re: Track Creator: How to ?
In development mode, in the lighting section, there is a flicker option.
It is incremented’ to off, how to select on ?
And then, how do you change the speed?
It is incremented’ to off, how to select on ?
And then, how do you change the speed?
- Sat Apr 05, 2025 8:04 am
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 39
- Views: 1229902
Re: GJ's and I Spy's Workshop
"Maybe I'll do more extensive dev diaries for our tracks someday."
That'd be cool.
That'd be cool.
- Mon Feb 10, 2025 7:58 am
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 18
- Views: 114231
Re: Re-Volt world website currently down
It took a long time. It must have been quite a job! Thanks for this
- Fri Jan 31, 2025 2:54 am
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 18
- Views: 114231
Re: Re-Volt world website currently down
Every morning, I click away full of hope, and every evening, I tell myself that maybe tomorrow morning...
- Mon Dec 16, 2024 1:55 pm
- Forum: The Bar
- Topic: In the memory of Dave-o-rama
- Replies: 8
- Views: 70627
Re: In the memory of Dave-o-rama
So many of his tracks I've played.
Dave-O-Rama, a big name in Re-Volt!!!
Dave-O-Rama, a big name in Re-Volt!!!
- Sat Oct 12, 2024 9:08 am
- Forum: The Bar
- Topic: Re-Volt and preservation
- Replies: 4
- Views: 47186
Re: Re-Volt and preservation
OK, I've found the tracks I mentioned earlier, on RV XTG. They are ‘Sue&Joe’ and ‘Sue&Joe+’ by fabit. These are ‘very full’ tracks. The second one is more pleasant to play, they're worth a look if you're curious. Which leads me to say that this kind of site is really interesting. Although it...
- Sun Sep 01, 2024 2:31 pm
- Forum: The Bar
- Topic: Re-Volt and preservation
- Replies: 4
- Views: 47186
Re: Re-Volt and preservation
As a new track creator, I only upload from re-volt world. I well remember playing tracks that I can't find today, such as a two-part track set in a mine by the me and me I think. There are so many creations that your idea seems difficult to realize. Difficult but not impossible? Here's a Job for 607...
- Sun Sep 01, 2024 2:19 pm
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 51326
Re: Revolt starts in rainbow colors
There's a comment under your video that also talks about “no shader”!
Cool that it worked!!!
Cool that it worked!!!
- Tue Aug 20, 2024 8:18 pm
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 51326
Re: Revolt starts in rainbow colors
You say: "A new installation did not help." But did you overwrite all the files and therefore the previous settings? Because it still looks very much like something you would have modified. Especially when you say that Now when you starting the game "as administrator" it works no...
- Mon Aug 19, 2024 8:27 am
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 51326
Re: Revolt starts in rainbow colors
???
Nothing changed in the video options?
If The non-RVGL installation starts as usual, it shouldn't be a hardware problem...
Nothing changed in the video options?
If The non-RVGL installation starts as usual, it shouldn't be a hardware problem...
- Thu Jul 25, 2024 10:51 am
- Forum: Website
- Topic: Re-Volt World no longer work.
- Replies: 2
- Views: 87205
Re: Re-Volt World no longer work.
it seems that the site is working again today... 

- Wed Jul 24, 2024 2:47 pm
- Forum: Website
- Topic: Re-Volt World no longer work.
- Replies: 2
- Views: 87205
Re-Volt World no longer work.
Is there a problem with re-volt world?
It's been taking me ages to get online, and when I do, I find I'm the only one.
And no more comments/ratings since 07/21, nor new creations...
It's been taking me ages to get online, and when I do, I find I'm the only one.
And no more comments/ratings since 07/21, nor new creations...
- Tue Jul 23, 2024 3:27 pm
- Forum: The Bar
- Topic: Tracks with non-default gravity?
- Replies: 6
- Views: 103155
Re: Tracks with non-default gravity?
Moon Dawn is not of low gravity. The low gravity gate you're talking about is made with force fields. And as 607 said above: "I am not talking about force fields, I am talking about gravity. Force fields affecting cars of different weight differently is precisely why adjustable gravity is a use...
- Sun May 12, 2024 7:03 pm
- Forum: The Bar
- Topic: Import any car model to unity.
- Replies: 2
- Views: 26093
Re: Import any car model to unity.
I can't help you with that, but I'd like you to explain what you call a mini revolt 2.
- Sat Apr 27, 2024 1:49 am
- Forum: The Bar
- Topic: The big questions about Re-Volt
- Replies: 4
- Views: 54895
Re: The big questions about Re-Volt
Interesting idea, maybe that's what it is.
You are skitch2 ? The one whose tracks I loved playing over 20 years ago?
Just thank you for that.
A return to track creation?
You are skitch2 ? The one whose tracks I loved playing over 20 years ago?
Just thank you for that.
A return to track creation?
- Tue Apr 09, 2024 6:31 am
- Forum: The Bar
- Topic: The big questions about Re-Volt
- Replies: 4
- Views: 54895
Re: The big questions about Re-Volt
Maybe so.
Plane and Copter too! I had never really paid attention.
Plane and Copter too! I had never really paid attention.
- Sat Apr 06, 2024 7:31 pm
- Forum: The Bar
- Topic: The big questions about Re-Volt
- Replies: 4
- Views: 54895
The big questions about Re-Volt
Does anyone know the meaning of the letter P on the back of the Toy World robots?