To the second question: perhaps the model center does not match at prm and ncp.
Try to import (in empty blender) at first the prm and then the ncp which should find its position exactly overlapping the prm.
Another issue may be the face normals, these have to show to outside direction.
Search found 17 matches
- Fri Jun 13, 2025 3:06 pm
- Forum: The Bar
- Topic: Any tips on making a race flag?
- Replies: 2
- Views: 379
- Tue Feb 11, 2025 11:13 am
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 16
- Views: 113026
Re: Re-Volt world website currently down
Yes: https://www.revoltworld.net/changelog/
Perhaps try to press the keys CTRL + F5 for a forced new load of the page.
Perhaps try to press the keys CTRL + F5 for a forced new load of the page.
- Mon Feb 03, 2025 1:06 pm
- Forum: Help & Bug Reports
- Topic: Progress gone
- Replies: 3
- Views: 41843
Re: Progress gone
Do you use several profiles ?
When starting the game you are asked which profile should be used.
Perhaps you took and empty one.
When starting the game you are asked which profile should be used.
Perhaps you took and empty one.
- Mon Jan 27, 2025 2:17 pm
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 16
- Views: 113026
Re: Re-Volt world website currently down
It's really hard without my favourite site..
Are there no more detailled informations ?
Are there no more detailled informations ?
- Sun Sep 01, 2024 7:30 am
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 50811
Re: Revolt starts in rainbow colors
Good morning Sauss,
it's Windows 10 home since 2021.
First I tried -cubevisi with no effect, but -noshader makes the game ok again.
Thank you so much for helping me !!
it's Windows 10 home since 2021.
First I tried -cubevisi with no effect, but -noshader makes the game ok again.
Thank you so much for helping me !!

- Sat Aug 31, 2024 7:00 am
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 50811
- Wed Aug 21, 2024 6:05 pm
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 50811
Re: Revolt starts in rainbow colors
No, I deleted all data and made a complete new installation.
But I don't know if there are still some settings remaining deep in windows.
But I don't know if there are still some settings remaining deep in windows.
Yes I agree, but have no idea what or where to look..Because it still looks very much like something you would have modified.
- Tue Aug 20, 2024 7:04 pm
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 50811
Re: Revolt starts in rainbow colors
Now I found when starting the game "as administrator" it works normal.
But when starting as user (what I always did for years) it has these graphical effects.

But when starting as user (what I always did for years) it has these graphical effects.

- Mon Aug 19, 2024 5:24 pm
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 50811
Re: Revolt starts in rainbow colors
No, I didn't touch any graphic or OpenGL etc. options.
And I do not have any other games on this computer.
A new installation did not help.
And I do not have any other games on this computer.
A new installation did not help.
- Sun Aug 18, 2024 11:26 am
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 50811
Revolt starts in rainbow colors
Hello guys,
today my RVGL starts in rainbow colors which looks like a graphical error:
RVGLrainbow.jpg
The non-RVGL installation starts as usual.
I hope it's only a Revolt and not a hardware problem.
Has anybody perhaps some ideas to solve this ?
Regards !
Matthias
today my RVGL starts in rainbow colors which looks like a graphical error:
RVGLrainbow.jpg
The non-RVGL installation starts as usual.
I hope it's only a Revolt and not a hardware problem.
Has anybody perhaps some ideas to solve this ?
Regards !
Matthias
- Mon Apr 08, 2024 7:01 pm
- Forum: The Bar
- Topic: The big questions about Re-Volt
- Replies: 4
- Views: 54559
Re: The big questions about Re-Volt
The P is also on crane and dozer in the toylands.
Perhaps it stands for "play" ?
Perhaps it stands for "play" ?
- Sat Dec 09, 2023 6:30 am
- Forum: Suggestions
- Topic: Suggestions
- Replies: 12
- Views: 421640
Re: Suggestions
My idea would be a track screen for reversed (R) mode, which is in the ../gfx folder.
Now it's only the gfx upside down.
This could be saved in the ../custom/reversed folder.
Then you could save it 180° and get a proper view from the reversed start position.
Now it's only the gfx upside down.
This could be saved in the ../custom/reversed folder.
Then you could save it 180° and get a proper view from the reversed start position.
- Tue Jul 18, 2023 6:52 pm
- Forum: Help & Bug Reports
- Topic: Making a track unselectable by Random Tracks
- Replies: 3
- Views: 226687
Re: Making a track unselectable by Random Tracks
Should be out when you rename its main folder.
- Sun Apr 16, 2023 8:56 am
- Forum: Suggestions
- Topic: Per-car custom treadmarks
- Replies: 1
- Views: 47886
Re: Per-car custom treadmarks
Funny idea I would support !
I just tried out to manipulate ..\cars\misc\shadow.bmp (bmq).
It's not easy because skid marks are a bunch of vertical lines which in game appear by different lengths.
But first results were not too bad.
I just tried out to manipulate ..\cars\misc\shadow.bmp (bmq).
It's not easy because skid marks are a bunch of vertical lines which in game appear by different lengths.
But first results were not too bad.
- Thu Mar 30, 2023 6:52 pm
- Forum: Help & Bug Reports
- Topic: What tool do you use to fix this problem (REPAINT)
- Replies: 2
- Views: 28889
Re: What tool do you use to fix this problem (REPAINT)
The wheels in Re-Volt are sometimes very special. Tire and rim are separate parts to save any single polygone in the past times, as John assumes. https://iili.io/HO96BON.jpg In the picture is shown where every part gets its paint from. The rim is only a square with black (transparent) edges. And the...
- Thu Mar 30, 2023 4:25 pm
- Forum: Help & Bug Reports
- Topic: How to position a car's wheels and how do you paint it?
- Replies: 1
- Views: 27422
Re: How to position a car's wheels and how do you paint it?
In the parameters.txt file in the section of all 4 wheels you can find the line " radius " which has to be changed (the collision definition of the car body is the hull.hul file, but for the wheels it's the number of the radius). And you have to change the position of the wheels because yo...
- Sun Mar 05, 2023 5:48 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 10
- Views: 129968