Perhaps you could try a web archive service.
For example: https://wayback-classic.net/cgi-bin/his ... one.net%2F
Search found 23 matches
- Sat Sep 13, 2025 5:22 pm
- Forum: The Bar
- Topic: Does anyone have a Backup from old cars in Revolt-Zone ?
- Replies: 2
- Views: 57
- Sun Aug 03, 2025 8:09 am
- Forum: The Bar
- Topic: Amount of objects and instances
- Replies: 5
- Views: 54259
Re: Amount of objects and instances
Mostly fences and the plants on a big landscape make many instance counts, but on moon I didn't need 

- Sun Aug 03, 2025 4:57 am
- Forum: The Bar
- Topic: Amount of objects and instances
- Replies: 5
- Views: 54259
Re: Amount of objects and instances
I made a bad workaround: 1. create an empty level.w file to see better. 2. rename the level.fin file to not loading it. 3. start in makeitgood / objects mode 4. zoom out to the sky and count manually But that's quite difficult and also very inaccurate. Seems that I have 100-120 objects and 300 insta...
- Sat Aug 02, 2025 11:36 am
- Forum: The Bar
- Topic: Amount of objects and instances
- Replies: 5
- Views: 54259
Amount of objects and instances
Hi all ! I have some difficulties with objects, some do not appear. Perhaps there are too much in my creation. Instances level.fin can be loaded in blender but that does not work for level.fob :cry: Can I perhaps anywhere see how much objects are inside the level.fob file ? Or is there another idea ...
- Tue Jul 01, 2025 6:42 am
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 19
- Views: 202197
Re: Re-Volt world website currently down
Here you always can find some current news: https://www.revoltworld.net/changelog/
- Sat Jun 14, 2025 4:32 pm
- Forum: The Bar
- Topic: Any tips on making a race flag?
- Replies: 4
- Views: 8001
Re: Any tips on making a race flag?
To the first question: I did not use the cloth effect, but could imagine that it only works while an item is moving, what an prm instance normally does not. Sometimes I used the object "gary flag" but then you have to find out where its texture is exactly located on bitmap "g". B...
- Fri Jun 13, 2025 3:06 pm
- Forum: The Bar
- Topic: Any tips on making a race flag?
- Replies: 4
- Views: 8001
Re: Any tips on making a race flag?
To the second question: perhaps the model center does not match at prm and ncp.
Try to import (in empty blender) at first the prm and then the ncp which should find its position exactly overlapping the prm.
Another issue may be the face normals, these have to show to outside direction.
Try to import (in empty blender) at first the prm and then the ncp which should find its position exactly overlapping the prm.
Another issue may be the face normals, these have to show to outside direction.
- Tue Feb 11, 2025 11:13 am
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 19
- Views: 202197
Re: Re-Volt world website currently down
Yes: https://www.revoltworld.net/changelog/
Perhaps try to press the keys CTRL + F5 for a forced new load of the page.
Perhaps try to press the keys CTRL + F5 for a forced new load of the page.
- Mon Feb 03, 2025 1:06 pm
- Forum: Help & Bug Reports
- Topic: Progress gone
- Replies: 3
- Views: 65772
Re: Progress gone
Do you use several profiles ?
When starting the game you are asked which profile should be used.
Perhaps you took and empty one.
When starting the game you are asked which profile should be used.
Perhaps you took and empty one.
- Mon Jan 27, 2025 2:17 pm
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 19
- Views: 202197
Re: Re-Volt world website currently down
It's really hard without my favourite site..
Are there no more detailled informations ?
Are there no more detailled informations ?
- Sun Sep 01, 2024 7:30 am
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 76818
Re: Revolt starts in rainbow colors
Good morning Sauss,
it's Windows 10 home since 2021.
First I tried -cubevisi with no effect, but -noshader makes the game ok again.
Thank you so much for helping me !!
it's Windows 10 home since 2021.
First I tried -cubevisi with no effect, but -noshader makes the game ok again.
Thank you so much for helping me !!

- Sat Aug 31, 2024 7:00 am
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 76818
- Wed Aug 21, 2024 6:05 pm
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 76818
Re: Revolt starts in rainbow colors
No, I deleted all data and made a complete new installation.
But I don't know if there are still some settings remaining deep in windows.
But I don't know if there are still some settings remaining deep in windows.
Yes I agree, but have no idea what or where to look..Because it still looks very much like something you would have modified.
- Tue Aug 20, 2024 7:04 pm
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 76818
Re: Revolt starts in rainbow colors
Now I found when starting the game "as administrator" it works normal.
But when starting as user (what I always did for years) it has these graphical effects.

But when starting as user (what I always did for years) it has these graphical effects.

- Mon Aug 19, 2024 5:24 pm
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 76818
Re: Revolt starts in rainbow colors
No, I didn't touch any graphic or OpenGL etc. options.
And I do not have any other games on this computer.
A new installation did not help.
And I do not have any other games on this computer.
A new installation did not help.
- Sun Aug 18, 2024 11:26 am
- Forum: Help & Bug Reports
- Topic: Revolt starts in rainbow colors
- Replies: 10
- Views: 76818
Revolt starts in rainbow colors
Hello guys,
today my RVGL starts in rainbow colors which looks like a graphical error:
RVGLrainbow.jpg
The non-RVGL installation starts as usual.
I hope it's only a Revolt and not a hardware problem.
Has anybody perhaps some ideas to solve this ?
Regards !
Matthias
today my RVGL starts in rainbow colors which looks like a graphical error:
RVGLrainbow.jpg
The non-RVGL installation starts as usual.
I hope it's only a Revolt and not a hardware problem.
Has anybody perhaps some ideas to solve this ?
Regards !
Matthias
- Mon Apr 08, 2024 7:01 pm
- Forum: The Bar
- Topic: The big questions about Re-Volt
- Replies: 7
- Views: 82153
Re: The big questions about Re-Volt
The P is also on crane and dozer in the toylands.
Perhaps it stands for "play" ?
Perhaps it stands for "play" ?
- Sat Dec 09, 2023 6:30 am
- Forum: Suggestions
- Topic: Suggestions
- Replies: 12
- Views: 447931
Re: Suggestions
My idea would be a track screen for reversed (R) mode, which is in the ../gfx folder.
Now it's only the gfx upside down.
This could be saved in the ../custom/reversed folder.
Then you could save it 180° and get a proper view from the reversed start position.
Now it's only the gfx upside down.
This could be saved in the ../custom/reversed folder.
Then you could save it 180° and get a proper view from the reversed start position.
- Tue Jul 18, 2023 6:52 pm
- Forum: Help & Bug Reports
- Topic: Making a track unselectable by Random Tracks
- Replies: 3
- Views: 246298
Re: Making a track unselectable by Random Tracks
Should be out when you rename its main folder.
- Sun Apr 16, 2023 8:56 am
- Forum: Suggestions
- Topic: Per-car custom treadmarks
- Replies: 1
- Views: 67356
Re: Per-car custom treadmarks
Funny idea I would support !
I just tried out to manipulate ..\cars\misc\shadow.bmp (bmq).
It's not easy because skid marks are a bunch of vertical lines which in game appear by different lengths.
But first results were not too bad.
I just tried out to manipulate ..\cars\misc\shadow.bmp (bmq).
It's not easy because skid marks are a bunch of vertical lines which in game appear by different lengths.
But first results were not too bad.
- Thu Mar 30, 2023 6:52 pm
- Forum: Help & Bug Reports
- Topic: What tool do you use to fix this problem (REPAINT)
- Replies: 2
- Views: 29900
Re: What tool do you use to fix this problem (REPAINT)
The wheels in Re-Volt are sometimes very special. Tire and rim are separate parts to save any single polygone in the past times, as John assumes. https://iili.io/HO96BON.jpg In the picture is shown where every part gets its paint from. The rim is only a square with black (transparent) edges. And the...
- Thu Mar 30, 2023 4:25 pm
- Forum: Help & Bug Reports
- Topic: How to position a car's wheels and how do you paint it?
- Replies: 1
- Views: 28181
Re: How to position a car's wheels and how do you paint it?
In the parameters.txt file in the section of all 4 wheels you can find the line " radius " which has to be changed (the collision definition of the car body is the hull.hul file, but for the wheels it's the number of the radius). And you have to change the position of the wheels because yo...
- Sun Mar 05, 2023 5:48 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 188303