Search found 7 matches

by motorhand
Mon Apr 08, 2024 7:01 pm
Forum: The Bar
Topic: The big questions about Re-Volt
Replies: 2
Views: 19918

Re: The big questions about Re-Volt

The P is also on crane and dozer in the toylands.

Perhaps it stands for "play" ?
by motorhand
Sat Dec 09, 2023 6:30 am
Forum: Suggestions
Topic: Suggestions
Replies: 12
Views: 178037

Re: Suggestions

My idea would be a track screen for reversed (R) mode, which is in the ../gfx folder.
Now it's only the gfx upside down.

This could be saved in the ../custom/reversed folder.
Then you could save it 180° and get a proper view from the reversed start position.
by motorhand
Tue Jul 18, 2023 6:52 pm
Forum: Help & Bug Reports
Topic: Making a track unselectable by Random Tracks
Replies: 3
Views: 88577

Re: Making a track unselectable by Random Tracks

Should be out when you rename its main folder.
by motorhand
Sun Apr 16, 2023 8:56 am
Forum: Suggestions
Topic: Per-car custom treadmarks
Replies: 1
Views: 11277

Re: Per-car custom treadmarks

Funny idea I would support !

I just tried out to manipulate ..\cars\misc\shadow.bmp (bmq).
It's not easy because skid marks are a bunch of vertical lines which in game appear by different lengths.
But first results were not too bad.
by motorhand
Thu Mar 30, 2023 6:52 pm
Forum: Help & Bug Reports
Topic: What tool do you use to fix this problem (REPAINT)
Replies: 2
Views: 10052

Re: What tool do you use to fix this problem (REPAINT)

The wheels in Re-Volt are sometimes very special. Tire and rim are separate parts to save any single polygone in the past times, as John assumes. https://iili.io/HO96BON.jpg In the picture is shown where every part gets its paint from. The rim is only a square with black (transparent) edges. And the...
by motorhand
Thu Mar 30, 2023 4:25 pm
Forum: Help & Bug Reports
Topic: How to position a car's wheels and how do you paint it?
Replies: 1
Views: 9243

Re: How to position a car's wheels and how do you paint it?

In the parameters.txt file in the section of all 4 wheels you can find the line " radius " which has to be changed (the collision definition of the car body is the hull.hul file, but for the wheels it's the number of the radius). And you have to change the position of the wheels because yo...
by motorhand
Sun Mar 05, 2023 5:48 pm
Forum: The Bar
Topic: Track Creator: How to ?
Replies: 8
Views: 31203

Re: Track Creator: How to ?

Ced! wrote: Tue Feb 28, 2023 10:55 amMy question : how do you add a "splash" sound when a car hits water?
In makeitgood mode you have to set 2 different objects:
1. water (makes the surface)
2. water box (set XYZ range for sound effect)