Search found 399 matches

by Huki
Mon Jan 07, 2019 2:46 am
Forum: Website
Topic: Spam-Users
Replies: 26
Views: 157462

Re: Spam-Users

ReCaptcha shows up on my end. I know, I get that too, but what about questions? I'm talking about this: Let's try this... I disabled reCaptcha and enabled the questions again. Users now have to enter the name of the game, when it was released and whether they're a human. I can't really confirm whet...
by Huki
Sun Jan 06, 2019 11:50 pm
Forum: Website
Topic: Spam-Users
Replies: 26
Views: 157462

Re: Spam-Users

Do we have questions now? I can't confirm without actually registering a new account. The initial registration page only has picture based reCaptcha. If we're asking questions relevant to the game, I can't see why so many spam users still succeed... So, can anyone confirm that we're really using que...
by Huki
Sun Jan 06, 2019 11:29 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Glitchy Antenna Tips
Replies: 3
Views: 7290

Re: Glitchy Antenna Tips

Can you send me that flag model, or something similar that I can work with?
by Huki
Wed Jan 02, 2019 3:51 am
Forum: Work in Progress
Topic: StuntGP - someone? something? (SGPRV)
Replies: 14
Views: 51161

Re: StuntGP - someone? something? (SGPRV)

@martin: I've heard of StuntGP, but never played it. It's a really interesting breakthrough... The biggest obstacle I see would be the car antennas. @ Huki : Any chance we might see a fix for the twitchy antenna tips in the near future? What's the issue exactly? I suggest opening a thread in bug rep...
by Huki
Wed Jan 02, 2019 3:35 am
Forum: Creations
Topic: RV Car Studio goes open source
Replies: 2
Views: 9360

Re: RV Car Studio goes open source

Great gesture, kay. Happy 1999 indeed!
by Huki
Wed Jan 02, 2019 3:30 am
Forum: RVGL News
Topic: RVGL Localization
Replies: 65
Views: 2322132

Re: RVGL Localization

@ZipperZbieracz and @Vaso013: Thanks for your contributions. but there's some problems with maximum number of letters in strings like: ''Press Pause to Continue'' or ''Press any key to continue''. And some problems with inflections. For example with string: ''Bronze cup tracks are now available in ....
by Huki
Thu Dec 27, 2018 7:37 pm
Forum: Website
Topic: Spam-Users
Replies: 26
Views: 157462

Re: Spam-Users

And I banned and deleted more posts, this time from two (!) new users unfortunately (both joined Dec 27). If they happen to be actual humans, the only viable solution would be to disable automatic activation. :grimacing: We do have email-based activation enabled, right? (i.e., users are required to ...
by Huki
Thu Dec 27, 2018 5:39 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 79
Views: 455883

Re: Spa-Volt Diary

Excellent release! I noticed that Spa-Volt 2 is missing custom loadlevel images. Perhaps something to add for the bugfix update?
by Huki
Thu Dec 27, 2018 5:35 pm
Forum: Website
Topic: Spam-Users
Replies: 26
Views: 157462

Re: Spam-Users

I banned another user and his/her/its spam posts. This user had registered on Mar 28, so it doesn't really point to a flaw in the new registration system. Though it's interesting that we have spam "zombies" that lay dormant for such a long time.
by Huki
Tue Dec 11, 2018 4:17 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 19106

Re: [SOLVED] [RVGL] Sliders collision not working

You can still drive through slider doors. :D But it does seem to be much less frequent than in older versions (I haven't tested against an older version, just against my memory). Are you sure? It's highly unlikely that the bug still exists. Have you checked your version of RVGL, and can you provide...
by Huki
Thu Dec 06, 2018 2:30 pm
Forum: Help & Bug Reports
Topic: [Closed | INVALID] RVGL new updates and patch
Replies: 10
Views: 10871

Re: RVGL new updates and patch

None of the issues described are relevant to RVGL. Either the issue doesn't even exist or it's just standard gameplay behavior. I'm closing this report as invalid.
by Huki
Thu Dec 06, 2018 1:50 pm
Forum: Work in Progress
Topic: RVGL - Redesign / Retextured (wip)
Replies: 5
Views: 31216

Re: RVGL - Redesign / Retextured (wip)

A total mod with redesigned original tracks sounds too ambitious, but I'm particularly interested in the custom frontend. It's doable and we could improve RVGL to support frontend customization better. !Can anyone give me a hint how to Screenshot in Mainmenu? my Printbutton dont work with rvgl! F8 k...
by Huki
Thu Dec 06, 2018 1:47 pm
Forum: Help & Bug Reports
Topic: Hardcoded Things in Re-Volt, some Questions
Replies: 2
Views: 6139

Re: Hardcoded Things in Re-Volt, some Questions

Currently i worked on a new Frontend for our RVGL and other Things but i have some Questions. The Frontend Menu: *The Cameramovement & the Position of Menuparts Is it possible to modify / change those Parts of Game or is this Hardcoded? I can't find any values of it The Frontend camera position...
by Huki
Tue Dec 04, 2018 11:42 am
Forum: Help & Bug Reports
Topic: [Closed | INVALID] RVGL new updates and patch
Replies: 10
Views: 10871

Re: RVGL new updates and patch

I moved the topic to Bug Reports. I don't think any of the problems described here were introduced by recent RVGL updates. I'm considering closing this topic as invalid / wontfix. Possibly the quality of random number generation is slightly worse in multiplayer, but this has been an issue since orig...
by Huki
Tue Nov 27, 2018 8:18 pm
Forum: The Bar
Topic: Counting with pictures
Replies: 31
Views: 130424

Re: Counting with pictures

Image
by Huki
Mon Nov 26, 2018 3:43 pm
Forum: RVGL News
Topic: [RVGL Release] 18.1126a
Replies: 7
Views: 43764

Re: [RVGL Release] 18.1126a

I updated the version to 18.1126a . This is a hotfix for a locale-specific issue. Changelog : Fixes a parameters parsing issue that caused strange glitches on non-english locales. ( #312 ) Removed the detection and logging of the system locale (the value is not used anyway). If you've downloaded rel...
by Huki
Mon Nov 26, 2018 9:58 am
Forum: RVGL News
Topic: [RVGL Release] 18.1126a
Replies: 7
Views: 43764

[RVGL Release] 18.1126a

RVGL has been updated to 18.1126a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dc_pack.7...
by Huki
Mon Nov 26, 2018 7:24 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 19106

Re: [RVGL] Sliders collision not working

To summarize from my discussions with Kiwi on Discord, There is a collision issue affecting certain animated objects like the sliding door. The issue exists in the original versions and the stock Market2 level (but here it's rare). You can pass through the sliding door every time a car is reposition...
by Huki
Mon Nov 26, 2018 7:18 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
Replies: 12
Views: 10520

Re: [RVGL-MIG] Problem using mirrors together with waterboxes

To summarize from my discussions with Kiwi on Discord, there was definitely an issue when Mirrors and WaterBoxes are used together in a track, but the bug only affects the legacy renderer . This was why my previous attempts in reproducing the bug (in Garden) failed. The good news is that this weird ...
by Huki
Tue Nov 13, 2018 5:51 pm
Forum: Work in Progress
Topic: Jura
Replies: 9
Views: 47753

Re: Jura

An idea is to hint at the presence of dinosaurs without really showing them. (warnings, sign boards, footprints, ...)

Of course, I approve of this theme. :P
by Huki
Tue Nov 13, 2018 2:44 pm
Forum: Competitions & Online Racing
Topic: RV House News
Replies: 47
Views: 436265

Re: RV House News

Does kadc.ini come from contact.dat ? Can you solve this ? Yes, RV House downloads contact.dat from: http://rv12.revoltzone.net/rv_house_contact.dat . kadc.ini is then generated from the downloaded contact.dat . This is kadc.ini from the server, which does not work: [local] 0 0.0.0.0 2304 2301 0 [o...
by Huki
Tue Nov 13, 2018 1:00 pm
Forum: Help & Bug Reports
Topic: [RVGL-MIG] Waterbox waving effect limit
Replies: 6
Views: 10418

Re: [RVGL-MIG] Waterbox waving effect limit

The shader renderer is limited to 4 mesh deformation effects, and 8 lights, per world "cube". Have you tried separating each plant / flag into its own mesh? The new object idea is a good one, but the above limitation would still apply. First, let me know if the above technique solves your ...
by Huki
Tue Nov 13, 2018 12:51 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
Replies: 12
Views: 10520

Re: [RVGL-MIG] Problem using mirrors together with waterboxes

Kiwi wrote: Mon Nov 12, 2018 10:59 am Any news regarding this issue?

I wanted to add mirrors at my new custom track Spa-Volt 2, but I have exactly the same problem again.
I need you to send me your track in its current state where you experience this problem.
The same for the sliders collision.

Then I'll check both of them.
by Huki
Tue Nov 13, 2018 12:44 pm
Forum: Suggestions
Topic: [Done] Re-Volt Turkish Letter
Replies: 2
Views: 4361

Re: Re-Volt Turkish Letter

I'll add it, but handling case conversion from i -> İ and I -> ı will be tricky...
by Huki
Tue Nov 13, 2018 12:41 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 17883

Re: [RVGL] Broken mipmap generation on 18.1020a

with fixed texture it work fine (strainge that i didn't need theme with previous release ? ) Yes, this is because libpng 1.6.32 can't handle those textures. It can be solved by using an older or newer libpng, but it's simpler to just resave the textures. We're using the libpng builds from SDL_image...