Search found 399 matches
- Mon Jan 07, 2019 2:46 am
- Forum: Website
- Topic: Spam-Users
- Replies: 26
- Views: 157462
Re: Spam-Users
ReCaptcha shows up on my end. I know, I get that too, but what about questions? I'm talking about this: Let's try this... I disabled reCaptcha and enabled the questions again. Users now have to enter the name of the game, when it was released and whether they're a human. I can't really confirm whet...
- Sun Jan 06, 2019 11:50 pm
- Forum: Website
- Topic: Spam-Users
- Replies: 26
- Views: 157462
Re: Spam-Users
Do we have questions now? I can't confirm without actually registering a new account. The initial registration page only has picture based reCaptcha. If we're asking questions relevant to the game, I can't see why so many spam users still succeed... So, can anyone confirm that we're really using que...
- Sun Jan 06, 2019 11:29 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Glitchy Antenna Tips
- Replies: 3
- Views: 7290
Re: Glitchy Antenna Tips
Can you send me that flag model, or something similar that I can work with?
- Wed Jan 02, 2019 3:51 am
- Forum: Work in Progress
- Topic: StuntGP - someone? something? (SGPRV)
- Replies: 14
- Views: 51161
Re: StuntGP - someone? something? (SGPRV)
@martin: I've heard of StuntGP, but never played it. It's a really interesting breakthrough... The biggest obstacle I see would be the car antennas. @ Huki : Any chance we might see a fix for the twitchy antenna tips in the near future? What's the issue exactly? I suggest opening a thread in bug rep...
- Wed Jan 02, 2019 3:35 am
- Forum: Creations
- Topic: RV Car Studio goes open source
- Replies: 2
- Views: 9360
Re: RV Car Studio goes open source
Great gesture, kay. Happy 1999 indeed!
- Wed Jan 02, 2019 3:30 am
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 2322132
Re: RVGL Localization
@ZipperZbieracz and @Vaso013: Thanks for your contributions. but there's some problems with maximum number of letters in strings like: ''Press Pause to Continue'' or ''Press any key to continue''. And some problems with inflections. For example with string: ''Bronze cup tracks are now available in ....
- Thu Dec 27, 2018 7:37 pm
- Forum: Website
- Topic: Spam-Users
- Replies: 26
- Views: 157462
Re: Spam-Users
And I banned and deleted more posts, this time from two (!) new users unfortunately (both joined Dec 27). If they happen to be actual humans, the only viable solution would be to disable automatic activation. :grimacing: We do have email-based activation enabled, right? (i.e., users are required to ...
- Thu Dec 27, 2018 5:39 pm
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 455883
Re: Spa-Volt Diary
Excellent release! I noticed that Spa-Volt 2 is missing custom loadlevel images. Perhaps something to add for the bugfix update?
- Thu Dec 27, 2018 5:35 pm
- Forum: Website
- Topic: Spam-Users
- Replies: 26
- Views: 157462
Re: Spam-Users
I banned another user and his/her/its spam posts. This user had registered on Mar 28, so it doesn't really point to a flaw in the new registration system. Though it's interesting that we have spam "zombies" that lay dormant for such a long time.
- Tue Dec 11, 2018 4:17 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Sliders collision not working
- Replies: 12
- Views: 19106
Re: [SOLVED] [RVGL] Sliders collision not working
You can still drive through slider doors. :D But it does seem to be much less frequent than in older versions (I haven't tested against an older version, just against my memory). Are you sure? It's highly unlikely that the bug still exists. Have you checked your version of RVGL, and can you provide...
- Thu Dec 06, 2018 2:30 pm
- Forum: Help & Bug Reports
- Topic: [Closed | INVALID] RVGL new updates and patch
- Replies: 10
- Views: 10871
Re: RVGL new updates and patch
None of the issues described are relevant to RVGL. Either the issue doesn't even exist or it's just standard gameplay behavior. I'm closing this report as invalid.
- Thu Dec 06, 2018 1:50 pm
- Forum: Work in Progress
- Topic: RVGL - Redesign / Retextured (wip)
- Replies: 5
- Views: 31216
Re: RVGL - Redesign / Retextured (wip)
A total mod with redesigned original tracks sounds too ambitious, but I'm particularly interested in the custom frontend. It's doable and we could improve RVGL to support frontend customization better. !Can anyone give me a hint how to Screenshot in Mainmenu? my Printbutton dont work with rvgl! F8 k...
- Thu Dec 06, 2018 1:47 pm
- Forum: Help & Bug Reports
- Topic: Hardcoded Things in Re-Volt, some Questions
- Replies: 2
- Views: 6139
Re: Hardcoded Things in Re-Volt, some Questions
Currently i worked on a new Frontend for our RVGL and other Things but i have some Questions. The Frontend Menu: *The Cameramovement & the Position of Menuparts Is it possible to modify / change those Parts of Game or is this Hardcoded? I can't find any values of it The Frontend camera position...
- Tue Dec 04, 2018 11:42 am
- Forum: Help & Bug Reports
- Topic: [Closed | INVALID] RVGL new updates and patch
- Replies: 10
- Views: 10871
Re: RVGL new updates and patch
I moved the topic to Bug Reports. I don't think any of the problems described here were introduced by recent RVGL updates. I'm considering closing this topic as invalid / wontfix. Possibly the quality of random number generation is slightly worse in multiplayer, but this has been an issue since orig...
- Tue Nov 27, 2018 8:18 pm
- Forum: The Bar
- Topic: Counting with pictures
- Replies: 31
- Views: 130424
- Mon Nov 26, 2018 3:43 pm
- Forum: RVGL News
- Topic: [RVGL Release] 18.1126a
- Replies: 7
- Views: 43764
Re: [RVGL Release] 18.1126a
I updated the version to 18.1126a . This is a hotfix for a locale-specific issue. Changelog : Fixes a parameters parsing issue that caused strange glitches on non-english locales. ( #312 ) Removed the detection and logging of the system locale (the value is not used anyway). If you've downloaded rel...
- Mon Nov 26, 2018 9:58 am
- Forum: RVGL News
- Topic: [RVGL Release] 18.1126a
- Replies: 7
- Views: 43764
[RVGL Release] 18.1126a
RVGL has been updated to 18.1126a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dc_pack.7...
- Mon Nov 26, 2018 7:24 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Sliders collision not working
- Replies: 12
- Views: 19106
Re: [RVGL] Sliders collision not working
To summarize from my discussions with Kiwi on Discord, There is a collision issue affecting certain animated objects like the sliding door. The issue exists in the original versions and the stock Market2 level (but here it's rare). You can pass through the sliding door every time a car is reposition...
- Mon Nov 26, 2018 7:18 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
- Replies: 12
- Views: 10520
Re: [RVGL-MIG] Problem using mirrors together with waterboxes
To summarize from my discussions with Kiwi on Discord, there was definitely an issue when Mirrors and WaterBoxes are used together in a track, but the bug only affects the legacy renderer . This was why my previous attempts in reproducing the bug (in Garden) failed. The good news is that this weird ...
- Tue Nov 13, 2018 5:51 pm
- Forum: Work in Progress
- Topic: Jura
- Replies: 9
- Views: 47753
Re: Jura
An idea is to hint at the presence of dinosaurs without really showing them. (warnings, sign boards, footprints, ...)
Of course, I approve of this theme.
Of course, I approve of this theme.
- Tue Nov 13, 2018 2:44 pm
- Forum: Competitions & Online Racing
- Topic: RV House News
- Replies: 47
- Views: 436265
Re: RV House News
Does kadc.ini come from contact.dat ? Can you solve this ? Yes, RV House downloads contact.dat from: http://rv12.revoltzone.net/rv_house_contact.dat . kadc.ini is then generated from the downloaded contact.dat . This is kadc.ini from the server, which does not work: [local] 0 0.0.0.0 2304 2301 0 [o...
- Tue Nov 13, 2018 1:00 pm
- Forum: Help & Bug Reports
- Topic: [RVGL-MIG] Waterbox waving effect limit
- Replies: 6
- Views: 10418
Re: [RVGL-MIG] Waterbox waving effect limit
The shader renderer is limited to 4 mesh deformation effects, and 8 lights, per world "cube". Have you tried separating each plant / flag into its own mesh? The new object idea is a good one, but the above limitation would still apply. First, let me know if the above technique solves your ...
- Tue Nov 13, 2018 12:51 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
- Replies: 12
- Views: 10520
Re: [RVGL-MIG] Problem using mirrors together with waterboxes
I need you to send me your track in its current state where you experience this problem.
The same for the sliders collision.
Then I'll check both of them.
- Tue Nov 13, 2018 12:44 pm
- Forum: Suggestions
- Topic: [Done] Re-Volt Turkish Letter
- Replies: 2
- Views: 4361
Re: Re-Volt Turkish Letter
I'll add it, but handling case conversion from i -> İ and I -> ı will be tricky...
- Tue Nov 13, 2018 12:41 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
- Replies: 8
- Views: 17883
Re: [RVGL] Broken mipmap generation on 18.1020a
with fixed texture it work fine (strainge that i didn't need theme with previous release ? ) Yes, this is because libpng 1.6.32 can't handle those textures. It can be solved by using an older or newer libpng, but it's simpler to just resave the textures. We're using the libpng builds from SDL_image...