I restored the links. Can you try again? You can also get it from Re-Volt World as that should have the latest version.
Search found 399 matches
Re: Ranch
Re: Ranch
I'm using the 23.1030 version of the game on Android, there seem to be some weird black smoke effects around all cars on this track: https://ibb.co/K5H7Z1X It's possible that your version of Ranch is outdated. Can you try again with the latest version of the track from the first post? It should be ...
- Fri Oct 27, 2023 3:24 am
- Forum: Help & Bug Reports
- Topic: Graphical Errors in Menu & Game
- Replies: 8
- Views: 215426
Re: Graphical Errors in Menu & Game
Hello Huki, Thanks for your reply. Can you by any chance provide a small/minor guide as to how to " disable SSO (set EnableSSO = 0 in profiles/rvgl.ini) ". My knowledge of how and where to do that is somewhat limited. Best Regards Inside your game folder, there is a profiles folder. Insid...
- Wed Oct 25, 2023 12:46 pm
- Forum: Help & Bug Reports
- Topic: What are the System Requirements for RVGL?
- Replies: 5
- Views: 214866
Re: What are the System Requirements for RVGL?
The current RVGL builds require at least Windows XP with the latest service pack applied (that is SP3 for 32-bit, or SP2 for 64-bit). Even if we are to build the game binary for an older Windows version, possibly one or more dependencies (eg, SDL2) will still have the XP requirement. So running on W...
- Wed Oct 25, 2023 12:15 pm
- Forum: Help & Bug Reports
- Topic: Graphical Errors in Menu & Game
- Replies: 8
- Views: 215426
Re: Graphical Errors in Menu & Game
Hello. This issue has been reported by a few players, and it seems to be introduced by a recent driver update for AMD graphics cards. The latest AMD driver breaks the support for an OpenGL feature called Separate Shader Objects. The exact cause behind this is unknown, but the recommended workaround ...
- Wed Oct 25, 2023 11:56 am
- Forum: Help & Bug Reports
- Topic: [Glitch] Skin Selector - It works poorly after the suffix length limit
- Replies: 2
- Views: 188058
Re: [Glitch] Skin Selector - It works poorly after the suffix length limit
I detected that the skin selector has an problem after the suffix length, if you put a skin with longer character names (Unlimited name), it does not detect it and therefore it will be displayed within the game, a double from another skin that works correctly. The normal thing is that the skin is n...
- Sat Jun 03, 2023 1:13 pm
- Forum: RVGL News
- Topic: [RVGL Release] 23.0602a
- Replies: 0
- Views: 160899
[RVGL Release] 23.0602a
RVGL 23.0602a1 is now available. This is a tiny update with few most asked for bugfixes. Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download macOS [ dmg ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition ...
- Fri May 26, 2023 9:46 am
- Forum: Website
- Topic: Can't donate
- Replies: 6
- Views: 124650
Re: Can't donate
Hi, see if you're able to donate directly using this link:Parshan wrote: ↑Mon May 22, 2023 8:23 am Donation from India are also not supported. Is there any other way? FM WhatsApp
https://www.paypal.com/paypalme/viancobitume
- Fri May 26, 2023 9:45 am
- Forum: Help & Bug Reports
- Topic: unable to install libwebp6/libfluidsynth1
- Replies: 3
- Views: 53679
Re: unable to install libwebp6/libfluidsynth1
libfluidsynth3 is also supported for distros that provide that version, so it should be fine. As for webp, the exact version of webp required depends on the version of the SDL2_image library, and since both are provided by the distro, they both tend to satisfy each other. So just get the version of ...
- Fri May 26, 2023 9:29 am
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 2328427
Re: Russian language
I redid it. At the same time, I revised some of the letters and redid them too. https://drive.google.com/file/d/11Gl2ZdEMWKyyLTgsrOQ21MvznVcBkGF1/view?usp=share_link This is much better. :) What is the maximum width of the letters in pixels if the texture resolution is 512x512 and 256x256? For a 51...
- Wed May 10, 2023 12:25 pm
- Forum: Help & Bug Reports
- Topic: Button that removes repository doesn't work in RVGL Launcher
- Replies: 4
- Views: 56606
Re: Button that removes repository doesn't work in RVGL Launcher
I added RVA repository long ago and recently found out that it has changed so I wanted to delete and replace it, but couldn't delete it through the launcher, so it's not only about default repositories I believe There also were some repositories that didn't look like default ones (like ARM and duc'...
- Wed May 10, 2023 12:18 pm
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 2328427
Re: Russian language
Hi there! There are enough languages in your game, but I would like it to be Russian as well. This language is also common :roll: Moved and merged the topic, wasn't correct sub-forum either. It was previously explained with non-latin languages: Anything with latin characters is up to other people...
- Wed May 10, 2023 12:02 pm
- Forum: Help & Bug Reports
- Topic: Button that removes repository doesn't work in RVGL Launcher
- Replies: 4
- Views: 56606
Re: Button that removes repository doesn't work in RVGL Launcher
The default set of repositories cannot be removed or disabled, only user added repositories can be removed. But it's weird that the remove button is not greyed out in such cases - that needs to be fixed. I'm also thinking about letting the user disable any repository except the base I/O repo (which ...
- Tue May 09, 2023 12:44 am
- Forum: RVGL News
- Topic: [RVGL Release] 23.0501a
- Replies: 8
- Views: 119185
Re: [RVGL Release] 23.0501a
RVGL 23.0501a2 is now available as a hotfix release. Links have been updated, so simply download the latest update again from the first post if you want to get the fixes. Applying this hotfix is optional - it's compatible online with the previous 23.0501 release. Bug Fixes : Fixed installation issue...
- Mon May 08, 2023 11:16 pm
- Forum: Help & Bug Reports
- Topic: Bomb not exploding
- Replies: 6
- Views: 77340
Re: Bomb not exploding
I discovered certain situations when the bug could actually happen. I've fixed them now, but the fix didn't make it into the upcoming hotfix update. You'll have to wait until the next release for this one. The bug, like Kilabarus said, was caused by the player's bomb flag not being reset correctly. ...
- Mon May 08, 2023 9:48 am
- Forum: Help & Bug Reports
- Topic: Bomb not exploding
- Replies: 6
- Views: 77340
Re: Bomb not exploding
Even in the newest RVGL version as of 7th of May 2023 (23.0501a), the bomb defusing bug is still a thing. https://streamable.com/sxrl7d :grimacing: When the bug happens, do you find something like "Object type 20 out of bounds" in the log file? You can find the log file at " profiles...
- Tue May 02, 2023 10:31 pm
- Forum: RVGL News
- Topic: [RVGL Release] 23.0501a
- Replies: 8
- Views: 119185
[RVGL Release] 23.0501a
RVGL has been updated to 23.0501a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ 7z ] Download macOS [ dmg ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack :...
- Sat Jan 07, 2023 6:32 am
- Forum: Website
- Topic: I found a typo on the Re-Volt I/O site.
- Replies: 1
- Views: 61378
Re: I found a typo on the Re-Volt I/O site.
Fixed, thanks!
- Thu May 05, 2022 3:17 pm
- Forum: Help & Bug Reports
- Topic: RVGL Android Lighting/Shader Bug
- Replies: 4
- Views: 51586
Re: RVGL Android Lighting/Shader Bug
I also tried to use all the different OpenGL Profiles in the rvgl.ini because i read that the D3D Profile has something to do with ANGLE but that didnt work, it always switched back to the ES profile. ANGLE has different uses on different platforms. On Windows, it can convert OpenGL code to Direct3...
- Wed May 04, 2022 4:03 pm
- Forum: Help & Bug Reports
- Topic: RVGL Android Lighting/Shader Bug
- Replies: 4
- Views: 51586
Re: RVGL Android Lighting/Shader Bug
The device has Samsung's new Xclipse 920 GPU. Surprisingly, Samsung is not providing a native OpenGL driver for this GPU. Instead, it's using the ANGLE translation layer to convert an application's OpenGL rendering code to Vulkan. On Android, we use 16-bit RGB565 framebuffers for performance reasons...
- Mon May 02, 2022 1:18 am
- Forum: Help & Bug Reports
- Topic: Mac version won't play soundtrack music
- Replies: 2
- Views: 25424
Re: Mac version won't play soundtrack music
Game content is not loaded directly from the app folder. They get copied to ~/Library/Application Support/RVGL on first run. This is where you should place additional content and soundtrack. See the docs section on macOS data path . Alternatively, just get the full game package from re-volt.io . It ...
- Mon Mar 14, 2022 3:36 am
- Forum: Suggestions
- Topic: Stop alt-tab from becoming input
- Replies: 1
- Views: 45573
Re: Stop alt-tab from becoming input
Specifically in the waiting room, the TAB key press is ignored if modifiers are pressed (alt / ctrl / shift or win key). So I guess the only place alt-tab can conflict is in the editor. Is there any place else you experienced this issue?
- Sat Mar 05, 2022 4:45 am
- Forum: Help & Bug Reports
- Topic: RVGL21.0930a Won't run M1 Max 32 core
- Replies: 5
- Views: 31211
Re: RVGL21.0930a Won't run M1 Max 32 core
Hi I tried the build in this post xBox Wireless Controller On Mac M1 no Work But I still have the same problem of the RVGL folder not being created in the Library/Application Support folder Still need help thanks The folder must be there but hidden in some way, because the game data is loaded from ...
- Fri Mar 04, 2022 11:00 pm
- Forum: Help & Bug Reports
- Topic: xBox Wireless Controller On Mac M1 no Work
- Replies: 15
- Views: 113352
Re: xBox Wireless Controller On Mac M1 no Work
New build: https://garage.re-volt.io/s/A5K6tL2j6Kka4iN
Hope this works...
Hope this works...
- Thu Mar 03, 2022 9:27 am
- Forum: Help & Bug Reports
- Topic: xBox Wireless Controller On Mac M1 no Work
- Replies: 15
- Views: 113352
Re: xBox Wireless Controller On Mac M1 no Work
This new build should have fixed the "Library not loaded" issue. Can you check the output again? Is it the same issue or something different?