Search found 50 matches
- Fri Sep 30, 2022 10:31 am
- Forum: Help & Bug Reports
- Topic: AI nodes issue
- Replies: 4
- Views: 35453
Re: AI nodes issue
If creating two alternate AI paths then always ensure you have corresponding track zones that meet up in proper sequence as to maintain the full lap count.
- Thu Apr 07, 2022 7:01 pm
- Forum: The Bar
- Topic: Re-Volt World Ban APPEAL
- Replies: 11
- Views: 30726
Re: Re-Volt World Ban APPEAL
@Lukisav
Asked and answered !
Please deal with it and move on with your life.
You have not been banned from here, yet ! so you still have access to everything RV and can still enjoy the game if only in a limited social fashion.
Asked and answered !
Please deal with it and move on with your life.
You have not been banned from here, yet ! so you still have access to everything RV and can still enjoy the game if only in a limited social fashion.
- Wed Apr 06, 2022 1:52 pm
- Forum: The Bar
- Topic: Re-Volt World Ban APPEAL
- Replies: 11
- Views: 30726
Re: Re-Volt World Ban APPEAL
I would suggest that if you know who the "owners" are of "re-Volt World" ? then you should appeal to or contact them direct.
- Thu Dec 30, 2021 5:28 pm
- Forum: Suggestions
- Topic: A new node mode for RVGL
- Replies: 3
- Views: 19287
Re: A new node mode for RVGL
I'm assuming the surface friction/property is ICE or similar low friction, as to why the cars slide on slopes ? Remember that a cars reset point is the nearest AI node the car has just passed, so remove the nodes on the slope and have the nearest reset node at the start of the run up. Also, the basi...
- Thu Dec 23, 2021 8:32 pm
- Forum: Suggestions
- Topic: A new node mode for RVGL
- Replies: 3
- Views: 19287
Re: A new node mode for RVGL
Not really sure what the issue is that you are experiencing, or what exactly the "new node mode" is and how it would need to be implemented. Surely the correct AI nodes placed in the optimal positions would solve you issue ?
Please could you explain in more detail ?
Please could you explain in more detail ?
- Wed Oct 13, 2021 1:12 pm
- Forum: Suggestions
- Topic: Tire Pressure?
- Replies: 1
- Views: 16948
Re: Tire Pressure?
Surely this would have counter productive effects for 'Grip' & 'Kinetic Friction' ?
Adjusting a 'Pressure' value, as you have explained it, would have opposing effects on 'Grip' & 'Kinetic Friction' rather than a parallel effect wouldn't it ?
Adjusting a 'Pressure' value, as you have explained it, would have opposing effects on 'Grip' & 'Kinetic Friction' rather than a parallel effect wouldn't it ?
- Wed Sep 22, 2021 6:06 pm
- Forum: Suggestions
- Topic: Multiple parameters?
- Replies: 7
- Views: 33306
Re: Multiple parameters?
@Ato
Sorry, but RL handling for the player can not always be utilised by the AI and provide the same challenge.
Citywalkers tips are to provide a happy medium.
A personal preference handling may not always provide a reliable AI.
Sorry, but RL handling for the player can not always be utilised by the AI and provide the same challenge.
Citywalkers tips are to provide a happy medium.
A personal preference handling may not always provide a reliable AI.
- Tue Sep 21, 2021 7:02 pm
- Forum: Suggestions
- Topic: Multiple parameters?
- Replies: 7
- Views: 33306
Re: Multiple parameters?
@Ato, Surely the Real life params are for the player to use against the AI ? If you change the whole garage to real life params then the AI may not be as challenging. So you would only need a player param set toggle that would show alternate params if available. @ Gel38 , (long time no chat dude ! ...
- Sat Aug 07, 2021 5:48 pm
- Forum: Help & Bug Reports
- Topic: I can't make my "car" stable
- Replies: 5
- Views: 10438
Re: I can't make my "car" stable
The 'Weapon' position needs adjusting, as the weapon position takes it's starting position from the COM position.
Try and raise it.
Try and raise it.
- Fri Aug 06, 2021 3:35 pm
- Forum: Help & Bug Reports
- Topic: I can't make my "car" stable
- Replies: 5
- Views: 10438
Re: I can't make my "car" stable
On a quick look at the parameters, the middle inertia value is too low and the COM middle value is right below the floor, yes I know the COM for bikes has to be set differently to allow the correct lean, but those are things that can create the shaking and jumping of models. Try rising the inertia v...
- Fri May 28, 2021 8:40 pm
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 184447
Re: Any Good Re-Volt custom car tutorials
Google Blender 2.79 tutorial. http://www.google.co.uk/search?q=Blender+2.79+tutorial&sxsrf=ALeKk01cdn_5IYA2jQzJfOiADxA6V63Uug%3A1622234055040&source=hp&ei=x1OxYKUQlPbGA8zsrMAL&iflsig=AINFCbYAAAAAYLFh14GxfbxNPiUxxwKjgohh8Fh_0vVs&oq=Blender+2.79+tutorial&gs_lcp=Cgdnd3Mtd2l6EAMy...
- Thu May 27, 2021 3:21 pm
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 184447
- Wed May 26, 2021 6:09 pm
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 184447
Re: Any Good Re-Volt custom car tutorials
........Also, I don't know how to make blender models for the car and impliment them Yeah, neither do I, sorry. I've just used other's models and resized if needed then remapped to texture sheet to meet all the models requirements. Making from scratch ain't me thing. What I'm getting from that is t...
- Mon May 24, 2021 5:00 pm
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 184447
Re: Any Good Re-Volt custom car tutorials
Yeah, neither do I, sorry. I've just used other's models and resized if needed then remapped to texture sheet to meet all the models requirements. Making from scratch ain't me thing.
- Sun May 23, 2021 5:59 pm
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 184447
Re: Any Good Re-Volt custom car tutorials
The link to the "parameter Notes 7.1" is the tutorial, in respects that it it will explain, to the best of our knowledge, what each parameter does, what it effects and how to adjust it. Okay, I made a copy of the car "Stinger"s parameters, and ajusted them to make it faster and ...
- Sat May 22, 2021 3:30 pm
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 184447
Re: Any Good Re-Volt custom car tutorials
The link to the "parameter Notes 7.1" is the tutorial, in respects that it it will explain, to the best of our knowledge, what each parameter does, what it effects and how to adjust it.
- Sun Mar 14, 2021 8:17 pm
- Forum: Help & Bug Reports
- Topic: HowTo for track editor (MAKEITGOOD)?
- Replies: 3
- Views: 16683
Re: HowTo for track editor?
Some basic editing tips here : The ReVolt Workbench
Quite old, but a good place to start.
Quite old, but a good place to start.
- Mon Mar 08, 2021 6:22 pm
- Forum: Competitions & Online Racing
- Topic: Custom car championship
- Replies: 7
- Views: 44154
- Sun Mar 07, 2021 12:38 pm
- Forum: Competitions & Online Racing
- Topic: Custom car championship
- Replies: 7
- Views: 44154
Re: Custom car championship
Cars with these parameters are very competitive. Although they all have speed below original Toyeca max speed they easily overtake her. They perform a lot better on tracks with improved AI, hardcore AI environment created by Whitedoom. The overtaking is due to the natural, or not so natural, rubber...
- Tue Mar 02, 2021 12:18 pm
- Forum: Competitions & Online Racing
- Topic: Custom car championship
- Replies: 7
- Views: 44154
Re: Custom car championship
Hi, I am trying to find the best performing cars controlled by AI . Such cars can then be used for competitive racing offline and fill up empty slots in online races. I created a pack years ago for this very purpose, but did not receive much interest. You can download the pack here : AI Test Pack T...
- Sun Feb 28, 2021 12:18 am
- Forum: Help & Bug Reports
- Topic: Legit speed ranges for all car ranks
- Replies: 7
- Views: 19974
Re: Legit speed ranges for all car ranks
There is probably a sliding scale for several different aspects of each class of cars overall performance.
Like you say, higher speeds yet slower acceleration.
There'll be others for grip and over/under steer, weight and inertia.
Each parameter section can affect max speed and acceleration.
Like you say, higher speeds yet slower acceleration.
There'll be others for grip and over/under steer, weight and inertia.
Each parameter section can affect max speed and acceleration.
- Sat Feb 27, 2021 10:48 pm
- Forum: Help & Bug Reports
- Topic: Legit speed ranges for all car ranks
- Replies: 7
- Views: 19974
- Sat Feb 27, 2021 9:14 pm
- Forum: Help & Bug Reports
- Topic: Legit speed ranges for all car ranks
- Replies: 7
- Views: 19974
Re: Legit speed ranges for all car ranks
Super-Pro: 43.1 mph - W.T.F !!! lol
- Fri Jan 29, 2021 4:02 pm
- Forum: Creations
- Topic: Tips and Tricks for car texturing and carbox making
- Replies: 3
- Views: 33573
Re: Tips and Tricks for car texturing and carbox making
Awesome detailed tutorial.
Well done.
Well done.
- Fri Nov 27, 2020 4:10 pm
- Forum: Creations
- Topic: Project GTP Re-Vamp
- Replies: 3
- Views: 16973
Re: Project GTP Re-Vamp
I wonder if I did nailed your expectation visual wise since it still is your pack after all. I wanted to keep the GTP race car theme although for GTP1, 8 and 9 went balls deep into the time attack area. :grimacing: Updating the pack to make the best of the latest RVGL release is ALL GOOD by me, NIC...