Search found 354 matches

by 607
Fri May 13, 2022 3:10 pm
Forum: The Bar
Topic: Re-Volt is back on GOG
Replies: 5
Views: 702

Re: Re-Volt is back on GOG

There are numerous people in the community who do not want to support this release due to the current IP holders, as they are looking into NFTs for Re-Volt, and knowing they are also coming from WeGo. Oh, you make a good point there. For some reason I hadn't considered that, even though I have made...
by 607
Fri May 13, 2022 3:08 pm
Forum: The Bar
Topic: Re-Volt is back on GOG
Replies: 5
Views: 702

Re: Re-Volt is back on GOG

I'm not so sure about that, some people prefer to just play the vanilla version (the GOG version seems to be a slightly modified v1.1), and a couple of comments on the GOG forum seem to go in that direction. Though I guess for people interested in community created content, RVGL will be the better/...
by 607
Mon May 09, 2022 10:55 am
Forum: The Bar
Topic: Re-Volt is back on GOG
Replies: 5
Views: 702

Re-Volt is back on GOG

I'm not sure how it is possible that there is no topic about this yet (this is still the main Re-Volt forum, right?), as it has apparently been over a week. But Re-Volt is back on GOG! I saw it on RVW. For €5,99, you can get the game legally. I'm almost certainly going to get it, as I actually only ...
by 607
Wed Jan 26, 2022 12:16 pm
Forum: Suggestions
Topic: Game mode
Replies: 8
Views: 2899

Re: Game mode

I reckon that the same code for selecting the CPU cars could be used.
by 607
Tue Dec 28, 2021 11:07 am
Forum: Suggestions
Topic: race ideas
Replies: 3
Views: 1137

Re: race ideas

Yeah, it would be nice to have multi-class races! Another feature I have requested (I think?) was to be able to choose the rating to race against, or at least choose what player will decide the rating to race against. When my brother was young, I played Rookie and he played Pro, but that meant we pl...
by 607
Mon Dec 27, 2021 10:08 am
Forum: Work in Progress
Topic: Supersonic RC Track
Replies: 3
Views: 1195

Re: Supersonic RC Track

Hm, looks like you're not getting much response. I'm not too experienced with track creating myself. Maybe look for a Re-Volt Discord server?
by 607
Mon Dec 27, 2021 10:05 am
Forum: Suggestions
Topic: Add new difficulty type for tracks
Replies: 2
Views: 806

Re: Add new difficulty type for tracks

Not sure. Personally I think Extreme is extreme enough, unless it turns out that half of the custom tracks end up rated Extreme.
by 607
Sat Dec 11, 2021 8:27 pm
Forum: The Bar
Topic: New website: Re-Volt World
Replies: 3
Views: 2712

Re: New website: Re-Volt World

The randomizer is back! :D
by 607
Fri Dec 10, 2021 8:31 pm
Forum: The Bar
Topic: Late 90s Acclaim Press Kit
Replies: 3
Views: 1339

Re: Late 90s Acclaim Press Kit

Great! Thanks for helping to keep these around.
by 607
Fri Dec 10, 2021 8:28 pm
Forum: The Bar
Topic: The forgotten Re-volt concept arts.
Replies: 7
Views: 4260

Re: The forgotten Re-volt concept arts.

Very cool to see, great find!
Have these been turned into custom cars yet?
by 607
Fri Dec 10, 2021 8:26 pm
Forum: Creations
Topic: Hood Frontend
Replies: 12
Views: 6150

Re: Hood Frontend

It's lovely to finally have the winter edition! :D It feels even better than I was imagining it to.
by 607
Sat Oct 23, 2021 12:32 pm
Forum: Suggestions
Topic: Show track thumb image in-game
Replies: 5
Views: 1233

Re: Show track thumb image in-game

I don't think this is necessary. It also wouldn't be too easy to implement, as Vaid went into. Note that the tv object always shows the most recently selected track, even if another track is being played (because of someone else picking, or Random Tracks being on).
by 607
Thu Sep 30, 2021 5:49 pm
Forum: Suggestions
Topic: Suggestion with regards to screen colour overwrites
Replies: 1
Views: 528

Suggestion with regards to screen colour overwrites

Hi, I'm not too sure how to phrase this, because I'm no expert on graphics. I have f.lux installed, which changes the colours of the screen when it gets dark outside. It interacts strangely with Re-Volt. When Re-Volt is active, all colours get normal again. However, sometimes, they then become yello...
by 607
Thu Sep 30, 2021 5:41 pm
Forum: RVGL News
Topic: [RVGL Release] 21.0905a
Replies: 15
Views: 8902

Re: [RVGL Release] 21.0905a

revolting1 wrote: Mon Sep 06, 2021 7:34 pm In the case of MIDI support I guess it is for the newer versions of linux and that it is needed to be able to listen any sound on those versions, but that is just a guess :?:
Imagine what the sound effects would be like if they had to use MIDI. xD
by 607
Mon Sep 06, 2021 8:22 am
Forum: RVGL News
Topic: [RVGL Release] 21.0905a
Replies: 15
Views: 8902

Re: [RVGL Release] 21.0905a

Amazing! I love having even more functionality for custom animations. I'm looking forward to see what G_J and I_Spy can do with this. :D The AI node updates are great, I hope this will make the task less daunting for people. I noticed that in the first video, it says 'created racing line from ghost ...
by 607
Mon Sep 06, 2021 7:45 am
Forum: Creations
Topic: Ellies Guide to KingCatsups Tuned Volken
Replies: 1
Views: 2954

Re: Ellies Guide to KingCatsups Tuned Volken

Cute!
Maybe you should release your car as a standalone repaint as well?
I'm a bit confused that you want to change only the bmq and not the bmp. I guess you wanted some sort of colour-changing effect?
by 607
Mon Sep 06, 2021 7:39 am
Forum: Suggestions
Topic: Suggestions regarding Frontend customisations
Replies: 7
Views: 5382

Re: Suggestions regarding Frontend customisations

Thanks, Huki!
Interesting, I forgot or didn't know that behaviour was slightly different before 1.2.
I guess if this is implemented, Kiwi's suggestions could be the default. I'm probably the odd one out again as far as preference goes, here. ;)
by 607
Mon Sep 06, 2021 7:38 am
Forum: The Bar
Topic: Re-Volt development/prototype discs, PC & Dreamcast
Replies: 12
Views: 6608

Re: Re-Volt development/prototype discs, PC & Dreamcast

I don't think he's going to do it, unfortunately.
by 607
Sun Sep 05, 2021 9:27 am
Forum: Suggestions
Topic: 3 Weapon Ideas for Code mods
Replies: 5
Views: 2909

Re: 3 Weapon Ideas for Code mods

Nice ideas. :)
by 607
Sun Sep 05, 2021 9:26 am
Forum: Work in Progress
Topic: Daytona USA Hornet for RVGL
Replies: 5
Views: 3458

Re: Daytona USA Hornet for RVGL

Cool!
This car has been released for RVGL before, but this one looks very high-quality.
by 607
Sun Sep 05, 2021 9:23 am
Forum: Suggestions
Topic: Suggestions regarding Frontend customisations
Replies: 7
Views: 5382

Re: Suggestions regarding Frontend customisations

9) Remove car-place bug If you hit enter to fast at the car selection, the car won't be placed on CAMPOS ID3. Can this be corrected? What makes you think this is a bug? In the original Re-Volt, it is also the case that the car only gets taken out of the box if you look at the box for some time, and...
by 607
Wed Jul 21, 2021 11:32 am
Forum: Work in Progress
Topic: [WIP] Alhabet Tracks
Replies: 2
Views: 2902

Re: [WIP] Alhabet Tracks

Is this cancelled?
by 607
Sat Jul 10, 2021 4:59 pm
Forum: Suggestions
Topic: Game mode
Replies: 8
Views: 2899

Re: Game mode

ZipperZbieracz wrote: Fri Jul 09, 2021 10:04 am Yea can just ue the cheat code and randomize cars before the race and the host may just pick cars during the game or can just randomize cars through the game mode.
What's the cheat? The option in options will give everyone the same car instead of everyone a different car.
by 607
Sat Jul 10, 2021 4:58 pm
Forum: The Bar
Topic: Re-Volt development/prototype discs, PC & Dreamcast
Replies: 12
Views: 6608

Re: Re-Volt development/prototype discs, PC & Dreamcast

Interesting indeed, will you dump them?
by 607
Thu May 06, 2021 10:50 am
Forum: The Bar
Topic: New website: Re-Volt World
Replies: 3
Views: 2712

Re: New website: Re-Volt World

Where did the news go?