Search found 380 matches
- Tue Aug 01, 2023 8:25 am
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 32
- Views: 19310
Re: GJ's and I Spy's Workshop
All 3 downtown tracks have been updated! Minor fixes to vertex colors, mapping repairs in Downtown 2, and adjusting some pickup locations in Downtown 1. Change logs are in the respective Readme files. Some concept art and such: [snip] I love the extras. :D Especially the concept art is really cool....
- Wed Jul 26, 2023 3:24 pm
- Forum: Help & Bug Reports
- Topic: Making a track unselectable by Random Tracks
- Replies: 3
- Views: 584
Re: Making a track unselectable by Random Tracks
Another possibility would be to add OBTAIN -1 in the tracks inf-file, and set it back to 0 (or remove the OBTAIN-line) after you want to play the track again. Reference: https://re-volt.gitlab.io/rvgl-docs/tracks.html#obtain But I guess you want to have the track still available for "normal&qu...
- Tue Jul 18, 2023 10:48 am
- Forum: Help & Bug Reports
- Topic: Making a track unselectable by Random Tracks
- Replies: 3
- Views: 584
Making a track unselectable by Random Tracks
Hi, is it possible to make a track unselectable by Random Tracks without removing it from your installation?
- Sun Jun 04, 2023 12:43 pm
- Forum: The Bar
- Topic: Nvidia's Racer RTX inspired by Re-Volt
- Replies: 5
- Views: 1866
Re: Nvidia's Racer RTX inspired by Re-Volt
I wouldnt be surprised if the project was scrapped. I mean they did put it as the introductory showcase for the launch of their new graphics card series, so it would be kind of embarrassing if they didn't follow through with their announcement of it. Isn't that pretty normal, though? I feel like ma...
- Sun Jun 04, 2023 12:41 pm
- Forum: RVGL News
- Topic: [RVGL Release] 23.0501a
- Replies: 8
- Views: 4555
Re: [RVGL Release] 23.0501a
The controller settings are now more specific (showing what controller I use, and giving names of buttons rather than saying things like 'Button 23'). Is this due to this or another RVGL update or is it due to an OS update?
- Sun Mar 12, 2023 7:19 pm
- Forum: The Bar
- Topic: Nvidia's Racer RTX inspired by Re-Volt
- Replies: 5
- Views: 1866
Re: Nvidia's Racer RTX inspired by Re-Volt
That's quite cool! Nice to see Re-Volt mentioned in the context of technological advancement. However, I'm honestly sceptical about this being a simulation. Some things, like the frame falling off the wall at the end, seem too good to be true.
- Sun Mar 12, 2023 7:12 pm
- Forum: Suggestions
- Topic: Add arcade mode
- Replies: 2
- Views: 1186
Re: Add arcade mode
What actual features from the Arcade version do you envision being added?
- Sun Nov 27, 2022 4:14 pm
- Forum: Creations
- Topic: The Green J's Track Idea Lounge
- Replies: 8
- Views: 1987
Re: The Green J's Track Idea Lounge
Well, this is intriguing. (:
- Sat Nov 12, 2022 9:06 pm
- Forum: The Bar
- Topic: I beat Re-Volt
- Replies: 3
- Views: 1344
Re: I beat Re-Volt
:o I never completely finished Re-Volt !!! Did you use the code carnival or super pro car for this or is it without cheating ? (collected all the stars on the stunt arena seems impossible to me without it). This was on N64, I don't think anyone has managed to get custom cars into there. I don't kno...
- Sun Nov 06, 2022 6:37 pm
- Forum: The Bar
- Topic: I beat Re-Volt
- Replies: 3
- Views: 1344
I beat Re-Volt
https://i.imgur.com/z83oHqv.jpg Despite Re-Volt probably being my most played video game, I'd never actually beaten it. xD That's because since I started playing it in 2007, I've been mostly interested in custom tracks. I had played through the championships a few times, but I'd never cared to go t...
- Sun Sep 25, 2022 5:22 pm
- Forum: Work in Progress
- Topic: LE(t's)GO
- Replies: 15
- Views: 6764
Re: LE(t's)GO
Ok, Thank you for your help 607 & Kiwi :!: For Issue with sprinkler texturing, I need Blender, and for custom surface properties too. This will be the work on my next project. I didn't understand how to link Blender and Re-volt, but your explanations are very clear Kiwi. I have never used this ...
- Sun Sep 25, 2022 5:18 pm
- Forum: Suggestions
- Topic: Save keybindings settings for both controller types
- Replies: 2
- Views: 3234
Re: Save keybindings settings for both controller types
This has been suggested before, and was then said to be planned. This would be great indeed.
- Tue Sep 13, 2022 6:35 pm
- Forum: Work in Progress
- Topic: LE(t's)GO
- Replies: 15
- Views: 6764
Re: LE(t's)GO
I'm sorry that you aren't getting the help you need... maybe you'd get it more quickly on one of the Re-Volt Discord servers. I think this forum (like most forums nowadays) isn't too popular. Does your raceline actually use the grass property? Cool to hear that you're using the gravity feature. :) I...
- Mon Aug 29, 2022 5:28 pm
- Forum: The Bar
- Topic: Tracks with non-default gravity?
- Replies: 3
- Views: 1275
Re: Tracks with non-default gravity?
Isivolt 2 has a slighlty lower gravity which allows Pro cars with a battery and Super Pro cars to take a shortcut when entering the virtual reality section (they can jump over the wall with enough speed). But the main reason behind this is to make the cars fall slower from the plane at the start li...
- Mon Aug 29, 2022 5:26 pm
- Forum: Help & Bug Reports
- Topic: AI nodes issue
- Replies: 4
- Views: 1656
Re: AI nodes issue
If by 'separated by 1 track zone' you mean that the track zone on the top path was one higher than the track zone of the bottom path, that doesn't work, because of course you can always go from a track zone to the track zone one number above it; that's what you're supposed to do. :) Great to hear th...
- Mon Aug 22, 2022 7:15 pm
- Forum: The Bar
- Topic: Tracks with non-default gravity?
- Replies: 3
- Views: 1275
Tracks with non-default gravity?
Since RVGL 19.1230a, it's been possible to change the gravity on a Re-Volt track. I was expecting quite some tracks to be created with extra high or extra low gravity, but don't actually recall any. Have there been none? If you are a creator yourself, have you considered using different gravity for ...
- Sun Aug 14, 2022 6:53 pm
- Forum: The Bar
- Topic: How to get RVGL Launcher on the Steam Deck
- Replies: 13
- Views: 4280
Re: How to get RVGL Launcher on the Steam Deck
Cool to see so many different methods to get Re-Volt to work on a new device. 

- Mon Aug 08, 2022 12:11 pm
- Forum: Help & Bug Reports
- Topic: Discord Rich Presence
- Replies: 3
- Views: 1068
- Mon Aug 08, 2022 12:04 pm
- Forum: Suggestions
- Topic: Re-Volt Lobby on Voobly
- Replies: 2
- Views: 1110
Re: Re-Volt Lobby on Voobly
Voobly wrote:You don't have the required permissions to access this page.
If you arrived here by typing a URL, please make sure the spelling, capitalization, and punctuation are correct, then reload the page by hitting the Enter or Return key on your keyboard.
- Sat Aug 06, 2022 10:11 am
- Forum: Suggestions
- Topic: boat class using modified UFO code
- Replies: 1
- Views: 804
Re: boat class using modified UFO code
Yup, this has been done. 
I have several boat cars and two tracks in my Re-Volt installation. I now can't find most of them on RVZ or RVW, however... does anyone know where to get the original boat pack? I probably got it off Re-Volt Live.

I have several boat cars and two tracks in my Re-Volt installation. I now can't find most of them on RVZ or RVW, however... does anyone know where to get the original boat pack? I probably got it off Re-Volt Live.
- Sat Aug 06, 2022 10:07 am
- Forum: Work in Progress
- Topic: Toys in the Summer - new track WIP
- Replies: 8
- Views: 3352
Re: Toys in the Summer - new track WIP
Looks like a cool project! I am reminded of School's Out! too, but let's not compare to that too much, as Kiwi set a very high bar with that. 
This is your first Extreme project, is it not?

This is your first Extreme project, is it not?
- Sat Aug 06, 2022 9:58 am
- Forum: Help & Bug Reports
- Topic: Discord Rich Presence
- Replies: 3
- Views: 1068
Re: Discord Rich Presence
I guess nobody knows?
I read something from Kipy on Discord, but he hasn't replied here.
I read something from Kipy on Discord, but he hasn't replied here.
- Sat Aug 06, 2022 9:57 am
- Forum: Work in Progress
- Topic: POD: Re-Volted Project
- Replies: 24
- Views: 19394
Re: POD: Re-Volted Project
Yess, a new addition! 
Cool to see the game's first track.
I feel like the split path direction triggers might come too late? Not sure if I get what they're getting at. There is also a camera issue around the turnaround point, did you notice that?

Cool to see the game's first track.
I feel like the split path direction triggers might come too late? Not sure if I get what they're getting at. There is also a camera issue around the turnaround point, did you notice that?
- Sun Jul 31, 2022 12:19 pm
- Forum: The Bar
- Topic: Re-Volt is back on GOG
- Replies: 7
- Views: 2395
Re: Re-Volt is back on GOG and Steam as well
Yeah, interesting! Seems like it's published by the same people as the GOG version... the same people who don't do much good for Re-Volt. I'm sure some more people will find their way to RVGL, Re-Volt World, etc though, through this, so I can't be disappointed!
- Wed Jul 20, 2022 11:14 am
- Forum: Help & Bug Reports
- Topic: very low CoM cars gives red X on certain tracks (mainly lego)
- Replies: 2
- Views: 1137
Re: very low CoM cars gives red X on certain tracks (mainly lego)
Good idea, and well argued!