Search found 35 matches
- Mon Apr 06, 2020 10:06 am
- Forum: Suggestions
- Topic: Make the current -autokick command into two separate commands
- Replies: 1
- Views: 4334
Make the current -autokick command into two separate commands
Title. One for kicking the player in case of track mismatch, and one for car mismatch. Reason: would have multiple uses in my opinion, to name one, it would allow the host to only have players with differing parameters or the wrong class to be kicked and those with track file conflicts to be marked ...
- Sat Mar 16, 2019 2:20 am
- Forum: Suggestions
- Topic: Give player(s) host permissions
- Replies: 4
- Views: 19569
Give player(s) host permissions
Concept is simple, a feature that'd allow hosts to give/revoke host permissions to/from other player(s), allowing them to restart the race, change track, move to spec/kick players, change settings etc. Purpose: with some help, those who cannot forward ports could host their own sessions with ease, w...
- Sat Feb 16, 2019 1:34 am
- Forum: Suggestions
- Topic: [RVGL] Lobby whitelisting
- Replies: 2
- Views: 9480
[RVGL] Lobby whitelisting
A whitelisting mode for lobbies enabled by a launch parameter, where all players are forced to spectate unless the host changes their status to 'racing'.
- Tue Feb 05, 2019 9:46 am
- Forum: Suggestions
- Topic: [RVGL] packing textures with the world file
- Replies: 0
- Views: 6321
[RVGL] packing textures with the world file
Title. Blender already supports packing images as embedded data in a .blend files, with some changes to rva and the .w file format it would work like a charm. Other than it's practical use and more professional approach, I'm actually suggesting this, because – unless if I'm misunderstanding somethin...
- Sat Feb 02, 2019 12:56 am
- Forum: Suggestions
- Topic: [Done] Autosaving Replays
- Replies: 1
- Views: 3955
- Thu Jan 24, 2019 8:58 pm
- Forum: Work in Progress
- Topic: [WIP] Mansion
- Replies: 11
- Views: 38293
Re: [WIP] track-project
► Show Spoiler
- Wed Jan 23, 2019 8:16 pm
- Forum: Work in Progress
- Topic: [WIP] Mansion
- Replies: 11
- Views: 38293
Re: [WIP] track-project
It looks so great! Amazing screenshots! I'm looking forward to it. Glad you like it. Here's another update. Again, nothing I haven't already shared on Discord. I know I've been showing the same rooms the whole time and there wasn't much progress on the track, I hope there's been at least visible im...
- Tue Jan 08, 2019 12:31 am
- Forum: Suggestions
- Topic: [RVGL] Remove dialog boxes
- Replies: 2
- Views: 4844
[RVGL] Remove dialog boxes
The dialog boxes on windows that pop up when you save in makeitgood, can't connect to host, and so on. Don't know if there's any particular reason for using it, but I'd like to suggest building it into the game, perhaps through something similar to how 1.2 showed dialog boxes). It can be very annoyi...
- Sun Dec 23, 2018 2:25 am
- Forum: Website
- Topic: Spam-Users
- Replies: 26
- Views: 112791
- Wed Dec 19, 2018 3:13 am
- Forum: Work in Progress
- Topic: [WIP] Mansion
- Replies: 11
- Views: 38293
Re: [WIP] track-project
Update #2 Nothing recent, the project is also on hold, just wanted to share this and some other stuff. Also made some changes to the topic, especially to the first post , in case you're interested.. https://i.imgur.com/6PWfXZJ.png Texture animation for the candles, courtesy of Kiwi https://i.imgur....
- Wed Oct 31, 2018 9:26 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Can't disable colorkeying
- Replies: 10
- Views: 12226
Re: [SOLVED] [RVGL] Can't disable colorkeying
I'm supposed to mark it as solved?
- Sun Oct 28, 2018 6:06 pm
- Forum: Suggestions
- Topic: [Done] Change car mid-race and random car suggestion
- Replies: 9
- Views: 10862
Re: Change car mid-race and random car suggestion
+1 Please do.
- Wed Sep 26, 2018 6:45 pm
- Forum: The Bar
- Topic: Counting with pictures
- Replies: 31
- Views: 108090
- Mon Sep 24, 2018 4:14 pm
- Forum: Website
- Topic: Website Improvements
- Replies: 11
- Views: 68644
Re: Website Improvements
Well, even if it's obvious, the forum is much faster than it was. Thank you very much for you work!
- Fri Sep 21, 2018 6:56 pm
- Forum: Suggestions
- Topic: Car based custom sounds
- Replies: 7
- Views: 10376
Re: Car based custom sounds
So what if a track uses custom scrape/skid sounds? Then the car would completely disregard it or what?
I'm also supportive of this idea, and any idea about further customizing content that normally can't be customized.
I'm also supportive of this idea, and any idea about further customizing content that normally can't be customized.
- Tue Sep 18, 2018 2:10 pm
- Forum: Creations
- Topic: models, textures and unfinished tracks
- Replies: 0
- Views: 8816
models, textures and unfinished tracks
https://garage.re-volt.io/s/HztjXC923SmZ6dA A tiny collection of models, textures and other resources suitable for Re-Volt, that everyone can use. And my unfinished tracks. ―List of contents― Halloween-themed models: a pack of a few models originally made for 'Lantern Hollow' by Kipy and myself, in...
- Sun Sep 16, 2018 4:51 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Can't disable colorkeying
- Replies: 10
- Views: 12226
Re: [RVGL] Can't disable colorkeying
Fair enough, didn't test it with shaders. But yeah, it's not stated in the documentation, so to me it seems more like a bug. It's really useless if it doesn't work with the legacy renderer, since shaders is the one that's optional.
- Sat Sep 15, 2018 9:58 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Can't disable colorkeying
- Replies: 10
- Views: 12226
[SOLVED] [RVGL] Can't disable colorkeying
See the title. According to the documentation: Use 'TEXTUREPROPS 1 1 1 0' to make texture page B use mipmapping, support mapping outside the boundaries and disable colorkeying (no pure-black alpha testing). Added in version 18.0428a. No matter what I do, the face will be invisible in-game. Tried thi...
- Sat Sep 15, 2018 5:49 pm
- Forum: Help & Bug Reports
- Topic: [RVGL-MIG] Bugs in Makeitgood Lighting mode
- Replies: 3
- Views: 6094
Re: [RVGL] Bugs in Makeitgood Lighting mode
Please look into it if you have the time. It's extremely important for me.
I'm specifically talking about the bug where you can hardly change the green value of a light.
I'm specifically talking about the bug where you can hardly change the green value of a light.
- Wed Sep 12, 2018 9:16 am
- Forum: Work in Progress
- Topic: [WIP] Mansion
- Replies: 11
- Views: 38293
Re: Instant's WIP
Update #1
Another room is more or less done.
As you can see, I decided to go with the "1800s-1900s" theme.
- Fri Sep 07, 2018 6:46 am
- Forum: Suggestions
- Topic: [Done] Graphic setting to disable spark effects?
- Replies: 3
- Views: 6009
Re: Graphic setting to disable spark effects?
+1
The only downside of the idea is that toggling it between tracks is not really an option so those with bad hardware would have to keep the effects turned off for most of the time, though they might not struggle on stock and modest tracks.
The only downside of the idea is that toggling it between tracks is not really an option so those with bad hardware would have to keep the effects turned off for most of the time, though they might not struggle on stock and modest tracks.
- Fri Sep 07, 2018 6:38 am
- Forum: Suggestions
- Topic: In game track deletion
- Replies: 7
- Views: 17173
Re: In game track deletion
No it does not. "date modified" always refers to the date the track was packed. 09/01 for Spa-Volt 1.That does happen, yes, but it should update once you refresh.
Would also like to see this feature implemented, one way or another.
- Mon Sep 03, 2018 10:59 am
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 357169
- Mon Sep 03, 2018 10:51 am
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 357169
Re: Spa-Volt Diary
It might be a good idea to use the spoiler tag for the images next time you do a similar topic, because it takes up a lot of space and you can only start reading the text after all images loaded.
By the way, good job with Spa-Volt.
By the way, good job with Spa-Volt.
- Mon Sep 03, 2018 9:58 am
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 1916017
Re: RVGL Localization
Alright, done.
Where are the camera views' name written?
I might actually revise the whole translation in the near future.
Where are the camera views' name written?
I might actually revise the whole translation in the near future.