Search found 180 matches
- Sat Feb 07, 2026 1:56 pm
- Forum: The Bar
- Topic: Absolutely amazing to see this community thriving!
- Replies: 3
- Views: 982
Re: Absolutely amazing to see this community thriving!
Hopefully nothing will be lost - it will still be hosted through www.koopmann.be/tmam and I'm trying to figure out how to batch upload our stuff to a more popular archive. You already have a "Dummy-user" account at revoltworld.net with most of your stuff (all ?) on it. So create your real...
- Fri Feb 06, 2026 7:45 pm
- Forum: The Bar
- Topic: Absolutely amazing to see this community thriving!
- Replies: 3
- Views: 982
Re: Absolutely amazing to see this community thriving!
Hi!
I'm happy to see some old famous names comming back from time to time.
And loose an another part of our History ?..TheMeandMe wrote: ↑Fri Feb 06, 2026 8:06 amI might the tough decision today to finally cancel the domain that we hosted our cars and tracks on after almost 25 years.
I'm happy to see some old famous names comming back from time to time.
- Sun Aug 03, 2025 8:11 pm
- Forum: The Bar
- Topic: New here, looking for some help
- Replies: 9
- Views: 135360
Re: New here, looking for some help
Code: Select all
Hope someone can help be avoid the work of trying to get and 18 yr old computer up and running...- Sun Jun 29, 2025 4:03 pm
- Forum: The Bar
- Topic: Why does this happen when changing the class/rating?
- Replies: 4
- Views: 95061
Re: Why does this happen when changing the class/rating?
Hi! I don't know if I'm the only one but we can't see your pictures... And here is what RVGL documentation say : Customize user cars through new entries in the car's "parameters.txt" file. For compatibility with the original versions of the game, the "parameters.txt" specificatio...
- Sun Apr 13, 2025 2:27 pm
- Forum: Help & Bug Reports
- Topic: How can I increase the maximum cars racing from 16 to lets say 20?
- Replies: 1
- Views: 60579
Re: How can I increase the maximum cars racing from 16 to lets say 20?
The only way is to use "clockwork carnage" race mode...
30 identical cars offline racing
(put the car you wish on "wincar4" folder but shoold still set as clockwork car, this may gave you "CHT" tag on online races)
30 identical cars offline racing
(put the car you wish on "wincar4" folder but shoold still set as clockwork car, this may gave you "CHT" tag on online races)
- Wed Feb 12, 2025 6:34 pm
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 19
- Views: 268609
Re: Re-Volt world website currently down
On your browser setting try set it to ask for computer page instead of cell phone one ...
- Sun Feb 09, 2025 10:25 pm
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 19
- Views: 268609
Re: Re-Volt world website currently down
working now 
- Sat Feb 08, 2025 2:19 pm
- Forum: Help & Bug Reports
- Topic: Progress gone
- Replies: 3
- Views: 84058
Re: Progress gone
Is rvgl have read AND write permission for your profile folder ?
note : move rvgl away from "Program Files" folder to something like "c:\RVGL" ...
note : move rvgl away from "Program Files" folder to something like "c:\RVGL" ...
- Thu Sep 26, 2024 6:04 pm
- Forum: Suggestions
- Topic: [Multi-player] Clockwork Carnage Online?
- Replies: 2
- Views: 82021
Re: [Multi-player] Clockwork Carnage Online?
i don't think it can work.
clockwork carnage use only 1 car with only 1 paint...
clockwork carnage use only 1 car with only 1 paint...
- Tue May 21, 2024 6:11 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 30
- Views: 299498
Re: Stock track graphic bug
Not realy a bug, but I always thought the starting line of Botanical Garden was ugly...
So I extended the drains.

So I extended the drains.

- Sun May 12, 2024 3:58 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 30
- Views: 299498
Re: Stock track graphic bug
About ghosting shadows... I did the same on Toys World 1 too

There are sill some places here and there but we need to fix collision files ... => CHT tag

There are sill some places here and there but we need to fix collision files ... => CHT tag
- Fri May 10, 2024 5:16 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 30
- Views: 299498
Re: Stock track graphic bug
Little update on Museum 2 : https://www.dropbox.com/scl/fi/ks718pergb8uozq9wqbih/Museum2-9.jpg?rlkey=m7snrxltdhtioxri7zbg53t2z&st=yrsk5r9z&dl=1 not on the race line ... https://www.dropbox.com/scl/fi/hl93f85mxwevdl57oll0m/Museum2-10.jpg?rlkey=ke3vn7jdfxpqo1faw2sij0i73&st=o3g7jwrt&dl=...
- Sun Feb 11, 2024 6:21 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 30
- Views: 299498
Re: Stock track graphic bug
Old update of SuperMarket 1 never documented : Updating Milk_FF.prm


- Sun Nov 26, 2023 5:00 pm
- Forum: The Bar
- Topic: Discord vs. Open Internet
- Replies: 6
- Views: 335565
Re: Discord vs. Open Internet
you can play rvgl on Voobly...
- Tue Aug 15, 2023 12:54 pm
- Forum: Suggestions
- Topic: Being able to change laps without going back to lobby
- Replies: 2
- Views: 215536
Re: Being able to change laps without going back to lobby
or simply add a sort of playlist option with tracks, laps
then the host only have to do next...
then the host only have to do next...
- Sat Jun 10, 2023 10:04 am
- Forum: Help & Bug Reports
- Topic: black screen in game
- Replies: 2
- Views: 186913
Re: black screen in game
Do you try F11 key ? The game shoold be windowed... Is it still black or not?
- Sat May 06, 2023 6:03 pm
- Forum: The Bar
- Topic: Late 90s Acclaim Press Kit
- Replies: 5
- Views: 121155
Re: Late 90s Acclaim Press Kit
the link look like dead...
- Sat May 06, 2023 4:14 pm
- Forum: Help & Bug Reports
- Topic: ABC Block: Initial positions bug
- Replies: 2
- Views: 44022
Re: ABC Block: Initial positions bug
i hope it's not linked to that bugfix :
Cars have collisions enabled at the start grid and no longer appear ghosting (prevents objects like tumbleweed getting struck within the car's body).
- Sat May 06, 2023 11:12 am
- Forum: Help & Bug Reports
- Topic: DRINKME weapon effects on cars are normal size
- Replies: 2
- Views: 58688
Re: DRINKME weapon effects on cars are normal size
It was like this on Re-volt 1.0, i don't know if it was changed on latest RVGL ...
DRINKME only affect *.PRM files but not *.HUL (on my old memory)
Try to use Panga with DRINKME and cry (... or scream)
Edit : tested on rvgl 21.0930 and it's the same, so not new bug but original feature
DRINKME only affect *.PRM files but not *.HUL (on my old memory)
Try to use Panga with DRINKME and cry (... or scream)
Edit : tested on rvgl 21.0930 and it's the same, so not new bug but original feature
- Sat Nov 27, 2021 7:55 pm
- Forum: The Bar
- Topic: Late 90s Acclaim Press Kit
- Replies: 5
- Views: 121155
Re: Late 90s Acclaim Press Kit
Try with IsoBuster, it will give you full acces of disc contents (direct link to audio cd track for exemple) and have strong tools to make iso
- Mon Nov 01, 2021 3:51 pm
- Forum: Creations
- Topic: RVGL Car Skins Pack - Deluxe Collection
- Replies: 24
- Views: 308062
Re: RVGL Car Skins Pack - Deluxe Collection
I found an old archive from Apr 22, 2018, IT'S THE 1ST ALL-IN-ONE-PACK, so things made after this are lost for now
ALL-IN-ONE-PACK 1st edition
ALL-IN-ONE-PACK 1st edition
- Sun Oct 31, 2021 6:06 pm
- Forum: Help & Bug Reports
- Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
- Replies: 2
- Views: 34593
Re: Bad STARTPOS use on some custom track since RVGL 19.0907
I just tryed this track with old 0916 patch and it simply crach... adding space between 0 and everything work
Perhaps it's better to update this track
Perhaps it's better to update this track
- Sun Oct 31, 2021 12:19 am
- Forum: Help & Bug Reports
- Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
- Replies: 2
- Views: 34593
Bad STARTPOS use on some custom track since RVGL 19.0907
Hi If you try the track Garage on RVGL 21.0930 you get this at start : http://christian.remy.pagesperso-orange.fr/SebR/garage_bug.jpg On the .INF file you can see STARTPOS 0.0.0 ;Start position of the car STARTPOSREV -13311. 37. 18925 ;Start position of the car In that case RVGL start a normal race ...
- Sat Sep 11, 2021 1:07 pm
- Forum: RVGL News
- Topic: [RVGL Release] 21.0905a
- Replies: 15
- Views: 225859
Re: [RVGL Release] 21.0905a
I still not use shader on my old Linux 32bit, what does means the "-1" ?


- Sun Jun 06, 2021 10:48 pm
- Forum: Help & Bug Reports
- Topic: Self-detonation by trap on the track "Toy World EX".
- Replies: 1
- Views: 20076
Re: Self-detonation by trap on the track "Toy World EX".
This bug is here for oil too => no oil on all that spot ...
But i found how to solv this, it's a NCP bug : too much vertices at the same place
The author of this track should edit "fdt2xtoy.ncp" and remove all doubles vertices
I try it and no more bug for me
But i found how to solv this, it's a NCP bug : too much vertices at the same place
The author of this track should edit "fdt2xtoy.ncp" and remove all doubles vertices
I try it and no more bug for me
