The only way is to use "clockwork carnage" race mode...
30 identical cars offline racing
(put the car you wish on "wincar4" folder but shoold still set as clockwork car, this may gave you "CHT" tag on online races)
Search found 176 matches
- Sun Apr 13, 2025 2:27 pm
- Forum: Help & Bug Reports
- Topic: How can I increase the maximum cars racing from 16 to lets say 20?
- Replies: 1
- Views: 17804
- Wed Feb 12, 2025 6:34 pm
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 16
- Views: 113140
Re: Re-Volt world website currently down
On your browser setting try set it to ask for computer page instead of cell phone one ...
- Sun Feb 09, 2025 10:25 pm
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 16
- Views: 113140
Re: Re-Volt world website currently down
working now 

- Sat Feb 08, 2025 2:19 pm
- Forum: Help & Bug Reports
- Topic: Progress gone
- Replies: 3
- Views: 41878
Re: Progress gone
Is rvgl have read AND write permission for your profile folder ?
note : move rvgl away from "Program Files" folder to something like "c:\RVGL" ...
note : move rvgl away from "Program Files" folder to something like "c:\RVGL" ...
- Thu Sep 26, 2024 6:04 pm
- Forum: Suggestions
- Topic: [Multi-player] Clockwork Carnage Online?
- Replies: 2
- Views: 34807
Re: [Multi-player] Clockwork Carnage Online?
i don't think it can work.
clockwork carnage use only 1 car with only 1 paint...
clockwork carnage use only 1 car with only 1 paint...
- Tue May 21, 2024 6:11 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 30
- Views: 224958
Re: Stock track graphic bug
Not realy a bug, but I always thought the starting line of Botanical Garden was ugly...
So I extended the drains.

So I extended the drains.

- Sun May 12, 2024 3:58 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 30
- Views: 224958
Re: Stock track graphic bug
About ghosting shadows... I did the same on Toys World 1 too

There are sill some places here and there but we need to fix collision files ... => CHT tag

There are sill some places here and there but we need to fix collision files ... => CHT tag
- Fri May 10, 2024 5:16 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 30
- Views: 224958
Re: Stock track graphic bug
Little update on Museum 2 : https://www.dropbox.com/scl/fi/ks718pergb8uozq9wqbih/Museum2-9.jpg?rlkey=m7snrxltdhtioxri7zbg53t2z&st=yrsk5r9z&dl=1 not on the race line ... https://www.dropbox.com/scl/fi/hl93f85mxwevdl57oll0m/Museum2-10.jpg?rlkey=ke3vn7jdfxpqo1faw2sij0i73&st=o3g7jwrt&dl=...
- Sun Feb 11, 2024 6:21 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 30
- Views: 224958
Re: Stock track graphic bug
Old update of SuperMarket 1 never documented : Updating Milk_FF.prm


- Sun Nov 26, 2023 5:00 pm
- Forum: The Bar
- Topic: Discord vs. Open Internet
- Replies: 6
- Views: 292681
Re: Discord vs. Open Internet
you can play rvgl on Voobly...
- Tue Aug 15, 2023 12:54 pm
- Forum: Suggestions
- Topic: Being able to change laps without going back to lobby
- Replies: 2
- Views: 178446
Re: Being able to change laps without going back to lobby
or simply add a sort of playlist option with tracks, laps
then the host only have to do next...
then the host only have to do next...
- Sat Jun 10, 2023 10:04 am
- Forum: Help & Bug Reports
- Topic: black screen in game
- Replies: 2
- Views: 170591
Re: black screen in game
Do you try F11 key ? The game shoold be windowed... Is it still black or not?
- Sat May 06, 2023 6:03 pm
- Forum: The Bar
- Topic: Late 90s Acclaim Press Kit
- Replies: 5
- Views: 77736
Re: Late 90s Acclaim Press Kit
the link look like dead...
- Sat May 06, 2023 4:14 pm
- Forum: Help & Bug Reports
- Topic: ABC Block: Initial positions bug
- Replies: 2
- Views: 40158
Re: ABC Block: Initial positions bug
i hope it's not linked to that bugfix :
Cars have collisions enabled at the start grid and no longer appear ghosting (prevents objects like tumbleweed getting struck within the car's body).
- Sat May 06, 2023 11:12 am
- Forum: Help & Bug Reports
- Topic: DRINKME weapon effects on cars are normal size
- Replies: 2
- Views: 53283
Re: DRINKME weapon effects on cars are normal size
It was like this on Re-volt 1.0, i don't know if it was changed on latest RVGL ...
DRINKME only affect *.PRM files but not *.HUL (on my old memory)
Try to use Panga with DRINKME and cry (... or scream)
Edit : tested on rvgl 21.0930 and it's the same, so not new bug but original feature
DRINKME only affect *.PRM files but not *.HUL (on my old memory)
Try to use Panga with DRINKME and cry (... or scream)
Edit : tested on rvgl 21.0930 and it's the same, so not new bug but original feature
- Sat Nov 27, 2021 7:55 pm
- Forum: The Bar
- Topic: Late 90s Acclaim Press Kit
- Replies: 5
- Views: 77736
Re: Late 90s Acclaim Press Kit
Try with IsoBuster, it will give you full acces of disc contents (direct link to audio cd track for exemple) and have strong tools to make iso
- Mon Nov 01, 2021 3:51 pm
- Forum: Creations
- Topic: RVGL Car Skins Pack - Deluxe Collection
- Replies: 24
- Views: 236025
Re: RVGL Car Skins Pack - Deluxe Collection
I found an old archive from Apr 22, 2018, IT'S THE 1ST ALL-IN-ONE-PACK, so things made after this are lost for now
ALL-IN-ONE-PACK 1st edition
ALL-IN-ONE-PACK 1st edition
- Sun Oct 31, 2021 6:06 pm
- Forum: Help & Bug Reports
- Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
- Replies: 2
- Views: 30912
Re: Bad STARTPOS use on some custom track since RVGL 19.0907
I just tryed this track with old 0916 patch and it simply crach... adding space between 0 and everything work
Perhaps it's better to update this track
Perhaps it's better to update this track
- Sun Oct 31, 2021 12:19 am
- Forum: Help & Bug Reports
- Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
- Replies: 2
- Views: 30912
Bad STARTPOS use on some custom track since RVGL 19.0907
Hi If you try the track Garage on RVGL 21.0930 you get this at start : http://christian.remy.pagesperso-orange.fr/SebR/garage_bug.jpg On the .INF file you can see STARTPOS 0.0.0 ;Start position of the car STARTPOSREV -13311. 37. 18925 ;Start position of the car In that case RVGL start a normal race ...
- Sat Sep 11, 2021 1:07 pm
- Forum: RVGL News
- Topic: [RVGL Release] 21.0905a
- Replies: 15
- Views: 158594
Re: [RVGL Release] 21.0905a
I still not use shader on my old Linux 32bit, what does means the "-1" ?


- Sun Jun 06, 2021 10:48 pm
- Forum: Help & Bug Reports
- Topic: Self-detonation by trap on the track "Toy World EX".
- Replies: 1
- Views: 17902
Re: Self-detonation by trap on the track "Toy World EX".
This bug is here for oil too => no oil on all that spot ...
But i found how to solv this, it's a NCP bug : too much vertices at the same place
The author of this track should edit "fdt2xtoy.ncp" and remove all doubles vertices
I try it and no more bug for me
But i found how to solv this, it's a NCP bug : too much vertices at the same place
The author of this track should edit "fdt2xtoy.ncp" and remove all doubles vertices
I try it and no more bug for me

- Thu Mar 04, 2021 6:35 pm
- Forum: Suggestions
- Topic: Racing tracks from both ends (starting in opposite directions)
- Replies: 3
- Views: 100346
Re: Racing tracks from both ends (starting in opposite directions)
There is a track with a small part like that : Blue Dolphin
And another with a start/race line split in two different ways : CHRISTMAS SPECIAL STAGE BY CRESCVIPER
so i think it's already possible to make it now
And another with a start/race line split in two different ways : CHRISTMAS SPECIAL STAGE BY CRESCVIPER
so i think it's already possible to make it now

- Fri Feb 05, 2021 6:45 pm
- Forum: The Bar
- Topic: physical pc version of Re Volt
- Replies: 4
- Views: 59741
Re: physical pc version of Re Volt
Japanese edition here : https://www.ebay.com/itm/Re-Volt-Japanese-Boxed-Edition-PC/203255889151?hash=item2f52febcff:g:b~8AAOSwcqxgCrsT from UK (but need to ask seller what is exactly this item) : https://www.ebay.com/itm/Re-Volt-Good-Windows-Me-Windows-95-Windows-98-Video-Games/133223466578?_trkparm...
- Mon Dec 21, 2020 5:19 pm
- Forum: Help & Bug Reports
- Topic: Lunar track - faulty trial time
- Replies: 5
- Views: 33993
Re: Lunar track - faulty trial time
I had this issue with toyeca when i read Avecezar's post ...
The update with original files fix this issue (don't ask me where did i get this "messy" version)
The update with original files fix this issue (don't ask me where did i get this "messy" version)
- Mon Dec 21, 2020 2:36 pm
- Forum: Help & Bug Reports
- Topic: Lunar track - faulty trial time
- Replies: 5
- Views: 33993