Search found 176 matches

by SebR
Sun Apr 13, 2025 2:27 pm
Forum: Help & Bug Reports
Topic: How can I increase the maximum cars racing from 16 to lets say 20?
Replies: 1
Views: 17804

Re: How can I increase the maximum cars racing from 16 to lets say 20?

The only way is to use "clockwork carnage" race mode...
30 identical cars offline racing
(put the car you wish on "wincar4" folder but shoold still set as clockwork car, this may gave you "CHT" tag on online races)
by SebR
Wed Feb 12, 2025 6:34 pm
Forum: The Bar
Topic: Re-Volt world website currently down
Replies: 16
Views: 113140

Re: Re-Volt world website currently down

On your browser setting try set it to ask for computer page instead of cell phone one ...
by SebR
Sun Feb 09, 2025 10:25 pm
Forum: The Bar
Topic: Re-Volt world website currently down
Replies: 16
Views: 113140

Re: Re-Volt world website currently down

working now ;)
by SebR
Sat Feb 08, 2025 2:19 pm
Forum: Help & Bug Reports
Topic: Progress gone
Replies: 3
Views: 41878

Re: Progress gone

Is rvgl have read AND write permission for your profile folder ?

note : move rvgl away from "Program Files" folder to something like "c:\RVGL" ...
by SebR
Thu Sep 26, 2024 6:04 pm
Forum: Suggestions
Topic: [Multi-player] Clockwork Carnage Online?
Replies: 2
Views: 34807

Re: [Multi-player] Clockwork Carnage Online?

i don't think it can work.
clockwork carnage use only 1 car with only 1 paint...
by SebR
Tue May 21, 2024 6:11 pm
Forum: Work in Progress
Topic: Stock track graphic bug
Replies: 30
Views: 224958

Re: Stock track graphic bug

Not realy a bug, but I always thought the starting line of Botanical Garden was ugly...
So I extended the drains.

Image
by SebR
Sun May 12, 2024 3:58 pm
Forum: Work in Progress
Topic: Stock track graphic bug
Replies: 30
Views: 224958

Re: Stock track graphic bug

About ghosting shadows... I did the same on Toys World 1 too

Image

There are sill some places here and there but we need to fix collision files ... => CHT tag
by SebR
Fri May 10, 2024 5:16 pm
Forum: Work in Progress
Topic: Stock track graphic bug
Replies: 30
Views: 224958

Re: Stock track graphic bug

Little update on Museum 2 : https://www.dropbox.com/scl/fi/ks718pergb8uozq9wqbih/Museum2-9.jpg?rlkey=m7snrxltdhtioxri7zbg53t2z&st=yrsk5r9z&dl=1 not on the race line ... https://www.dropbox.com/scl/fi/hl93f85mxwevdl57oll0m/Museum2-10.jpg?rlkey=ke3vn7jdfxpqo1faw2sij0i73&st=o3g7jwrt&dl=...
by SebR
Sun Feb 11, 2024 6:21 pm
Forum: Work in Progress
Topic: Stock track graphic bug
Replies: 30
Views: 224958

Re: Stock track graphic bug

Old update of SuperMarket 1 never documented : Updating Milk_FF.prm
Image
by SebR
Sun Nov 26, 2023 5:00 pm
Forum: The Bar
Topic: Discord vs. Open Internet
Replies: 6
Views: 292681

Re: Discord vs. Open Internet

you can play rvgl on Voobly...
by SebR
Tue Aug 15, 2023 12:54 pm
Forum: Suggestions
Topic: Being able to change laps without going back to lobby
Replies: 2
Views: 178446

Re: Being able to change laps without going back to lobby

or simply add a sort of playlist option with tracks, laps
then the host only have to do next...
by SebR
Sat Jun 10, 2023 10:04 am
Forum: Help & Bug Reports
Topic: black screen in game
Replies: 2
Views: 170591

Re: black screen in game

Do you try F11 key ? The game shoold be windowed... Is it still black or not?
by SebR
Sat May 06, 2023 6:03 pm
Forum: The Bar
Topic: Late 90s Acclaim Press Kit
Replies: 5
Views: 77736

Re: Late 90s Acclaim Press Kit

the link look like dead...
by SebR
Sat May 06, 2023 4:14 pm
Forum: Help & Bug Reports
Topic: ABC Block: Initial positions bug
Replies: 2
Views: 40158

Re: ABC Block: Initial positions bug

i hope it's not linked to that bugfix :
Cars have collisions enabled at the start grid and no longer appear ghosting (prevents objects like tumbleweed getting struck within the car's body).
by SebR
Sat May 06, 2023 11:12 am
Forum: Help & Bug Reports
Topic: DRINKME weapon effects on cars are normal size
Replies: 2
Views: 53283

Re: DRINKME weapon effects on cars are normal size

It was like this on Re-volt 1.0, i don't know if it was changed on latest RVGL ...
DRINKME only affect *.PRM files but not *.HUL (on my old memory)
Try to use Panga with DRINKME and cry (... or scream)

Edit : tested on rvgl 21.0930 and it's the same, so not new bug but original feature
by SebR
Sat Nov 27, 2021 7:55 pm
Forum: The Bar
Topic: Late 90s Acclaim Press Kit
Replies: 5
Views: 77736

Re: Late 90s Acclaim Press Kit

Try with IsoBuster, it will give you full acces of disc contents (direct link to audio cd track for exemple) and have strong tools to make iso
by SebR
Mon Nov 01, 2021 3:51 pm
Forum: Creations
Topic: RVGL Car Skins Pack - Deluxe Collection
Replies: 24
Views: 236025

Re: RVGL Car Skins Pack - Deluxe Collection

I found an old archive from Apr 22, 2018, IT'S THE 1ST ALL-IN-ONE-PACK, so things made after this are lost for now

ALL-IN-ONE-PACK 1st edition
by SebR
Sun Oct 31, 2021 6:06 pm
Forum: Help & Bug Reports
Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
Replies: 2
Views: 30912

Re: Bad STARTPOS use on some custom track since RVGL 19.0907

I just tryed this track with old 0916 patch and it simply crach... adding space between 0 and everything work

Perhaps it's better to update this track
by SebR
Sun Oct 31, 2021 12:19 am
Forum: Help & Bug Reports
Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
Replies: 2
Views: 30912

Bad STARTPOS use on some custom track since RVGL 19.0907

Hi If you try the track Garage on RVGL 21.0930 you get this at start : http://christian.remy.pagesperso-orange.fr/SebR/garage_bug.jpg On the .INF file you can see STARTPOS 0.0.0 ;Start position of the car STARTPOSREV -13311. 37. 18925 ;Start position of the car In that case RVGL start a normal race ...
by SebR
Sat Sep 11, 2021 1:07 pm
Forum: RVGL News
Topic: [RVGL Release] 21.0905a
Replies: 15
Views: 158594

Re: [RVGL Release] 21.0905a

I still not use shader on my old Linux 32bit, what does means the "-1" ?
Image
by SebR
Sun Jun 06, 2021 10:48 pm
Forum: Help & Bug Reports
Topic: Self-detonation by trap on the track "Toy World EX".
Replies: 1
Views: 17902

Re: Self-detonation by trap on the track "Toy World EX".

This bug is here for oil too => no oil on all that spot ...

But i found how to solv this, it's a NCP bug : too much vertices at the same place

The author of this track should edit "fdt2xtoy.ncp" and remove all doubles vertices

I try it and no more bug for me ;)
by SebR
Thu Mar 04, 2021 6:35 pm
Forum: Suggestions
Topic: Racing tracks from both ends (starting in opposite directions)
Replies: 3
Views: 100346

Re: Racing tracks from both ends (starting in opposite directions)

There is a track with a small part like that : Blue Dolphin

And another with a start/race line split in two different ways : CHRISTMAS SPECIAL STAGE BY CRESCVIPER

so i think it's already possible to make it now ;)
by SebR
Fri Feb 05, 2021 6:45 pm
Forum: The Bar
Topic: physical pc version of Re Volt
Replies: 4
Views: 59741

Re: physical pc version of Re Volt

Japanese edition here : https://www.ebay.com/itm/Re-Volt-Japanese-Boxed-Edition-PC/203255889151?hash=item2f52febcff:g:b~8AAOSwcqxgCrsT from UK (but need to ask seller what is exactly this item) : https://www.ebay.com/itm/Re-Volt-Good-Windows-Me-Windows-95-Windows-98-Video-Games/133223466578?_trkparm...
by SebR
Mon Dec 21, 2020 5:19 pm
Forum: Help & Bug Reports
Topic: Lunar track - faulty trial time
Replies: 5
Views: 33993

Re: Lunar track - faulty trial time

I had this issue with toyeca when i read Avecezar's post ...
The update with original files fix this issue (don't ask me where did i get this "messy" version)
by SebR
Mon Dec 21, 2020 2:36 pm
Forum: Help & Bug Reports
Topic: Lunar track - faulty trial time
Replies: 5
Views: 33993

Re: Lunar track - faulty trial time

this come from IO version of this track ...

Try with the original one