or simply add a sort of playlist option with tracks, laps
then the host only have to do next...
Search found 166 matches
- Tue Aug 15, 2023 12:54 pm
- Forum: Suggestions
- Topic: Being able to change laps without going back to lobby
- Replies: 2
- Views: 1378
- Sat Jun 10, 2023 10:04 am
- Forum: Help & Bug Reports
- Topic: black screen in game
- Replies: 2
- Views: 513
Re: black screen in game
Do you try F11 key ? The game shoold be windowed... Is it still black or not?
- Sat May 06, 2023 6:03 pm
- Forum: The Bar
- Topic: Late 90s Acclaim Press Kit
- Replies: 5
- Views: 2686
Re: Late 90s Acclaim Press Kit
the link look like dead...
- Sat May 06, 2023 4:14 pm
- Forum: Help & Bug Reports
- Topic: ABC Block: Initial positions bug
- Replies: 2
- Views: 493
Re: ABC Block: Initial positions bug
i hope it's not linked to that bugfix :
Cars have collisions enabled at the start grid and no longer appear ghosting (prevents objects like tumbleweed getting struck within the car's body).
- Sat May 06, 2023 11:12 am
- Forum: Help & Bug Reports
- Topic: DRINKME weapon effects on cars are normal size
- Replies: 2
- Views: 563
Re: DRINKME weapon effects on cars are normal size
It was like this on Re-volt 1.0, i don't know if it was changed on latest RVGL ...
DRINKME only affect *.PRM files but not *.HUL (on my old memory)
Try to use Panga with DRINKME and cry (... or scream)
Edit : tested on rvgl 21.0930 and it's the same, so not new bug but original feature
DRINKME only affect *.PRM files but not *.HUL (on my old memory)
Try to use Panga with DRINKME and cry (... or scream)
Edit : tested on rvgl 21.0930 and it's the same, so not new bug but original feature
- Sat Nov 27, 2021 7:55 pm
- Forum: The Bar
- Topic: Late 90s Acclaim Press Kit
- Replies: 5
- Views: 2686
Re: Late 90s Acclaim Press Kit
Try with IsoBuster, it will give you full acces of disc contents (direct link to audio cd track for exemple) and have strong tools to make iso
- Mon Nov 01, 2021 3:51 pm
- Forum: Creations
- Topic: RVGL Car Skins Pack - Deluxe Collection
- Replies: 26
- Views: 25475
Re: RVGL Car Skins Pack - Deluxe Collection
I found an old archive from Apr 22, 2018, IT'S THE 1ST ALL-IN-ONE-PACK, so things made after this are lost for now
ALL-IN-ONE-PACK 1st edition
ALL-IN-ONE-PACK 1st edition
- Sun Oct 31, 2021 6:06 pm
- Forum: Help & Bug Reports
- Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
- Replies: 2
- Views: 862
Re: Bad STARTPOS use on some custom track since RVGL 19.0907
I just tryed this track with old 0916 patch and it simply crach... adding space between 0 and everything work
Perhaps it's better to update this track
Perhaps it's better to update this track
- Sun Oct 31, 2021 12:19 am
- Forum: Help & Bug Reports
- Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
- Replies: 2
- Views: 862
Bad STARTPOS use on some custom track since RVGL 19.0907
Hi If you try the track Garage on RVGL 21.0930 you get this at start : http://christian.remy.pagesperso-orange.fr/SebR/garage_bug.jpg On the .INF file you can see STARTPOS 0.0.0 ;Start position of the car STARTPOSREV -13311. 37. 18925 ;Start position of the car In that case RVGL start a normal race ...
- Sat Sep 11, 2021 1:07 pm
- Forum: RVGL News
- Topic: [RVGL Release] 21.0905a
- Replies: 15
- Views: 9788
Re: [RVGL Release] 21.0905a
I still not use shader on my old Linux 32bit, what does means the "-1" ?


- Sun Jun 06, 2021 10:48 pm
- Forum: Help & Bug Reports
- Topic: Self-detonation by trap on the track "Toy World EX".
- Replies: 1
- Views: 1392
Re: Self-detonation by trap on the track "Toy World EX".
This bug is here for oil too => no oil on all that spot ...
But i found how to solv this, it's a NCP bug : too much vertices at the same place
The author of this track should edit "fdt2xtoy.ncp" and remove all doubles vertices
I try it and no more bug for me
But i found how to solv this, it's a NCP bug : too much vertices at the same place
The author of this track should edit "fdt2xtoy.ncp" and remove all doubles vertices
I try it and no more bug for me

- Thu Mar 04, 2021 6:35 pm
- Forum: Suggestions
- Topic: Racing tracks from both ends (starting in opposite directions)
- Replies: 3
- Views: 83881
Re: Racing tracks from both ends (starting in opposite directions)
There is a track with a small part like that : Blue Dolphin
And another with a start/race line split in two different ways : CHRISTMAS SPECIAL STAGE BY CRESCVIPER
so i think it's already possible to make it now
And another with a start/race line split in two different ways : CHRISTMAS SPECIAL STAGE BY CRESCVIPER
so i think it's already possible to make it now

- Fri Feb 05, 2021 6:45 pm
- Forum: The Bar
- Topic: physical pc version of Re Volt
- Replies: 4
- Views: 2305
Re: physical pc version of Re Volt
Japanese edition here : https://www.ebay.com/itm/Re-Volt-Japanese-Boxed-Edition-PC/203255889151?hash=item2f52febcff:g:b~8AAOSwcqxgCrsT from UK (but need to ask seller what is exactly this item) : https://www.ebay.com/itm/Re-Volt-Good-Windows-Me-Windows-95-Windows-98-Video-Games/133223466578?_trkparm...
- Mon Dec 21, 2020 5:19 pm
- Forum: Help & Bug Reports
- Topic: Lunar track - faulty trial time
- Replies: 5
- Views: 2510
Re: Lunar track - faulty trial time
I had this issue with toyeca when i read Avecezar's post ...
The update with original files fix this issue (don't ask me where did i get this "messy" version)
The update with original files fix this issue (don't ask me where did i get this "messy" version)
- Mon Dec 21, 2020 2:36 pm
- Forum: Help & Bug Reports
- Topic: Lunar track - faulty trial time
- Replies: 5
- Views: 2510
- Mon Jun 15, 2020 3:57 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 26
- Views: 17207
Re: Stock track graphic bug
Just see that the BMW.PRM & BMW2.PRM of Toy In The Hood 2 need a little work as on Toy In The Hood 1...


- Sat Jun 13, 2020 9:10 pm
- Forum: Help & Bug Reports
- Topic: Track Edit Bug
- Replies: 4
- Views: 2310
Re: Track Edit Bug
too many folders for an old Windows98 based software ... (try Administrator, Windows XP compatibility, run it on a window, not in fullscreen)
didn't tryed it since a long time so i hope i don't miss something
didn't tryed it since a long time so i hope i don't miss something
- Mon Aug 26, 2019 10:18 pm
- Forum: The Bar
- Topic: Your Re-Volt Collection
- Replies: 15
- Views: 13634
Re: Your Re-Volt Collection
So it's time to show my own collection : 1.) Some Demos found here and there on summer 1999 v0.01 and v0.01cgw (still work fine on windows 10) http://christian.remy.pagesperso-orange.fr/SebR/rvcolec1.JPG 2.) PC Version (EU, Boxed) full http://christian.remy.pagesperso-orange.fr/SebR/rvcolec2.JPG 3.)...
- Sat Jul 27, 2019 11:48 am
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 106
- Views: 128041
Re: RVGL on Android
AI reset and can't finish a lap ? it's look like you have corupted tracks files ... (I'm not an android user but it happen to me on windows)
- Sat Jul 27, 2019 11:38 am
- Forum: Help & Bug Reports
- Topic: custom ball bearing texture
- Replies: 12
- Views: 5817
Re: custom ball bearing texture
just tested on linux for MP3 : MP3 'levels\WWPaint\Rebuild the walls - Aaron Bartlett.mp3' with a file renamed as : "rebuild the walls - aaron bartlett.mp3" work just fine so i tested again for ENVROLL and ENVSTILL and ENVROLL 'levels\WWPaint\Custom\Envroll.bmp' ENVSTILL 'levels\WWPaint\Cu...
- Fri Jul 26, 2019 8:10 pm
- Forum: Help & Bug Reports
- Topic: custom ball bearing texture
- Replies: 12
- Views: 5817
Re: custom ball bearing texture
So I tested again and again and finaly found what's wrong on A World With No Paint: On his *inf we can find ENVROLL 'levels\WWPaint\Custom\Envroll.bmp But on windows it shoold be ENVROLL 'levels\WWPaint\Custom\Envroll.bmp' And on linux ENVROLL 'levels\wwpaint\custom\envroll.bmp' or ENVROLL 'levels\W...
- Thu Jul 25, 2019 11:42 pm
- Forum: Help & Bug Reports
- Topic: custom ball bearing texture
- Replies: 12
- Views: 5817
Re: custom ball bearing texture
Sakura only have ENVSTILLwho is working
I'm tolking about ENVROLL who stop working (i think) since RVGL can use more than 10 track textures...
Have a look on A world without paint cars shoold have custom ENVROLL but it looks differnt from rv1.2 (or i'm complettely blind...)
I'm tolking about ENVROLL who stop working (i think) since RVGL can use more than 10 track textures...
Have a look on A world without paint cars shoold have custom ENVROLL but it looks differnt from rv1.2 (or i'm complettely blind...)
- Thu Jul 25, 2019 5:22 pm
- Forum: Help & Bug Reports
- Topic: custom ball bearing texture
- Replies: 12
- Views: 5817
Re: custom ball bearing texture
Is ENVROLL still working on last RVGL ?
- Mon Jul 15, 2019 12:50 pm
- Forum: Creations
- Topic: Blender 2.79 Re-Volt Add-on
- Replies: 45
- Views: 39405
Re: Blender 2.79 Re-Volt Add-on
oups i made a mistake i forgot to load W file from custom folder ...
ok it's work fine sorry
ok it's work fine sorry

- Mon Jul 15, 2019 12:16 pm
- Forum: Creations
- Topic: Blender 2.79 Re-Volt Add-on
- Replies: 45
- Views: 39405
Re: Blender 2.79 Re-Volt Add-on
import now working BUT i don't think it's working as it shoold be for texture *K.bmp
11th texture is imported as 24th one
(look at my previous post and try my Trailer Park fix)

11th texture is imported as 24th one
(look at my previous post and try my Trailer Park fix)