Hey, also this command be called **-nospecback** can be work more for the mode **Hide and Seek**
Prevents for not get back to the track when is started the race or the battle tag and you joined to spec.
But pn battle tag, it keeps the visible green zap still as it is when one leaves
Search found 83 matches
- Sun Nov 24, 2024 8:52 pm
- Forum: Suggestions
- Topic: [Multi-player] Disable Back to Game with a command?
- Replies: 0
- Views: 3305
- Thu Sep 26, 2024 6:25 am
- Forum: Competitions & Online Racing
- Topic: "Upcoming Events" Server List
- Replies: 2
- Views: 11149
Re: "Upcoming Events" Server List
Who is responsible for the list of upcoming events at https://re-volt.io/online/events? I host sometimes and would like to announce those races publicly. Can you give me the required access? Hey dude, currently i'm managing the online events, you can pass me what time you host and the IP? I do quic...
- Thu Sep 26, 2024 6:21 am
- Forum: Suggestions
- Topic: [Multi-player] Clockwork Carnage Online?
- Replies: 2
- Views: 7266
[Multi-player] Clockwork Carnage Online?
Hey! Is possible to do the Clockwork Carnage as Online, the only way for play as 30 players max?
- Wed Mar 13, 2024 1:23 am
- Forum: Help & Bug Reports
- Topic: Sound Car Glitch when the player left the race.
- Replies: 1
- Views: 11302
Sound Car Glitch when the player left the race.
The sound of the car still remains when the player leaves the race (Going to the spectator directly without changed the car or left the room due to disconnection), that should not happen since the sound of the car should leave with him and if joins in again, the sound of the car would resume where i...
- Wed Mar 13, 2024 1:17 am
- Forum: Help & Bug Reports
- Topic: [Battle Tag] High FPS & (Vsync Off) = Less double jump effect?
- Replies: 0
- Views: 14670
[Battle Tag] High FPS & (Vsync Off) = Less double jump effect?
Idk if happens cause if it goes through the input-lag limits or it's a matter of it not being correctly synchronized with vysnc off, because the double jump works better with vysnc on and less FPS like 164 FPS
- Wed Mar 13, 2024 12:59 am
- Forum: Help & Bug Reports
- Topic: Constant stuttering in multiplayer
- Replies: 5
- Views: 210503
Re: Constant stuttering in multiplayer
These stutters are more noticeable in the latest versions of RVGL, I don't know if they added something that affects it or it is a glitch of something accidentally activated from another operating system (such as some function of MacOS or Linux or Android or Windows) not corresponding to the one bei...
- Thu Feb 22, 2024 5:23 pm
- Forum: Help & Bug Reports
- Topic: Screen going full black if you hit escape while spectating a repositioning person
- Replies: 2
- Views: 13512
Re: Screen going full black if you hit escape while spectating a repositioning person
It's just as the title suggests. If you spectate a person in a lobby and you press Escape on the frame where they repo and the screen is darkening out, it will remain dark until the end of that race. It is especially frustrating if this happens to the host as they won't know when the last person ha...
- Wed Feb 21, 2024 7:00 pm
- Forum: Suggestions
- Topic: [Multi-Player] Add Public & Private Rooms Options
- Replies: 0
- Views: 11851
[Multi-Player] Add Public & Private Rooms Options
Basically how my method would work, before the IP appears and creating the game mode New windows appear, Public game - Private game - Split Screen (This remains the same in the first multiplayer menu) And of the 2 separate room methods, Create Room or Join Room appear, In the case of the public room...
- Wed Feb 21, 2024 6:48 pm
- Forum: Suggestions
- Topic: [RVGL Launcher] Add Discord Groups list
- Replies: 0
- Views: 11235
[RVGL Launcher] Add Discord Groups list
The launcher does not have discord groups, that's why people don't know about the discord communities, maybe it's a good idea to add to attract more people!
- Wed Feb 21, 2024 6:46 pm
- Forum: Suggestions
- Topic: [RVGL Launcher] Online Serverlist?
- Replies: 1
- Views: 9153
[RVGL Launcher] Online Serverlist?
I notice that there are many people who join the rooms but through events, but it would also be good to implement it to anyone who hosts a public room like add an Multi-Player Serverlist menu, and for that room to work or show it as separated, you have to open port 2310 UDP for seems online server. ...
- Wed Feb 21, 2024 6:01 am
- Forum: Suggestions
- Topic: [Multi-Player] Add Password Window pop-up
- Replies: 0
- Views: 11379
[Multi-Player] Add Password Window pop-up
Needs show a window when you join a password game,a pop-up window appears, Server password and write there (And let it work for the mobile version, by example Rog because he playing as phone), can be work as an alternative to command. If you already put the command in the game parameters, the pop-up...
- Tue Jan 30, 2024 12:11 am
- Forum: Suggestions
- Topic: [Multi-Player] Add Other Ban Method!
- Replies: 0
- Views: 11345
[Multi-Player] Add Other Ban Method!
1. Needs other ban implementation at future like ban at SSD/HDD/Serial number of PC, since by IP blocking it can also be avoided by a VPN or changing IP. But it would be one more alternative to ban someone, since IP blocking works but to such an extent. An example is MTA SA, which uses 2 blocking me...
- Fri Nov 10, 2023 6:52 pm
- Forum: Help & Bug Reports
- Topic: [Glitch] Skin Selector - It works poorly after the suffix length limit
- Replies: 2
- Views: 189705
Re: [Glitch] Skin Selector - It works poorly after the suffix length limit
I detected that the skin selector has an problem after the suffix length, if you put a skin with longer character names (Unlimited name), it does not detect it and therefore it will be displayed within the game, a double from another skin that works correctly. The normal thing is that the skin is n...
- Tue Oct 24, 2023 2:36 pm
- Forum: Help & Bug Reports
- Topic: [Glitch] Skin Selector - It works poorly after the suffix length limit
- Replies: 2
- Views: 189705
[Glitch] Skin Selector - It works poorly after the suffix length limit
I detected that the skin selector has an problem after the suffix length, if you put a skin with longer character names (Unlimited name), it does not detect it and therefore it will be displayed within the game, a double from another skin that works correctly. The normal thing is that the skin is no...
- Thu Jul 27, 2023 3:20 am
- Forum: Help & Bug Reports
- Topic: Battle Tag + DRINKME = Body Glitch
- Replies: 1
- Views: 154376
Battle Tag + DRINKME = Body Glitch
Hey, needs to fix on Battle Tag the same problem as electro zap was before with DRINKME Cheat.


- Sun Jul 16, 2023 6:08 pm
- Forum: Help & Bug Reports
- Topic: An Old skin from RVTT
- Replies: 0
- Views: 267520
An Old skin from RVTT
Hey, also i'm browsing this skin toyeca car from old page RVTT (The link is down on archive.org) It's not from my pack & IO - rvz version is other one, is confirmed, so idk who has this skin model? It's called Toy Ladder by Chris Lamour https://cdn.discordapp.com/attachments/350069219863298048/1...
- Tue Jul 04, 2023 6:42 am
- Forum: Suggestions
- Topic: [Battle Tag] Add Best Tag Time, Current Tag Time and Total Game timer?
- Replies: 1
- Views: 137862
[Battle Tag] Add Best Tag Time, Current Tag Time and Total Game timer?
Hey! On this days, Battle Tag you can see only the time left on you and the other players (Needs Rename to Time Left on your local timer) Also is possible to add a Tag Time, Best Tag Time & Total Game Time? (Only if detects a star pickup in Arena) Tag Time: How it would work? It's simple, when y...
- Mon Jun 26, 2023 3:56 pm
- Forum: Help & Bug Reports
- Topic: [Battle Tag] Glow on disconnects or specting
- Replies: 0
- Views: 163502
[Battle Tag] Glow on disconnects or specting
I know this was good at first when there weren't so many custom tracks, now that I see it it would change the idea a bit, I wish there was an option without corrupting the original idea like a command or option there on lobby, I thought it would be better give green glow to the last place if someone...
- Thu Nov 12, 2020 10:25 pm
- Forum: Help & Bug Reports
- Topic: Connection rejected by host?
- Replies: 3
- Views: 21488
Re: Connection rejected by host?
- Thu Nov 12, 2020 7:11 pm
- Forum: Help & Bug Reports
- Topic: Connection rejected by host?
- Replies: 3
- Views: 21488
Re: Connection rejected by host?
I can't join because it keeps on telling me this? WHAT DOES IT MEAN :pout: :pout: :pout: :pout: :pout: :pout: Rejected by host = You have wrong version from the host. If u try to join IO events or something, u need the lastest RVGL update or both needs the lastest update https://rvgl.re-volt.io 20....
- Wed Nov 11, 2020 7:37 am
- Forum: Help & Bug Reports
- Topic: [RVGL] Battle Tag with strange glitches
- Replies: 4
- Views: 32974
Re: [RVGL] Battle Tag with strange glitches
Other thing:
The reaction jump with higher fps is not the same as vysnc on
https://streamable.com/kyddzg
The reaction jump with higher fps is not the same as vysnc on
https://streamable.com/kyddzg
- Mon Nov 09, 2020 6:56 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Battle Tag with strange glitches
- Replies: 4
- Views: 32974
Re: [RVGL] Battle Tag with strange glitches
About time freeze, is this: Posted by huki on Battle tag: DS Group 1) If the time freeze resolves itself (within a few seconds), then it's a delay caused by lag. 2) If it continues to stay frozen until the star changes to a different player, it's a different bug. I think (2) is caused by bad packet ...
- Sat Oct 10, 2020 12:18 am
- Forum: Suggestions
- Topic: Enable or Disable Endurance Mode on profile.ini?
- Replies: 2
- Views: 15459
Enable or Disable Endurance Mode on profile.ini?
Is anyway to enable endurance mode from profile.ini?
0 = Disabled and 1 = Enabled, for change laps ingame to 255 laps
0 = Disabled and 1 = Enabled, for change laps ingame to 255 laps
- Fri Sep 11, 2020 9:51 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Battle Tag with strange glitches
- Replies: 4
- Views: 32974
Re: [RVGL] Battle Tag with strange glitches
Confirm is not a delay, and is not updating time too, u need to re-check that Huki (RVGL 20.0905a)
https://streamable.com/smbuta
https://streamable.com/smbuta
- Mon May 11, 2020 6:28 pm
- Forum: Suggestions
- Topic: [Done] ai rubberbanding in online should be an option (or at least a part of it)
- Replies: 4
- Views: 14942
Re: ai rubberbanding in online should be an option (or at least a part of it)
Nice Idea, can be activated only in single races, but deactivate them in Battle Tag which there the AI does not take effect.
This is where the AI problem
viewtopic.php?f=9&t=1207
This is where the AI problem
viewtopic.php?f=9&t=1207