Search found 557 matches
- Mon Oct 02, 2023 1:19 pm
- Forum: The Bar
- Topic: Selling Re-Volt items
- Replies: 1
- Views: 176533
Selling Re-Volt items
Hello community, I'm selling these items from my collection: - Re-Volt for PC - Re-Volt for Playstation - Re-Volt for N64 - Re-Volt for Dreamcast Edit November 14th, 2023: SOLD! Pictures: https://i.ibb.co/SybzB8W/IMG-9873.jpg https://i.ibb.co/dggvkyq/IMG-9874.jpg https://i.ibb.co/7YRx2k5/IMG-9875.jpg
- Tue Jul 18, 2023 7:09 pm
- Forum: Help & Bug Reports
- Topic: Making a track unselectable by Random Tracks
- Replies: 3
- Views: 195683
Re: Making a track unselectable by Random Tracks
Another possibility would be to add OBTAIN -1 in the tracks inf-file, and set it back to 0 (or remove the OBTAIN-line) after you want to play the track again. Reference: https://re-volt.gitlab.io/rvgl-docs/tracks.html#obtain But I guess you want to have the track still available for "normal&quo...
- Fri Jun 09, 2023 7:09 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 8
- Views: 72473
Re: Track Creator: How to ?
Hi Ced!, in the download page you have mentioned (BMX-model), there is also a comment by motorhand which was pretty similar to your question. For convenience, I just copy the answer inside here as well. [...] to get the texture of the instance to work you have 2 possibilities: a) By standard the mod...
- Wed Nov 09, 2022 7:17 pm
- Forum: Creations
- Topic: The Green J's Track Idea Lounge
- Replies: 8
- Views: 96155
Re: The Green J's Track Idea Lounge
This reply has been discarded.
- Wed Sep 14, 2022 6:32 pm
- Forum: Work in Progress
- Topic: LE(t's)GO
- Replies: 16
- Views: 419002
Re: LE(t's)GO
Hello Ced, I will try to answer your questions as good I am able to. 1) Issue with sprinkler texturing You need Blender to solve this issue. a) You have to import the models one by one ( sphose.m for the faucert/hose, spbase.m for the sprinkler base, and sphead.m for the moving sprinkler head) which...
- Thu Aug 04, 2022 7:59 pm
- Forum: Work in Progress
- Topic: Toys in the Summer - new track WIP
- Replies: 8
- Views: 76776
Re: Toys in the Summer - new track WIP
The meshes and all looks cool. I like the gas station part! Toys in the Hood, Supermarket, Skatepark, Sewer, Park, Construction site, Children's Playground, Summer... this really reminds me a lot of School's Out! :) It seems it will be a huge track - good luck and all the best for having enough brea...
- Mon Jan 31, 2022 7:28 pm
- Forum: The Bar
- Topic: Re-Volt LEGO® models
- Replies: 11
- Views: 98161
Re: Re-Volt LEGO® models
For RC-Bandit and Col. Moss I provided both an instruction manual to download, as well a detailed list of needed parts. By combining both you should be able to rebuild the models without needing a video tutorial.
- Tue Dec 21, 2021 10:11 am
- Forum: Work in Progress
- Topic: Re-Volt Awakening Days v3.00
- Replies: 20
- Views: 305155
Re: Re-Volt Awakening Days v3.00
Topic closed after the authors wish. (Author sent a request, not visible for public)
- Sun Dec 19, 2021 4:35 pm
- Forum: Work in Progress
- Topic: Re-Volt Awakening Days v3.00
- Replies: 20
- Views: 305155
Re: Re-Volt Awakening Days v3.00
I would like to revert the permissions I gave you some time ago. You are no longer allowed to use content made by me for your mod. Please remove tracks, cars and frontends made by me for future releases of your mod.
Thank you.
Thank you.
- Mon Dec 06, 2021 7:15 pm
- Forum: Creations
- Topic: Hood Frontend
- Replies: 12
- Views: 110586
- Thu Dec 02, 2021 6:43 pm
- Forum: Suggestions
- Topic: Suggestions regarding Frontend customisations
- Replies: 13
- Views: 386047
Re: Suggestions regarding Frontend customisations
I just wanted to start working on the winter edition of the Hood Frontend, and I realised that texture animations are not supported for frontends at the moment. My plan was to add falling snow by the use of texture animations. So I want to add this to my list of suggestions as well: 10) Support for ...
- Sun Sep 05, 2021 9:57 am
- Forum: Suggestions
- Topic: Suggestions regarding Frontend customisations
- Replies: 13
- Views: 386047
Re: Suggestions regarding Frontend customisations
For me it's a bug, cause as soon you choose a car, it always should be taken out of the box. No matter how fast you enter the next screen. How else should you be able to drive the car otherwise (if it's still in the box). Having the last car outside the box also make sense to me. For sure this featu...
- Sat Sep 04, 2021 6:38 pm
- Forum: Suggestions
- Topic: Suggestions regarding Frontend customisations
- Replies: 13
- Views: 386047
Re: Suggestions regarding Frontend customisations
After working on my Simple Frontends ( Blue / Red ) the last two days, I would like to request some more features for Frontend customization. 7) Remember last chosen car At the moment, the chosen car will be placed on Frontend CAMPOS ID 3. The car will stay there not all the time. When finishing a S...
- Fri Sep 03, 2021 2:03 pm
- Forum: Work in Progress
- Topic: Daytona USA Hornet for RVGL
- Replies: 5
- Views: 60005
Re: Daytona USA Hornet for RVGL
Oh wow, really looking forward for the end result, stf999. Especially the other skins you plan to make. That model looks pretty sick. How many polygons it have? It's hard to see what is modelled, and what is texture.
Good job so far!
Good job so far!
- Tue Aug 17, 2021 6:22 pm
- Forum: Suggestions
- Topic: Option to disable in game chat
- Replies: 1
- Views: 25381
Re: Option to disable in game chat
Parts of this suggestion are already implemented / something similar is already available. You have to start RVGL with the command line parameter -hidechat . Here the entry in the RVGL documentation: -hidechat Set to hide in-game chat messages. These can be seen later by pressing TAB or F12. (Added ...
- Wed Jun 23, 2021 9:25 pm
- Forum: Suggestions
- Topic: Refresh content List in Dev Mode
- Replies: 1
- Views: 25199
Re: Refresh content List in Dev Mode
I would like to add a similar suggestion: Having the possibility to delete content (cars, tracks, cups, maybe skins) directly inside RVGL by using the delete key would be also pretty useful.
- Sat May 15, 2021 5:53 pm
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 36
- Views: 1038180
Re: GJ's and I Spy's Workshop
My Home 1 + 2 review which I've also posted on Re-Volt World earlier today: Most of you know I grew up with the tracks made by Gabor Varga in the early 2000’s and that his tracks always was “state of the art” in terms of stock-like custom Re-Volt tracks for me. His tracks even inspired me to start t...
- Sat May 01, 2021 4:33 pm
- Forum: The Bar
- Topic: 2021 Stock Car Voting Party!
- Replies: 1
- Views: 53101
Re: 2021 Stock Car Voting Party!
During April Re-Volt World users gave 1.010 ratings and voted for their most favourite Re-Volt cars. And here are the winners! Place 1: RC Bandit Place 2: Zipper Place 3: Adeon Favourite Rookie car: RC Bandit Favourite Amateur car: Aquasonic Favourite Advanced car: R6 Turbo Favourite Semi-Pro car: Z...
- Thu Apr 15, 2021 7:30 pm
- Forum: The Bar
- Topic: 2021 Stock Car Voting Party!
- Replies: 1
- Views: 53101
2021 Stock Car Voting Party!
Re-Volt World want to invite you to participate in the big 2021 Stock-Car Voting Party . Give your rating for all of the cars which were part of the original Re-Volt (and the Dreamcast version). You can vote the five categories 3D Model , Texture , Parameters , Polish and Overall Fun . Beginning May...
- Fri Mar 12, 2021 6:07 pm
- Forum: The Bar
- Topic: New website: Re-Volt World
- Replies: 3
- Views: 51292
New website: Re-Volt World
https://www.revoltworld.net/wp-content/uploads/banner_logo.jpg Hello, Re-Volters! After a long and hard development phase, we are pretty excited to share this new website with all of you: Re-Volt World is Online! Re-Volt World is a new place for all the people out there, which share the same passio...
- Fri Oct 30, 2020 11:56 am
- Forum: Creations
- Topic: Stock Carboxes 256x256 Remake
- Replies: 5
- Views: 52470
Re: Stock Carboxes 256x256 Remake
Although I won't use the high-res carboxes in my installation, I think you did an awesome job on these, Xarc! I guess this is very useful for things like the list of cars on re-volt.io and stuff like this. I love how detailed you worked, to get the exact same angle/view as in the original carboxes. ...
- Thu Oct 15, 2020 2:01 pm
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 36
- Views: 1038180
Re: GJ's and I Spy's Workshop
When I first saw the Rooftops 1 preview picture, I already knew that this guys are knowing what they do. And this tracks confirmed this once more. For me, The Fairground tracks are the most impressive pair of tracks since the original Re-Volt tracks were released in 1999. In short: The tracks combin...
- Tue Oct 13, 2020 12:26 pm
- Forum: Creations
- Topic: Hood Frontend
- Replies: 12
- Views: 110586
Re: Hood Frontend
Thank you. Yes, I also plan to release winter- and a spring editions of the Hood Frontend. Winter around November, December 2020, and spring maybe in March, April 2021. There will be snow in the winter edition for sure, and it's snowing. You can expect a snowman as well. For the spring version I am ...
- Mon Oct 05, 2020 1:56 pm
- Forum: Creations
- Topic: Hood Frontend
- Replies: 12
- Views: 110586
Re: Hood Frontend
https://i.imgur.com/PcRfpjM.jpg I've released an Autumn Edition of the Hood Frontend! The main area and all the camera zooms are exactly the same as in the summer version of the frontend. The differences are the following: :re-volt: Changed colors of trees, bushes and grass. :re-volt: Added shaking...
- Sun Sep 20, 2020 8:36 am
- Forum: The Bar
- Topic: Re-Volt LEGO® models
- Replies: 11
- Views: 98161
Re: Re-Volt LEGO® models
This was never meant as a project with a plan, but yeah...I made Dr. Grudge and Rotor back then as well. I was not satisfied with the result, so I didn't posted them. But I guess as you are asking now, I can post them anyway. ;) However, there are no instruction manuals nor a detailed brick list ava...