Search found 33 matches
- Wed Apr 22, 2020 2:04 pm
- Forum: Help & Bug Reports
- Topic: No way to go back to scoreboard when automatically switched to player list
- Replies: 5
- Views: 11493
Re: No way to go back to scoreboard when automatically switched to player list
Not everyone has English as his/her first language, stop with that aggression
- Wed Mar 11, 2020 8:11 am
- Forum: Work in Progress
- Topic: Urban-X - WIP Track
- Replies: 8
- Views: 41701
Re: Urban-X - WIP Track
Looks fantastic. I see you're trying to up your game and use tools that are as well used by game development companies.
I'm curious how the end result will look like!
I'm curious how the end result will look like!
- Wed Feb 05, 2020 12:29 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Direction triggers bug
- Replies: 8
- Views: 16555
Re: [RVGL] Direction triggers bug
Hey! Managed to test this on different framerates, and R6TE was correct. On lower fps, there's a higher chance that you miss a trigger because of this, I believe. From my tests, it seems like the game's physics refresh rate is the same as the fps number. My video shows it well: https://www.youtube....
- Tue Feb 04, 2020 12:06 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Direction triggers bug
- Replies: 8
- Views: 16555
Re: [RVGL] Direction triggers bug
Hi Kiwi, First of all, you've made an amazing looking track! I'm proud :D What I think what happened is that Floxit passed the trigger in between the calculation of the frames. I assume at the start of every frame or physics frame it will see whether the car is inside a trigger field, if yes, displa...
- Wed Oct 16, 2019 11:11 am
- Forum: The Bar
- Topic: Renaming the I/O Car Classes
- Replies: 14
- Views: 24060
Re: Renaming the I/O Car Classes
A short reply:
A solution could be as well to incorporate IO classes and make RVGL support it. When a lobby selects an IO class, the players could see that as a prompt/option/text, if possible. It shouldn't be too hard to implement.
What do you think?
A solution could be as well to incorporate IO classes and make RVGL support it. When a lobby selects an IO class, the players could see that as a prompt/option/text, if possible. It shouldn't be too hard to implement.
What do you think?
- Thu Aug 29, 2019 7:35 am
- Forum: Work in Progress
- Topic: Alex Dev Diary
- Replies: 8
- Views: 30705
Re: Alex Dev Diary
Agreed with Kiwi. Edinburgh is super beautiful. I'd love to see a track in that theme. Maybe even with a spooky night setting as reversed
- Thu Aug 22, 2019 11:45 am
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286119
Re: Open-Volt Project
Regarding that this is programmed partly in C#, this could very well be a <code>CultureInfo ^1</code> thing. I recommend @Steb to look at the comma's and dots in parameters.txt that could cause this error on specific computers (maybe US rather than European systems). For the best result I recommend ...
- Tue Aug 13, 2019 10:06 am
- Forum: Work in Progress
- Topic: Realistic R/C
- Replies: 40
- Views: 299293
Re: Realistic R/C
I really like how the RC Bandit looks like! Keep up the good work, this is real high quality work! Maybe an alternative rear wheel texture/model would be really cool as well, I think such as this one would be really suitable. https://i.ytimg.com/vi/mYHNeg-f3wM/maxresdefault.jpg I see the effort you ...
- Thu Aug 08, 2019 7:11 am
- Forum: Work in Progress
- Topic: Route-77
- Replies: 13
- Views: 48318
Re: Route-77
Great work, I really like the aesthetic, hopefully you can add some higher quality textures here on the environment and there to make it look even better! I think the raceline is lots of fun, where people can shoot rockets or water balloons to send the others off the track.
Keep up the good work!
Keep up the good work!
- Tue Jul 30, 2019 9:35 am
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286119
Re: Open-Volt Project
I had the exact same feeling as well, cars seem to be more twitchy and stuff, this is a cause of faster physics calculation, I think?
This looks extremely awesome, keep up the great work :thumbs_up:
This looks extremely awesome, keep up the great work :thumbs_up:
- Wed Jul 24, 2019 10:14 pm
- Forum: Work in Progress
- Topic: Realistic R/C
- Replies: 40
- Views: 299293
Re: Realistic R/C
The idea is really cool, Iron Bob. The execution looks great as well and I am curious how the details will look like when the cars are completed!
- Wed Jul 24, 2019 9:30 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286119
Re: Open-Volt Project
@r6te ... Now that you state that Open-Volt should be viewed as a tool rather than a game, this makes much more sense. I am especially interested in the track editor, which was an idea that me and many others (probably) had before and there was even an old prototype made by Kay, which attempted som...
- Sun Jul 21, 2019 10:24 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 286119
Re: Open-Volt Project
This looks super awesome. Despite you being pretty clear what you want to do with it, but (genuinely curious, in a good way) what do you hope to achieve with this framework? I can imagine you thinking people creating new stuff with this, using the engine (maybe even different RC car games?) This mig...
- Sat Jul 06, 2019 7:31 pm
- Forum: The Bar
- Topic: Favourite Custom Tracks
- Replies: 14
- Views: 20020
Re: Favourite Custom Tracks
A bit of this might be nostalgia, so the order might not be completely correct. 1. Ranch Didn't get bored of this one yet, even when I made it and spent more than two years on it. I also love the looks of it and it looks much better than I could ever imagine. 2. Toy World Mayhem Had lots of fun with...
- Wed Jun 05, 2019 12:35 pm
- Forum: The Bar
- Topic: Introductions
- Replies: 52
- Views: 1266289
Re: Introductions
It's the swearing filter that the RVIO admins implemented, he probably said " i d i o t " or something, no idea. It just transforms that word into pannekoeken
- Tue May 07, 2019 11:46 am
- Forum: Competitions & Online Racing
- Topic: Themed Lego Extreme Track Competition
- Replies: 13
- Views: 55784
Re: Themed Lego Extreme Track Competition
Sounds fun! I'll see what I can do. Can I also change the path mesh or should they be the same?
- Tue Apr 09, 2019 7:46 am
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 2148509
Re: RVGL Localization
What Huki meant is that the Pause key is not always ESC, it can also be any other key that is bound.
- Fri Mar 08, 2019 6:30 pm
- Forum: Work in Progress
- Topic: Jura
- Replies: 9
- Views: 34768
Re: Jura
Dear Kiwi, Thank you for your reply. There has been progress in jura but mainly in the bigger details, which are also important of course. some of the smaller details such as plants have been modeled already but they will be placed after the main mesh and style is done. https://i.imgur.com/3eXVt5g.p...
- Fri Jan 18, 2019 5:04 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL] Rotating in makeitgood problem!
- Replies: 3
- Views: 10010
Re: Rotating in makeitgood problem!
A workaround is to turn v-sync on
- Tue Nov 13, 2018 11:13 pm
- Forum: Work in Progress
- Topic: Jura
- Replies: 9
- Views: 34768
Re: Jura
Mapped the glass and made it translucent which makes it easier to add more detail later.
https://streamable.com/b9a5h
https://streamable.com/b9a5h
- Tue Nov 13, 2018 3:50 pm
- Forum: Work in Progress
- Topic: Jura
- Replies: 9
- Views: 34768
Jura
Hello guys! I just have been planning and working on a new track called Jura - with the experiences from Ranch and other creations of mine I want to create an awesome (long) track. Jura is based on the Jurassic era where there were many dinosaurs and reptiles. Set in a time 100 million years ago, wh...
- Mon Nov 12, 2018 11:09 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Sliders collision not working
- Replies: 12
- Views: 15847
Re: [RVGL] Sliders collision not working
Is the issue reproducible in the stock SM level?
- Wed Nov 07, 2018 11:00 am
- Forum: Help & Bug Reports
- Topic: [RVGL] RVGL wont start 18.1020a 64
- Replies: 5
- Views: 10815
Re: [RVGL] RVGL wont start 18.1020a 64
Are your graphics drivers up-to-date? You can download new graphics drivers on the Nvidia website. Try that and see if it helps
- Mon Nov 05, 2018 8:17 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] RVGL wont start 18.1020a 64
- Replies: 5
- Views: 10815
Re: [RVGL] RVGL wont start 18.1020a 64
What graphics card do you have? It should start. Try launching it without shader mode. You can set Shaders = 0 in /profiles/rvgl.ini.
- Thu Jun 14, 2018 11:49 am
- Forum: Work in Progress
- Topic: Santorini
- Replies: 35
- Views: 89869
Re: Santorini
That surely looks good. An easy way to really improve the aesthestic by a good chunk is to model a few (low-poly) buildings that look like the ones in Santorini and duplicate them across the track. It looks like something that is floating. After the makeitgood I recommend to add many more plants, th...