Search found 399 matches
- Tue Mar 12, 2019 11:59 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Car/Track Randomizer
- Replies: 7
- Views: 23758
Re: [RVGL] Car/Track Randomizer
Does this means, that there really were issues with the randomizer before this change, @Huki? There was no issue, but the quality of the RNG could have suffered because it was re-seeded before every multiplayer race and the seed used was a weak one. It now uses a strong seed, so the generated rando...
- Tue Mar 12, 2019 10:54 pm
- Forum: Suggestions
- Topic: Car names at results screen?
- Replies: 4
- Views: 8982
Re: Car names at results screen?
I want to push this topic, because when working on the RVGL Ladder in the last weeks, I had the idea to also display the fastest lap times in the Ladder event results. I could also give additional points ("Kudos") for the persons with the fastest lap times, which would be a very nice addi...
- Tue Mar 12, 2019 10:46 pm
- Forum: Suggestions
- Topic: A new third intro splash screen
- Replies: 6
- Views: 13252
Re: This as third loading Screen
Oh, then it was intro splash screen. These are not considered as loading screens since they can be skipped (with Esc key or -nointro command). Yes, he meant as third intro screen replacing the animated Probe intro. I thought to use this as third loading screen if you start the game. It's nothing ag...
- Mon Mar 11, 2019 4:05 pm
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 2177860
Re: RVGL Localization
Nice, thanks for the contribution.Vasa013 wrote: ↑Sun Mar 03, 2019 4:14 pm New version of czech strings and new slovak strings.
Czech strings:https://drive.google.com/file/d/1jdhD9u ... sp=sharing
Slovak strings: https://drive.google.com/file/d/1k22gLt ... sp=sharing
- Thu Feb 28, 2019 4:39 pm
- Forum: RVGL News
- Topic: [RVGL Release] 19.0301a
- Replies: 2
- Views: 25461
[RVGL Release] 19.0301a
RVGL has been updated to 19.0301a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
- Thu Feb 28, 2019 4:12 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL] Multiplayer 2 New Bugs
- Replies: 5
- Views: 23801
Re: [RVGL] Multiplayer 2 New Bugs
The most important is the first video, it is about when someone returns to the lobby and at the same time restarts or changes tracks. He made a loop with the previous car and when he restarts for the second time, the car he chose in the lobby appears. The 2nd is the least usual and the weirdest, it...
- Tue Feb 26, 2019 3:23 pm
- Forum: Help & Bug Reports
- Topic: [Closed] No Difficulty Access ?
- Replies: 5
- Views: 14071
Re: No Difficulty Access ?
Also, keep in mind that Single Races have easier AI compared to Championship races, so I advise you to complete single races from each tier first and unlock faster cars before attempting the cup. Do the other challenges too as mentioned in Wichilie's post. The difficulty is internally set like this:...
- Mon Feb 25, 2019 1:11 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] ENVSTILL Bug ?
- Replies: 5
- Views: 10494
Re: RVGL ENVSTILL BUG ?
Thanks for the fix, works fine for me.SebR wrote: ↑Thu Jan 17, 2019 5:37 pm ok the track pacth (compatible with old re-volt and new rvgl) will be ready for new RVGL release
Trailerpark update (1.1 / rvgl compatible)
don't forget to remove "custom" folder if you wish play it with 1.2
- Mon Feb 25, 2019 1:01 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL 19.0210] Multiplayer Kicked player chat can see by others
- Replies: 1
- Views: 5803
Re: [RVGL 19.0210] Multiplayer Kicked player chat can see by others
This happens in P2P because the kicked player still maintains a connection with other clients. I'll have to see if it can be handled better...
- Mon Feb 25, 2019 1:00 pm
- Forum: Suggestions
- Topic: [RVGL] Multiplayer Bring back the waiting for.. list
- Replies: 3
- Views: 3756
- Mon Feb 25, 2019 12:54 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [Android] Null Pointer Dereference
- Replies: 2
- Views: 15086
Re: Null Pointer Dereference
From the report, it seems to crash at track loading or frontend loading. Make sure you have the game assets installed properly. Also post the log from RVGL/profiles/re-volt_log.txt.
- Mon Feb 25, 2019 12:48 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Keyboard Issue on Linux
- Replies: 2
- Views: 6215
Re: Keyboard Issue on Linux
Done in RVGL 19.0210a.
- Mon Feb 25, 2019 9:53 am
- Forum: Help & Bug Reports
- Topic: [Closed] Translucency on cars
- Replies: 1
- Views: 7407
Re: Translucency on cars
The problem only affects the legacy renderer. The recommended solution is to enable shaders.
In fact, it was already reported and answered before (see #173).
In fact, it was already reported and answered before (see #173).
- Wed Feb 20, 2019 11:07 am
- Forum: Website
- Topic: Spam-Users
- Replies: 26
- Views: 117511
- Tue Feb 19, 2019 7:36 pm
- Forum: Website
- Topic: Spam-Users
- Replies: 26
- Views: 117511
- Sat Feb 09, 2019 11:58 am
- Forum: RVGL News
- Topic: [RVGL Release] 19.0210a
- Replies: 4
- Views: 27436
[RVGL Release] 19.0210a
RVGL has been updated to 19.0210a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
- Sun Feb 03, 2019 6:02 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Weird Glitchy Textures
- Replies: 3
- Views: 5911
Re: [RVGL] Weird Glitchy Textures
Go to profiles\rvgl.ini and, under the [Video] section, set:
Does that help?
You can also find a log file generated at profiles\re-volt.log. I'd like you to post the contents of the file as it would help understand this issue better.
Code: Select all
EnableUBO = 0
You can also find a log file generated at profiles\re-volt.log. I'd like you to post the contents of the file as it would help understand this issue better.
Re: Ranch
Ranch was updated to fix an incompatibility issue with the last RVGL release.
Consider re-downloading from the first post.
Consider re-downloading from the first post.
- Fri Jan 18, 2019 7:12 am
- Forum: RVGL News
- Topic: [RVGL Release] 19.0120a
- Replies: 3
- Views: 22430
[RVGL Release] 19.0120a
RVGL has been updated to 19.0120a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
- Thu Jan 17, 2019 7:37 am
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 400057
Re: Spa-Volt Diary
We discovered a bug in properties.txt parsing that affects boolean values . Setting a key to false currently has no effect (i.e., if the default material / spark has that property enabled, it continues to be enabled). It's fixed now and I didn't notice any apparent changes when racing Spa-Volt track...
- Wed Jan 16, 2019 11:45 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] ENVSTILL Bug ?
- Replies: 5
- Views: 10494
Re: RVGL ENVSTILL BUG ?
The problem is with the track itself. The world polys map to texture page 24 (in the original versions and v1.2, this used to be the ENVSTILL texture ID). It was a trick to be able to use 11 world textures - by setting ENVSTILL to "trailerparkk.bmp" and mapping polys to texture page 24, yo...
- Sat Jan 12, 2019 2:24 am
- Forum: Help & Bug Reports
- Topic: Visiboxes are not hiding things
- Replies: 4
- Views: 6923
Re: Visiboxes are not hiding things
That was fixed in a recent release. Perhaps you're using an older build? I went to check, and I'm using the current version (18.1126). That's weird... No, I was mistaken. Particles produced by spark generators are now affected by visiboxes, but the explosions and other effects you mentioned are sti...
- Fri Jan 11, 2019 3:05 am
- Forum: The Bar
- Topic: Opening up RVGL's Source to more people
- Replies: 8
- Views: 35420
Re: Opening up RVGL's Source to more people
Our intention is to open up RVGL source eventually along similar lines to Quake or Doom series. I'd like to point to the RVGL Roadmap to know more about the direction we're heading. But, I don't want this to be a hasty decision and the short-term concerns outweigh any long term benefits right now. F...
- Fri Jan 11, 2019 1:56 am
- Forum: Help & Bug Reports
- Topic: Play Station Portable port
- Replies: 4
- Views: 8269
Re: Play Station Portable port
So I once tried to contact a person who was porting the game to the PSP. Then, all this legal trouble came, (when the game was re-released for android and everything...) and this person disappeared. It was possible to emulate the console versions (PSX / N64) on the PSP, but I'm not really aware of ...
- Fri Jan 11, 2019 1:06 am
- Forum: Help & Bug Reports
- Topic: Visiboxes are not hiding things
- Replies: 4
- Views: 6923
Re: Visiboxes are not hiding things
I noticed visiboxes are not able to hide particles (fireworks, water splash, skid smokes, etc.). I remember seeing this bug since the legacy Re-Volt, in some of the Museum levels I guess. That was fixed in a recent release. Perhaps you're using an older build? Besides particles, sometimes they can'...