Search found 399 matches
- Thu Apr 30, 2020 3:07 pm
- Forum: RVGL News
- Topic: [RVGL Release] 20.0430a
- Replies: 5
- Views: 28197
[RVGL Release] 20.0430a
RVGL has been updated to 20.0430a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dc_pack.7...
- Fri Apr 24, 2020 2:53 pm
- Forum: The Bar
- Topic: Status of WeGoI
- Replies: 3
- Views: 16986
Re: Status of WeGoI
Well, they don't have implications on the development of RVGL, only on the release of source code. The long term goal is to move away completely from the Re-Volt IP and turn RVGL into a general purpose engine / platform for games like Re-Volt, thus making it possible to release RVGL's code publicly.
Re: First tie
I think that game operates on more accurate position coordinates and time (more accurate than 0,001s), thus the difference lower than 0,001s is not represented in the times table, but the game registers one car finishing a smidgen faster than the other and shows that in the results table. I can con...
- Fri Apr 24, 2020 1:52 pm
- Forum: Suggestions
- Topic: [Done] OBTAIN for Levels
- Replies: 5
- Views: 7145
Re: OBTAIN for Levels
Actually, I just remembered that custom tracks can have their own challenge times. It means it can work like this: Unlock R by beating the track's Normal Time Trial challenge. Unlock M by beating the track's Reversed Time Trial challenge. Unlock RM by beating the track's Mirrored Time Trial challeng...
- Wed Apr 22, 2020 4:12 pm
- Forum: Suggestions
- Topic: [Done] OBTAIN for Levels
- Replies: 5
- Views: 7145
Re: OBTAIN for Levels
How do you think unlocking of reverse / mirror / reverse-mirror variants should be handled? I thought about it this way: (also, you've missed Obtain 2 for some reason - unlock by completing Time Trials). Edit : List updated on 24-04-2020. -1 - Never Unlock (unless DEV or TRACKER cheat). 0 - Standard...
- Wed Apr 22, 2020 4:04 pm
- Forum: Suggestions
- Topic: Make the process opengl uses similar to opengles
- Replies: 5
- Views: 5633
Re: Make the process opengl uses similar to opengles
It depends on the hardware, not the API.
- Mon Apr 06, 2020 2:59 am
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 2152152
Re: RVGL Localization
In line with the move of several repositories including the RVGL documentation and the Blender Addon, the Localization project has been similarly moved to GitLab. The repository is now hosted here: https://gitlab.com/re-volt/rvgl-assets
- Thu Apr 02, 2020 1:32 pm
- Forum: Suggestions
- Topic: [Change Request] Remove Random view changes after Battle Tag when watching other players
- Replies: 4
- Views: 10187
Re: [Change Request] Remove Random view changes after Battle Tag when watching other players
You cycle through camera views with the Change Camera button. This is F1 by default, unless it was reconfigured. In Replay and Spectator modes, pressing F1 does disable the automatic switching.
- Thu Apr 02, 2020 1:17 pm
- Forum: Help & Bug Reports
- Topic: Enable Multiplayer CPU on Android
- Replies: 2
- Views: 3434
Re: Enable Multiplayer CPU on Android
There is currently no in-game option, but you can change it by editing your profile configuration file (profiles/<your-name>/profile.ini, MultiPlayerCPU = 1).
- Thu Apr 02, 2020 1:12 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Intel HD 3000 fails to launch RVGL
- Replies: 6
- Views: 6975
Re: Intel HD 3000 fails to launch RVGL
In this case, updating RVGL is really the answer. A fix for Intel HD 3000 was added in the latest version:
- Shaders: Restored lights and effects layout to use distinct uniform arrays. Works around Intel driver bugs that cause crash during shader compilation.
- Wed Mar 25, 2020 11:05 pm
- Forum: RVGL News
- Topic: [RVGL Release] 20.0325a
- Replies: 7
- Views: 24783
[RVGL Release] 20.0325a
RVGL has been updated to 20.0325a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
- Wed Mar 25, 2020 10:46 pm
- Forum: Help & Bug Reports
- Topic: [RVGL SOLVED] Battle Tag Star Speed Bug
- Replies: 3
- Views: 12419
Re: [RVGL] Battle Tag Star Speed Bug
This is a lesser known trivia, but the game actually slows down the car holding the star (the 'it' car). Apparently this slowing down is tied to the difficulty setting, which is not intended and will be fixed. Toyeca's top speed is really 40mph. But does this also means that the AI is faster in gene...
- Wed Mar 25, 2020 10:46 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Conveyor belts have stronger effect on me
- Replies: 12
- Views: 28641
Re: Conveyor belts have stronger effect on me
Not related.Santiii727 wrote: ↑Wed Mar 25, 2020 12:27 am Is it not related to this?
viewtopic.php?f=9&p=4440#p4440
Can you check with this?
- Tue Mar 17, 2020 8:17 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Conveyor belts have stronger effect on me
- Replies: 12
- Views: 28641
Re: Conveyor belts have stronger effect on me
Found the issue. It was a bug in field file format detection that caused legacy field files to use wrong properties. A similar issue exists in legacy (eg, stock) cam files. Both should be fixed for the next release.
- Tue Mar 17, 2020 3:49 pm
- Forum: Help & Bug Reports
- Topic: [PC] How to use a proportional controller?
- Replies: 5
- Views: 6305
Re: [PC] How to use a proportional controller?
Analog controls should work without needing any special configuration. If this is not working correctly, post the log file (profiles\re-volt.log) and I'll look into it.
- Tue Mar 17, 2020 3:48 pm
- Forum: Help & Bug Reports
- Topic: Android app crashes
- Replies: 2
- Views: 4478
Re: Android app crashes
This means the game files were not placed correctly. Make sure the folders cars, levels, wavs, and so on are directly inside the RVGL folder. You could ask for help in Discord if you have more troubles.
- Tue Mar 17, 2020 3:44 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Conveyor belts have stronger effect on me
- Replies: 12
- Views: 28641
Re: Conveyor belts have stronger effect on me
The track "Mysterious Re-Volt Factory" doesn't use the conveyor effect. In fact it simply has a force field over the area. So we can narrow this down to just an issue with force fields. (Unless you experienced the same issue in Museum 2 conveyor belt, but I don't think so).
- Sun Mar 15, 2020 8:04 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Conveyor belts have stronger effect on me
- Replies: 12
- Views: 28641
Re: Conveyor belts have stronger effect on me
Was there a specific build that introduced this issue or has this always been the case? I'll investigate more about this...
- Wed Mar 11, 2020 1:41 pm
- Forum: Competitions & Online Racing
- Topic: RV House News
- Replies: 47
- Views: 384604
Re: RV House News
RV House connects to the eDonkey / Overnet network for P2P support. For this to work, we need live contact nodes (those are the IPs in kadc.ini). I contacted arto and we believe the network is dead for good. This means, for the time being, RV House will be dependent on the central server. One possib...
- Tue Feb 25, 2020 7:33 pm
- Forum: Competitions & Online Racing
- Topic: RV House News
- Replies: 47
- Views: 384604
Re: RV House News
@Huki: What are the ports needed for both RVGL and RVHOUSE is below the correct ? RVGL UDP 2310 RVHOUSE TCP 2301,47624 and UDP 2300-2400 -> this UDP port range covers RVGL... Why do we see different ports in rvhouse.ini ? The ports specified in rvhouse.ini are the correct ones. TCP 47624 and UDP 23...
- Wed Feb 19, 2020 7:35 pm
- Forum: Competitions & Online Racing
- Topic: RV House News
- Replies: 47
- Views: 384604
Re: RV House News
RV House is updated to 0.94.5.
Changelog:
Check the first post for download links.
Existing users should receive a notification upon launching RV House.
Changelog:
- New centralized server.
- Updated about page and links.
- Added Linux libraries.
Check the first post for download links.
Existing users should receive a notification upon launching RV House.
- Sun Feb 16, 2020 7:36 pm
- Forum: Competitions & Online Racing
- Topic: RV House News
- Replies: 47
- Views: 384604
Re: RV House News
For those with centralized not working: did you set the new server IP in rvhouse.ini?
[net_centralized]
disable=0
server=154.16.202.30
port=2302
Like the above?
[net_centralized]
disable=0
server=154.16.202.30
port=2302
Like the above?
- Thu Feb 13, 2020 4:06 am
- Forum: RVGL News
- Topic: [RVGL Release] 20.0210a
- Replies: 9
- Views: 28436
Re: [RVGL Release] 20.0210a
The documentation is now up to date with the latest editor features.
- Mon Feb 10, 2020 8:06 pm
- Forum: RVGL News
- Topic: [RVGL Release] 20.0210a
- Replies: 9
- Views: 28436
Re: [RVGL Release] 20.0210a
Note that the parameter for horn sound is SFXHONK . The changelog wrongly mentioned SFXHONK A , and I've corrected it now (just in case anyone has downloaded the update already). Oh my God this update is freaking amazing! the modern editor looks crazy, can't wait to try it out. Really nice job on th...
- Mon Feb 10, 2020 7:19 pm
- Forum: RVGL News
- Topic: [RVGL Release] 20.0210a
- Replies: 9
- Views: 28436
[RVGL Release] 20.0210a
RVGL has been updated to 20.0210a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...