Search found 306 matches
- Tue Feb 08, 2022 8:40 pm
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 25239
Re: Rocket targeting glitch
Dolo: by wanting to rectify this kind of malfunction, it will recreate a [new] problem... it's an endless chain, it was not necessary to optimize the netcode because in 56k it did not lag a lot, just synchronization problems but which were perhaps necessary... go reset back netcode to beta ! and rem...
- Sat Feb 05, 2022 10:47 am
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 25239
Re: Rocket targeting glitch
The situations and videos above happened on the latest rvgl_21.0930a-1 version. Can't confirm or deny whether it's happening in rvgl_21.0905a-1 version or the earlier rvgl_21.0125a version.
- Tue Feb 01, 2022 12:31 am
- Forum: Competitions & Online Racing
- Topic: RV House News
- Replies: 47
- Views: 384363
Re: RV House News
Cause it's broken so nobody uses it anymore
- Wed Jan 19, 2022 9:13 pm
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 25239
Re: Rocket targeting glitch
Another proof of the rocket targeting glitch: https://streamable.com/bq9504 Here Laggerok fires his first rocket at me and hits it (on my screen I was targeted by the rocket), but his second and third shots went straight to the air, because on my screen I wasn't targeted by his rockets with the red ...
- Tue Jan 18, 2022 11:33 am
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 25239
Re: Rocket targeting glitch
Proof this glitch is real and not some RVRc imaginations: On the 3rd lap Wurzel tries to hit me with his 3 rockets, but two rockets go to the air and hit nothing, while his 3rd rocket instead of hitting me (I was in front of him), hits Mmud who was even further ahead, mmud was ahead of me. All that ...
- Tue Jan 18, 2022 10:55 am
- Forum: Help & Bug Reports
- Topic: Host leaving to spectate glitch
- Replies: 0
- Views: 106224
Host leaving to spectate glitch
This bug happened to me when 2 players were in the lobby: I don't know if it still happens with 3 or more players. When host launches up the race, and after being put on the starting grid goes into spectate (leaving one driver on the grid), the race and the timer starts, but for that one player that...
- Tue Dec 28, 2021 12:49 am
- Forum: Suggestions
- Topic: Add new difficulty type for tracks
- Replies: 2
- Views: 16766
Re: Add new difficulty type for tracks
Re-Volt stock track ratings are a little bit all over the place. Museum 2 and Botanical Garden are more difficult than TW1 and TW2 and imo should be rated Hard or Medium rather than Easy, while out of 3 hardest stock tracks (Hood2, SM1 and Mus1), 2 of them are rated Hard rather than Extreme. In the ...
- Wed Nov 24, 2021 2:01 pm
- Forum: Help & Bug Reports
- Topic: Brightness and contrast settings change nothing
- Replies: 1
- Views: 7392
Brightness and contrast settings change nothing
Brighthness and contrast sliders in "video settings" change nothing, they have no effect on the graphics no matter whether they're at 50%, 0% or 100% or anything in between. Video Renderer: OpenGL 4.6 (Shader) GPU: GeForce 940M/PCIe/SSE2 Nvidia driver version : 460.91.03 System: Kernel: 5....
- Tue Nov 23, 2021 12:17 pm
- Forum: Help & Bug Reports
- Topic: Rocket targeting glitch
- Replies: 6
- Views: 25239
Rocket targeting glitch
There might be a serious glitch with the rocket targeting system in RVGL. Let's imagine there is a player A that has 3 rockets from a pickup and a player B who is targeted by the player A. The glitch is that even though player A sees the player B as his target (green circle on player B) and shoots a...
- Wed Aug 04, 2021 11:30 pm
- Forum: Creations
- Topic: RVGL-UBER - AI-upscaled HD textures for all game assets
- Replies: 3
- Views: 22541
Re: RVGL-UBER - AI-upscaled HD textures for all game assets
After some testing the line version might be better on cars, as it generally is more detailed, sharper, but i'm not an expert on cars. Where the line version shines is also texts and generally detailed decorations on the tracks and track parts that look like marble or basalt. The line version on oth...
- Wed Aug 04, 2021 7:07 pm
- Forum: Creations
- Topic: RVGL-UBER - AI-upscaled HD textures for all game assets
- Replies: 3
- Views: 22541
Re: RVGL-UBER - AI-upscaled HD textures for all game assets
uff, I thought at first this was some RVGL uberbug discovery (trackmania bug)
- Sun Jul 11, 2021 9:16 am
- Forum: Suggestions
- Topic: Game mode
- Replies: 8
- Views: 27411
Re: Game mode
Yea can just ue the cheat code and randomize cars before the race and the host may just pick cars during the game or can just randomize cars through the game mode. What's the cheat? The option in options will give everyone the same car instead of everyone a different car. JOKER. Wiki says it's been...
- Fri Jul 09, 2021 10:04 am
- Forum: Suggestions
- Topic: Game mode
- Replies: 8
- Views: 27411
Re: Game mode
Yea can just ue the cheat code and randomize cars before the race and the host may just pick cars during the game or can just randomize cars through the game mode.
- Mon Jun 14, 2021 11:27 pm
- Forum: Time Trials
- Topic: Time Trials: Toys in the Hood 1
- Replies: 38
- Views: 102342
Re: Time Trials: Toys in the Hood 1
Cougar Pro improvement
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- Fri May 07, 2021 12:28 pm
- Forum: Help & Bug Reports
- Topic: Problems during installation on Linux Mint
- Replies: 1
- Views: 9451
Re: Problems during installation on Linux Mint
I asked Huki about this in December 2020 and what he answered me: "RVGL optionally uses fluidsynth 1 to play midi files. Most distros have switched to fluidsynth 2, which is not backwards compatible and the game doesn't support it. But the error is harmless. It shouldn't prevent the game from r...
- Wed Apr 28, 2021 8:32 pm
- Forum: Suggestions
- Topic: Game mode
- Replies: 8
- Views: 27411
Re: Game mode
There is a cheat code that randomizes cars for players, doesn't it work in multiplayer? I think it should.
- Thu Mar 18, 2021 6:53 pm
- Forum: Suggestions
- Topic: Multilap time trial
- Replies: 7
- Views: 22925
Re: Multilap time trial
You can launch a multiplayer game and race alone a specified set of laps and save/see your lap times in the parser. Time trial is time trial.
- Sun Mar 14, 2021 8:41 am
- Forum: Suggestions
- Topic: Run local sever with AI cars for local (LAN) multiplayer races?
- Replies: 1
- Views: 3259
Re: Run local sever with AI cars for local (LAN) multiplayer races?
Should be, some way it's even possible to do a regular online game with AI, but I don't know how to do that. Should be the same with LAN.
- Sun Mar 14, 2021 8:39 am
- Forum: Suggestions
- Topic: Multilap time trial
- Replies: 7
- Views: 22925
Re: Multilap time trial
Multi lap driving is not time trial, time trial is doing a full lap (one lap) as fastest as possible. So no
- Sat Mar 13, 2021 1:18 pm
- Forum: Help & Bug Reports
- Topic: Jump start, drifting, jumping in BattleTag, etc.?
- Replies: 5
- Views: 5450
Re: Jump start, drifting, jumping in BattleTag, etc.?
sure, drift tracks are just to make drift cars races more interesting, balanced predictive, perhaps more competitive. car can be used on any track
- Sat Mar 13, 2021 12:54 pm
- Forum: Help & Bug Reports
- Topic: Jump start, drifting, jumping in BattleTag, etc.?
- Replies: 5
- Views: 5450
Re: Jump start, drifting, jumping in BattleTag, etc.?
As for drifting it's not really possible to do with standard RC cars, as they are too volatile even in real life, in revolt too. There are special custom cars with custom parameters to allow for drifting (sliding) around on tracks. With normal cars the thing you can do close to a drift is either dri...
- Sat Mar 13, 2021 12:50 pm
- Forum: Suggestions
- Topic: Multilap time trial
- Replies: 7
- Views: 22925
Re: Multilap time trial
All you wrote is already in the game, in the time trial mode. Unless you mean you want the game to remember the ghost files of more than just he best record and be able to race against more than just the best record ghost file.
- Wed Mar 10, 2021 5:41 pm
- Forum: Suggestions
- Topic: Remove or hide selected local items (e.g. tracks or cars)
- Replies: 2
- Views: 3293
Re: Remove or hide selected local items (e.g. tracks or cars)
cars are sorted in rvgl by their ranking already
- Fri Feb 26, 2021 4:21 pm
- Forum: Time Trials
- Topic: Time Trials: Spa-Volt 1
- Replies: 8
- Views: 25777
Re: Time Trials: Spa-Volt 1
ythythd
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- Thu Feb 25, 2021 2:05 am
- Forum: Time Trials
- Topic: Time Trials: Toytanic 2
- Replies: 16
- Views: 50148
Re: Time Trials: Toytanic 2
whatever
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