Search found 125 matches
- Mon Jul 15, 2019 4:30 pm
- Forum: Suggestions
- Topic: Suggestion regarding RNG pick-up selection
- Replies: 14
- Views: 11852
Re: Suggestion regarding RNG pick-up selection
Changing implies making a modification to the ruleset without the ability to go back. If that's case, I can only repeat this post again: https://forum.re-volt.io/viewtopic.php?f=10&t=58#p312 If the suggestion is stated as optional, my bad, but it still wouldn't be very practical to implement as...
- Mon Jul 08, 2019 2:47 pm
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 4073936
Re: RVGL on Android
i tried on my Huawei MediaPad (Adreno 308) and it worked fine, althrough when i first started the game there were some weird graphical glitches (like textures flickering in weird colors) but when i turned off shaders and lighting it was back to normal. Yes, it's one of the ways to solve graphical i...
- Sun Jul 07, 2019 11:33 pm
- Forum: Help & Bug Reports
- Topic: RVGL files on sdcard1 on android
- Replies: 3
- Views: 5792
Re: RVGL files on sdcard1 on android
You can't change the data directory, you have to go with what apk chooses.
- Thu Jun 13, 2019 10:35 am
- Forum: Website
- Topic: Deleting Inactive Users
- Replies: 32
- Views: 111730
Re: Deleting Inactive Users
hi marv
- Fri Jun 07, 2019 4:46 pm
- Forum: Creations
- Topic: Beehive Valley Adventures
- Replies: 3
- Views: 5541
Re: Beehive Valley Adventures
Spoiler: (cleared?)
► Show Spoiler
- Tue May 28, 2019 1:14 pm
- Forum: Help & Bug Reports
- Topic: OBS Drop Problem
- Replies: 2
- Views: 29524
Re: OBS Drop Problem
Yes, cause you're using additional computer resources to stream/record, FPS in the game might drop intensely.
Don't think this is a problem related to RVGL, but rather incorrect configuration with OBS.
Don't think this is a problem related to RVGL, but rather incorrect configuration with OBS.
- Tue May 21, 2019 5:51 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
- Replies: 3
- Views: 16737
Re: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
That's because missing textures are shown as transparent in shader renderer, while legacy displays pure white.
It was like that in the original game. These two properties should not be added if texture is missing.
It was like that in the original game. These two properties should not be added if texture is missing.
- Tue May 21, 2019 5:35 pm
- Forum: Help & Bug Reports
- Topic: Light of pickups/stars
- Replies: 1
- Views: 13937
Re: Light of pickups/stars
The effect and color is certainly hardcoded, so perhaps improve it on an already existent properties.txt implementation (only surfaces/materials, sparks atm).
- Tue Apr 30, 2019 10:39 am
- Forum: Suggestions
- Topic: More AI in the race
- Replies: 5
- Views: 11187
Re: More AI in the race
Make 16+ cars only selectable in dev mode, since it's not stable enough to exist under normal gameplay circumstances. I can only see this as a tool for messing around or testing purposes. The game gets ridiculous with 16 cars as it is; clockworks mostly get away because of their size, normal cars do...
- Thu Feb 28, 2019 5:48 pm
- Forum: Suggestions
- Topic: A new third intro splash screen
- Replies: 6
- Views: 10869
Re: This as third loading Screen
Oh, then it was intro splash screen. These are not considered as loading screens since they can be skipped (with Esc key or -nointro command).
- Wed Feb 27, 2019 11:35 am
- Forum: Suggestions
- Topic: A new third intro splash screen
- Replies: 6
- Views: 10869
Re: This as third loading Screen
Okay, even if we say yes, where exactly?
Intro load uses color box cover art, level loading has blue hue and credits has sepia. But I don't really see where you could use this.
Intro load uses color box cover art, level loading has blue hue and credits has sepia. But I don't really see where you could use this.
- Sun Feb 17, 2019 6:37 pm
- Forum: Help & Bug Reports
- Topic: [Closed] No Difficulty Access ?
- Replies: 5
- Views: 13581
Re: No Difficulty Access ?
Touchscreen input? It's generally more difficult to play racing games with it than with a controller or keyboard. Re-Volt isn't an easy game and it needs precise button presses, since RVGL is based on a PC version, android build doesn't have any specific options to make AI weaker. But as was said, y...
- Thu Jan 24, 2019 2:49 pm
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 4073936
Re: RVGL on Android
- Tue Jan 22, 2019 2:52 am
- Forum: Suggestions
- Topic: Time Trial Replays
- Replies: 5
- Views: 4077
Re: Time Trial Replays
It's sort of already done (.laplocal files). They store path of a car and best time with player name. The format, as we know, is for showing the ghost car. Probably not as precise as the current replay system, but I'd be fine to be able to view it as a "replay" instead of saving a new file...
- Fri Jan 11, 2019 2:08 am
- Forum: Help & Bug Reports
- Topic: Play Station Portable port
- Replies: 4
- Views: 7824
Re: Play Station Portable port
I'm not really aware of the port you mention, who was working on it, or which version of the source was used... Not sure if he's talking about this, but that's the only one I know. He based it on pc alpha code, which was the only one available publicly and is known to be very glitchy. I suppose he ...
- Mon Dec 03, 2018 2:05 pm
- Forum: Help & Bug Reports
- Topic: [Closed | INVALID] RVGL new updates and patch
- Replies: 10
- Views: 6986
Re: RVGL new updates and patch
Regarding pickup get chances, only star was changed because people in 16 car races managed to get it too often and instead devs increased chance for turbo (so percentage could retain at 100%).These changes only applies to racers at bottom positions. Rest of weapon values are the same since 1999. Peo...
- Tue Nov 13, 2018 1:20 pm
- Forum: RVGL News
- Topic: [RVGL Release] 18.1110a / 18.1112a
- Replies: 17
- Views: 31906
Re: [RVGL Release] 18.1110a / 18.1112a
Yes yes, I know but the randoms car line is not present If it doesn't show up, settings shouldn't be updated either (they never get saved), which would mean the game doesn't have permission to write files. Run as admin or place the game somewhere outside Program Files. Or perhaps the game wasn't up...
- Fri Nov 09, 2018 10:41 pm
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 1122632
Re: RVGL Localization
Lithuanian string: https://drive.google.com/open?id=1kOzJRfKfUNESu4f_Qw9UvI06eJji6CAH Only compatible with the latest 18.1110a patch. I'm certainly not an expert at this sort of thing, so it's not going to be perfect of course. I did some research on certain definitions at least. Tested main things,...
- Sat Sep 15, 2018 10:43 am
- Forum: Website
- Topic: Spam-Users
- Replies: 26
- Views: 70083
Re: Spam-Users
I'm well aware. The ones that have malicious, ad filled websites were my main targets due to their nature. Rest are dummies with meaningful data that can eventually be cleaned too, since most of them have 0 posts and never log in again.
- Fri Sep 14, 2018 7:33 pm
- Forum: Website
- Topic: Spam-Users
- Replies: 26
- Views: 70083
Re: Spam-Users
Deleted all users with spam URLs and 0 posts.
Also without last seen and before 2018-06-01 join date.
Also without last seen and before 2018-06-01 join date.
- Sun Sep 02, 2018 2:34 pm
- Forum: Suggestions
- Topic: Enable TVTIME features for Battle Tag spectators
- Replies: 1
- Views: 2474
Enable TVTIME features for Battle Tag spectators
I understand why it's disabled in general, but doesn't make much sense when even spectators can't free roam.
- Mon Aug 27, 2018 10:42 am
- Forum: Suggestions
- Topic: Some idea
- Replies: 2
- Views: 2980
Re: Some idea
17-30 cars grid (for ''better'' pc) and maybe easy for 30 grid because of the clockwork grid ai car selection 13-16 increase was already done. More wouldn't really work with standard size cars, too crowded. Perhaps only allow to choose in dev mode for messing around. custom championship (with maybe...
- Mon Jun 18, 2018 1:22 pm
- Forum: Help & Bug Reports
- Topic: Track making: Performance optimization
- Replies: 3
- Views: 6907
Re: Track making: Performance optimization
Why can't the RVGL Shader-version not be set as the standard for everyone? Shader isn't stable in every aspect, yet. It got better over the last year, but I've heard it still tends to crash in edit mode more often. Also rendering issues in some edit modes. Hence, I personally still can't use as my ...
- Fri Jun 15, 2018 5:00 pm
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 4073936
Re: RVGL on Android
Android port doesn't support custom screen resolutions. It runs at the same native resolution as your device. The only way for a performance boost (and saving battery life somewhat, since it would use less resources I suppose) would be by downsampling 3D rendering resolution, but it's not implemente...
- Wed Jun 13, 2018 6:14 pm
- Forum: The Bar
- Topic: RE-VOLT: which plays better, a keyboard or a gamepad?
- Replies: 11
- Views: 17621