Search found 126 matches
- Sat May 30, 2020 5:40 pm
- Forum: Help & Bug Reports
- Topic: Problem "hiccup" in RVGL
- Replies: 36
- Views: 97175
Re: Problem "hiccup" in RVGL
Sounds more likely that it's affected by something running in the background on OS. Make sure to terminate any background processes that you do not use or need (in task manager if on Windows). Pay most attention to the ones that seem to be suspicious and use a lot of memory, CPU, GPU and disks for n...
- Wed May 20, 2020 8:18 pm
- Forum: Help & Bug Reports
- Topic: Clockwork names change
- Replies: 2
- Views: 6294
- Tue May 19, 2020 3:59 pm
- Forum: The Bar
- Topic: Newbie need a help here!
- Replies: 6
- Views: 19290
Re: Newbie need a help here!
Someone know if works i port my profile files to Revolt 1.2 and RVGL android version? To convert 1.2 alpha profile data to RVGL: - Copy .\profiles\[profilename] to RVGL equivalent profiles folder. - Then rename .\profiles\[profilename]\[profilename].ini file to profile.ini . RVGL PC profiles are mo...
- Tue Apr 14, 2020 10:08 am
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 7011899
Re: RVGL on Android
Chat log and chatting is not available in the android port.revolting1 wrote: ↑Mon Apr 13, 2020 1:18 pm Hi in the latest version for android I can't type by pressing f12 in multiplayer, is this feature dissabled
- Fri Apr 03, 2020 10:31 pm
- Forum: Help & Bug Reports
- Topic: Rvgl DC carbox layout
- Replies: 2
- Views: 3788
Re: Rvgl DC carbox layout
To have original DC layout: Have rvgl_dc_pack.zip installed. Go to .\levels\frontend\custom\dc , move or copy both files to one folder up ( .\levels\frontend\custom\ ). Done. --- Stock+DC visual carbox sorting and their positions can be modified in dev mode/MAKEITGOOD, Objects edit mode (editing fro...
- Mon Mar 30, 2020 11:51 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] Intel HD 3000 fails to launch RVGL
- Replies: 6
- Views: 6553
Re: Intel HD 3000 fails to launch RVGL
Crashes while loading shader files. Doubt updating the game will solve that. Not the best solution (some custom content won't work well), but the game should be playable at least: -Create new text file called rvgl.ini inside profiles folder. -Add this to rvgl.ini: [Video] Shaders = 0 -Save. If it st...
- Fri Mar 27, 2020 9:40 pm
- Forum: Help & Bug Reports
- Topic: Multiplayer Help
- Replies: 2
- Views: 5328
Re: Multiplayer Help
RVGL needs 2310 UDP port forwarded to host.
The guide in Re-Volt race is for RVHouse and original Re-Volt (and 1.2 patch), but not RVGL.
The guide in Re-Volt race is for RVHouse and original Re-Volt (and 1.2 patch), but not RVGL.
- Tue Mar 17, 2020 12:53 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Custom skybox at Custom Frontend
- Replies: 1
- Views: 3951
Re: [RVGL] Custom skybox at Custom Frontend
It was explained that frontend uses specifc texture slots to load them (skybox shares the same texture memory slot as carbox for example; this was done to minimize memory usage for uhhh late 90s hardware limitations, because you would never need carbox texture space in levels besides frontend, meanw...
- Thu Mar 05, 2020 3:03 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Shader compilation error
- Replies: 3
- Views: 7816
Re: Shader compilation error
It could only be when your graphics device does not support certain OpenGL features (usually bad drivers+dated hardware combo), disabling Shader renderer solves it.
Or perhaps shader files were corrupted.
Or perhaps shader files were corrupted.
- Sat Dec 14, 2019 11:41 pm
- Forum: Creations
- Topic: PS1 Acclaim Sets for PC
- Replies: 0
- Views: 18368
PS1 Acclaim Sets for PC
Reuploaded content from 2013 and 2014, now finally on this forum with better description. =- Acclaim Set Introduction -= The Playstation version of Re-Volt wasn't particularly great in comparison to N64, DC and PC versions. Low graphics, odd physics, slower overall game performance. However, it had...
- Sun Nov 24, 2019 6:25 pm
- Forum: Suggestions
- Topic: [Closed | Duplicate] More than 29 texture cars
- Replies: 3
- Views: 4280
Re: More than 29 texture cars
Same as 20/30/100 different cars in race suggestion, except in broken english this time.
Was already suggested many times, including this forum.
Thread closed.
Was already suggested many times, including this forum.
Thread closed.
- Sun Nov 10, 2019 1:30 pm
- Forum: Creations
- Topic: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ
- Replies: 3
- Views: 7014
Re: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ
Interesting, if my memory serves right, the second one sounds how it should be. Do the same justice for the rest of the tracks and it can be released as a proper package. Would be cool if there's some way to convert .dls to a compatible .sf2 format, so RVGL could play them natively (It has experimen...
- Sat Nov 09, 2019 5:26 pm
- Forum: Creations
- Topic: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ
- Replies: 3
- Views: 7014
Re: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ
Ah yes, I did the same way, but because the tool doesn't rip certain instruments (it's very apparent in the frontend song), I never posted in the forum, only in the Discord server. It would still be better off ripping the music from an emulator for accuracy. tl;dr MIDI files are fairly accurate, but...
- Wed Nov 06, 2019 2:17 pm
- Forum: Website
- Topic: [USERSTYLE] Bolt style for the forum (base)
- Replies: 9
- Views: 48106
Re: [USERSTYLE] Bolt style for the forum (base)
Updated with some fixes (1.0.2):
-Dark navbar background before the image finishes loading.
-Proper font and select field colors for the bottom action bar popouts (when viewing topics).
Applied on the server as well. Stylus users can update through the extension or redownload it.
-Dark navbar background before the image finishes loading.
-Proper font and select field colors for the bottom action bar popouts (when viewing topics).
Applied on the server as well. Stylus users can update through the extension or redownload it.
- Sat Oct 19, 2019 9:02 pm
- Forum: Suggestions
- Topic: Live point system !
- Replies: 6
- Views: 6070
Re: Live point system !
Would be there naturally in custom and multiplayer championships.
Was planned for a awhile, and will probably take another while to be implemented, depends. Large feature set didn't happen in 1.2 neither it does frequently in RVGL, as we already know.
Was planned for a awhile, and will probably take another while to be implemented, depends. Large feature set didn't happen in 1.2 neither it does frequently in RVGL, as we already know.
- Thu Oct 17, 2019 5:39 pm
- Forum: The Bar
- Topic: Renaming the I/O Car Classes
- Replies: 14
- Views: 22296
Re: Renaming the I/O Car Classes
I never liked the idea (especially for someone who isn't very familiar with custom content packs) to look at the list of cars you are allowed to choose for the session, since quite a few of them don't match what the game says, it's kinda bothersome. And usually (for me) it ends up with opening some ...
- Sun Oct 13, 2019 1:09 pm
- Forum: RVGL News
- Topic: [RVGL Release] 19.1001a
- Replies: 25
- Views: 163481
Re: [RVGL Release] 19.1001a
Gotta ask but is it possible to do this yet? https://www.youtube.com/watch?v=p4wM9ehPaKk No. Was suggested quite a few times . There were many similar even before this forum existed and others I've missed. Anyways, throwing links since there are some reasonable replies why it's not here or how it c...
- Sat Oct 12, 2019 2:09 pm
- Forum: RVGL News
- Topic: [RVGL Release] 19.1001a
- Replies: 25
- Views: 163481
Re: [RVGL Release] 19.1001a
You enter MAKEITGOOD as your name...Marklanchvar32 wrote: ↑Sat Oct 12, 2019 2:06 pm How do i use Makeitgood without DEV? (It didn't work for the first time, maybe i was doing it wrong)
- Wed Sep 25, 2019 2:05 pm
- Forum: Help & Bug Reports
- Topic: [Audio issue] Rvgl on Old AGP PC Hardware
- Replies: 17
- Views: 10085
Re: Rvgl on Old AGP PC Hardware (GPU)
Second error is probably because the drivers/GPU does not support certain shader specifications required for the game in shader renderer to run. I got it to work with FX5600 on an older RVGL version, albeit was running way slower than with legacy renderer. With the first one, I don't remember seeing...
- Sat Aug 17, 2019 9:24 pm
- Forum: Help & Bug Reports
- Topic: RVGL On Windows 10 Enterprice LTSC 2019
- Replies: 3
- Views: 3810
Re: RVGL On Windows 10 Enterprice LTSC 2019
Enterprise =/= LTSC Edition Was the OS fiddled with? How about other games using SDL and OpenGL? I can only assume something is wrong with critical libraries in the OS. The DLL issues tend to be related with corrupted, modified or missing components in DLLs. Googling the problem says it can be relat...
- Mon Aug 05, 2019 9:48 pm
- Forum: Website
- Topic: [USERSTYLE] Bolt style for the forum (base)
- Replies: 9
- Views: 48106
Re: [USERSTYLE] Bolt style for the forum (base)
Actually, this started as my first step for a dark theme, but since I'm lazy atm, I wanted something quickly done, thought styling from the main website would be nice, since it has dark bg and navbar, also adds more consistency across the whole site. And well, now it's here. I had barebones dark-blu...
- Mon Aug 05, 2019 9:04 pm
- Forum: Website
- Topic: [USERSTYLE] Bolt style for the forum (base)
- Replies: 9
- Views: 48106
Re: [USERSTYLE] Bolt style for the forum (base)
Alternatively, we've also got this as a proper theme now. You can change in the global settings under "my board style". Good job, cat. Now lazy users won't need to download anything to get this working. I'll still keep the file in the original post, just in case. Edit: noticed a minor ove...
- Mon Aug 05, 2019 1:25 pm
- Forum: Website
- Topic: [USERSTYLE] Bolt style for the forum (base)
- Replies: 9
- Views: 48106
[USERSTYLE] Bolt style for the forum (base)
Now included as a board style, see: User Control Panel -> Board preferences -> My board style: ORP Legacy (Bolt) UserCSS style for the forum that tries to imitate the main theme of the I/O website, to some extent. Was made for my own use last month, now published. How it usually goes. :grimacing: O...
- Mon Jul 22, 2019 1:11 am
- Forum: The Bar
- Topic: Your Re-Volt Collection
- Replies: 15
- Views: 68208
Re: Your Re-Volt Collection
I have a Dreamcast copy, which I've picked not too long ago from ebay. It's pretty much the same as Kiwi's, so I don't have a reason to post any photos. :eyes: [hide=ech, found one photo I've posted in Discord previously as a lackluster proof] https://cdn.discordapp.com/attachments/15025928749763788...
- Tue Jul 16, 2019 1:54 am
- Forum: Suggestions
- Topic: Suggestion regarding RNG pick-up selection
- Replies: 14
- Views: 17549
Re: Suggestion regarding RNG pick-up selection
Either way noone needs two batteries or two bombs in a row on SP and championship isnt it? I find two batteries in a row very useful, don't know how it's not (unless bad car/track not giving any advantage). With bomb, it's how the game is, you have good and you have bad. Correct me if im wrong, but...