Search found 557 matches

by kiwi
Sun Feb 02, 2020 8:01 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 91470

Re: School's Out! - WIP Track

I did another thread for the track now, as the track is no longer WIP anymore.

If you have any comments, bug reports, or anything else, please post in the new thread.

Go to the Release thread
by kiwi
Sun Feb 02, 2020 7:59 pm
Forum: Creations
Topic: School's Out!
Replies: 14
Views: 24242

School's Out!

The final version of School's Out! is out! https://i.imgur.com/B0GIbEI.png Download from Re-Volt World (24.76 MB) 1 PM. The last day of school is over. What about using the local high school for some cool RC car races? Driving through the classrooms, the gym and the outdoor sports field, as well as ...
by kiwi
Sat Feb 01, 2020 9:53 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 91470

Re: School's Out! - WIP Track

Here is a video of the work in progress R-version of the track.

Image

I will release the update tomorrow, which will include a lot of bugfixes and other small adjustments.
by kiwi
Fri Jan 31, 2020 7:51 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 91470

Re: School's Out! - WIP Track

Thank you for all this new reports. I got the Reverse-nodes from Whitedoom today, so I hope I can release the updated version of the track later this weekend. If anybody find anything else, now it's the last chance to tell it to me. Thanks all!
by kiwi
Wed Jan 29, 2020 6:30 pm
Forum: The Bar
Topic: Artwork findings
Replies: 1
Views: 3559

Artwork findings

Hello Re-Volters, I've found some Re-Volt stuff again on one of my old harddrives. This time it's some artwork. I don't know, if it's archived somewhere else, so I will share it here in this thread, so it won't get lost. The first is the well known artwork which also was used for the Re-Volt boxes. ...
by kiwi
Mon Jan 27, 2020 7:00 pm
Forum: Help & Bug Reports
Topic: Load Dreamcast Levels
Replies: 4
Views: 4189

Re: Load Dreamcast Levels

Hey there :) The only thing you need beside RVGL as a basis, is the additional Dreamcast pack, which can be found here: https://re-volt.io/downloads/misc Here the direct download link: https://distribute.re-volt.io/packs/rvgl_dcpack.zip This pack contains the Rooftops track, as well the Dreamcast ex...
by kiwi
Sun Jan 26, 2020 6:15 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 23283

Re: Time Trials: School's Out!

My Semi-Pro time with Zipper... 01:57:463
► Show Spoiler
And Rookies with Harvester... 02:14:927
► Show Spoiler
by kiwi
Sun Jan 26, 2020 3:47 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 23283

Re: Time Trials: School's Out!

I post this time in the name of Maty07, who shared the screenshot on Discord.

01:57:844 with Adeon.

Image
by kiwi
Sat Jan 25, 2020 8:43 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 23283

Re: Time Trials: School's Out!

My time with Humma 01:50:934
► Show Spoiler
by kiwi
Sat Jan 25, 2020 8:25 pm
Forum: Time Trials
Topic: Time Trials: Toy World 2
Replies: 22
Views: 53951

Re: Time Trials: Toy World 2

I just saw you didn't considered my Toy World 2 times from February 2nd (Humma) and 3rd (Harvester) 2019, Kipy :)
by kiwi
Sat Jan 25, 2020 8:18 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74479

Re: POD: Re-Volted Project

Impressive project, mrroblinx. I really like your professional approach, and it really seems you will manage completing the whole thing. Also I like how you try (and succeed) solve different things, with the possibilities RVGL gives you. I also like doing such stuff - seeing what is possible with RV...
by kiwi
Sat Jan 25, 2020 7:39 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 91470

Re: School's Out! - WIP Track

The blue cans are boat objects I've reused, to get them shaking.

In the Makeitgood Objects Mode it looks like this... :grimacing:

Image
by kiwi
Sat Jan 25, 2020 6:33 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 91470

Re: School's Out! - WIP Track

Thanks to everyone for your reports so far. I will consider as much as possible for the planned update, which will also include the Reverse version. The boat here has no collision. It's possible for the car to fall through it before being auto-respawned. I feel that it breaks immersion. I just remem...
by kiwi
Sat Jan 25, 2020 4:40 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 23283

Re: Time Trials: School's Out!

I post the following time here in the name of Vendett5, who posted the screenshot on Discord.

01:49:947, Driven with Humma.

https://i.imgur.com/LAdVxKX.png
by kiwi
Fri Jan 24, 2020 6:57 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 23283

Time Trials: School's Out!

Here you can post your records what was made on School's Out! with Stock cars (All available Stocks without CARNIVAL or URCO cheat). Please post pics where the used car is visible too! Updated: 2020.02.07 Rookie Rank-----Nickname------------Time----------------Car #01.........Zipperzbieracz... 02:07...
by kiwi
Sat Jan 18, 2020 7:47 pm
Forum: The Bar
Topic: Year-in-review 2019 - Video
Replies: 2
Views: 3910

Re: Year-in-review 2019 - Video

Really nice summary of the last year. Thanks Duc for working on this. :)
by kiwi
Sat Jan 18, 2020 7:35 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 17103

Re: [RVGL] Camera issues since 19.0819 update

No, I won't invest any more time in this. It's fine as it is now, that's also why I wrote "problem" in exclamation marks.
by kiwi
Sat Jan 18, 2020 11:52 am
Forum: Help & Bug Reports
Topic: [SOLVED] [Shader Renderer] Deactivated Reflections Problem
Replies: 1
Views: 3020

[SOLVED] [Shader Renderer] Deactivated Reflections Problem

Deactivating the reflections at RVGL Shader renderer results in translucent faces loosing it's transparency. It's no issue when trying the same with the legacy renderer. Screenshots below made with shaders on. https://i.imgur.com/g4VxIfd.png https://i.imgur.com/kN1H1g9.png https://i.imgur.com/NjbnfI...
by kiwi
Sat Jan 18, 2020 11:42 am
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 17103

Re: [RVGL] Camera issues since 19.0819 update

I can't remember that this "problem" occured in the 19.1008a test build, otherwise I would have mentioned it. In the new release (19.1230a) changelog I saw this section: - Updated camera collision behavior: Scale the collision shifting based on the car speed such that the necessary scaling...
by kiwi
Sat Jan 18, 2020 11:00 am
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 91470

Re: School's Out! - WIP Track

By the way. This kind of shadows - or let’s say the technic how they are made - have also 2 or 3 major downsides. 1) The shadows are textures. And this textures are mapped on translucent polygons placed slightly above the „real“ tracks surface. This means, an aweful lot of translucent polygons have ...
by kiwi
Fri Jan 17, 2020 8:49 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 91470

Re: School's Out! - WIP Track

Gotolei made same awesome shading for School's Out! . Look at the tree shadows on the streets for example...Wow! Thank you so much, Gotolei. I also have a new video for you. At this 2-lap Singleplayer Race with Adeon, you can see the AI made by Whitedoom in action. https://i.imgur.com/60IAV4e.jpg An...
by kiwi
Tue Jan 07, 2020 8:34 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 17103

Re: [RVGL] Camera issues since 19.0819 update

The camera issues are back since version 19.1230a. To be more detailed, this point from my main post happens again: When you drive right beside a wall, the camera moves to a slightly different position, which was not the case before. An example are the tight areas between the houses at the Ghost Tow...
by kiwi
Tue Jan 07, 2020 8:33 pm
Forum: Help & Bug Reports
Topic: [SOLVED] Problem with Spark Generator
Replies: 10
Views: 6622

Re: Problem with Spark Generator

Huki wrote: Fri Jan 03, 2020 9:31 am Here is a fix for the frame rate dependency. You should check the behaviour of all your sparks with this build. I've tried the area in Beehive Valley (with vsync on and off), and it was fine for me.
All spark generators behave as intended, when using your test build.
by kiwi
Sun Jan 05, 2020 4:31 pm
Forum: The Bar
Topic: Vote for Best Track of the Year (2019)
Replies: 4
Views: 6928

Re: Vote for Best Track of the Year (2019)

Oops. I just recognized, that I‘ve only voted for one track by accident. Any chance of resetting my vote so I can do the 3 possible votes?
by kiwi
Thu Jan 02, 2020 3:51 pm
Forum: Help & Bug Reports
Topic: [SOLVED] Problem with Spark Generator
Replies: 10
Views: 6622

Re: Problem with Spark Generator

You are right. For some other kind of testing, I had vsync on yesterday. That was also when the sparks were emitted vertically.
Today I've turned vsync off again. And that is the reason, why the sparks are fine (horizontally) today.