Search found 388 matches
- Sat Apr 07, 2018 3:43 pm
- Forum: Work in Progress
- Topic: PPP - The Pemto Pack Project
- Replies: 72
- Views: 136986
Re: PPP - The Pemto Pack Project
My sponsor is now Pemtant, by the way, obviously inspired by Pemto and Pemta. It also looks nicer than 'Ants'. Edit: I seem to recall merging messages together being preferred above posting another post on this forum, but I can't seem to delete this one to do so. I can report it, but I have to choos...
- Sat Apr 07, 2018 3:26 pm
- Forum: Work in Progress
- Topic: PPP - The Pemto Pack Project
- Replies: 72
- Views: 136986
Re: PPP - The Pemto Pack Project
This is hard... but I'll try to make something that can be included within the 100.
- Sat Apr 07, 2018 2:23 pm
- Forum: Suggestions
- Topic: Three suggestions
- Replies: 5
- Views: 4868
Re: Three suggestions
That would be nice. It's a bit frustrating when Re-Volt gets minimised because a dialog box needs to be displayed.Gorgonzola wrote: ↑Thu Apr 05, 2018 3:03 am Third suggestion: if a player doesnt have the same version as the host, or got a connection time-out, display an in-game messagebox, not a winfows/linux one.
- Sat Apr 07, 2018 2:20 pm
- Forum: Suggestions
- Topic: [Mobile] Press to flip, longpress to reposition
- Replies: 4
- Views: 4999
Re: [Mobile] Press to flip, longpress to reposition
But having to 'longpress' wastes time.
- Wed Apr 04, 2018 2:25 pm
- Forum: Suggestions
- Topic: Mod Directory
- Replies: 3
- Views: 5713
Re: Mod Directory
This isn't fully relevant, but um... I understand you've got a single Re-Volt directory for both single player and multi player. In that case: if a track gets removed from the I/O pack, you don't need to delete it...
- Wed Apr 04, 2018 6:17 am
- Forum: The Bar
- Topic: Broken Picture Telephone Express
- Replies: 3
- Views: 6754
Re: Broken Picture Telephone Express
(Now I hope people will still add references to the community, and I won't be mistaken... :P) Perhaps you could simply encourage people with a sentence like "If you feel like it, add a reference to a community member!" to the notes. That could make people get ideas without having a detaile...
- Wed Apr 04, 2018 6:15 am
- Forum: Suggestions
- Topic: Alternative Battle Tag
- Replies: 4
- Views: 5256
Re: Alternative Battle Tag
Here's the version I played at the Laser Tag arena the other day: The round begins and players have 15-30 seconds to hide. When these seconds passed, the star is assigned to one random player. This player then needs to catch the others. If another player is tagged/caught, they will also receive a s...
- Tue Apr 03, 2018 7:44 pm
- Forum: Work in Progress
- Topic: PPP - The Pemto Pack Project
- Replies: 72
- Views: 136986
Re: PPP - The Pemto Pack Project
I'd like to try for number 85. :) The colours will be black, and some sort of red/brown. As my vision is right now (not quite sure yet if it'll work), the base colour will be dark red. The sponsor will be 'Ants'. I don't know if I'll be able to make something good, but this should be a nice challeng...
- Mon Apr 02, 2018 3:37 pm
- Forum: Suggestions
- Topic: Alternative Battle Tag
- Replies: 4
- Views: 5256
Re: Alternative Battle Tag
Interesting concept.
- Mon Apr 02, 2018 7:37 am
- Forum: The Bar
- Topic: Broken Picture Telephone Express
- Replies: 3
- Views: 6754
Re: Broken Picture Telephone Express
I still don't agree with the 'fun' rule, and I don't get what is meant by "This is available for both artworks and interpretations".
- Sat Mar 31, 2018 11:30 am
- Forum: Suggestions
- Topic: More modes selectable in split-screen multi-player
- Replies: 0
- Views: 4370
More modes selectable in split-screen multi-player
One of my two personal wishes for Re-Volt got implemented some time ago... random cars and tracks including customs. :) I've still got the other, though. It'd be great if Practice and Clockwork Carnage modes would be selectable in multi-player. :) Clockwork Carnage couldn't work online, because ther...
- Sat Mar 31, 2018 11:22 am
- Forum: RVGL News
- Topic: [RVGL Release] 18.0330a
- Replies: 7
- Views: 15905
Re: [RVGL Release] 18.0330a
And increase the number of opponents to 20. Sweet build. Love the skins feature. For a future release, could you possibly implement the anvil? https://youtu.be/l3F4yU2zMe8 There's more info on another RV forum though. https://www.tapatalk.com/groups/ourrevoltpub/custom-weapon-t2261.html If you want...
- Fri Mar 30, 2018 8:33 am
- Forum: RVGL News
- Topic: [RVGL Release] 18.0330a
- Replies: 7
- Views: 15905
Re: [RVGL Release] 18.0330a
Ah, I see now. I had a car where the skins were located in a subfolder. This was specified in the parameters. But while the game did take the default skin out of the subfolder correctly, it didn't look for other skins in the same folder. So I had to move all of the skins to the main folder, and chan...
- Fri Mar 30, 2018 8:02 am
- Forum: RVGL News
- Topic: [RVGL Release] 18.0330a
- Replies: 7
- Views: 15905
Re: [RVGL Release] 18.0330a
The skins feature is great!
I'm currently going through my selection fixing up cars that should have multiple skins but don't work correctly out of the box, or don't work anymore because I changed the parameters to get the skin I wanted.
Edit: I'm having trouble figuring it out...
I'm currently going through my selection fixing up cars that should have multiple skins but don't work correctly out of the box, or don't work anymore because I changed the parameters to get the skin I wanted.
Edit: I'm having trouble figuring it out...
- Fri Mar 30, 2018 7:31 am
- Forum: Suggestions
- Topic: Add Rotor to the roster of AI/Championship cars
- Replies: 3
- Views: 4670
Re: Add Rotor to the roster of AI/Championship cars
But while the AI knows at least somewhat how to drive RV Loco, with Rotor, it just constantly falls over, doesn't it?
- Tue Mar 27, 2018 4:54 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Car/Track Randomizer
- Replies: 7
- Views: 23434
Re: [RVGL] Car/Track Randomizer
Good. I was wondering how I hadn't noticed this. I guess it just isn't a thing.
- Sat Mar 24, 2018 7:10 pm
- Forum: Work in Progress
- Topic: Modeling Track
- Replies: 9
- Views: 8465
Re: Modeling Track
Do you know about dev mode/makeitgood?
- Sat Mar 24, 2018 7:07 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Car/Track Randomizer
- Replies: 7
- Views: 23434
Re: [RVGL] Car/Track Randomizer
Hm, interesting. I have not noticed this. But yeah, it should indeed be as random as possible. And I do mean random, not shuffled (which it surely isn't).
- Sat Mar 24, 2018 7:05 pm
- Forum: Work in Progress
- Topic: PPP - The Pemto Pack Project
- Replies: 72
- Views: 136986
Re: PPP - The Pemto Pack Project
This is going great! :D Are we allowed to use images that we haven't got the rights to, for our cars? I mean, I suppose it sounds like something you shouldn't do, but Conversions are also usually copyrighted, and I think textures for tracks also frequently use copyrighted stuff. So, generally, it i...
- Thu Mar 22, 2018 9:32 am
- Forum: Work in Progress
- Topic: PPP - The Pemto Pack Project
- Replies: 72
- Views: 136986
Re: PPP - The Pemto Pack Project
So the differences between parameters within the pack will be less than the differences between the parameters of Pemto and Pemta? Because I thought those were quite different, not just small variations. Also, I am still considering joining in for this, as I really like the project, and if my car do...
- Tue Mar 20, 2018 8:19 pm
- Forum: Work in Progress
- Topic: PPP - The Pemto Pack Project
- Replies: 72
- Views: 136986
Re: PPP - The Pemto Pack Project
Ah, cool. So I could try to create a repaint, and if it's not good enough, it won't be included. Well, in that case it probably won't be included anyway, if there will be actually experienced people making up to 10 cars.
- Tue Mar 20, 2018 10:05 am
- Forum: Work in Progress
- Topic: PPP - The Pemto Pack Project
- Replies: 72
- Views: 136986
Re: PPP - The Pemto Pack Project
I'm very interested in this, and would love to participate!
I have however never done any non-pixel art texturing, so I'm doubting if I would be capable of making something up to the standards.
I have however never done any non-pixel art texturing, so I'm doubting if I would be capable of making something up to the standards.
- Tue Mar 20, 2018 10:00 am
- Forum: Work in Progress
- Topic: Re-Volt Arena
- Replies: 4
- Views: 4883
Re: Re-Volt Arena
Cool!
- Sun Mar 18, 2018 12:25 pm
- Forum: The Bar
- Topic: Broken Picture Telephone: Round #12
- Replies: 20
- Views: 33714
Re: Broken Picture Telephone: Round #12
Ah, so it's old. I think you should've mentioned that, as I noted you referring to 'Nero', which... well, we don't do anymore.
- Sat Mar 17, 2018 6:59 pm
- Forum: The Bar
- Topic: Broken Picture Telephone: Round #12
- Replies: 20
- Views: 33714
Re: Broken Picture Telephone: Round #12
Well, I think people will include references to other members anyway. It happened in the round we had on Discord too, and there there wasn't such a rule.
Moreover, generally, I don't like any unnecessary rules.
Moreover, generally, I don't like any unnecessary rules.