Search found 399 matches

by Huki
Tue Dec 31, 2019 3:59 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 9833

Re: Object Throwers

This also means, if 2 players are in front with a 10m gap such situation could happen: Player A activate the trigger and will be hit by a basketball. But for Player B who is slightly behind it will look like player A was hit "by nothing", and Player B eventually will be hit by the same ba...
by Huki
Tue Dec 31, 2019 3:20 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 9833

Re: Object Throwers

Too bad 3dSounds can't be thrown, because this means I can add rain, but no rain sound. Unless we can find a way to specify flags for the thrown object, it can't be done unfortunately. Additonal question: Is the rain visible for all players in a multiplayer race? Let's see... an object thrower is t...
by Huki
Tue Dec 31, 2019 3:12 pm
Forum: Help & Bug Reports
Topic: [SOLVED] (Collision + Wireframe + Car bbox) + restart = crash
Replies: 1
Views: 3981

Re: (Collision + Wireframe + Car bbox) + restart = crash

Good find. It's the combination of collision + wireframe that causes it to crash. The problem is that world and instance drawing are disabled when viewing collision, but certain things are initialized when drawing world that's used in other parts of the code (in this case, for wireframe render), so ...
by Huki
Tue Dec 31, 2019 3:04 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 9833

Re: Object Throwers

In the 19.1230a RVGL release it's possible to trigger custom Animations at a specific lap, by using the Flag High configuration. Flag high: Trigger in lap (0 = any lap, -1 = last lap, n = nth lap) It would be nice, if this could be also done for Object thrower triggers. This is a good idea and it c...
by Huki
Mon Dec 30, 2019 7:39 pm
Forum: RVGL News
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 33631

[RVGL Release] 19.1230a

RVGL has been updated to 19.1230a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Mon Dec 23, 2019 9:38 pm
Forum: Competitions & Online Racing
Topic: RV House News
Replies: 47
Views: 279298

Re: RV House News

The problem appears to be that the Qt4 libs included are too new for your system. If available, get the libqtgui4 and libqtcore4 (i386) packages for your distro and delete the libQtXXX files from your rv_house/lib folder.
by Huki
Mon Dec 23, 2019 9:19 pm
Forum: Help & Bug Reports
Topic: [INVALID] [RVGL 19.1001a] Multiplayer names are swapped
Replies: 1
Views: 2916

Re: [RVGL 19.1001a] Multiplayer names are swapped

benbrown wrote: Mon Dec 23, 2019 2:08 pm Bug: During the race, in the stat box in the lower left the player names displayed are swapped.
What you're referring to as the stat box happens to be the radar. It show players in front of / behind you. Hence Bob's view can only show Alice and Alice's view, Bob.
by Huki
Wed Dec 18, 2019 10:14 am
Forum: Help & Bug Reports
Topic: Error: wavs/market/iceyarea.wav
Replies: 2
Views: 3462

Re: Error: wavs/market/iceyarea.wav

It's part of the default game content. Did you download the game afresh from Re-Volt I/O?

I'm moving this to Help & Troubleshooting since it has nothing to do with RVGL.
by Huki
Wed Dec 18, 2019 6:51 am
Forum: Help & Bug Reports
Topic: Custom Track Properties: Velocity
Replies: 6
Views: 11140

Re: Custom Track Properties: Velocity

We recently discovered that there's actually an issue that breaks moving surfaces customization in current versions. The values from properties.txt are not even read / used properly (this only affects materials with "Moves" = "true"). It should be fixed in the next release.
by Huki
Tue Dec 17, 2019 8:00 am
Forum: Help & Bug Reports
Topic: [SOLVED] Random Tracks pool includes stock tracks even if they aren't in the levels directory
Replies: 3
Views: 4943

Re: Random Tracks pool includes stock tracks even if they aren't in the levels directory

Fixed, thanks for the report.

A possible workaround in current versions: scroll through all stock tracks such that the "Locked" is displayed on each of them. Then go back and turn on random tracks option. I believe this should cause the missing stock tracks to no longer be selected.
by Huki
Sun Dec 08, 2019 7:37 am
Forum: Help & Bug Reports
Topic: [Audio issue] Rvgl on Old AGP PC Hardware
Replies: 17
Views: 9568

Re: Rvgl on Old AGP PC Hardware (GPU)

Thanks for you support and help Huki , you make my little dream cam true. The Last question, its only my Russian windows issue with new OpenAL ver correct ? In new rvgl no fix of this problem ? It's need to be fixed OpenAL ? I just needed change OpenAL32.dll every time for every new rvgl verion ? O...
by Huki
Sat Nov 30, 2019 4:38 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL 19.1001a] Visibox edit mode broken
Replies: 2
Views: 3697

Re: [RVGL 19.1001a] Visibox edit mode broken

Visiboxes are no longer updated per frame - this was an intentional change in 19.0907 (affects both shader and legacy renderer): - Editor: Visimasks are no longer updated per-frame in Visiboxes edit mode. They are updated when saving the file. This should improve performance. The reason was that upd...
by Huki
Tue Nov 19, 2019 12:58 pm
Forum: Suggestions
Topic: Car whitelist for server hosts
Replies: 5
Views: 5362

Re: Car whitelist for server hosts

After some thought I came to an idea to implement this, if this should ever be implemented. I'm in favor of something like this. The host could launch the game with a -carlist parameter pointing to a carlist file, and only those cars would be selectable by players. Eg, ./rvgl -carlist io_prugs # lo...
by Huki
Tue Nov 19, 2019 11:33 am
Forum: Help & Bug Reports
Topic: [SOLVED] Global Star Issue
Replies: 9
Views: 11789

Re: Global Star Issue

Does the track in question have multiple global stars by any chance? In this case, the game removes one star at random every time the star capture message is broadcasted. There is no attempt to identify which star was captured. So the behavior is broken in this case. I'll see what can be done to imp...
by Huki
Tue Nov 19, 2019 11:26 am
Forum: Suggestions
Topic: [SUGGESTION] switch keybindings without forgetting them
Replies: 1
Views: 2760

Re: [SUGGESTION] switch keybindings without forgetting them

This is a planned feature, but it's tricky because I'm not sure there is a reliable way to uniquely identify controllers. Anyway, it's something that needs to be explored.
by Huki
Tue Nov 19, 2019 11:24 am
Forum: Help & Bug Reports
Topic: [Closed | Duplicate] [RVGL 19.1001a] D-pad not working on Android
Replies: 1
Views: 2640

Re: [RVGL 19.1001a] D-pad not working on Android

This has been a frequently reported issue - see (#1093) and (#1109) for answers.
by Huki
Wed Oct 09, 2019 7:06 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 19177

Re: [RVGL] Camera issues since 19.0819 update

I've attempted a different fix, where the switch from "racing" to "stationary" mode is not abrupt but happens gradually based on the car speed. A speed above 5mph switches completely to "racing" behavior. What do you think about this? rvgl_19.1008a_test_win32.7z rvgl_19...
by Huki
Mon Oct 07, 2019 2:38 pm
Forum: Help & Bug Reports
Topic: [RVGL] Replays not using ALT parameters.txt for same car files
Replies: 3
Views: 5409

Re: [RVGL] Replays not using ALT parameters.txt for same car files

Cars are identified by their display name rather than their folder name. This means you need to give each car a unique name to prevent such conflicts. Having cars identified by their folder name, just like tracks, is a planned improvement in RVGL, but there are reasons why it can't be done already. ...
by Huki
Sun Oct 06, 2019 7:16 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 19177

Re: [RVGL] Camera issues since 19.0819 update

Yes, the jump happens when switching from "racing" to "stationary" mode. The "stationary" mode is activated when speed of the car is below 3mph ( plus a few other tests: only in case of "wall" collision, and only when line of sight between car and camera is no...
by Huki
Sun Oct 06, 2019 5:22 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 19177

Re: [RVGL] Camera issues since 19.0819 update

I've uploaded a new build, can you test this? It has the same fixes as 19.1004a, plus a special case when the car is not moving, to prevent the jitter. rvgl_19.1006a_test_win32.7z rvgl_19.1006a_test_win64.7z rvgl_19.1006a_test_linux.7z Speaking only for me: The strange camera behaviour is much worse...
by Huki
Fri Oct 04, 2019 7:18 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 19177

Re: [RVGL] Camera issues since 19.0819 update

I think that none of the two issues/features above take place in the 19.1004 version, but it brings back a medium-sized jittering: Yes, unfortunately. :/ Maybe it's the best thing to achieve. Or maybe there is a workaround possibility to force the camera to stop jittering (=trying to improve it's p...
by Huki
Fri Oct 04, 2019 7:10 pm
Forum: RVGL News
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 126104

Re: [RVGL Release] 19.1001a

In situations like these, when a hotfix is needed on the same day, we simply overwrite the original release. We don't increase the version number because each release is ~80MB total and we like to keep all previous versions on our server for archival purposes. A version number bump, even for a simp...
by Huki
Fri Oct 04, 2019 2:19 am
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 19177

Re: [RVGL] Camera issues since 19.0819 update

It's really that bad? That sounds surprising and definitely not intended. I'll wait to see the video. Look for yourself. I don't use any buttons to change view or look back. Everything is recorded with the normal view from behind the car. SuperMarket 1: https://vimeo.com/364129961 (Beginning ~ Seco...
by Huki
Fri Oct 04, 2019 2:14 am
Forum: RVGL News
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 126104

Re: [RVGL Release] 19.1001a

AUR package I upload PKGBUILD file for every update with new versions and checksums. Archives for each version are saved while downloading under filename that contains the version, so they are not overwritten. Yes, I meant that after a new version of a pack is released, AUR users will get the check...
by Huki
Thu Oct 03, 2019 6:26 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 19177

Re: [RVGL] Camera issues since 19.0819 update

To be clear, the fix for high fps involves scaling the camera movement (after collision impact), based on the frame rate. When scaled along all 3 axes it induces the ugly jitter. If we want to fix the "low camera" bug, it's enough to scale the Y axis. In this case, the "different came...