Search found 306 matches
- Thu Apr 09, 2020 3:20 pm
- Forum: Help & Bug Reports
- Topic: Replay files rarely show weapons fired properly
- Replies: 2
- Views: 4364
Replay files rarely show weapons fired properly
As in the title. I wonder whether it would be possible if the replay files would show the fired weapons properly, because right now most of fired weapons are not seen in the replay, so that the car ahead suddenly spins due to a rocket hit, or cars stopping suddenly when actually there was a star fir...
- Mon Apr 06, 2020 1:15 pm
- Forum: Suggestions
- Topic: Make the current -autokick command into two separate commands
- Replies: 1
- Views: 4706
Re: Make the current -autokick command into two separate commands
Agreed, the track mismatch issues are especially painful ever since the "IO"–youknowwhat have started meddling their dirty hands into tracks, that should have never been modified in their packs, leaving RVZ version unchanged, Venice for instance. This can surely cause problems, mismatches.
- Fri Apr 03, 2020 9:47 am
- Forum: Competitions & Online Racing
- Topic: Persistent 1v1 Ladder
- Replies: 15
- Views: 34862
Re: Persistent 1v1 Ladder
I don't think so this thing was indeed going on for some time now
- Fri Apr 03, 2020 9:46 am
- Forum: Creations
- Topic: Kiwi's Skin Archive
- Replies: 31
- Views: 131746
Re: Kiwi's Skin Archive
Dam nice skins, all or most of them very good ful stars
- Fri Mar 27, 2020 5:15 pm
- Forum: Help & Bug Reports
- Topic: Multiplayer Help
- Replies: 2
- Views: 5448
Re: Multiplayer Help
The host of a game has to open (forward) certain router ports and firewall, joining people don't have to do it. The host also has to forward certain ports in the firewall settings (done via browser). See here for explanation: https://www.revoltrace.net/frequently-asked-questions#connection-trouble-r...
- Sat Mar 21, 2020 8:26 am
- Forum: Creations
- Topic: 512x512 stock car textures
- Replies: 6
- Views: 23145
Re: 512x512 stock car textures
Yes right, but I had to manually open every folder and turn Car.bmo into car.bmo
- Fri Mar 20, 2020 9:01 pm
- Forum: Creations
- Topic: RV Car Database
- Replies: 6
- Views: 29002
Re: RV Car Database
Nice to see that.
- Fri Mar 20, 2020 8:25 pm
- Forum: Creations
- Topic: 512x512 stock car textures
- Replies: 6
- Views: 23145
Re: 512x512 stock car textures
Nice, but a bit problematic for Linux users, they will have to manually change file names (otherwise Car.bmo and car.bmo will sit in the same folder side by side and do not overwrite each other).
- Tue Mar 17, 2020 9:31 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Conveyor belts have stronger effect on me
- Replies: 12
- Views: 28632
Re: Conveyor belts have stronger effect on me
Thank you. If Mysterious ToyVolt Factory uses force fields rather than conveyor belts, then you are right, the issue lies in force fields alone. Mysterious is a track with a long and an important "conveyor" so it was most visible for me, on Biohazard for example I don't experience a boost/...
- Mon Mar 16, 2020 7:20 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Conveyor belts have stronger effect on me
- Replies: 12
- Views: 28632
Re: Conveyor belts have stronger effect on me
I can confirm that the conveyor and the force field glitches do not appear in the rvgl_19.1230a [Linux] version and below.
- Sun Mar 15, 2020 6:23 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Conveyor belts have stronger effect on me
- Replies: 12
- Views: 28632
Re: Conveyor belts have stronger effect on me
Conveyor belts slowing or speeding the car more than others/than before the glitch, force fields pushing the car stronger (whether it is up, forwards, sideways, down or keeping the car longer in the air), which brings advantages or disadvantages depending on a situation, all without the CHT tag. Act...
- Sat Mar 14, 2020 4:43 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Conveyor belts have stronger effect on me
- Replies: 12
- Views: 28632
[SOLVED] Conveyor belts have stronger effect on me
As in the title, conveyor belt on the track "Mysterious Re-Volt Factory" has a stronger effect on me than on other players. The conveyor belts speed me up more and slow me down more than other players. No CHT tag, so the track version among all players is the same so that can't be the reas...
- Sat Feb 29, 2020 10:18 pm
- Forum: Work in Progress
- Topic: POD: Re-Volted Project
- Replies: 24
- Views: 150007
Re: POD: Re-Volted Project
Very nice to see tracks form another game seeing second life in Re-Volt, that shows this game has great possibilities.
- Tue Feb 25, 2020 1:19 pm
- Forum: Suggestions
- Topic: Time Trial: best time (& ghost) per car
- Replies: 3
- Views: 5737
Re: Time Trial: best time (& ghost) per car
I know that not seeing the car you would actually want to improve the time can be an obstacle, for example when trying to do a best toteca time while the ghost car is UFO, but in that case player can remove (= effectively reset) times or laplocal files to be able to set a time with a proper car. But...
- Sun Feb 23, 2020 2:18 am
- Forum: The Bar
- Topic: PC or Dreamcast OST preference?
- Replies: 11
- Views: 18207
Re: PC or Dreamcast OST preference?
I know the story therefore I thought it is not downloadable from gog directly
- Sat Feb 22, 2020 4:33 pm
- Forum: The Bar
- Topic: PC or Dreamcast OST preference?
- Replies: 11
- Views: 18207
Re: PC or Dreamcast OST preference?
Gog.com release? Where, when?
- Fri Feb 07, 2020 1:45 pm
- Forum: Help & Bug Reports
- Topic: Ghost car leaves splash even if switched off
- Replies: 3
- Views: 9407
Ghost car leaves splash even if switched off
I am not sure whether I posted this earlier or not, because I remember this glitch from earlier. When the ghost car is switched OFF and is not visible on the track in Time Trial, "it" still leaves water splashes wherever it drove through water, even though the ghost can't be seen, only the...
- Thu Feb 06, 2020 11:31 pm
- Forum: Creations
- Topic: School's Out!
- Replies: 14
- Views: 46091
Re: School's Out!
The track is a 5/5. The graphics are fantastic, the environment feels realistic, the shadows are great, the raceline is in some parts demanding, but there are also places with simple turns and straights where it's possible to take a breath. A great track. The music is wonderful. Many references and ...
- Thu Feb 06, 2020 10:54 pm
- Forum: Time Trials
- Topic: Time Trials: School's Out!
- Replies: 11
- Views: 44971
Re: Time Trials: School's Out!
Posting some
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- Fri Jan 31, 2020 7:33 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 197147
- Thu Jan 30, 2020 1:46 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 197147
- Tue Jan 28, 2020 9:37 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 197147
Re: School's Out! - WIP Track
A small thing that maybe could be improved, maybe not regarding the AI in the stairs inside school part: I've seen some AI cars driving with 2 wheels on the stairs and with 2 wheel above the ramp, what causes them to flip over. Maybe something could be done to remedy this, splitting the ai paths or ...
- Sat Jan 25, 2020 7:34 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 197147
- Sat Jan 25, 2020 6:20 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 197147
Re: School's Out! - WIP Track
More finds, some of them could be fixed, some maybe not if they are very far away from the racing line. I haven't noticed Stingox and L!lmexican graffitis anywhere so far. https://i.imgur.com/bZy0fNX.png Is this shadow correct? Maybe the sun shines from a different angle than in Nhood1 then it means...
- Sat Jan 25, 2020 8:57 am
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 197147
Re: School's Out! - WIP Track
https://i.imgur.com/ctap5Kr.png The sign's legs do not meet the ground here. https://i.imgur.com/IiVLuIz.png The ladder here has an entire collision wall, only the bars should have collision not the area between them. https://i.imgur.com/NXDTtTR.png Not sure if it's a glitch or not, but often the c...