Search found 399 matches
- Tue Jul 31, 2018 11:03 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL] Carbox appearing as skin - 18.0504a
- Replies: 5
- Views: 4622
Re: [18.0504a] Carbox appearing as skin
The game rejects all textures with the same base name as the TCARBOX entry. You can have multiple carbox textures in the folder as long as you're aware of this rule. Also keep in mind that editing the parameters.txt is problematic considering it would cause the car to be considered CHT. For example,...
- Tue Jul 31, 2018 6:36 pm
- Forum: RVGL News
- Topic: [RVGL Release] 18.0731a
- Replies: 5
- Views: 24380
[RVGL Release] 18.0731a
RVGL has been updated to 18.0731a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
- Tue Jul 24, 2018 11:49 pm
- Forum: RVGL News
- Topic: [RVGL Release] 18.0725a
- Replies: 1
- Views: 17650
[RVGL Release] 18.0725a
RVGL has been updated to 18.0725a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
- Sun Jul 22, 2018 8:02 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Draw distance glitch in 18.0720a
- Replies: 1
- Views: 2126
Re: [18.0720a] Draw distance glitch
Quoting what I said on Discord to several users:
If you see graphical glitches with the last update, disable UBO (set "EnableUBO = 0" in rvgl.ini)
there are some issues with UBO that will be fixed in the next release
- Sat Jul 21, 2018 7:08 pm
- Forum: RVGL News
- Topic: [RVGL Release] 18.0720a
- Replies: 5
- Views: 21978
[RVGL Release] 18.0720a
RVGL has been updated to 18.0720a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
- Wed Jul 18, 2018 4:58 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
- Replies: 12
- Views: 8077
Re: [RVGL] Problem using mirrors
I didn't manage to reproduce this bug - I placed both a waterbox and a fogbox (both quite large) over the reflective surface at Garden start. Tried starting a few single races (the modified Garden and some other levels). Fogbox changes the fog color to black as long as the camera is inside it. But ...
- Wed Jul 18, 2018 4:55 pm
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 6099412
Re: RVGL on Android
I can't figure out how to configure my game controller... I want to remap the buttons for "accelerate" and "reverse" I can highlight them and they are blinking but I can't change them. Were you able to select your controller from Controller Settings? Does the default mapping work?
- Tue Jul 17, 2018 6:40 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
- Replies: 12
- Views: 8077
Re: [RVGL] Problem using mirrors
I didn't manage to reproduce this bug - I placed both a waterbox and a fogbox (both quite large) over the reflective surface at Garden start. Tried starting a few single races (the modified Garden and some other levels). Fogbox changes the fog color to black as long as the camera is inside it. But t...
- Tue Jul 17, 2018 6:05 pm
- Forum: Help & Bug Reports
- Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
- Replies: 10
- Views: 11923
Re: I cannot play RVGL in Ubuntu 14.04.5 LTS
You should try upgrading to Ubuntu 18.04 so you have the latest kernel and driver modules. This is very likely a problem with the Intel open source driver or Mesa implementation.
- Fri Jul 06, 2018 4:46 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-Shader] Translucent faces issue
- Replies: 2
- Views: 3842
Re: [RVGL Shader version] Translucent faces issue
Translucent polygons are supposed to be alpha sorted, i.e., rendered from back to front. The shader renderer does not do per-poly alpha sorting, but rather sorts each mesh relative to one another, based on the farthest point on its bounding sphere. The mesh may be a world mesh (internally called &qu...
- Thu Jul 05, 2018 3:11 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] POS Nodes invisible
- Replies: 6
- Views: 5270
Re: [RVGL] POS Nodes invisible
Fixed both issues, and similar issues in other edit modes.
- Wed Jul 04, 2018 11:10 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL] Chase Camera (Close) Bug
- Replies: 4
- Views: 7130
Re: [RVGL] Chase Camera (Close) Bug
The targets used a rather high depth bias. I reduced it enough so it still appears in close view. It's fixed for the next release, but let me know if it acts strangely on any custom cars (I tested some and it was ok).
- Wed Jul 04, 2018 9:24 pm
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL] Can't spectate last racing car - 18.0514a
- Replies: 3
- Views: 4438
Re: [18.0514a] Can't spectate last racing car
I can't reproduce this. I completed a race offline (finished 3rd), waited till 7 out of 8 players finished, then by pressing down arrow thrice, I reached the 2nd, 1st, then the 8th player that was still racing. Up arrow works too. Note that the cars are cycled through according to their position, so...
- Wed Jul 04, 2018 7:28 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Lighting behavior on extra car parts
- Replies: 1
- Views: 2597
Re: [RVGL] Lighting behavior on extra car parts
It's true that the extra car parts originally used a simpler whole-model lighting. But the shader renderer uses per-vertex lighting for everything. In fact, this is what causes the glitch shown in your videos. For some reason, per-vertex lighting doesn't work properly on the smaller car parts. I've ...
- Tue Jul 03, 2018 4:28 pm
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 6099412
Re: RVGL on Android
I have a problem with using analog triggers and/or the 2nd joystick to control the car; if i map controls, i start autoscrolling through the menu top to bottom or vice-versa! i'm not sure how to fix, help pls? It means the game detects the triggers as pressed even when they are centred. You might n...
- Tue Jul 03, 2018 4:18 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Translucent BUG
- Replies: 1
- Views: 2795
Re: Translucent BUG
I remember we discussed this on Discord, and you sent me the car. This bug only affects the legacy renderer. There is no fix planned, so the recommended solution is to enable shaders for such cars. In fact the fading animation is not perfect even in the shader version (i.e., it becomes fully opaque ...
- Tue Jul 03, 2018 3:47 pm
- Forum: Help & Bug Reports
- Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
- Replies: 10
- Views: 11923
Re: I cannot play RVGL in Ubuntu 14.04.5 LTS
===== Video Info ===== GL Vendor: Intel Open Source Technology Center GL Renderer: Mesa DRI Intel(R) G33 GL Version: 1.4 Mesa 10.1.3 This is an onboard graphics chip present on Intel Core 2 CPUs. Is there really no other graphics card in your system? I'd like to see an RVGL log from your Windows in...
- Tue Jul 03, 2018 3:29 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] POS Nodes invisible
- Replies: 6
- Views: 5270
Re: [RVGL] POS Nodes invisible
Perhaps this is only an issue with the shader based renderer? I'll look into it.
- Tue Jul 03, 2018 3:29 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Error message "Cannot Create Profile"
- Replies: 5
- Views: 6231
Re: Error message "Cannot Create Profile" on Win 10 Galaxy Book
If you don't want to keep running RVGL as administrator:
- Use the setup executable rather than .7z to install RVGL.
- Install RVGL to a non-protected part of your system (such as your user's Documents).
- Use the setup executable rather than .7z to install RVGL.
- Install RVGL to a non-protected part of your system (such as your user's Documents).
- Fri Jun 08, 2018 11:58 am
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 6099412
Re: RVGL on Android
Do you at least see the intro screens?salvaliebana wrote: ↑Tue Jun 05, 2018 8:12 pm i get black screens on two old android devices that have gles 2.0. on my phone works and i have to say thats awesome have this game on android
Be sure to test the latest 18.0514a on both devices, don't use any earlier test build.
- Fri Jun 08, 2018 11:54 am
- Forum: RVGL News
- Topic: RVGL - Shader Edition
- Replies: 22
- Views: 77602
Re: RVGL - Shader Edition
@salvaliebana and @r6te - It's not released yet, but it's coming soon...
- Mon Jun 04, 2018 11:36 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Mayflash Gamecube Adapter - 18.0514a
- Replies: 8
- Views: 8353
Re: [18.0514a] Mayflash Gamecube Adapter
Not really. Force feedback is known to cause some drivers to crash. Could be a problem with DirectInput or with the driver implementation. Although, I could consider adding a profile.ini setting to disable force feedback per controller.
- Sun Jun 03, 2018 6:36 am
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 6099412
Re: RVGL on Android
I've now tried the Android P build, the incompatibility warning is now gone, but now it gives a warning 'Can't find any languages" and doesn't start. In case someone else is looking for a solution, this was fixed during a Discord conversation from yesterday. There was an issue with storage rea...
- Sun Jun 03, 2018 6:20 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Mayflash Gamecube Adapter - 18.0514a
- Replies: 8
- Views: 8353
- Sat Jun 02, 2018 7:40 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Mayflash Gamecube Adapter - 18.0514a
- Replies: 8
- Views: 8353