Search found 388 matches

by 607
Mon Aug 08, 2022 12:11 pm
Forum: Help & Bug Reports
Topic: Discord Rich Presence
Replies: 3
Views: 18383

Re: Discord Rich Presence

Skarma wrote: Sun Aug 07, 2022 12:39 am It does. You need to run RVGL with the -register command then it will work. Note that the game will not actually start when you do this.
It works, thank you!
by 607
Mon Aug 08, 2022 12:04 pm
Forum: Suggestions
Topic: Re-Volt Lobby on Voobly
Replies: 2
Views: 13706

Re: Re-Volt Lobby on Voobly

Voobly wrote:You don't have the required permissions to access this page.

If you arrived here by typing a URL, please make sure the spelling, capitalization, and punctuation are correct, then reload the page by hitting the Enter or Return key on your keyboard.
by 607
Sat Aug 06, 2022 10:11 am
Forum: Suggestions
Topic: boat class using modified UFO code
Replies: 1
Views: 6806

Re: boat class using modified UFO code

Yup, this has been done. :)
I have several boat cars and two tracks in my Re-Volt installation. I now can't find most of them on RVZ or RVW, however... does anyone know where to get the original boat pack? I probably got it off Re-Volt Live.
by 607
Sat Aug 06, 2022 10:07 am
Forum: Work in Progress
Topic: Toys in the Summer - new track WIP
Replies: 8
Views: 26574

Re: Toys in the Summer - new track WIP

Looks like a cool project! I am reminded of School's Out! too, but let's not compare to that too much, as Kiwi set a very high bar with that. ;)
This is your first Extreme project, is it not?
by 607
Sat Aug 06, 2022 9:58 am
Forum: Help & Bug Reports
Topic: Discord Rich Presence
Replies: 3
Views: 18383

Re: Discord Rich Presence

I guess nobody knows?
I read something from Kipy on Discord, but he hasn't replied here.
by 607
Sat Aug 06, 2022 9:57 am
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 74540

Re: POD: Re-Volted Project

Yess, a new addition! :D
Cool to see the game's first track.
I feel like the split path direction triggers might come too late? Not sure if I get what they're getting at. There is also a camera issue around the turnaround point, did you notice that?
by 607
Sun Jul 31, 2022 12:19 pm
Forum: The Bar
Topic: Re-Volt is back on GOG
Replies: 7
Views: 20024

Re: Re-Volt is back on GOG and Steam as well

Yeah, interesting! Seems like it's published by the same people as the GOG version... the same people who don't do much good for Re-Volt. I'm sure some more people will find their way to RVGL, Re-Volt World, etc though, through this, so I can't be disappointed!
by 607
Fri Jul 15, 2022 8:58 am
Forum: Help & Bug Reports
Topic: Discord Rich Presence
Replies: 3
Views: 18383

Discord Rich Presence

Hi, does Discord Rich Presence still work? I thought it used to show what track you're playing, but it doesn't seem to, anymore. Or is this only for online multi-player?
by 607
Fri May 13, 2022 3:10 pm
Forum: The Bar
Topic: Re-Volt is back on GOG
Replies: 7
Views: 20024

Re: Re-Volt is back on GOG

There are numerous people in the community who do not want to support this release due to the current IP holders, as they are looking into NFTs for Re-Volt, and knowing they are also coming from WeGo. Oh, you make a good point there. For some reason I hadn't considered that, even though I have made...
by 607
Fri May 13, 2022 3:08 pm
Forum: The Bar
Topic: Re-Volt is back on GOG
Replies: 7
Views: 20024

Re: Re-Volt is back on GOG

I'm not so sure about that, some people prefer to just play the vanilla version (the GOG version seems to be a slightly modified v1.1), and a couple of comments on the GOG forum seem to go in that direction. Though I guess for people interested in community created content, RVGL will be the better/...
by 607
Mon May 09, 2022 10:55 am
Forum: The Bar
Topic: Re-Volt is back on GOG
Replies: 7
Views: 20024

Re-Volt is back on GOG

I'm not sure how it is possible that there is no topic about this yet (this is still the main Re-Volt forum, right?), as it has apparently been over a week. But Re-Volt is back on GOG! I saw it on RVW. For €5,99, you can get the game legally. I'm almost certainly going to get it, as I actually only ...
by 607
Wed Jan 26, 2022 12:16 pm
Forum: Suggestions
Topic: Game mode
Replies: 8
Views: 12137

Re: Game mode

I reckon that the same code for selecting the CPU cars could be used.
by 607
Tue Dec 28, 2021 11:07 am
Forum: Suggestions
Topic: race ideas
Replies: 3
Views: 11550

Re: race ideas

Yeah, it would be nice to have multi-class races! Another feature I have requested (I think?) was to be able to choose the rating to race against, or at least choose what player will decide the rating to race against. When my brother was young, I played Rookie and he played Pro, but that meant we pl...
by 607
Mon Dec 27, 2021 10:08 am
Forum: Work in Progress
Topic: Supersonic RC Track
Replies: 3
Views: 7797

Re: Supersonic RC Track

Hm, looks like you're not getting much response. I'm not too experienced with track creating myself. Maybe look for a Re-Volt Discord server?
by 607
Mon Dec 27, 2021 10:05 am
Forum: Suggestions
Topic: Add new difficulty type for tracks
Replies: 2
Views: 7521

Re: Add new difficulty type for tracks

Not sure. Personally I think Extreme is extreme enough, unless it turns out that half of the custom tracks end up rated Extreme.
by 607
Sat Dec 11, 2021 8:27 pm
Forum: The Bar
Topic: New website: Re-Volt World
Replies: 3
Views: 16538

Re: New website: Re-Volt World

The randomizer is back! :D
by 607
Fri Dec 10, 2021 8:31 pm
Forum: The Bar
Topic: Late 90s Acclaim Press Kit
Replies: 5
Views: 16381

Re: Late 90s Acclaim Press Kit

Great! Thanks for helping to keep these around.
by 607
Fri Dec 10, 2021 8:28 pm
Forum: The Bar
Topic: The forgotten Re-volt concept arts.
Replies: 7
Views: 15294

Re: The forgotten Re-volt concept arts.

Very cool to see, great find!
Have these been turned into custom cars yet?
by 607
Fri Dec 10, 2021 8:26 pm
Forum: Creations
Topic: Hood Frontend
Replies: 12
Views: 40217

Re: Hood Frontend

It's lovely to finally have the winter edition! :D It feels even better than I was imagining it to.
by 607
Sat Oct 23, 2021 12:32 pm
Forum: Suggestions
Topic: Show track thumb image in-game
Replies: 5
Views: 16317

Re: Show track thumb image in-game

I don't think this is necessary. It also wouldn't be too easy to implement, as Vaid went into. Note that the tv object always shows the most recently selected track, even if another track is being played (because of someone else picking, or Random Tracks being on).
by 607
Thu Sep 30, 2021 5:49 pm
Forum: Suggestions
Topic: Suggestion with regards to screen colour overwrites
Replies: 1
Views: 5012

Suggestion with regards to screen colour overwrites

Hi, I'm not too sure how to phrase this, because I'm no expert on graphics. I have f.lux installed, which changes the colours of the screen when it gets dark outside. It interacts strangely with Re-Volt. When Re-Volt is active, all colours get normal again. However, sometimes, they then become yello...
by 607
Thu Sep 30, 2021 5:41 pm
Forum: RVGL News
Topic: [RVGL Release] 21.0905a
Replies: 15
Views: 45063

Re: [RVGL Release] 21.0905a

revolting1 wrote: Mon Sep 06, 2021 7:34 pm In the case of MIDI support I guess it is for the newer versions of linux and that it is needed to be able to listen any sound on those versions, but that is just a guess :?:
Imagine what the sound effects would be like if they had to use MIDI. xD
by 607
Mon Sep 06, 2021 8:22 am
Forum: RVGL News
Topic: [RVGL Release] 21.0905a
Replies: 15
Views: 45063

Re: [RVGL Release] 21.0905a

Amazing! I love having even more functionality for custom animations. I'm looking forward to see what G_J and I_Spy can do with this. :D The AI node updates are great, I hope this will make the task less daunting for people. I noticed that in the first video, it says 'created racing line from ghost ...
by 607
Mon Sep 06, 2021 7:45 am
Forum: Creations
Topic: Ellies Guide to KingCatsups Tuned Volken
Replies: 1
Views: 9103

Re: Ellies Guide to KingCatsups Tuned Volken

Cute!
Maybe you should release your car as a standalone repaint as well?
I'm a bit confused that you want to change only the bmq and not the bmp. I guess you wanted some sort of colour-changing effect?