Search found 388 matches
- Mon Apr 20, 2020 8:14 am
- Forum: Help & Bug Reports
- Topic: Can't raise or lower modules in the Track Editor
- Replies: 3
- Views: 3839
Re: Can't raise or lower modules in the Track Editor
As far as I know you do need the numpad keys. It would be great if this turned out to be otherwise, though. ;) I'm a bit confused, though: you say you're on a laptop but you also seem to indicate you do have a numpad. What's the point about being on a laptop, then? :P Maybe share a picture of your k...
- Sun Apr 19, 2020 6:19 pm
- Forum: Work in Progress
- Topic: MARVLE. A Re-Volt Total Conversion
- Replies: 21
- Views: 93476
Re: MARVLE. A Re-Volt Total Conversion
Wow, very cool!
Are you taking inspiration from Marble Madness?
Are you taking inspiration from Marble Madness?
- Fri Apr 17, 2020 7:44 am
- Forum: Work in Progress
- Topic: MARVLE. A Re-Volt Total Conversion
- Replies: 21
- Views: 93476
Re: MARVLE. A Re-Volt Total Conversion
Wow, you're really doing research, it seems. Very cool!
And it sounds like a fun challenge to beat levels with marbles that aren't apparently supposed to be able to beat them.
And it sounds like a fun challenge to beat levels with marbles that aren't apparently supposed to be able to beat them.
- Thu Apr 16, 2020 5:23 pm
- Forum: Suggestions
- Topic: [Change Request] Battle Tag Jump issue - Prohibit Axis key mapping and key macros for Repo/Jump button
- Replies: 2
- Views: 3454
Re: [Change Request] Battle Tag Jump issue - Prohibit Axis key mapping and key macros for Repo/Jump button
Thanks for your post! I haven't played Battle Tag recently and haven't seen this issue, but I would also like it to not be possible. I think double jumps themselves might be unintended, however, so it might be a bit strange to remove the ability to very easily do it but keep the ability to do it at ...
- Tue Apr 14, 2020 6:40 pm
- Forum: Work in Progress
- Topic: Satellite images experiment
- Replies: 24
- Views: 116563
Re: Satellite images experiment
I'm glad you put more time into this than expected, as it's looking great! This would be worth playing just for how unique it is, but if it's actually good, that's of course a lot better.
- Thu Apr 02, 2020 8:32 am
- Forum: Suggestions
- Topic: [Change Request] Remove Random view changes after Battle Tag when watching other players
- Replies: 4
- Views: 10166
Re: [Change Request] Remove Random view changes after Battle Tag when watching other players
I think the button for the view angle if F1. I also recall (didn't check) that using F1 disables the automatic switching for a limited time. Can anyone confirm or deny this?
- Tue Mar 31, 2020 1:48 pm
- Forum: Work in Progress
- Topic: Satellite images experiment
- Replies: 24
- Views: 116563
Re: Satellite images experiment
None of the names seem very good, to be honest. At the same time, I think any would be okay, although I think 'Topsy' and 'Turkey Run' would give rise to ideas about the track that are untrue.
- Thu Mar 26, 2020 8:49 am
- Forum: RVGL News
- Topic: [RVGL Release] 20.0325a
- Replies: 7
- Views: 24773
Re: [RVGL Release] 20.0325a
You changed the legacy editor too?
- Wed Mar 25, 2020 9:13 am
- Forum: Help & Bug Reports
- Topic: [RVGL SOLVED] Battle Tag Star Speed Bug
- Replies: 3
- Views: 12405
Re: [RVGL] Battle Tag Star Speed Bug
Huh, that's interesting! It shouldn't be that way, I think, as you can't even play Battle Tag against AI. It's also a bit concerning that it took a year for someone to notice.
- Mon Mar 23, 2020 3:03 pm
- Forum: Help & Bug Reports
- Topic: [PC] How to use a proportional controller?
- Replies: 5
- Views: 6301
Re: [PC] How to use a proportional controller?
This is strange. I have never heard of this issue. Have you experimented with the steering range option? Edit: Also, have you tested the controller with something else, so you know it works as expected?
- Mon Mar 23, 2020 11:15 am
- Forum: Work in Progress
- Topic: Satellite images experiment
- Replies: 24
- Views: 116563
Re: Satellite images experiment
Hey, that's interesting! I don't think it looks great, but if possible, it could be cool to race through places you know (but with a huge car ).
- Mon Mar 23, 2020 11:12 am
- Forum: Competitions & Online Racing
- Topic: Persistent 1v1 Ladder
- Replies: 15
- Views: 34839
Re: Persistent 1v1 Ladder
Sounds fun! I'm not sure yet if I'm in, though. I'll consider, and anyway Zeino already has too many challengers.
- Tue Mar 17, 2020 1:34 pm
- Forum: Help & Bug Reports
- Topic: [PC] How to use a proportional controller?
- Replies: 5
- Views: 6301
Re: [PC] How to use a proportional controller?
What do you mean by proportional steering? It is possible to use analog controls for steering.
- Mon Mar 16, 2020 9:50 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] Conveyor belts have stronger effect on me
- Replies: 12
- Views: 28571
Re: Conveyor belts have stronger effect on me
Could you test the version from when you set the time on Mysterious Toy-Volt Factory to see if it still doesn't happen there, with the old RVGL build and the current Linux build?
- Mon Mar 16, 2020 9:49 am
- Forum: Creations
- Topic: I built a 24-hour RVGL AutoServer for East Asians.
- Replies: 6
- Views: 23848
Re: I built a 24-hour RVGL AutoServer for East Asians.
Hey, that's cool!
I wonder if it will be used much, though, considering that usually there will be someone available with ports forwarded. But maybe that's not the case in East Asia.
I wonder if it will be used much, though, considering that usually there will be someone available with ports forwarded. But maybe that's not the case in East Asia.
- Mon Mar 16, 2020 9:44 am
- Forum: Work in Progress
- Topic: Urban-X - WIP Track
- Replies: 8
- Views: 41704
Re: Urban-X - WIP Track
Exciting!
- Mon Mar 16, 2020 9:21 am
- Forum: Work in Progress
- Topic: POD: Re-Volted Project
- Replies: 24
- Views: 149824
Re: POD: Re-Volted Project
Oh trust me the cars will come before a lot of tracks, there's still like 20-something tracks left. About the reason, I just didn't want to spam RVZ with POD cars, and it's better to have a pack that people can download with one click. Makes sense! Good to hear there are still plenty more tracks. :D
- Mon Mar 09, 2020 6:06 pm
- Forum: Work in Progress
- Topic: POD: Re-Volted Project
- Replies: 24
- Views: 149824
Re: POD: Re-Volted Project
I'll release all the cars when they're all done, as a pack. Aha! Why, I wonder? I liked trying out new tracks and new cars in combination, and for the past few tracks there have not been new cars to use on them. And I assume that when the car pack is released, there won't be enough upcoming tracks ...
- Sat Mar 07, 2020 8:35 pm
- Forum: Work in Progress
- Topic: POD: Re-Volted Project
- Replies: 24
- Views: 149824
Re: POD: Re-Volted Project
And it's lovely to see the new possibilities being used!
Edit: Are more cars coming as well?
- Tue Mar 03, 2020 6:04 pm
- Forum: Suggestions
- Topic: Random AI Cars
- Replies: 2
- Views: 5994
Re: Random AI Cars
An interesting idea. I would probably use it, if it was an option. By the way, RC Bandit is in Rookie, not Amateur. :P A related option that I would value above this suggested option is being able to select whose rating to race against when playing (split-screen) multi-player, or, alternatively, the...
- Sun Feb 23, 2020 5:56 pm
- Forum: The Bar
- Topic: PC or Dreamcast OST preference?
- Replies: 11
- Views: 18198
Re: PC or Dreamcast OST preference?
Hm, that's interesting. Were the soundtracks on RV I/O ripped straight from the disks?
- Sun Feb 23, 2020 5:51 pm
- Forum: Website
- Topic: E-mail notifications broken?
- Replies: 6
- Views: 43839
Re: E-mail notifications broken?
Nice.
I never use e-mail notifications, so I haven't experienced this issue anywhere.
- Sun Feb 16, 2020 9:13 pm
- Forum: Help & Bug Reports
- Topic: Ghost car leaves splash even if switched off
- Replies: 3
- Views: 9396
- Tue Feb 11, 2020 6:53 pm
- Forum: RVGL News
- Topic: [RVGL Release] 20.0210a
- Replies: 9
- Views: 28427
Re: [RVGL Release] 20.0210a
Aaah, so good!
The editor overhaul actually makes me want to work on a track again... Amazing work, FranklyGD!
The editor overhaul actually makes me want to work on a track again... Amazing work, FranklyGD!
- Sun Feb 09, 2020 6:22 pm
- Forum: Competitions & Online Racing
- Topic: Zeino's Monthly Time Trial Challenges
- Replies: 53
- Views: 1322133
Re: Zeino's Monthly Time Trial Challenges
Yes, I suggest getting the IO packs as they have all the tracks and the car all together which makes it easier for them to get it I suppose. As far as I know the I/O track pack and car pack are downloaded separately, though, so there is no time save for downloading the car pack as opposed to the se...