Search found 399 matches

by Huki
Sun Apr 01, 2018 4:49 pm
Forum: RVGL News
Topic: [APRIL FOOLS JOKE] 18.0401a
Replies: 7
Views: 14510

Re: [RVGL Release] 18.0401a

Thanks for the update! I don't know how that bug got past Acclaim Quality Assurance. We can finally have a more authentic Re-Volt experience...
by Huki
Fri Mar 30, 2018 2:45 pm
Forum: Suggestions
Topic: Skins mechanic in RVGL
Replies: 6
Views: 7713

Re: Skins mechanic in RVGL

2. Joiners may also want to use other skins (skins that only they have), which causes them to see a deafault skin of their car (because the hoster doesn't have the skin). It's natural that all other players, including the hoster see his car in the default skin, but I see no reason for the player hi...
by Huki
Thu Mar 29, 2018 7:47 pm
Forum: RVGL News
Topic: RVGL on Android
Replies: 107
Views: 4778548

Re: RVGL on Android

The Android build has been updated to 18.0330 ! Download: [ shader | legacy ] What's New : Controller Settings can be configured (useful for phones with a hardware keyboard, or with wireless controllers). Virtual buttons opacity can be changed (default at 50%). Camera View can be changed from Game S...
by Huki
Thu Mar 29, 2018 7:21 pm
Forum: RVGL News
Topic: RVGL - Shader Edition
Replies: 22
Views: 63197

Re: RVGL - Shader Edition

The Shader Edition has been updated to 18.0330s ! Download: [ win32 | win64 | linux | android ] Dedicated Android thread: RVGL on Android What's New : Based on the latest alpha 18.0330a which was released today ( read the release post ). Fixed shader compilation errors with some ATI drivers. Note : ...
by Huki
Thu Mar 22, 2018 6:26 pm
Forum: RVGL News
Topic: RVGL on Android
Replies: 107
Views: 4778548

Re: RVGL on Android

Glad to see the feedback! -Cars with parameters that don't end in a newline (or maybe the extra hex code thing that I never really understood what it was) and just end with "}" will crash the game. (Examples: Renault Twingo, MCC Smart, Anything from my Mario Kart pack) To fix just add a ne...
by Huki
Fri Mar 16, 2018 8:29 pm
Forum: RVGL News
Topic: RVGL on Android
Replies: 107
Views: 4778548

Re: RVGL on Android

The Android build has been updated to 18.0315 ! Download: [ shader | legacy ] What's New : Utilizes SDL 2.0.8 which provides better Android support and drastically improved framerates. Shader edition starts faster due to shader caching . A 16-bit RGB565 framebuffer is used by default, to match Andro...
by Huki
Fri Mar 16, 2018 7:40 pm
Forum: RVGL News
Topic: RVGL - Shader Edition
Replies: 22
Views: 63197

Re: RVGL - Shader Edition

The Shader Edition has been updated to 18.0315s ! Download: [ win32 | win64 | linux | android ] What's New : Based on the latest alpha 18.0315a which was released today ( read the release post ). Improved Android support: Higher framerates and faster startup due to shader caching (see below). GLES3 ...
by Huki
Fri Mar 09, 2018 7:13 pm
Forum: RVGL News
Topic: RVGL on Android
Replies: 107
Views: 4778548

RVGL on Android

RVGL is now available on Android based devices (phones, tablets, etc). It should work on any recent Android device, technically 3.1 and newer, supporting both 32-bit and 64-bit ARM and x86 targets. A GPU supporting at least OpenGL ES 2.0 is required. However, it can be made to run on OpenGL ES 1.1 b...
by Huki
Fri Mar 09, 2018 3:34 pm
Forum: RVGL News
Topic: RVGL - Shader Edition
Replies: 22
Views: 63197

Re: RVGL - Shader Edition

The Shader Edition has been updated to 18.0310s ! Download: [ win32 | win64 | linux | android ] What's New : Based on the latest alpha 18.0310a which was released today ( read the release post ). First release with native Android support based on OpenGL ES2, and new Touch UI ( see dedicated thread )...
by Huki
Sat Feb 24, 2018 5:15 pm
Forum: Suggestions
Topic: [Done] Add "Next Track" Option to Single Race Menus
Replies: 6
Views: 9251

Re: Add "Next Track" Option to Single Race Menus

It would be very useful for getting "Won Race: Yes" on all the stock tracks :P Just for info, v1.2 brought "Won Race" achievements to custom tracks too. You can't see them in the Progress Table, but it's there in the race summary screen. http://rv12.revoltzone.net/rv_summary.jpg
by Huki
Sat Feb 24, 2018 4:59 pm
Forum: Suggestions
Topic: Pickup weight changes
Replies: 2
Views: 5773

Re: Pickup weight changes

As of now, the item generation is somehow position based. Specifically, 1st place has a higher chance of getting some specific items (single firework, zap, oil) and last place has a higher chance of getting some other specific items (shockwave, ball, battery). The rest of the group have the same ch...
by Huki
Fri Dec 22, 2017 4:04 pm
Forum: RVGL News
Topic: RVGL - Shader Edition
Replies: 22
Views: 63197

Re: RVGL - Shader Edition

The Shader Edition has been updated to 17.1222s!
Download: [ win32 | win64 | linux ]

Based on the latest alpha 17.1222a (read the release post).

Note: This release is compatible with 17.1222a online.
by Huki
Fri Dec 22, 2017 3:57 pm
Forum: RVGL News
Topic: [RVGL Release] 17.1222a
Replies: 4
Views: 16940

[RVGL Release] 17.1222a

RVGL has been updated to 17.1222a ! This is a bug-fix release. Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ 7z ] Goodies : Download the Dreamcast Pack : rvgl_dc_pack.7z (not updated this time) More about the update and RVGL: changelog | docs https://files.re-...
by Huki
Fri Dec 22, 2017 2:42 pm
Forum: Help & Bug Reports
Topic: [Closed | RVGL 17.1124a] Junior RC effects are gone when car is refreshed with -dev mode
Replies: 3
Views: 6616

Re: [RVGL 17.1124a] Junior RC effects are gone when car is refreshed with -dev mode

Can't reproduce this in multiplayer. I've fixed the problem in Practice mode though.
by Huki
Fri Dec 22, 2017 2:39 pm
Forum: Help & Bug Reports
Topic: [Closed | RVGL 17.1124a and Shader Version] Multiplayer Glitches
Replies: 4
Views: 7918

Re: [RVGL 17.1124a and Shader Version] Multiplayer Glitches

I have seen this error once with 1124a, I only use shader version, on a specific track (Garage, month track at revoltrace.net), the bellow was the only thing that was strange in my log and other players log: Warning: Object type 43 out of bounds at -28569, 34643, 7514 For the time being it didn't h...
by Huki
Fri Dec 22, 2017 2:33 pm
Forum: RVGL News
Topic: [RVGL Release] 17.1218a
Replies: 10
Views: 21638

Re: [RVGL Release] 17.1218a

Gents, this is awesome! Coming back 10+ years later and seeing this alive is so sweet! Anyhow: Is RVGL Open Source? I can't find a repo, and I happen to only have Macs :). Glad to see you back! About RVGL source, I sent you an email. :) Hi I downloaded the new version and when the game has loaded a...
by Huki
Mon Dec 18, 2017 9:11 pm
Forum: RVGL News
Topic: RVGL - Shader Edition
Replies: 22
Views: 63197

Re: RVGL - Shader Edition

The Shader Edition has been updated to 17.1218s ! Download: [ win32 | win64 | linux ] What's New : Based on the latest alpha 17.1218a which was released today ( read the release post ). New optimized shader code and optimized buffer updates. Shaders are now generated based on the enabled render sett...
by Huki
Mon Dec 18, 2017 6:24 pm
Forum: RVGL News
Topic: RVGL - Shader Edition
Replies: 22
Views: 63197

RVGL - Shader Edition

This is a new rendering engine for RVGL based on programmable shaders , targeting OpenGL 2.0+, ES 2.0 and 3.1+ Core Profile. It's very different from the fixed pipeline used by v1.2 and RVGL earlier, and mapping many of the features supported by the existing renderer was a challenging task. Expected...
by Huki
Mon Dec 18, 2017 4:36 pm
Forum: Help & Bug Reports
Topic: [Closed | RVGL 17.1124a] Junior RC effects are gone when car is refreshed with -dev mode
Replies: 3
Views: 6616

Re: [RVGL 17.1124a] Junior RC effects are gone when car is refreshed with -dev mode

The bug should only affect Practice mode. Is that what you were using? Have you tried Single Race mode?
by Huki
Fri Dec 08, 2017 10:54 pm
Forum: RVGL News
Topic: Announcing RVGL
Replies: 0
Views: 30732

Announcing RVGL

RVGL is a cross-platform rewrite / port of Re-Volt that runs natively on both Windows and GNU/Linux and uses modern, open source components to power it. It uses OpenGL for graphics, OpenAL Soft for audio, SDL2 for input and platform specific support, and ENet for networking. We have playable builds ...
by Huki
Fri Dec 08, 2017 10:22 pm
Forum: Help & Bug Reports
Topic: [Closed | RVGL 17.1124a & 17.1218a] Loading screen hangs/freezes on last action
Replies: 8
Views: 11733

Re: [RVGL 17.1124a] Loading screen hangs/freezes on last action

Post your re-volt.log file. Does this happen with the shader version (17.1124s) too?
As a temporary workaround, you may disable the loading screen with the -sload command.
by Huki
Fri Dec 08, 2017 10:14 pm
Forum: Website
Topic: Relevant developments and sub forums?
Replies: 2
Views: 29997

Re: Relevant developments and sub forums?

v1.2 is no longer being actively developed, but it can still be relevant in some cases (eg., for systems with poor OpenGL support). The latest 1.2 release continues to run on Windows 10 (I tried it recently for a performance comparison), so it's there for folks who want to (or need to) use it. There...
by Huki
Wed Dec 06, 2017 6:53 am
Forum: The Bar
Topic: The Re-Volt Hideout opens for all Re-Volters!
Replies: 19
Views: 35155

Re: The Re-Volt Hideout opens for all Re-Volters!

It's about time we had a self-hosted forum anyway. The lack of control over our content and database was an issue already brought up by jigebren before. The recent events provide a valid excuse to make the jump. I just wish there was a way to import ORP database. I believe the forum (re-volt.io serv...