Search found 67 matches
- Sat Aug 07, 2021 6:01 am
- Forum: Help & Bug Reports
- Topic: I can't make my "car" stable
- Replies: 5
- Views: 8236
Re: I can't make my "car" stable
Ineertias are fine. COM was way too far down. Made it -33 and all is well (still underground like it's supposed to, but not too far). But the bicycle is abit understeering. Try setting SteerRatio to -0.250000, or alternatively the second Inertia just a bit lower, like 616, but not less or it starts ...
- Thu Aug 05, 2021 2:26 am
- Forum: Suggestions
- Topic: If this feature is added, many people will be able to create a dedicated server and rpl-Player very easily.
- Replies: 1
- Views: 5471
Re: If this feature is added, many people will be able to create a dedicated server and rpl-Player very easily.
Impressive, I must say.
Greetz,
Ato
Greetz,
Ato
Re: Moments
Only two notable events happened on this track (but don’t worry, the next track already promises more of them): Phase shift (Land Boat & Dev Bike Tron K22a @ Botania Terra) (The bike becoming ethereal as it repos repeatedly, because the lego track doesn’t support below-ground COM vehicles) https...
- Mon Aug 02, 2021 3:28 pm
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
Paint.net. Do the text on a white slate (font is Impact), and then paste the car from the screenshot as a layer on top of the text (maybe resize the screenshot first (make backups! This can never be stressed enough, I know, I’ve been burned twice in my life and never again!)). Then Magic Wand tool w...
- Sun Aug 01, 2021 4:19 am
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
Found this "green screen" track in the forrum, apparently peaople have been using this for quite some time to take carbox pictures. https://drive.google.com/file/d/1e7P39cwzi4JC7ek7iC-iJi-3ZCDFY-Fh/view?usp=sharing Go there with your car, turn left and drive a little towards the white wall...
- Sun Aug 01, 2021 4:05 am
- Forum: Help & Bug Reports
- Topic: Texture is Applied to model but won't go into RVGL?
- Replies: 4
- Views: 6582
Re: Texture is Applied to model but won't go into RVGL?
Just trying to help. Had to learn all by my own, so I want others to have it easier
Greetz,
Ato
Greetz,
Ato
- Fri Jul 30, 2021 3:53 am
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
You can convert png to bmp easily with e.g. Paint.net, Irfanview, or even Winfdows' own Paint.
Greetz,
Ato
Greetz,
Ato
- Fri Jul 30, 2021 3:51 am
- Forum: Help & Bug Reports
- Topic: Texture is Applied to model but won't go into RVGL?
- Replies: 4
- Views: 6582
Re: Texture is Applied to model but won't go into RVGL?
Carskin needs t obe bmp. RVGL reads the car's models as prm, and their texture as a single bmp for all the parts.
Greetz,
Ato
Greetz,
Ato
- Mon Jul 05, 2021 6:03 am
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
If the obj doesn't keep the mapping, try some other format for the transition. Bblender supports several, try them.
Greetz,
Ato
Greetz,
Ato
- Fri Jul 02, 2021 4:10 am
- Forum: Suggestions
- Topic: Dev mode "enhancements"
- Replies: 3
- Views: 5469
Re: Dev mode "enhancements"
> A visual indicator for CoM
Yes, but optional, please - some of us use dev mode for offline races, casue there are soem special cars working right only in dev mode.
Greetz,
Ato
Yes, but optional, please - some of us use dev mode for offline races, casue there are soem special cars working right only in dev mode.
Greetz,
Ato
- Mon Jun 28, 2021 2:46 am
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
Well, you can do Smart UV Unwrap or UV Unwrap from View, in Blender. That usually gives a good layout for mapping.
Well, I'm no good at making textures, sry. I always use an existing model from somwhere.
Greetz,
Ato
Well, I'm no good at making textures, sry. I always use an existing model from somwhere.
Greetz,
Ato
- Sat Jun 26, 2021 2:36 am
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
Wel done for now.
The model is too big in Blender. Import a stock car's body.prm into the same blend file for comparison, you can delete it after resizing your car's body.
Greetz,
Ato
The model is too big in Blender. Import a stock car's body.prm into the same blend file for comparison, you can delete it after resizing your car's body.
Greetz,
Ato
Re: Moments
From another track: Stubby little legs (RC Flintmobile @ AI Project (Test Track)) https://media.giphy.com/media/Vn3EkCFgbluSFYUqTF/giphy.gif Freestyle (Dev Bike Tron K22a @ AI Project (Test Track)) https://media.giphy.com/media/lFJc5bfNxPzQgvTdoE/giphy.gif Matrix leap (Police Sidecar @ AI Project (T...
- Sat Jun 12, 2021 3:01 am
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
> One: When mapping textures, do I make them in something like photoshop, then import them into Blender, map them onto the car, then export the car? Yes. > does it split the texture and car in a bmp and a prm file respectively? You save the texture as bmp in photoshop, and you export the mode lfrom ...
Re: Moments
A new batch: Go-Go-Gecko Power! (RL Gecko Traxx @ TGO - Frigid Peaks) https://media.giphy.com/media/DHOLRtYYj9WLpbiZmP/giphy.gif Car over board! (RL RotoRiced (and RL Race Unibike 2) @ TGO - Frigid Peaks) https://media.giphy.com/media/BNXbbmDCYL0Y7C9RY6/giphy.gif Pogo Chaser / Weird traffic (RL Race...
- Sun May 30, 2021 4:16 am
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
Texture mapping is done in blender. Doesn't matter if you do the parts all in one blend or each in differet blend file (the texture bmp is the same for all of them). You export them as separate .prm-s and put together in params. But it's more conmvenient ot make them all in one blend, so you visuall...
- Wed May 26, 2021 7:30 pm
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
You'll need the Blender addon to export as prm-s.
https://re-volt.gitlab.io/re-volt-addon/
Greetz,
Ato
https://re-volt.gitlab.io/re-volt-addon/
Greetz,
Ato
- Tue May 25, 2021 10:20 am
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
Sorry, I'm not making them from scratch either. I have just imported various free 3d models from the WWW to Blendrer, and then exported them as Re-Volt prm-s. Works well, too.
Greetz,
Ato
Greetz,
Ato
- Mon May 24, 2021 12:19 pm
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
Params from TopEnd to MaxRevs are for show only. They don't change anything in the car's actual handling. Changes come from all the other parametters.
Greetz,
Ato.
Greetz,
Ato.
- Thu May 20, 2021 11:54 am
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
Parameters file describes what model is used for which part of the car. Bblender is where you make and paint the parts. Params file has a section where models are assigned, a section where the car's general physics parameters are assigned, a section where each wheel's attributes are assigned, etc. R...
- Thu May 20, 2021 5:41 am
- Forum: Help & Bug Reports
- Topic: Any Good Re-Volt custom car tutorials
- Replies: 44
- Views: 121284
Re: Any Good Re-Volt custom car tutorials
For car model in Blender: https://re-volt.gitlab.io/re-volt-addon/ For car physics in parameters: http://revoltzone.net/tools/15674/Parameters%20Notes%207.1 In parameters, you can basically try any (in)sane values and the game will try to run with it. Magical (and mad) things have been done this way...
Re: Moments
Next batch: Stumbled racehorse (Galloping Mini-Pony @ Fairground 2) https://media.giphy.com/media/Vg4Zd31r0gmu6v3l7Q/giphy.gif Test Your Strength (Race Unibike 2 @ Fairground 2) https://media.giphy.com/media/jOso4D1fR0to3AK76w/giphy.gif "Over this size – get into queue!" (Motocross Racer @...
- Sun May 02, 2021 2:01 am
- Forum: Suggestions
- Topic: Replay viewer
- Replies: 3
- Views: 10935
Re: Replay viewer
And rewind/scroll would be technically relatively simple to program, too. The replay data is a series of points in time, each describing the state of the world, and actual gameplay calcuations are run between those points. Choose a different point in the array, feed it to the replay procedure, and y...
- Fri Apr 30, 2021 6:27 am
- Forum: Suggestions
- Topic: Save a replay without finishing
- Replies: 0
- Views: 8840
Save a replay without finishing
Hi. Is there any chance of re-imolementing replay saving without having to finish the race? I understand it was possible in old Re-Volt. I oftenm see some great opporrtunity for another "Moments" gif, but I can't record it bevause i can't save the replay. Either because I don't like being ...
- Mon Apr 26, 2021 10:46 am
- Forum: Suggestions
- Topic: Special car classes
- Replies: 2
- Views: 4897
Re: Special car classes
Re: Micro class: Hmm, I remmber a Hot Wheels pack from Re-Volt Zone. IIRC, it was a standalone cars folder.
Edited: Special class wouldbe the option [same car for all players] from WolfR4. Did it get put into V1.2?
Greetz
Ato
Edited: Special class wouldbe the option [same car for all players] from WolfR4. Did it get put into V1.2?
Greetz
Ato