Search found 557 matches
- Wed Jul 25, 2018 6:32 am
- Forum: Help & Bug Reports
- Topic: [RVGL-MIG] Bugs in Makeitgood Lighting mode
- Replies: 3
- Views: 6336
[RVGL-MIG] Bugs in Makeitgood Lighting mode
Hello RVGL team, I want to report some bugs in the Makeitgood Lighting mode. 1) Light sources doesn't send out light at all In the Shader-edition, some light sources doesn't send out the light which is configured. Instead, the lights stay turned off. No chance at all, to turn them on. However, some ...
- Sun Jul 22, 2018 11:35 am
- Forum: Work in Progress
- Topic: PPP - The Pemto Pack Project
- Replies: 72
- Views: 194404
Re: PPP - The Pemto Pack Project
The PPP Complete Pack is out now. It contains 75 different liveries for Pemto . You can download the pack here: N/A - Newer Version Download in Main Thread Post! Some of the PPP cars will be released as standalone cars in the next time (some already released). You can found them on RVZ, by searching...
- Wed Jun 27, 2018 7:39 pm
- Forum: Suggestions
- Topic: Car names at results screen?
- Replies: 4
- Views: 8919
Car names at results screen?
What about adding the car names also to the results screen, and have it not only in the lobby overview and sessionlog file? As well the fastet lap could be displayed (and added to the sessionlog file as well, which is not the case at the moment). Here a bad photoshopped example. Don‘t mind the wrong...
- Tue Jun 26, 2018 9:06 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] POS Nodes invisible
- Replies: 6
- Views: 5418
Re: [RVGL] POS Nodes invisible
I solved it, by using an older RVGL version for doing the POS nodes. However, this is an annoying bug, and needs to be fixed for sure.
- Tue Jun 26, 2018 9:05 pm
- Forum: Help & Bug Reports
- Topic: [Blender Plugin] Failing to export
- Replies: 2
- Views: 3122
Re: [Blender plugin] Failing to export
Yes, I also experienced this some days ago. I have forgot to report this, good that it is archived here now.
- Mon Jun 25, 2018 7:44 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
- Replies: 12
- Views: 8390
[SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
Hello RVGL-team, I found out, that as soon water/fog boxes will be placed in a level, no mirror surfaces can be used, because graphic glitches appears. How I tested it: 1) Created a portal by using the makeitgood "Erm, nothing to see here"-mode, where the mirrored surface should appear. 2)...
- Mon Jun 25, 2018 7:15 am
- Forum: Help & Bug Reports
- Topic: Track making: Performance optimization
- Replies: 3
- Views: 7865
Re: Track making: Performance optimization
Thanks a lot Marv, there are a lot of usefull hints in your answer. I've found a very usefull documentation from a swedish university, regarding performance optimization in 3d games. It's based on the Unreal engine, but most of the topics are also applicable for other 3d engines: https://www.diva-po...
- Mon Jun 25, 2018 7:01 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-Shader] Translucent faces issue
- Replies: 2
- Views: 3874
[SOLVED] [RVGL-Shader] Translucent faces issue
Hello RVGL-developers, I'm experiencing issues with translucent faces in the shader-version of RVGL. I have big windows in my level. This window-faces have the "translucent" checkbox enabled, and have an alpha-transparency value set. (I think 50% gray). Outside the window I also have some ...
- Fri Jun 22, 2018 9:00 am
- Forum: The Bar
- Topic: Should I go back to converting cars
- Replies: 6
- Views: 12666
Re: Should I go back to converting cars
Toca3? You mean Toca Race Driver, from 2003? The series titles wasn't named after numbers, after the second part. Or to be more detailed, they has a messed up numbering: TOCA, TOCA2, TOCA Race Driver, TOCA Race Driver 2, TOCA Race Driver 3. And wasn't the series named "V8 Supercars Racedriver&q...
- Fri Jun 22, 2018 7:13 am
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 386658
Re: Spa-Volt Diary
I didn't worked much on Spa-Volt in the last time, because I was on a sailing-trip in Croatia for one week, and worked a lot in my garden. But in the last week there was some rainy days, and I spent some hours working on the restaurant area. Or more correct: The sitting-area outside of the restauran...
- Wed Jun 20, 2018 5:38 pm
- Forum: Work in Progress
- Topic: Santorini
- Replies: 35
- Views: 89059
Re: Santorini
The final version looks great and I can‘t wait to race it myself soon. I‘m still a big fan of your shading.
Good luck with the makeitgood part.
Good luck with the makeitgood part.
- Tue Jun 19, 2018 10:48 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [Blender Plugin] Polygon limit error
- Replies: 2
- Views: 4694
Re: [Blender Plugin] Polygon limit error
Interesting, I haven't divided my world into parts. RVGL won't crash, while loading. But maybe there is an overlap: I tidied up a bit, and deleted a lot of polygons in the last time. So I am maybe below the 32767 polygon limit at the moment. In the future, I will do it exactly the way you described,...
- Tue Jun 19, 2018 10:40 am
- Forum: Creations
- Topic: Blender 2.79 Re-Volt Add-on
- Replies: 45
- Views: 292221
Re: Blender 2.79 Re-Volt Add-on
Marv, I didn't experienced this issue at all, while working with Blender and your addon (since end of last year). I very often use the functions you described. (CTRL + Z, Switching between Edit- and Object Mode with TAB). I am using Windows 10, the newest Blender version, and the newest version of y...
- Tue Jun 19, 2018 4:23 am
- Forum: Work in Progress
- Topic: Santorini
- Replies: 35
- Views: 89059
Re: Santorini
I am also (still) not 100% sure if this flowers are fitting the theme very well. Greece is a very dry country, maybe the flowers are a bit to colorful, to big, and still to static positioned. Maybe it's a place where some watering will be done, but the flowers feel like a "foreign body (?)"...
- Mon Jun 18, 2018 1:20 pm
- Forum: Help & Bug Reports
- Topic: Water ripples
- Replies: 1
- Views: 6308
Water ripples
Hi guys, can I get the water ripples effect on faces, without placing the water ripples object in makeitgood objects mode, or are this effects hardcoded? Some weeks ago I switched from custom water surfaces ( .m ) to water surfaces directly placed in Blender, and now I decided that I want this effec...
- Mon Jun 18, 2018 12:50 pm
- Forum: Help & Bug Reports
- Topic: Track making: Performance optimization
- Replies: 3
- Views: 7865
Track making: Performance optimization
Hello Re-Volt track makers, Hello technic-interested Re-Volters, as most of you know, I am doing my first map in Re-Volt (Spa-Volt) at the moment. It is a very ambitious map with a lot of details. At the moment, Spa-Volt has about 30.000 faces in Blender, and with the "normal" RVGL-version...
- Sat Jun 16, 2018 6:54 am
- Forum: Work in Progress
- Topic: Santorini
- Replies: 35
- Views: 89059
Re: Santorini
Hmm, I‘m also not completly sure about the flower field. Two suggestions: Try to arange the flowers a little bit more random. On some places put more flowers per inch, on some places put no flowers at all. Don‘t know how this would look in the end, but at the moment it looks to „straight“, and not v...
- Fri Jun 15, 2018 5:34 am
- Forum: Suggestions
- Topic: [Blender Plugin] No collision NCP export
- Replies: 3
- Views: 4251
Re: [Blender Plugin] No collision NCP export
I am not 100% sure (I am not in front of my PC so I can test), but I think both (the No Collision -checkbox and the material NONE ) has to be set. However, in my opinion, it would be more user-friendly, when the No Collison is enough to ignore the faces on export. For Non-Re-Volt-Editing-Pros it's t...
- Thu Jun 14, 2018 11:22 am
- Forum: Suggestions
- Topic: [Blender Plugin] No collision NCP export
- Replies: 3
- Views: 4251
[Blender Plugin] No collision NCP export
Hello Marv, I have a suggestion for the Blender plugin: When exporting the .ncp -file, both the checkmarks at No Collision , as well the material has to be set to NONE . Otherwise, the face will still allow collisions. It would be better, if only the checkmark at No Collision has to be set? Example:...
- Thu Jun 14, 2018 11:12 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [Blender Plugin] Polygon limit error
- Replies: 2
- Views: 4694
[SOLVED] [Blender Plugin] Polygon limit error
Hello Marv, as already mentioned on Discord, I have an issue with your Blender plugin. Just wanted to also create a "official" bug report thread here, for documentation purposes. I am not able to export my level to a .w -file anymore. One of this 2 error messages appears: https://i.imgur.c...
- Tue Jun 12, 2018 4:28 am
- Forum: Work in Progress
- Topic: Santorini
- Replies: 35
- Views: 89059
Re: Santorini
Awesome work, Alex. The track looked super before, but this shadows put it to another level. It looks very realistic. I also love the blue parts on the second screenshot. Your screenshots show, how important shading is. Sadly some classic level doesn‘t have shading at all. Do you have placed the sha...
- Sat Jun 09, 2018 8:56 am
- Forum: The Bar
- Topic: RE-VOLT: which plays better, a keyboard or a gamepad?
- Replies: 11
- Views: 21825
Re: RE-VOLT: which plays better, a keyboard or a gamepad?
I also use a gamepad for Re-Volt since 1999. Tapping is also possible and I do it all the time. I am using the D-Pad for steering, not the analog stick.
Some years I used the classic Microsoft Sidewinder gamepad, and after this I buyed a XBox 360 Wirless gamepad.
Some years I used the classic Microsoft Sidewinder gamepad, and after this I buyed a XBox 360 Wirless gamepad.
- Sat May 12, 2018 11:23 pm
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 386658
Re: Spa-Volt Diary
Didn't knew, that I can change this particles at all - thanks for the hints, this is great new info for me!
- Sat May 12, 2018 10:12 am
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 386658
Re: Spa-Volt Diary
Diary from May 12th 2018. The first time without flying roof... :P Did also a lot of lighting adjustments, and adjustments regarding the glass-parts (which are a lot at Spa-Volt). Normally I should do modelling the missing parts as a next step, but it's so much fun to play around with the lights......
- Sat May 12, 2018 9:09 am
- Forum: Work in Progress
- Topic: Santorini
- Replies: 35
- Views: 89059
Re: Santorini
Hi Alex, the raceline looks perfect for me - I watched 3 times now, but I have no major concerns about it. The parts you spoke about (narrow path, and straight too long) seems fine to me and give the track some diversity. I like this one jump, and also the last few corners upwards before the end. :)...