Search found 148 matches
- Mon Sep 07, 2020 4:24 pm
- Forum: Help & Bug Reports
- Topic: [Solved] "Can't create profile" error message [Windows 10 Pro 64bit]
- Replies: 2
- Views: 2968
[Solved] "Can't create profile" error message [Windows 10 Pro 64bit]
Hello, I extracted the latest https://distribute.re-volt.io/releases/rvgl_full_win64_online.zip to C:\Program Files\RVGL\ and started rvgl.exe. After entering my player name and hitting [enter], Windows throws an error message in a popup window: Can't create profile. Your progress will be lost. Cont...
- Mon Sep 07, 2020 4:04 pm
- Forum: Work in Progress
- Topic: Open-Volt Project
- Replies: 40
- Views: 269810
Re: Open-Volt Project
Hi Steb, Are you still working on this huge project? I find it fascinating. Kudos to you for doing this all on your own (though I admit that a closer collaboration with the developers of Re-Volt could be beneficial for both sides ;)). Are you porting this to the Godot engine or to the Unreal engine?...
- Mon Sep 07, 2020 12:01 pm
- Forum: Help & Bug Reports
- Topic: "Device open failed" error message [Windows 10 Pro 64bit]
- Replies: 9
- Views: 5669
Re: "Device open failed" error message [Windows 10 Pro 64bit]
Hi Huki, I have a suspicion: The PC where I have the difficulties with the audio device is a Gigabyte "mini PC", i.e. it has no own loudspeakers. The only way to hear something is either via line out or via HDMI. I have a monitor (with speakers) connected via HDMI cable and also went throu...
- Mon Sep 07, 2020 11:58 am
- Forum: Suggestions
- Topic: Filters for car selection
- Replies: 4
- Views: 8618
Filters for car selection
Hello, How do you feel about adding a filter function for the car selection? By car categories By value of the 3 parameters: Speed Acceleration Control By type of motor [if it's worth it ;)]: Electric Combustion E.g.: Show only 'Rookie' cars and from those only cars with at least: Acceleration ★★★☆☆...
- Mon Sep 07, 2020 10:28 am
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 7376393
Re: RVGL on Android
Oh, sorry, guys! I mistakenly understood not to overwrite the game_files.zip and wondered about this. :blush: Of course, it's the other way around, which makes perfect sense. I understand that cross-postings are sometimes not welcome in forums, so please accept my apologies that I would like to poin...
- Mon Sep 07, 2020 10:27 am
- Forum: Help & Bug Reports
- Topic: Load and add missing assets in one batch automatically?
- Replies: 18
- Views: 11463
Re: Load and add missing assets in one batch automatically?
Assuming that I prefer the full + online set (over the original set) and want to have the same gaming experience (same cars, tracks/levels etc.) on Android/Fire TV as on Windows 10, would I: Extract https://distribute.re-volt.io/packs/game_files.zip to the (beforehand) created RVGL folder on the And...
- Sun Sep 06, 2020 8:26 pm
- Forum: Help & Bug Reports
- Topic: "Device open failed" error message [Windows 10 Pro 64bit]
- Replies: 9
- Views: 5669
Re: "Device open failed" error message [Windows 10 Pro 64bit]
Good idea! I have checked that, though, and the task manager does not show any rvgl.exe still running. Here is the alsoft.log: AL lib: (II) Initializing library v1.20.1-f5e0eef3 master AL lib: (II) Supported backends: wasapi, dsound, winmm, null, wave AL lib: (II) Loading config C:\Users\master\AppD...
- Sun Sep 06, 2020 7:47 pm
- Forum: Help & Bug Reports
- Topic: "Device open failed" error message [Windows 10 Pro 64bit]
- Replies: 9
- Views: 5669
Re: "Device open failed" error message [Windows 10 Pro 64bit]
Yeah, I figured it out - see EDIT above. ;) I copied openal-info64.exe to RVGL and executed it there (via Windows Powershell): PS C:\Program Files\RVGL> .\openal-info64.exe Available playback devices: OpenAL Soft on VE228 (Intel(R) Display-Audio) Available capture devices: !!! none !!! Default playb...
- Sun Sep 06, 2020 7:36 pm
- Forum: Help & Bug Reports
- Topic: "Device open failed" error message [Windows 10 Pro 64bit]
- Replies: 9
- Views: 5669
Re: "Device open failed" error message [Windows 10 Pro 64bit]
The dll is 32bit (OpenAL32.dll), whereas I use the 64bit version of RVGL. Is that maybe a problem?
EDIT: Oh, I see that it is in fact 64bit, sorry.
EDIT: Oh, I see that it is in fact 64bit, sorry.
- Sun Sep 06, 2020 7:25 pm
- Forum: Help & Bug Reports
- Topic: "Device open failed" error message [Windows 10 Pro 64bit]
- Replies: 9
- Views: 5669
Re: "Device open failed" error message [Windows 10 Pro 64bit]
Blimey, I had installed OpenAL from there before: https://openal.org/downloads/oalinst.zip Meanwhile I deinstalled it and rebooted, but maybe there is a leftover? I will have to check. I got the openal-info64.exe from there: https://openal-soft.org => https://openal-soft.org/openal-binaries/openal-s...
- Sun Sep 06, 2020 7:13 pm
- Forum: Help & Bug Reports
- Topic: [Closed] Missing files in log [Windows 10 Pro 64bit]
- Replies: 2
- Views: 2113
Re: Missing files in log [Windows 10 Pro 64bit]
Also here ta ever so much for your speedy, kind and helpful replies! This is a lovely community - thanks to all of you.
- Sun Sep 06, 2020 7:10 pm
- Forum: Help & Bug Reports
- Topic: Load and add missing assets in one batch automatically?
- Replies: 18
- Views: 11463
Re: Load and add missing assets in one batch automatically?
Ta ever so much!
- Sun Sep 06, 2020 6:32 pm
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 7376393
Re: RVGL on Android
Note : If you have already run the app, it should have automatically generated an RVGL folder for you with updated assets. In this case, extract the full game data into this folder, taking care not to overwrite any of the existing files (i.e., say NO to replace). Hello Huki, Why should we not overw...
- Sun Sep 06, 2020 6:20 pm
- Forum: Help & Bug Reports
- Topic: "Device open failed" error message [Windows 10 Pro 64bit]
- Replies: 9
- Views: 5669
Re: "Device open failed" error message [Windows 10 Pro 64bit]
> .\openal-info64.exe Available playback devices: Generic Software on VE228 (Intel(R) Display-Audio) Available capture devices: !!! none !!! Default playback device: Generic Software on VE228 (Intel(R) Display-Audio) Default capture device: ALC version: 4207180.0 ** Info for device "Generic So...
- Sun Sep 06, 2020 6:06 pm
- Forum: Help & Bug Reports
- Topic: [Closed] Missing files in log [Windows 10 Pro 64bit]
- Replies: 2
- Views: 2113
[Closed] Missing files in log [Windows 10 Pro 64bit]
Hello, Following the recommendations kindly provided there , I see in the log that several levels/*.inf files and cars/parameters.txt files are missing, e.g. Loading: levels/nhood1/reversed/nhood1.inf: Not Found Loading: cars/bigvolt/parameters.txt: Not Found I unzipped game_files.zip under C:\Progr...
- Sun Sep 06, 2020 5:36 pm
- Forum: Help & Bug Reports
- Topic: Xbox 360 wireless controller - can't make it working correctly
- Replies: 16
- Views: 12763
Re: Xbox 360 wireless controller - can't make it working correctly
PS @Huki
It is possible to deny an Amazon Fire TV box access to the internet but still preserving local LAN playability.
The latest version has no multiplayer splitscreen yet on Android, right?
It is possible to deny an Amazon Fire TV box access to the internet but still preserving local LAN playability.
The latest version has no multiplayer splitscreen yet on Android, right?
- Sun Sep 06, 2020 5:35 pm
- Forum: Help & Bug Reports
- Topic: "Device open failed" error message [Windows 10 Pro 64bit]
- Replies: 9
- Views: 5669
"Device open failed" error message [Windows 10 Pro 64bit]
Hello, Following the recommendations kindly provided there , I get a "Device open failed" error message on Windows 10 Pro 64bit - sometimes. After dismissing the message, the game starts, but sometimes it does not. The log tells me: Audio: Initializing OpenAL device Error: Device open fail...
- Sun Sep 06, 2020 5:22 pm
- Forum: Help & Bug Reports
- Topic: Xbox 360 wireless controller - can't make it working correctly
- Replies: 16
- Views: 12763
Re: Xbox 360 wireless controller - can't make it working correctly
Yep, same here - works very nicely both on Windows 10 and on an old Amazon Fire TV stick with 2 wireless controllers - and without the need of any controllermap apps. :thumbsup: And surprisingly, the frame rate is great for flawless gaming even with the highest gfx settings on the old Fire TV - real...
- Sun Sep 06, 2020 5:00 pm
- Forum: Help & Bug Reports
- Topic: Load and add missing assets in one batch automatically?
- Replies: 18
- Views: 11463
Re: Load and add missing assets in one batch automatically?
No IO packs, DC pack (rvgl_dcpack.7z) offered from the RVGL website and Dreamcast soundtrack (aka soundtrack.zip) from https://re-volt.io/downloads/misc are highly recommended for having the best original game experience. Do you really mean that none of these packs should be used for best original ...
- Sun Sep 06, 2020 4:37 pm
- Forum: Help & Bug Reports
- Topic: Load and add missing assets in one batch automatically?
- Replies: 18
- Views: 11463
Re: Load and add missing assets in one batch automatically?
Thank you so much for your detailed answer and very helpful hints! Now well understood.
- Sun Sep 06, 2020 2:19 pm
- Forum: Help & Bug Reports
- Topic: Windows 10 denies installing from exe file ("unknown issuer")
- Replies: 1
- Views: 1801
Windows 10 denies installing from exe file ("unknown issuer")
Hello, Under Windows 10 Pro (64bit), Microsoft Defender SmartScreen denies installing from exe file, arguing that it is an "unknown app" with an "unknown issuer": https://rvgl.re-volt.io/downloads/rvgl_20.0905a_setup_win64.exe Is there anything that can be done about this? Of cou...
- Sun Sep 06, 2020 2:11 pm
- Forum: Help & Bug Reports
- Topic: Load and add missing assets in one batch automatically?
- Replies: 18
- Views: 11463
Re: Load and add missing assets in one batch automatically?
PS: To make it more confusing (for me ;)), there is this: https://rvgl.re-volt.io/downloads/rvgl_20.0905a_setup_win64.exe But also this: https://distribute.re-volt.io/releases/rvgl_full_win64_online.zip I understand that the "full+online" version includes lots (all?) game assets and online...
- Sun Sep 06, 2020 1:17 pm
- Forum: Help & Bug Reports
- Topic: Load and add missing assets in one batch automatically?
- Replies: 18
- Views: 11463
Re: Load and add missing assets in one batch automatically?
Sorry, it is still somewhat unclear to me which are the necessary basic/original files and which ones I need on top. E.g., there are various packs: https://re-volt.io/downloads/packs However, they show version numbers behind the latest update. So what does it mean? Is the latest version 20.0905a the...
- Sun Sep 06, 2020 10:38 am
- Forum: Help & Bug Reports
- Topic: Load and add missing assets in one batch automatically?
- Replies: 18
- Views: 11463
Re: Load and add missing assets in one batch automatically?
E.g. I found these differences: From the installed game: \RVGL\cars\panga\parameters.txt ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum 13 Offset 0.000000 -55.000000 32.000000 Axis 0.000000 1.000000 0.000000 AngVel 1.500000 } ; End Spinner Cloned...
- Sun Sep 06, 2020 10:30 am
- Forum: Help & Bug Reports
- Topic: Load and add missing assets in one batch automatically?
- Replies: 18
- Views: 11463
Re: Load and add missing assets in one batch automatically?
I built a simple Windows Powershell script: git clone https://gitlab.com/re-volt/game_files.git #Core assets needed to play the game. git clone https://gitlab.com/re-volt/rvgl-dcpack.git #Dreamcast content pack for RVGL. git clone https://gitlab.com/re-volt/rvgl-assets.git #Data files and localizati...