Search found 67 matches

by Ato
Sat Aug 07, 2021 6:01 am
Forum: Help & Bug Reports
Topic: I can't make my "car" stable
Replies: 5
Views: 7844

Re: I can't make my "car" stable

Ineertias are fine. COM was way too far down. Made it -33 and all is well (still underground like it's supposed to, but not too far). But the bicycle is abit understeering. Try setting SteerRatio to -0.250000, or alternatively the second Inertia just a bit lower, like 616, but not less or it starts ...
by Ato
Tue Aug 03, 2021 4:02 pm
Forum: Creations
Topic: Moments
Replies: 18
Views: 285313

Re: Moments

Only two notable events happened on this track (but don’t worry, the next track already promises more of them): Phase shift (Land Boat & Dev Bike Tron K22a @ Botania Terra) (The bike becoming ethereal as it repos repeatedly, because the lego track doesn’t support below-ground COM vehicles) https...
by Ato
Mon Aug 02, 2021 3:28 pm
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

Paint.net. Do the text on a white slate (font is Impact), and then paste the car from the screenshot as a layer on top of the text (maybe resize the screenshot first (make backups! This can never be stressed enough, I know, I’ve been burned twice in my life and never again!)). Then Magic Wand tool w...
by Ato
Sun Aug 01, 2021 4:19 am
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

Found this "green screen" track in the forrum, apparently peaople have been using this for quite some time to take carbox pictures. https://drive.google.com/file/d/1e7P39cwzi4JC7ek7iC-iJi-3ZCDFY-Fh/view?usp=sharing Go there with your car, turn left and drive a little towards the white wall...
by Ato
Sun Aug 01, 2021 4:05 am
Forum: Help & Bug Reports
Topic: Texture is Applied to model but won't go into RVGL?
Replies: 4
Views: 6262

Re: Texture is Applied to model but won't go into RVGL?

Just trying to help. Had to learn all by my own, so I want others to have it easier :)

Greetz,
Ato
by Ato
Fri Jul 30, 2021 3:53 am
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

You can convert png to bmp easily with e.g. Paint.net, Irfanview, or even Winfdows' own Paint.

Greetz,
Ato
by Ato
Fri Jul 30, 2021 3:51 am
Forum: Help & Bug Reports
Topic: Texture is Applied to model but won't go into RVGL?
Replies: 4
Views: 6262

Re: Texture is Applied to model but won't go into RVGL?

Carskin needs t obe bmp. RVGL reads the car's models as prm, and their texture as a single bmp for all the parts.

Greetz,
Ato
by Ato
Mon Jul 05, 2021 6:03 am
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

If the obj doesn't keep the mapping, try some other format for the transition. Bblender supports several, try them.

Greetz,
Ato
by Ato
Fri Jul 02, 2021 4:10 am
Forum: Suggestions
Topic: Dev mode "enhancements"
Replies: 3
Views: 5195

Re: Dev mode "enhancements"

> A visual indicator for CoM
Yes, but optional, please - some of us use dev mode for offline races, casue there are soem special cars working right only in dev mode.

Greetz,
Ato
by Ato
Mon Jun 28, 2021 2:46 am
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

Well, you can do Smart UV Unwrap or UV Unwrap from View, in Blender. That usually gives a good layout for mapping.
Well, I'm no good at making textures, sry. I always use an existing model from somwhere.

Greetz,
Ato
by Ato
Sat Jun 26, 2021 2:36 am
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

Wel done for now.
The model is too big in Blender. Import a stock car's body.prm into the same blend file for comparison, you can delete it after resizing your car's body.

Greetz,
Ato
by Ato
Thu Jun 24, 2021 1:55 am
Forum: Creations
Topic: Moments
Replies: 18
Views: 285313

Re: Moments

From another track: Stubby little legs (RC Flintmobile @ AI Project (Test Track)) https://media.giphy.com/media/Vn3EkCFgbluSFYUqTF/giphy.gif Freestyle (Dev Bike Tron K22a @ AI Project (Test Track)) https://media.giphy.com/media/lFJc5bfNxPzQgvTdoE/giphy.gif Matrix leap (Police Sidecar @ AI Project (T...
by Ato
Sat Jun 12, 2021 3:01 am
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

> One: When mapping textures, do I make them in something like photoshop, then import them into Blender, map them onto the car, then export the car? Yes. > does it split the texture and car in a bmp and a prm file respectively? You save the texture as bmp in photoshop, and you export the mode lfrom ...
by Ato
Tue Jun 01, 2021 8:30 pm
Forum: Creations
Topic: Moments
Replies: 18
Views: 285313

Re: Moments

A new batch: Go-Go-Gecko Power! (RL Gecko Traxx @ TGO - Frigid Peaks) https://media.giphy.com/media/DHOLRtYYj9WLpbiZmP/giphy.gif Car over board! (RL RotoRiced (and RL Race Unibike 2) @ TGO - Frigid Peaks) https://media.giphy.com/media/BNXbbmDCYL0Y7C9RY6/giphy.gif Pogo Chaser / Weird traffic (RL Race...
by Ato
Sun May 30, 2021 4:16 am
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

Texture mapping is done in blender. Doesn't matter if you do the parts all in one blend or each in differet blend file (the texture bmp is the same for all of them). You export them as separate .prm-s and put together in params. But it's more conmvenient ot make them all in one blend, so you visuall...
by Ato
Wed May 26, 2021 7:30 pm
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

You'll need the Blender addon to export as prm-s.
https://re-volt.gitlab.io/re-volt-addon/

Greetz,
Ato
by Ato
Tue May 25, 2021 10:20 am
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

Sorry, I'm not making them from scratch either. I have just imported various free 3d models from the WWW to Blendrer, and then exported them as Re-Volt prm-s. Works well, too.
Greetz,
Ato
by Ato
Mon May 24, 2021 12:19 pm
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

Params from TopEnd to MaxRevs are for show only. They don't change anything in the car's actual handling. Changes come from all the other parametters.

Greetz,
Ato.
by Ato
Thu May 20, 2021 11:54 am
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

Parameters file describes what model is used for which part of the car. Bblender is where you make and paint the parts. Params file has a section where models are assigned, a section where the car's general physics parameters are assigned, a section where each wheel's attributes are assigned, etc. R...
by Ato
Thu May 20, 2021 5:41 am
Forum: Help & Bug Reports
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 115061

Re: Any Good Re-Volt custom car tutorials

For car model in Blender: https://re-volt.gitlab.io/re-volt-addon/ For car physics in parameters: http://revoltzone.net/tools/15674/Parameters%20Notes%207.1 In parameters, you can basically try any (in)sane values and the game will try to run with it. Magical (and mad) things have been done this way...
by Ato
Sun May 09, 2021 12:46 pm
Forum: Creations
Topic: Moments
Replies: 18
Views: 285313

Re: Moments

Next batch: Stumbled racehorse (Galloping Mini-Pony @ Fairground 2) https://media.giphy.com/media/Vg4Zd31r0gmu6v3l7Q/giphy.gif Test Your Strength (Race Unibike 2 @ Fairground 2) https://media.giphy.com/media/jOso4D1fR0to3AK76w/giphy.gif "Over this size – get into queue!" (Motocross Racer @...
by Ato
Sun May 02, 2021 2:01 am
Forum: Suggestions
Topic: Replay viewer
Replies: 3
Views: 8131

Re: Replay viewer

And rewind/scroll would be technically relatively simple to program, too. The replay data is a series of points in time, each describing the state of the world, and actual gameplay calcuations are run between those points. Choose a different point in the array, feed it to the replay procedure, and y...
by Ato
Fri Apr 30, 2021 6:27 am
Forum: Suggestions
Topic: Save a replay without finishing
Replies: 0
Views: 8223

Save a replay without finishing

Hi. Is there any chance of re-imolementing replay saving without having to finish the race? I understand it was possible in old Re-Volt. I oftenm see some great opporrtunity for another "Moments" gif, but I can't record it bevause i can't save the replay. Either because I don't like being ...
by Ato
Mon Apr 26, 2021 10:46 am
Forum: Suggestions
Topic: Special car classes
Replies: 2
Views: 4671

Re: Special car classes

Re: Micro class: Hmm, I remmber a Hot Wheels pack from Re-Volt Zone. IIRC, it was a standalone cars folder.

Edited: Special class wouldbe the option [same car for all players] from WolfR4. Did it get put into V1.2?

Greetz
Ato