Search found 173 matches
- Mon Apr 02, 2018 3:19 pm
- Forum: Suggestions
- Topic: Alternative Battle Tag
- Replies: 4
- Views: 5491
Alternative Battle Tag
In short, a secondary Battle Tag gamemode where the player with the star chases everyone else, as opposed to everyone chasing the star. We tested this out yesterday, but it was a bit of a disappointment. However, with a few adjustments and its own gamemode, it might make for a better experience. The...
- Fri Mar 09, 2018 6:01 pm
- Forum: Suggestions
- Topic: Music customisation
- Replies: 4
- Views: 5899
Re: Music customisation
I realize I may have not described it well enough, but yes, I would have the main song keep playing until the end, after which it would switch to the outro. That said, I think you make a good point there. It would be a bit inconsistent and, honestly, quite unnecessary. I can't say I particularly car...
- Fri Mar 09, 2018 9:55 am
- Forum: Help & Bug Reports
- Topic: [Closed | RVGL 17.1124a] Unable to use custom music for stock tracks
- Replies: 4
- Views: 4683
Re: [RVGL 17.1124a] Unable to use custom music for stock tracks
Roger. Does it function differently?
- Fri Mar 09, 2018 7:20 am
- Forum: Help & Bug Reports
- Topic: [Closed | RVGL 17.1124a] Unable to use custom music for stock tracks
- Replies: 4
- Views: 4683
[Closed | RVGL 17.1124a] Unable to use custom music for stock tracks
I tried using "ship.mp3" from the special soundtracks for Toytanic 1. After placing the song in the track's directory, I added its location next to the MP3 tag in the .inf file, and I also disabled the REDBOOK tag. The result was that there was no music at all, which also happened after te...
- Fri Mar 09, 2018 7:06 am
- Forum: Suggestions
- Topic: Music customisation
- Replies: 4
- Views: 5899
Music customisation
I consider music to be one of the most important factors in terms of track making and the racing experience. A well-chosen song or set of songs with the right timing and fluid loops or transitions can enhance gameplay as a whole—it is, after all, how I came to love various tracks simply by adding ap...
- Fri Mar 09, 2018 6:29 am
- Forum: Suggestions
- Topic: Music in multiplayer
- Replies: 3
- Views: 7943
Music in multiplayer
I have a couple of requests regarding the way in-game music works in multiplayer: Music should not start playing until all players are done loading the track. As it is right now, the music starts playing for each player as soon as the game is done loading the track. This can sometimes result in over...
- Fri Mar 09, 2018 6:17 am
- Forum: Suggestions
- Topic: "Waiting For Host…"
- Replies: 2
- Views: 3393
"Waiting For Host…"
At the beginning of each race, players are usually met with a "Waiting For Host…" note at the top as they wait for everyone else to finish loading. This situation is a bit different for the host, who can see the players who have yet to finish loading, along with the ability to start the ra...
- Wed Mar 07, 2018 5:14 pm
- Forum: Website
- Topic: Auto correction?
- Replies: 9
- Views: 47431
Re: Auto correction?
As much as I enjoy swearing, I am willing to give up on it in favour of spinning grilled cheeses.
- Sun Mar 04, 2018 12:00 pm
- Forum: Suggestions
- Topic: [Done] Hiding the chat mid-race
- Replies: 11
- Views: 15602
Re: Hiding the chat mid-race
I initially thought of just having it as an extra option in the general settings, but you make a good point there. Having a hotkey (or at least the ability to assign one) to easily enable or disable the chat could prove quite useful, yes.
- Sun Mar 04, 2018 11:54 am
- Forum: Website
- Topic: Auto correction?
- Replies: 9
- Views: 47431
Re: Auto correction?
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entir...
- Sat Mar 03, 2018 11:59 am
- Forum: Suggestions
- Topic: [Done] Hiding the chat mid-race
- Replies: 11
- Views: 15602
[Done] Hiding the chat mid-race
A lot of players tend to be easily distracted by the in-game chat. In competitive races, this can definitely be an issue. Since there are also players like me, who instead prefer seeing the various quips, taunts, or important information that may be provided through the in-game chat, I am not very k...
- Sat Mar 03, 2018 11:38 am
- Forum: Suggestions
- Topic: A few suggestions
- Replies: 12
- Views: 12467
Re: A few suggestions
I think you somehow managed to make things even more unclear. What I initially understood is that you wish to have a feature that allows you to choose a car as you would normally do, and all the other AI cars would have the same car as you. If this is not what you meant, please let me know, so I may...
- Sat Mar 03, 2018 11:35 am
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL 17.1124a] Kicking players does not prevent them from chatting
- Replies: 0
- Views: 6985
[Closed] [RVGL 17.1124a] Kicking players does not prevent them from chatting
This is a bug that needs to be urgently fixed. There have been multiple scenarios when I have been forced to kick out players due to spamming the chat. Unfortunately, while they weren't able to race anymore, they could still send messages. It appears that I, as a host, cannot see these messages, bu...
- Sat Mar 03, 2018 11:27 am
- Forum: Help & Bug Reports
- Topic: [RVGL 17.1124a] Disabling in-game music does not mute menu music
- Replies: 1
- Views: 5294
[RVGL 17.1124a] Disabling in-game music does not mute menu music
I sometimes turn off the game music when I wish to listen to my own music. However, I cannot use the In-Game Music option in the Audio Settings because it does not seem to disable the menu music (which can be an issue when I have to wait in the lobby for multiple minutes), therefore I am forced to a...
- Sat Mar 03, 2018 11:16 am
- Forum: Suggestions
- Topic: A few suggestions
- Replies: 12
- Views: 12467
Re: RVGL suggestions
If enabled in multiplayer for the host, I think this suggestion could go hand-in-hand very well with the ability to change the car mid-session.To be able to face the same cars that I currently have.
PumaR4
Posting this on behalf of Citywalker. Continuing the fine tradition of "If you want something done right, do it yourself" :P, here is PumaR4. • What it is: A sidekick to WolfR4, continuing where jigebren left off. Intended for the old/original Re-Volt 1207, because V1.2/RVGL changes all th...
- Sun Feb 25, 2018 3:49 pm
- Forum: Suggestions
- Topic: A suggestion regarding Electro Pulse
- Replies: 14
- Views: 17136
Re: A suggestion regarding Electro Pulse
While I can see how this would balance the gameplay (along with the other discussion on pick-ups) , the change would likely garner plenty of opposition, particularly from players who prefer the game to stay truer to its origins. Personally, I definitely would not be against implementing it, but only...
- Thu Jan 18, 2018 1:50 am
- Forum: Time Trials
- Topic: Time Trials: Toys in the Hood 1
- Replies: 38
- Views: 79701
Re: Toys in the Hood 1
Rookie
Amateur
Advanced
Semi-Pro
Pro
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- Tue Dec 19, 2017 2:38 pm
- Forum: The Bar
- Topic: Broken Picture Telephone: Round #12
- Replies: 20
- Views: 36608
Re: Broken Picture Telephone: Round #12
9 participants is a good amount.
- Mon Dec 18, 2017 12:54 pm
- Forum: The Bar
- Topic: Broken Picture Telephone: Round #12
- Replies: 20
- Views: 36608
Re: Broken Picture Telephone: Round #12
Count me in.
- Fri Dec 08, 2017 7:50 pm
- Forum: Website
- Topic: Board Update
- Replies: 11
- Views: 49603
Re: Board Update
We now have a Recent Posts extension! It doesn't work exactly the same as the one in ORP used to, but we might tweak it along the way.
- Thu Dec 07, 2017 7:59 pm
- Forum: The Bar
- Topic: The Re-Volt Hideout opens for all Re-Volters!
- Replies: 19
- Views: 37835
Re: The Re-Volt Hideout opens for all Re-Volters!
Discord is fantastic for hanging out with fellow Re-Volters, but I personally wouldn't mind bringing some activity back to the forums.They are a lot more nice and tidy in comparison, which can be particularly useful for more in-depth discussions on various important matters. Archiving things also wo...
- Mon Dec 04, 2017 9:44 pm
- Forum: The Bar
- Topic: The Re-Volt Hideout opens for all Re-Volters!
- Replies: 19
- Views: 37835
Re: The Re-Volt Hideout opens for all Re-Volters!
This is saddening to hear. I hope it will be possible to switch to Zetaboards, which could actually be considered an upgrade. It would definitely be much more possible to lessen the damage to the forum functions and appearance than it would be with TapaTalk. Regardless of what happens, this place sh...