Search found 399 matches

by Huki
Tue Nov 13, 2018 12:34 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
Replies: 8
Views: 6556

Re: [RVGL 18.1110a] UTF-8/Windows-1252 bug

with 18.1112a it's far away better but not perfect ... On Linux : "Dirt Gear n°2" appear as "Dirt Gear nx2" Dirt Gear 2 looks correctly for me: https://media.discordapp.net/attachments/429717474213101570/511634090110222376/unknown.png I think your installation still has the old ...
by Huki
Mon Nov 12, 2018 2:02 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 12040

Re: [RVGL] Broken mipmap generation on 18.1020a

SebR wrote: Sun Nov 11, 2018 12:41 pm the bug is back in 18.1110a ...
Make sure you're using the fixed textures (or re-download from RVZ).
by Huki
Mon Nov 12, 2018 1:41 pm
Forum: RVGL News
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 45753

Re: [RVGL Release] 18.1110a / 18.1112a

RVGL has been updated to 18.1112a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] More about the update and RVGL: changelog | docs Full game downloads are available at distribute.re-volt.io . https://files.re-volt.io/image...
by Huki
Sun Nov 11, 2018 6:52 am
Forum: Help & Bug Reports
Topic: [RVGL] RVGL wont start 18.1020a 64
Replies: 5
Views: 8619

Re: [RVGL] RVGL wont start 18.1020a 64

Post your log from profiles\re-volt.log after it crashes. There are a couple of things you can try: 1) Delete the shaders\cache folder. Attempting to load outdated shader cache can crash some GPU drivers. 2) Set EnableUBO = 0 in profiles\rvgl.ini . This disables Uniform Buffer Objects that used to c...
by Huki
Sun Nov 11, 2018 6:45 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
Replies: 8
Views: 6556

Re: [RVGL 18.1110a] UTF-8/Windows-1252 bug

Good catch, and reported just in time. I'll fix this.

For info, the bug causes a word containing extended ASCII to get truncated in some cases. The model loading issue happens when the closing double quote (") gets truncated, so it continues reading the next line as part of the NAME.
by Huki
Sat Nov 10, 2018 7:14 am
Forum: RVGL News
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 45753

Re: [RVGL Release] 18.1110a

A couple of issues were identified with the Back To Lobby feature: 1) In -nop2p mode, the host going back to lobby causes players unable to see each other moving. 2) Any player going back to lobby and rejoining is able to get back into the current race and start racing from Lap 1. This was not inten...
by Huki
Fri Nov 09, 2018 4:19 pm
Forum: RVGL News
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 45753

[RVGL Release] 18.1110a / 18.1112a

RVGL has been updated to 18.1110a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Wed Oct 24, 2018 2:27 am
Forum: RVGL News
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 26119

Re: [RVGL Release] 18.1020a

My old Linux still ask for something ... It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL. Also, which version of Ubuntu are you running? Ubuntu 15.04 Tr...
by Huki
Mon Oct 22, 2018 8:55 pm
Forum: RVGL News
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 26119

Re: [RVGL Release] 18.1020a

SebR wrote: Sun Oct 21, 2018 9:15 pm My old Linux still ask for something ...
It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL.

Also, which version of Ubuntu are you running?
by Huki
Mon Oct 22, 2018 8:48 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 12040

Re: Broken mipmap generation on 18.1020a

Running the Windows version of RVGL prints in the console: libpng error: IDAT: chunk data is too large for those two textures. This happens to be a bug in libpng 1.6.32 that is included with the recent RVGL update. See: https://sourceforge.net/p/libpng/bugs/270/ For now, you can workaround this issu...
by Huki
Sat Oct 20, 2018 11:54 pm
Forum: RVGL News
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 26119

[RVGL Release] 18.1020a

RVGL has been updated to 18.1020a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Fri Oct 19, 2018 2:55 am
Forum: Suggestions
Topic: [Done] Graphic setting to disable spark effects?
Replies: 3
Views: 5612

Re: Graphic setting to disable spark effects?

The "Particles" option in Render Settings lets you configure the amount of dust particles that should be generated (eg, by wheel-ground contact). I've extended this option to cover spark generators too. As a side note, there was a bug that resulted in huge bbox for spark generators, effect...
by Huki
Fri Oct 19, 2018 2:45 am
Forum: Suggestions
Topic: [Closed | INVALID] Suggestion regarding visibox behaviour
Replies: 2
Views: 4869

Re: Suggestion regarding visibox behaviour

This is how it already works - partially intersecting cubes have per-poly visibox tests. In fact Re-Volt featured a -cubevisi parameter to disable per-poly visi tests (maybe they were slow on 1999 computers). The parameter still exists in RVGL.
by Huki
Fri Oct 19, 2018 2:40 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Can't disable colorkeying
Replies: 10
Views: 11299

Re: [RVGL] Can't disable colorkeying

I think this is an oversight in the TEXTUREPROPS documentation. The colorkey attribute merely provides a hint to RVGL that the texture doesn't need colorkeying and hence it's safe to disable alpha testing. Alpha testing in shaders is a costly operation, so the game can make use of this information t...
by Huki
Sun Aug 12, 2018 10:53 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 13
Views: 37180

Re: Android PS4 Controller

Thanks for the reply Huki. That test build fails to start after I install the apk. It just says "Unfortunately RVGL has stopped." I tried the mapping app with the most recent stable version and my X button (bottom face button) still refuses to map in the in-game controller configuration s...
by Huki
Sun Aug 12, 2018 10:43 am
Forum: RVGL News
Topic: [RVGL Release] 18.0731a
Replies: 5
Views: 23493

Re: [RVGL Release] 18.0731a

That's a C++ ABI incompatibility. I think it was caused by the discord-rpc code integration which is written in modern C++, so it requires a newer libstdc++. Does 18.0725 run on that system? Here's a test build that attempts to fix the problem (it links statically to libstdc++). rvgl_cxxabi_test_lin...
by Huki
Mon Aug 06, 2018 6:20 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 13
Views: 37180

Re: Android PS4 Controller

Using the file that you provided with my GUID made it so that everything seemed to work correctly except for the X and O buttons. I was able to map everything except for X in the configure screen, but when I went into a race to test it the O button was accelerating the car even though I mapped it t...
by Huki
Sat Aug 04, 2018 7:24 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 13
Views: 37180

Re: Android PS4 Controller

Also is there a way to figure out which button is which in the profile.ini config apart from trial and error? Sometimes configuring in game can cause the right axis to be assigned which breaks the menu and I can't assign anything anymore Do you mean the right axis is detected as always pressed? Is ...
by Huki
Thu Aug 02, 2018 4:54 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 13
Views: 37180

Re: Android PS4 Controller

I'm uploading a test build: rvgl_android_controller_test.apk 1) It should fix the L2 / R2 not working, reported with the "Logitech cordless rumblepad 2" by @praun. 2) For the PS4 controller, for some reason Android isn't sending DPad button events to the game. It's probably sent as a joyst...
by Huki
Thu Aug 02, 2018 4:31 am
Forum: RVGL News
Topic: RVGL on Android
Replies: 107
Views: 5729383

Re: RVGL on Android

Sadly no, settings shaders to 1 causes the black screen again. Note this is when running the game on an amazon fire 7 (2017) [Specs] The device has a Mali-450 as does the other user with the black screen. The same issue was reported from a Mali-400 user. Sadly, there were no errors at shader compil...
by Huki
Wed Aug 01, 2018 5:35 am
Forum: RVGL News
Topic: RVGL - Shader Edition
Replies: 22
Views: 75194

Re: RVGL - Shader Edition

Hi!! where i can get these new build for odroid or pi3?? I'm also interested in an ARM build that uses the new OpenGL ES calls, I want to test it on the Pi 3 as well. I am also planning to buy a faster single board computer, the Asus Tinker Board - which has a faster CPU and GPU, so I'd like to tes...
by Huki
Wed Aug 01, 2018 5:34 am
Forum: Help & Bug Reports
Topic: My game crash after 20 minutes
Replies: 11
Views: 17298

Re: My game crash after 20 minutes

salvaliebana wrote: Wed May 30, 2018 9:42 pm it would be nice.. could be any command or script to clean memory when the game is running?

I will wait for that update, great port btw!!
The new ODROID build was released recently.
Builds are here: https://oph.mdrjr.net/meveric/pool/main/r/rvgl-odroid/
by Huki
Wed Aug 01, 2018 1:40 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 13
Views: 37180

Re: Android PS4 Controller

Quoting from the RVGL on Android thread: I can't figure out how to configure my game controller... I want to remap the buttons for "accelerate" and "reverse" I can highlight them and they are blinking but I can't change them. Were you able to select your controller from Controll...
by Huki
Wed Aug 01, 2018 1:37 am
Forum: RVGL News
Topic: RVGL on Android
Replies: 107
Views: 5729383

Re: RVGL on Android

I can't figure out how to configure my game controller... I want to remap the buttons for "accelerate" and "reverse" I can highlight them and they are blinking but I can't change them. Were you able to select your controller from Controller Settings? Does the default mapping wor...
by Huki
Tue Jul 31, 2018 11:13 pm
Forum: Suggestions
Topic: [Done] Switch cars in multiplayer?
Replies: 2
Views: 3104

Re: Switch cars in multiplayer?

It will be supported eventually. :eyes:

Update: Added in 18.1110a.