Search found 399 matches
- Tue Nov 13, 2018 12:34 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
- Replies: 8
- Views: 6556
Re: [RVGL 18.1110a] UTF-8/Windows-1252 bug
with 18.1112a it's far away better but not perfect ... On Linux : "Dirt Gear n°2" appear as "Dirt Gear nx2" Dirt Gear 2 looks correctly for me: https://media.discordapp.net/attachments/429717474213101570/511634090110222376/unknown.png I think your installation still has the old ...
- Mon Nov 12, 2018 2:02 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
- Replies: 8
- Views: 12040
- Mon Nov 12, 2018 1:41 pm
- Forum: RVGL News
- Topic: [RVGL Release] 18.1110a / 18.1112a
- Replies: 17
- Views: 45753
Re: [RVGL Release] 18.1110a / 18.1112a
RVGL has been updated to 18.1112a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] More about the update and RVGL: changelog | docs Full game downloads are available at distribute.re-volt.io . https://files.re-volt.io/image...
- Sun Nov 11, 2018 6:52 am
- Forum: Help & Bug Reports
- Topic: [RVGL] RVGL wont start 18.1020a 64
- Replies: 5
- Views: 8619
Re: [RVGL] RVGL wont start 18.1020a 64
Post your log from profiles\re-volt.log after it crashes. There are a couple of things you can try: 1) Delete the shaders\cache folder. Attempting to load outdated shader cache can crash some GPU drivers. 2) Set EnableUBO = 0 in profiles\rvgl.ini . This disables Uniform Buffer Objects that used to c...
- Sun Nov 11, 2018 6:45 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
- Replies: 8
- Views: 6556
Re: [RVGL 18.1110a] UTF-8/Windows-1252 bug
Good catch, and reported just in time. I'll fix this.
For info, the bug causes a word containing extended ASCII to get truncated in some cases. The model loading issue happens when the closing double quote (") gets truncated, so it continues reading the next line as part of the NAME.
For info, the bug causes a word containing extended ASCII to get truncated in some cases. The model loading issue happens when the closing double quote (") gets truncated, so it continues reading the next line as part of the NAME.
- Sat Nov 10, 2018 7:14 am
- Forum: RVGL News
- Topic: [RVGL Release] 18.1110a / 18.1112a
- Replies: 17
- Views: 45753
Re: [RVGL Release] 18.1110a
A couple of issues were identified with the Back To Lobby feature: 1) In -nop2p mode, the host going back to lobby causes players unable to see each other moving. 2) Any player going back to lobby and rejoining is able to get back into the current race and start racing from Lap 1. This was not inten...
- Fri Nov 09, 2018 4:19 pm
- Forum: RVGL News
- Topic: [RVGL Release] 18.1110a / 18.1112a
- Replies: 17
- Views: 45753
[RVGL Release] 18.1110a / 18.1112a
RVGL has been updated to 18.1110a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
- Wed Oct 24, 2018 2:27 am
- Forum: RVGL News
- Topic: [RVGL Release] 18.1020a
- Replies: 9
- Views: 26119
Re: [RVGL Release] 18.1020a
My old Linux still ask for something ... It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL. Also, which version of Ubuntu are you running? Ubuntu 15.04 Tr...
- Mon Oct 22, 2018 8:55 pm
- Forum: RVGL News
- Topic: [RVGL Release] 18.1020a
- Replies: 9
- Views: 26119
Re: [RVGL Release] 18.1020a
It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL.
Also, which version of Ubuntu are you running?
- Mon Oct 22, 2018 8:48 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
- Replies: 8
- Views: 12040
Re: Broken mipmap generation on 18.1020a
Running the Windows version of RVGL prints in the console: libpng error: IDAT: chunk data is too large for those two textures. This happens to be a bug in libpng 1.6.32 that is included with the recent RVGL update. See: https://sourceforge.net/p/libpng/bugs/270/ For now, you can workaround this issu...
- Sat Oct 20, 2018 11:54 pm
- Forum: RVGL News
- Topic: [RVGL Release] 18.1020a
- Replies: 9
- Views: 26119
[RVGL Release] 18.1020a
RVGL has been updated to 18.1020a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
- Fri Oct 19, 2018 2:55 am
- Forum: Suggestions
- Topic: [Done] Graphic setting to disable spark effects?
- Replies: 3
- Views: 5612
Re: Graphic setting to disable spark effects?
The "Particles" option in Render Settings lets you configure the amount of dust particles that should be generated (eg, by wheel-ground contact). I've extended this option to cover spark generators too. As a side note, there was a bug that resulted in huge bbox for spark generators, effect...
- Fri Oct 19, 2018 2:45 am
- Forum: Suggestions
- Topic: [Closed | INVALID] Suggestion regarding visibox behaviour
- Replies: 2
- Views: 4869
Re: Suggestion regarding visibox behaviour
This is how it already works - partially intersecting cubes have per-poly visibox tests. In fact Re-Volt featured a -cubevisi parameter to disable per-poly visi tests (maybe they were slow on 1999 computers). The parameter still exists in RVGL.
- Fri Oct 19, 2018 2:40 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Can't disable colorkeying
- Replies: 10
- Views: 11299
Re: [RVGL] Can't disable colorkeying
I think this is an oversight in the TEXTUREPROPS documentation. The colorkey attribute merely provides a hint to RVGL that the texture doesn't need colorkeying and hence it's safe to disable alpha testing. Alpha testing in shaders is a costly operation, so the game can make use of this information t...
- Sun Aug 12, 2018 10:53 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
- Replies: 13
- Views: 37180
Re: Android PS4 Controller
Thanks for the reply Huki. That test build fails to start after I install the apk. It just says "Unfortunately RVGL has stopped." I tried the mapping app with the most recent stable version and my X button (bottom face button) still refuses to map in the in-game controller configuration s...
- Sun Aug 12, 2018 10:43 am
- Forum: RVGL News
- Topic: [RVGL Release] 18.0731a
- Replies: 5
- Views: 23493
Re: [RVGL Release] 18.0731a
That's a C++ ABI incompatibility. I think it was caused by the discord-rpc code integration which is written in modern C++, so it requires a newer libstdc++. Does 18.0725 run on that system? Here's a test build that attempts to fix the problem (it links statically to libstdc++). rvgl_cxxabi_test_lin...
- Mon Aug 06, 2018 6:20 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
- Replies: 13
- Views: 37180
Re: Android PS4 Controller
Using the file that you provided with my GUID made it so that everything seemed to work correctly except for the X and O buttons. I was able to map everything except for X in the configure screen, but when I went into a race to test it the O button was accelerating the car even though I mapped it t...
- Sat Aug 04, 2018 7:24 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
- Replies: 13
- Views: 37180
Re: Android PS4 Controller
Also is there a way to figure out which button is which in the profile.ini config apart from trial and error? Sometimes configuring in game can cause the right axis to be assigned which breaks the menu and I can't assign anything anymore Do you mean the right axis is detected as always pressed? Is ...
- Thu Aug 02, 2018 4:54 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
- Replies: 13
- Views: 37180
Re: Android PS4 Controller
I'm uploading a test build: rvgl_android_controller_test.apk 1) It should fix the L2 / R2 not working, reported with the "Logitech cordless rumblepad 2" by @praun. 2) For the PS4 controller, for some reason Android isn't sending DPad button events to the game. It's probably sent as a joyst...
- Thu Aug 02, 2018 4:31 am
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 5729383
Re: RVGL on Android
Sadly no, settings shaders to 1 causes the black screen again. Note this is when running the game on an amazon fire 7 (2017) [Specs] The device has a Mali-450 as does the other user with the black screen. The same issue was reported from a Mali-400 user. Sadly, there were no errors at shader compil...
- Wed Aug 01, 2018 5:35 am
- Forum: RVGL News
- Topic: RVGL - Shader Edition
- Replies: 22
- Views: 75194
Re: RVGL - Shader Edition
Hi!! where i can get these new build for odroid or pi3?? I'm also interested in an ARM build that uses the new OpenGL ES calls, I want to test it on the Pi 3 as well. I am also planning to buy a faster single board computer, the Asus Tinker Board - which has a faster CPU and GPU, so I'd like to tes...
- Wed Aug 01, 2018 5:34 am
- Forum: Help & Bug Reports
- Topic: My game crash after 20 minutes
- Replies: 11
- Views: 17298
Re: My game crash after 20 minutes
The new ODROID build was released recently.salvaliebana wrote: ↑Wed May 30, 2018 9:42 pm it would be nice.. could be any command or script to clean memory when the game is running?
I will wait for that update, great port btw!!
Builds are here: https://oph.mdrjr.net/meveric/pool/main/r/rvgl-odroid/
- Wed Aug 01, 2018 1:40 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
- Replies: 13
- Views: 37180
Re: Android PS4 Controller
Quoting from the RVGL on Android thread: I can't figure out how to configure my game controller... I want to remap the buttons for "accelerate" and "reverse" I can highlight them and they are blinking but I can't change them. Were you able to select your controller from Controll...
- Wed Aug 01, 2018 1:37 am
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 5729383
Re: RVGL on Android
I can't figure out how to configure my game controller... I want to remap the buttons for "accelerate" and "reverse" I can highlight them and they are blinking but I can't change them. Were you able to select your controller from Controller Settings? Does the default mapping wor...
- Tue Jul 31, 2018 11:13 pm
- Forum: Suggestions
- Topic: [Done] Switch cars in multiplayer?
- Replies: 2
- Views: 3104